Author Topic: Customizing an Omni past podspace  (Read 11416 times)

grimlock1

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Re: Customizing an Omni past podspace
« Reply #90 on: 17 October 2018, 14:23:25 »
as I understand the Omni-pods its at the same time really simple but complex.
for the components such as your lrm getting damaged in your omnimech If you have a spare lrm pod you pop the old (broken) missile pod out put it over in the corner with the rest of the broken parts, and swap in the working unit, and the Omni- mech is ready to go back into the field.

when you salvage a weapon that is podded you can either leave it podded, and immediately use it in an Omni or you can strip the pod off the weapon and mount it in a regular unit.

if you get in weapons that are not podded, you can either use them as is as non omni gear, or you can spend a little time and the resources to mount them in a pod, and then they immediately are useable as pod gear.

if you have damaged Omni parts you can spend "down time" restoring them to operational status and shift them back into your available spares.

the point is that the real advantage of Omni-units is that as long as you have spare equipment available you can both mix and match stuff to get things back online faster, and improvise loadouts based on pilot preference and available parts it also shortens the repair and refit cycle tremendously.

the whole "omnismoke" thing was IMO just another justification to explain why people still use non omnis, even though once they become available there really isn't a good reason to NOT phase out all the non omnis in favor of Omni units. when they are available.  I mean I totally get the whole why do we need all this new fangled ... the old whatever works just fine... resistance to change thing. but there is a reason all the clans were heavily Omni loaded in their front line units, its because they really are significantly better than standard units in most ways.  even with a limitation of modifying the base chassis being a bit of a pain in the butt.

There is a profound drawback to Omnis though.  If you're deep in a campaign and have a bunch of omnis with damaged weapons and a whole cargo bay of non-omni weapons, what do you do?  Send out your omnis even though they are undergunned, or do you "break" them to slap on non-pod weapons?

For games that don't get into logistics, supply and economics, I always thought they should have had some kind of balancing mechanic for Omnis. Some kind of weight and/or space penalty reflecting the mounting hardware and the volume/mass of the pod.  Cell phones with integral batteries are smaller and lighter than phones with removable batteries because they don't need modular connections, doors, etc. 
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Colt Ward

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Re: Customizing an Omni past podspace
« Reply #91 on: 17 October 2018, 14:45:13 »
ATMs don't really add that much versatility, though.

I can station a mech on plains and give it a large supply of ER and they can reach out to 27 hexes . . . I can assign that same design to a heavy woods/city & rolling hills and give them mostly HE, maybe some Std with a bit of ER for their stocks.  The Clans were not big into alternate munitions for their LRM & SRM racks anyway, so its the range/damage difference that would matter to them.
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Maingunnery

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Re: Customizing an Omni past podspace
« Reply #92 on: 17 October 2018, 15:46:57 »
There is a profound drawback to Omnis though.  If you're deep in a campaign and have a bunch of omnis with damaged weapons and a whole cargo bay of non-omni weapons, what do you do?  Send out your omnis even though they are undergunned, or do you "break" them to slap on non-pod weapons?
You pod the weapons and then use them.
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Colt Ward

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Re: Customizing an Omni past podspace
« Reply #93 on: 17 October 2018, 16:13:56 »
And while you mechs are out shooting the techs that are not sleeping should have been putting the most common/useful weapons in pods.  Things like ML/ERML, PPCs, LRMs (or SRMs if short range terrain) would all be solid weapons to 'pod.'
Colt Ward
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SteveRestless

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Re: Customizing an Omni past podspace
« Reply #94 on: 17 October 2018, 17:31:17 »
It's a make-believe game. Everything is arbitrary.

Internally consistent standards and mechanics make for a more satisfying make-believe game.
Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

Kit deSummersville

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Re: Customizing an Omni past podspace
« Reply #95 on: 18 October 2018, 07:37:16 »
Internally consistent standards and mechanics make for a more satisfying make-believe game.

It's consistent across all Omnis.
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SteveRestless

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Re: Customizing an Omni past podspace
« Reply #96 on: 19 October 2018, 07:59:26 »
It's consistent across all Omnis.

But not across all mechs.

Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

Apocal

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Re: Customizing an Omni past podspace
« Reply #97 on: 03 November 2018, 17:12:44 »
the whole "omnismoke" thing was IMO just another justification to explain why people still use non omnis, even though once they become available there really isn't a good reason to NOT phase out all the non omnis in favor of Omni units. when they are available.  I mean I totally get the whole why do we need all this new fangled ... the old whatever works just fine... resistance to change thing. but there is a reason all the clans were heavily Omni loaded in their front line units, its because they really are significantly better than standard units in most ways.  even with a limitation of modifying the base chassis being a bit of a pain in the butt.
Yeah, I didn't buy the justifications given for not using Omnis.  Once they become available, everybody should start using them.  They make too much sense not to use them, even with the extra 25% price.  The faster repair times alone make it worth it, not to mention allowing one mech to fulfill the roles of multiple specialists.

The problem was, they didn't make economic sense in real life -- as I understand it, the best selling Battletech products are Technical Readouts with new mechs.  And once you've got a 75 ton mech with good armor and 5/8 movement, that can carry 50 different weapons combinations, how many more do you need?  Why bother reinventing the wheel?  So despite the huge advantages, nobody really makes use of Omnimechs anymore because reasons.

I sort of expected this to be the case after finally realizing why OmniMechs were a big deal (in the computer games, swapping around stuff is no big deal for any mech). It is kind of surprising, talking about lore, to find even the major players not just fielding but still building standard Battlemechs in any real numbers a full century after the IS encountered OmniMechs. After at least two major military expansions to boot.

Also, I originally thought that the omnipods were a configurable sub-structure that went inside the mech, along with the mech itself being designed with supporting structures that worked like an "exploded" diagram. So in order to install an arm-mounted gauss rifle, for example, you'd have what amounts to a giant tinker toy set wrapped around the weapon itself and just figure which connections needed to be set in order to fit, open up the appropriate location, then hook up the auxiliary systems (coolant, data, myomer connections, etc.) and badda bing, badda boom. Done. I don't know where that impression came from, but I swear it was something I actually read. It might have been the MW2 manual (the one with little notes and sketches, "Torso twist OR DIE!!!") or something similarly non-canon but I felt there was a perfectly reasonable description that I can no longer find.

Colt Ward

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Re: Customizing an Omni past podspace
« Reply #98 on: 03 November 2018, 21:18:06 »
Actually, its one of the interesting things about HBS- it takes time depending on your support and techs to make those mods.

If they ever get to the Clan invasion in the timeline it will be interesting to see how it impacts campaigns.
Colt Ward
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Apocal

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Re: Customizing an Omni past podspace
« Reply #99 on: 04 November 2018, 01:40:42 »
Actually, its one of the interesting things about HBS- it takes time depending on your support and techs to make those mods.

If they ever get to the Clan invasion in the timeline it will be interesting to see how it impacts campaigns.

Oh yeah, it does take time there. And in some cases punishingly long, like if you completely overhaul a Centurion to be a pure LRM boat without any Mech Tech upgrades at all. But I was setting aside HBSTech because it uses a hardpoint system to avoid the mechs becoming gunbags, which is what omni-mechs really are all about.

It will be interesting to see how it works in the Clan invasion era, assuming they get that far. Although I'm thinking it will be like the MWO implementation of omni-mechs as having fix hardpoints but swappable locations between variants.