From TRO:3075
The destruction of Clan Smoke Jaguars lead to the quick dissemination of ProtoMech technology. Certain Toumans were unsurprisingly quick to adapt - the Cloud Cobras and Blood Spirits, for example, both badly needed a surge of new units to bolster up their ground forces. Unexpectedly, though, the Coyotes leaped onto the technology, taking only three years before producing their first unique design. Outside observers interpreted this move as being a desperate Coyote gambit to reclaim their former “innovator” title. It wouldn’t be until the Society uprising that this doctrinal shift would be fully understood as having been influenced by key scientist cabal members.
The Procyon would initially be deployed as a part of both Alpha and Epsilon Galaxies. This, if anything, proves how dedicated the Coyote Khans were towards making the ProtoMech work for their Clan (and in extension, the Society). Khan Sifas Kufahl lead Alpha personally - alongside the Coyote Loremaster - while saKhan Raven Clearwater lead Epsilon. They were taking matters into their own hands to gain reliable, firsthand accounts of the effectiveness of the ProtoMech.
Brace yourselves, this ProtoMech has *a lot* of variants.
PROCYON
INTRO: 3063
FACTIONS: Blood Spirits, Coyotes, Hell's Horses
WEAPONS: 2 ER Small Lasers
ARMOR INTERNAL
(2) (1) Arms -> Cored: 16 pts
/ \ / \ Legs -> Cored: 22 pts
(2 / 8 \ 2) (1 / 5 \ 1) Torso -> Cored: 13 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
Coyote players, there’s one thing I have to tell you from the get-go: the Procyon is a fine example of inefficiency. The design, weighing 5 tons, could have easily used a slightly more powerful engine to move at increased speeds - all for the same weight costs. A 6/9 movement profile would have been very welcome on this unit, *especially* since this additional speed would have come at no additional BV.
Ignoring this, the Procyon excels at its given task. Supposedly made to support both Elemental and heavy BattleMech formations, its dual ER Small Lasers lets it do both well. These give Battle Armored troops some holes to exploit against lighter troops (eg: other BA points, lighter vehicles, etc), while providing critseeking/sandblasting for heavy holepunching ‘Mechs. That the Procyon was typically fielded in homogenous Points was somewhat advantageous; 10 ER Small Lasers would give your force a heavy amount of firepower one way or another. The inherent nature of the ProtoMech also lets the Procyon encircle and entrap targets to keep slower allied BA and ‘Mechs within shooting range.
Its 5/8 movement lets it easily keep up with the heavy cavalry units that absolutely infest Clan space. This makes it very Omni friendly; Timber Wolves, Hellbringers, Ebon Jaguars, Mad Dogs, the list goes on. The same speed profile makes it a bit harder to fit into secondline formations; they’ll either run faster than the heavy ‘Mechs they are to support (not necessarily a bad thing, if you plan for it) or they’ll be alongside weaker mediums. I really feel like the ‘Yotes wanted to use the Procyon aggressively as part of their Frontline Touman.
The Procyon will also typically be a higher-priority target than its compatriots. Forced to close in order to use its weapons effectively, they should allow your heavier ‘Mechs to stand and deliver more often. Even Elementals will benefit from a larger, easier-hit target operating at the same ranges as them. This can be both a blessing and a curse; at 5 tons, the Procyon doesn’t yet have the sturdier chassis or higher frenzy damage of Protos 6-tons and up, and should be treated carefully. This is especially true due to the “glass cannon” nature of the Procyon - its armor is not especially high, and it will crumble under any focused attention.
178 BV is surprisingly cheap for what you can get out of it. You can get two 3-gunnery Procyons at roughly the same cost as a single Elemental point. Things match up pretty decently: those Procyons will have a bit more of a punch, while each Procyon has (theoretically) the same amount of armor as two Elementals. They complement each other well.
