Before I purpose it as a house rule for a campaign I thought I'd run it through the gauntlet--so to speak--just to see if it's going to do something awful to the balance.
I understand the shortcomings with the LRM10, and personally, I don't care that much; it's just a piece in the game, love it or leave it. But I've heard complaints. I know they're justified on one level or another; AND, we're already playing with house rules; SO--All I want to do is change the heat output of the LRM10 from 4 heat to 3 heat.
I think it brings the weapon in-line with the other LRM launchers in terms of performance (weight, damage, and heat)--importantly for me, it doesn't require alot of housekeeping or recalculating, & it doesn't affect the BV2 calculations (much). From what I can tell it's a really quick and easy mod that puts the weapon in balance (almost like it should have been written that way originally).
Plenty of people must have thought of this before, of course. And, since I haven't run this mod before I thought I'd check that I'm not tipping the metaphorical scale in some unforseen way i'm going to regret?