Retcon ho!
Double heat sinks are no longer 1 ton and 3 crits each. They are now 2 tons and 2 crits each. You still get 10 free heat sinks per engine, but after that? The benefits of DHS quickly dwindle away.
Hmm... still doesn't help Ballistics though...
The Hyperspace Box.
This marvel of KF engineering warps space time inside a mech in such a way that everything placed inside it gets its effective mass reduced in half. However, heat sinks cannot be placed inside the Hyperspace Box and still be effective. In fact, due to the enclosed nature of the Hyperspace Box, it cannot itself dump heat so coolant plumbing must be run inside through the connection portal, an inefficient process that causes everything inside it to effectively generate twice the heat they normally do.
Rules:
1) The Hyperspace box weighs half the tonnage of whatever is put inside it. Items put inside the Hyperspace Box, are themselves treated as having no mass.
2) The Hyperspace box occupies one crit for every 5 tons round up that the Box holds. These crits represent the "access portal" by which everything in the Box may be accessed.
3) Weapons may be placed in the Hyperspace Box, with their muzzles pointing out through the access portal. Weapons inside the Box generate double the heat they normally do.
4) Ammo does not require crits unless weapons that use that ammo are not in the same hyperspace box as the ammo. In the latter case, each different ammo type that's used outside of its hyperspace box needs its own access portal crit.
5) Certain equipment cannot be placed inside the Hyperspace Box and still function correctly. The list of such equipment includes engines, heat sinks, electronics such as Probes and ECM, gyros, sensors, actuators, structure, and armor.
6) If a Hyperspace Box is critically hit, the access portal will be destroyed and everything in that box will effectively cease to exist as far as the rest of the universe is concerned. lost in the depths of hyperspace. What happens to the contents are effectively unknown and the subject of much speculation.
7) Hyperspace boxes can me mounted in any section, can by multiply mounted on a single platform, and more than one hyperspace box can mounted in a single section.
Okay, yes, this is setting-breaking technology, but it's not GAME breaking. Effectively, the Hyperspace Box reduces all weapons inside them down to half their standard weight and 1 crit for every 5 tons they weigh. Those same weapons also generate double the heat they normally do when inside the Box. Obviously, ballistic weapons gain the most benefit from using hyperspace boxes while energy weapons with their heavy heat burden see minimal benefit and are in fact worst off than they were before. Hyperspace Boxes also render the carrying unit near invulnerable to ammo explosions.