PROCYON 2
INTRO: 3064
FACTIONS: Coyotes, Hell's Horses
WEAPONS: 2 LRM-4s (6 shots total)
ARMOR INTERNAL
(4) (1) Arms -> Cored: 18 pts
/ \ / \ Legs -> Cored: 24 pts
(2 / 10 \ 2) (1 / 5 \ 1) Torso -> Cored: 15 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
The first variant took barely a year to appear - and changed the role of the Procyon considerably. This comes as no surprise, seeing how dependent the Coyotes were on the chassis, but this variant is a definite failure. Armor was maxed out, a definite pro, while both guns were shifted from the arms over to the torso. This change suggests that the standard model was deemed too fragile for what the Coyotes were looking for - somewhat unsurprising considering their fascination towards assault ‘Mechs.
Their goal with this variant was very obviously fire support. Made to provide covering fire for standard Procyon (and presumably Elemental) formations, the Procyon 2 has no real durability on the field. The anemic ammo reserves prevent the Procyon 2 from shooting except in the best of situations, and you can just forget about using any sort of alternate munition for them. If fielded in a full point you can stagger-fire from one Proto to another, artificially extending the ammo reserves out to 15 turns. That does mean that you’re essentially paying 1200 BV for an LRM-8, a horrific waste of BV and material. 240 BV is and always will be too expensive for what the Procyon 2 offers. Just forget about it, whether you’re playing a BV or a fluff game.
Both of these initial Procyon variants were largely tested on Babylon. I can’t imagine that they did well. Babylon is a planet with a horrific 1.5Gs, which would slow both of these Procyons down to a sluggish 3/5. Of course, everything else would be slowed down as well, but I’d expect the Procyons to die in swarms before getting within range of their ER Small Lasers. Perhaps this is why the Procyon 2 was first created: as a way to provide proper fire support and range to the newborn Coyote ProtoMech forces.
Even with these limitations, the Coyotes would accept and use both models for 4-5 years without any new variants appearing. Clearly they were satisfied with what they had - or so it seemed. The Society wasn’t finished with the Procyon yet.
PROCYON 3
INTRO: 3068
FACTIONS: Coyotes, Hell's Horses, The Society
WEAPONS: Heavy Small Laser, LRM-3 (6 shots)
ARMOR INTERNAL
(2) (1) Arms -> Cored: 16 pts
/ \ / \ Legs -> Cored: 22 pts
(2 / 8 \ 2) (1 / 5 \ 1) Torso -> Cored: 13 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
3068 marked the coming of the Procyon 3. This variant attempted to combine the strengths of the Procyon and Procyon 2, but unfortunately mostly hit upon their weaknesses. The arm-mounted Heavy Small Laser gives the ProtoMech more of a close-ranged punch but at a hefty cost in range and weight. This can largely be considered a back-up gun for the torso-mounted LRM-3, which gives the Procyon 3 the range that it needs.
At first glance the 6 rounds for the LRM-3 really isn’t that bad; it’s actually a near perfect amount of ammo for the gun (in my opinion). The problem is how it has to rely on it on any turn it cannot get its Heavy Small Laser into range. And that’ll be happening all the time. It would have worked so much better with the old ER Small, but alas, things were not to be. Even its armor is the same as the standard Procyon, so no gains were made there. There’s not much more to say - the Procyon 3 feels like a variant made from compromise, but ultimately, not very good ones.
165 BV makes the Procyon 3 the cheapest of them all - thanks, HSL! The use you get out of it fully depends on how reliably you’ll be able to bring that gun into play, although for 6 turns you’ll have an OK quick fire support platform to fall back on. It might be good to scatter throughout a Star of standard Procyons; a ratio of 3(standards)/2(P-3) could work well enough without going all-out in one direction or another.
PROCYON 4
INTRO: 3068
FACTIONS: Coyotes
WEAPONS: Machine Gun (20 shots), Streak SRM-3 (5 shots)
ARMOR INTERNAL
(2) (1) Arms -> Cored: 16 pts
/ \ / \ Legs -> Cored: 22 pts
(2 / 8 \ 2) (1 / 5 \ 1) Torso -> Cored: 13 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
The 4 is much more focused than the three that came out before it. Following the same sort of layout as the Procyon 3, the arm-mounted Machine Gun has a healthy 20 shots while the torso-mounted SSRM-3 has 5 shots for it. The efficiency of the SSRM makes the lower ammo count passable in my eyes, while the Machine Gun will be able to fire on any number, no matter the number.
