Overview
Early in the 32rd century the Society has identified that it lacks an excellent unit in the niche of long range jump movement. Selecting partial wings are the core technology, an advanced research project was started for determining the optimal usage of partial wing technology.
After decade of testing the engineers ended up with a new light Omnimech design based upon a heavily modified and old Vixen BattleMech.
The design retains many of the base components such as Ferro-Fibrous armor and Endo-Steel frame. The biggest changes were an increase in tonnage from 30 tons to 35 tons, and the inclusion of an Interface Cockpit to free up weight from the removal of the gyro.
The partial wing is divided into two sets, large wings attached to the upper back and a smaller set attached to the lower back. This wing design allows for greater control and it can fold itself against the rear torso if no jump jets are mounted. The jump jets, when fully mounted, are equally spread between the side torsos and the legs. However the jump jets aren't fixed mounted as the designers wanted the 'Mech to have the option of being able to implement newer jump technology or to use heavier equipment loadouts.
Capabilities
As the project neared completion the designers were not able to decide on a final name or primary configuration. At the end they left these decisions to the test pilots. The test pilots choose the configuration with a melee weapon as the primary configuration, as it gave them the strongest visceral experience. The Omnimech was named Dyrnwyn, which is the name of the sword of Rhydderch Hael, which would blaze with fire when used by a worthy wielder. This connected the name to the Large Vibroblade that was mounted in the right arm. This blade is supported by four ER small lasers, mounted in the front torso pod, these are used to exploit any armor holes created by the blade. The short range of its weapons is no problem for the Dyrnwym as its jump jets and partials wings allow it to quickly reach its targets.
The first alternate loadout removes all weapons and mounts all the pods in the center torso. The sole weapon is an ERPPC, which is aided by a Nova CEWS and a additional double heat sink. This loadout also uses a Remote Sensor Dispenser to allow the Mechwarrior to monitor vital areas.
Alternate-B is designed to be a general purpose loadout, with four ER Medium Lasers for damage application and a Micro Pulse Laser to combat infantry. It also has a lot of additional heat sinks to handle the heat load, which was also burdened by the inclusion of a Nova CEWS.
For long range sniping there is alternate-C. It mounts an ER Large Laser in each arm, generating a substantial heat load. It has a Nova CEWS to take advantage of any spotters and to give it a defensive advantage against hidden threats or missile FCS. The required tonnage to mount all this equipment forced the designs to reduce the jump jets to a single unit, giving it some utility during falls or combat drops.
For anti-infantry duty there is Alternate-D. This loadout has eight Machine Guns that are divided between the arms, these are fed by a small ammo bin in the left torso. The Nova CEWS allow the Dyrnwyn to detect infantry and a Laser AMS, that is also present in the center torso, reduces incoming missile attacks from them. Against armored enemies it uses two Medium Pulse Lasers
The last loadout is focused on close range firepower and electronics support. Each arm mount an improved HML, the center torso contains a six-pack worth of improved ATM tubes, a light TAG and a Nova CEWS.
Deployment
The combination Partial Wings and an Interface Cockpit requires some of our best pilots to handle this OmniMech. As such this the design is currently used by elite Intervention Teams and by Inner Circle garrison forces.
Dyrnwyn
Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 7.747.031 C-Bills
Battle Value: 728
Chassis: Model MH-35D Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
13.0 tons of pod space.
Manufacturer: Classified
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2,00
Internal Locations: 3 RT, 4 RA
Engine: XL Engine 280 8,00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(23) 0,00
Gyro: 0,00
Cockpit: Interface 4,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6,00
Armor Locations: 3 LT, 4 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 14
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Equipment Location Heat Critical Mass
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(CL) Partial Wing LT/RT - 3/3 2,00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
8 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 9.859.950
Tech Rating/Era Availability: X/X-X-X-A BV2: 1.302
Equipment Type Rating Mass
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Jumping MP: 8 (10) (Standard)
Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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4 (CL) ER Small Lasers CT 8 4 2,00
Large Vibroblade RA - 4 7,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
8/10j 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, MEL, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-A Cost: 10.941.638
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.320
Equipment Type Rating Mass
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Jumping MP: 8 (10) (Standard)
Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4,00
Heat Sinks: (CL) Double Heat Sink 11(25) 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
Remote Sensor Dispenser CT 0 1 0,50
(CL) ER PPC CT 15 2 6,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
8/10j 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-B Cost: 10.966.106
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.427
Equipment Type Rating Mass
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Jumping MP: 8 (10) (Standard)
Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4,00
Heat Sinks: (CL) Double Heat Sink 13(29) 3,00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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2 (CL) ER Medium Lasers CT 10 2 2,00
Nova CEWS CT 2 1 1,50
(CL) Micro Pulse Laser CT 1 1 0,50
(CL) ER Medium Laser RA 5 1 1,00
(CL) ER Medium Laser LA 5 1 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 24
8/10j 4 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-C Cost: 10.335.825
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.257
Equipment Type Rating Mass
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Jumping MP: 1 (3) (Standard)
Jump Jet Locations: 1 CT 0,50
Heat Sinks: (CL) Double Heat Sink 13(29) 3,00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
(CL) ER Large Laser RA 12 1 4,00
(CL) ER Large Laser LA 12 1 4,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
8/2j 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-D Cost: 11.024.325
Tech Rating/Era Availability: X/X-X-X-A BV2: 1.877
Equipment Type Rating Mass
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Jumping MP: 8 (10) (Standard)
Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
(CL) Laser Anti-Missile System CT 5 1 1,00
2 (CL) Medium Pulse Lasers CT 8 2 4,00
4 (CL) Machine Guns RA 0 4 1,00
4 (CL) Machine Guns LA 0 4 1,00
@MG (1/2) (100) LT - 1 0,50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
8/10j 4 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, AMS, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-E Cost: 11.285.888
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.193
Equipment Type Rating Mass
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Jumping MP: 8 (10) (Standard)
Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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2 (CL) iATM-3s CT 4 4 3,00
Light TAG CT 0 1 0,50
Nova CEWS CT 2 1 1,50
(CL) Improved Heavy Medium Laser RA 7 2 1,00
(CL) Improved Heavy Medium Laser LA 7 2 1,00
@iATM-3 (20) RT - 1 1,00
@iATM-3 (20) LT - 1 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 22
8/10j 4 4 1 0 1 0 Structure: 2
Special Abilities: OMNI, LTAG, SRCH, ES, SEAL, SOA