This version of the Procyon is, without a doubt, a blight for conventional forces. The SSRM-3 is very good against vehicles and for critseeking, while the machine gun has its obvious strengths against infantry. It filled a hole in the Coyote ProtoMech roster that was as of then unfilled, giving them a few more options than they had before. The Procyon 4 can (up to a certain point) replace Elemental Stars and offer their own brand of accurate and longer-ranged missile fire. Working alongside the standard Procyon is a good deal for the Procyon 4, although it can also function well with the Procyon 3. Combining the three works as well, doubling down on whatever is most needed at the time.
BV here jumps up to 185; not too bad for something carrying Streaks. It's mostly due to the standard speed, meager back-up weaponry, and unimpressive armor bringing cost down. That’s not a bad thing, though - the Procyon 4 is probably one of the better ways to bring ProtoStreaks to the table.
PROCYON 5
INTRO: 3070
FACTIONS: Coyotes
WEAPONS: ER Small Laser, SRM-2 (5 shots)
ARMOR INTERNAL
(3) (1) Arms -> Cored: 18 pts
/ \ / \ Legs -> Cored: 24 pts
(2 / 10 \ 2) (1 / 5 \ 1) Torso -> Cored: 15 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
The last “normal” variant, the Procyon 5 is a nice model. One can’t help but wonder if this was an example of a misunderstood or misidentified unit à la Pariah/Septicemia. It’s a very good take on the Procyon - jump jets give it some added mobility for the first time, and the ER Small Laser makes a booming return alongside the SRM-2 with 5 shots of ammo. This plays like a less extreme Procyon 3; shoot the SRM-2 when out of ER Small range (or alongside it, if you can), and shoot the ER Small for all other occasions. If there's one ProtoMech that screams superelemental, this would be it. Twin SRM tubes? Back up laser? Jump jets?
The added armor is quite nice as well. Things are made just tough enough to last through a few important threshold checks, so I would have put the Procyon 5 forward as the new trooper Proto for the Coyotes (had things not taken a turn towards the worse for them). It works just as well as a teammate as before, but now has an extra bit of durability and flexibility to make it truly interesting. BV is a bit higher, but that’s the price you have to pay for jump jets.
PROCYON Z
INTRO: 3072
FACTIONS: The Society
WEAPONS: ER Small Laser, SRM-1 (10 shots)
ARMOR INTERNAL
(3) (1) Arms -> Cored: 16 pts
/ \ / \ Legs -> Cored: 22 pts
(2 / 8 \ 2) (1 / 5 \ 1) Torso -> Cored: 13 pts
| | | | | | Legs -> Destroyed: 9 pts
( 6 ) ( 3 )
Now what I said before about the possibly misidentified nature of the Procyon 5 is entirely due to the existence of the Procyon Z. This is everything the standard Procyon should have been. It’s easily the best of the entire series in my eyes (a bold claim, I know). The basic set-up of the thing remains extremely similar to the Procyon 5, but with a few important changes. The SRM-2 is brought down to an SRM-1 (now with 10 shots), which honestly comes as a good thing in my eyes. SRM-1s are very useful guns on ProtoMechs, and the added ammo is fantastic if you want to use alternate munitions. Armor is also slightly lower, bringing the center torso back down to traditional levels. This is unfortunate, but makes space for the magclamps that got added on.
These magclamps, though, they aren’t as useful as they could have been. The Procyon Z is the only model that takes full advantage of the chassis and *finally* brings its speed up to 6/9/6, giving it unprecedented mobility. This is excellent news when put in context with the Society uprising; in situations where the ProtoMech would have to work with Secondline troops, it would now be able to keep up with the IIC trinity (the Griffin IIC, Shadow Hawk IIC, Hellhound - amongst others).
Through wanton use of black magic and civilian sacrifices, the Procyon Z manages to come in at 182 BV - cheaper than the Procyon 5 that came before it. Remember, the speed upgrade comes entirely free, while the magclamps cost one BV (lol); at that point we’re looking at BV reductions from the SRM-2 to SRM-1 and the two points of lost armor. And all of that means that the Procyon Z costs a grand spanking 2 BV more than the original model, making a straight swap more than easy for any Coyote players wanting to give something a bit more Scientist-flavored a try.
Since it shares the same weight as the Centaur Z, transportation options remain the same - this is cool, and very useful. Anything goes - the Cephalus, the Viper, the Dasher, etc. etc. They'll be able to drop your Procyon Zs into knife-fighting range, and your targets will find themselves unable to disengage because of the Procyon Z's speed. Beautiful.
PROCYON QUAD
INTRO: 3081
FACTIONS: Hell's Horses
WEAPONS: AP Gauss Rifle (x2) (32 shots total), SRM-2 (5 shots)
ARMOR INTERNAL
(4) (2)
/ \ / \ Legs -> Cored: 40 pts
/ 12 \ / 6 \ Torso -> Cored: 18 pts
| | | | | | Legs -> Destroyed: 22 pts
( 14 ) ( 8 )
Currently, the last variant of the Procyon is a Hell’s Horses take on the affair - uninspiring called the “Procyon Quad”. Finally bringing Quad ProtoMechs to the Inner Sphere, the P-Q fulfills the hopes of the original Procyon designers by turning it into a quadruped. There are some things to note here. Firstly, the Procyon-Q comes in at 6 tons, vastly reinforcing its chassis and increasing the amount of frenzy damage it can put out. Speed is also kept at 6/9, taking advantage of the Quad chassis to keep weight costs low.
The end result is a ProtoMech that vastly differs in role when compared to the standard model. The AP Gauss Rifles give it improved range and AI ability, but at the cost of the holepunching that made the Procyon useful in supporting Battle Armor. The SRM-2 gives it even more damage output at the same ranges, so it’d be accurate to say that the P-Q effectively goes all-in towards supporting heavier forces.
The range of its weapons, combined with its speed, make it significantly dangerous to any infantry units of all kinds. As the TRO suggests, it also works quite well against vehicles. The only true downside of the P-Q is how all of its weapons are mounted in the torso; the P-Q does not fare well at point-blank ranges, where its enemies will be able to flank it to take advantage of its blind spots. They also lack the ability to torso twist, so I’d highly suggest using them at medium or long ranges.
One thing to pay attention to is how similar the Procyon (Quad) is to two other Horse ProtoMechs: the Orc and the Centaur. The P-Q is a definite improvement over the Orc 1/3/4, with firepower, durability, and speed all being matched or surpassed. I would not be surprised if the Horses were slowly phasing out their Orcs with P-Qs; the only place where the Orcs are better is at brawling ranges, where the Orc has more flexibility with its angles of engagement. The Centaur is also outclassed in many ways, only keeping a slight advantage in range (for the standard) or holepunching (for the 2/3). With
Objectives: The Clans stating that the Horses consider the Centaur to be obsolete, the P-Q might be a modern replacement for it as well. The P-Q is a bit pricier than the older Procyons (or the Orc/Centaur) at 238 BV, but it’s not a bad deal in the slightest.
To sum things up, I wouldn't tout the Procyon as the best ProtoMech out there. Certain variants do their job well, but most of them have flaws (large or small) that make them less interesting than their competitors. The Procyon (Quad), however, is a dramatic improvement over the older generations of ProtoMechs, and truly deserves to belong in the fourth generation of ProtoMech designs. If you're a Horse or a Coyote, I'd at least suggest giving them a role. Maybe they'll work out for you!
MASTERUNITLIST:
http://masterunitlist.info/Unit/Filter?Name=procyonIRON WIND METALS (Procyon):
http://ironwindmetals.com/store/product_info.php?products_id=9005IRON WIND METALS (Procyon Quad):
http://ironwindmetals.com/store/product_info.php?products_id=8861