Author Topic: Design Challenge: The SecurityMech Treaty of 2613  (Read 546 times)

Giovanni Blasini

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Design Challenge: The SecurityMech Treaty of 2613
« on: 23 April 2024, 04:27:02 »
So I was perusing Sarna recently and saw a reference to the SecurityMech Treaty of 2613, which I'd forgotten all about.  I went and broke out my copy of Tech Readout Vehicle Annex and looked it up (it's on page 227).

To summarize, the SecurityMech Treaty of 2613 (amended in 3059, 3065 and 3082) spells out the differences between a SecurityMech, a Corporate SecurityMech and, to a degree, a MilitiaMech.

Under the treaty, SecurityMechs must meet the following requirements:
  • SecurityMechs must be constructed on an IndustrialMech frame.
  • Must be between 10-50 tons, broken down as follows:
  • Light SecurityMechs: 10-15 tons
  • Medium SecurityMechs: 20-25 tons
  • Heavy SecurityMechs: 30-35 tons
  • Corporate SecurityMechs: as above, plus 40-50 ton "assault" SecurityMechs
  • SecurityMechs may not use ranged weapons larger than 2 tons in mass, with the exception of 'Mech Tasers
  • SecurityMechs may not use A-Pods, M-Pods, B-Pods, Rocket Launchers or Variable-Pulse Lasers
  • SecurityMechs are discouraged from, but not formally banned from, using energy-based flamers.  Vehicle flamers, fluid guns and sprayers, with their multiple options for payload, including foam or water for a secondary firefighting role, are preferred.
  • SecurityMechs commonly load their ranged weapons with less-lethal ammunition such as rubber bullets, tear gas or smoke rounds, etc.
  • Physical weapons, which are designed to penetrate armor, are prohibited, with the exception of dual-purpose SecurityMechs, which may mount a retractable blade for agricultural or brush clearing usage
  • Corporate SecurityMechs are permitted to carry ranged weapons up to 9 tons in mass.  Other restrictions continue to apply.

Obviously, there is some question as to where a Corporate SecurityMech ends and a MilitiaMech begins.  Sometimes, that's easy to determine, such as when the MilitiaMech is armed with a weapon system not permitted to SecurityMechs, or exceeds the tonnage restrictions.  There are some, though, such as the MN2-A Sarissa or the Arbiter, that walk the line of both, and have been marketed both as MilitiaMechs and Corporate SecurityMechs.

My challenge, then, is to build SecurityMechs to these restrictions, to see what you can come up with.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Daryk

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #1 on: 23 April 2024, 19:10:10 »
Woo!  Blazer Cannons are LEGAL! ;D

Giovanni Blasini

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #2 on: 23 April 2024, 20:19:37 »
Not only legal for corporate SecurityMechs, but the MN2-A Sarissa gives us a canon example of one that packs a Blazer.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Hazard Pay

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #3 on: 23 April 2024, 21:28:01 »
Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?

Also, are Shields (Small, Medium, Large) allowed?

Giovanni Blasini

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #4 on: 23 April 2024, 21:34:27 »
Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?

Also, are Shields (Small, Medium, Large) allowed?

Nine tons maxium for each individual weapon.  So a Blazer plus two medium lasers would be fine, but a heavy PPC would be right out.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Izzy193

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #5 on: 23 April 2024, 21:54:58 »
Code: [Select]
Bobcat BC-351
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons         Loc      Heat   
---------------------------------
LRM 5            RT        2     
LRM 5            LT        2     
Medium Laser     LA        3     
Medium Laser     RA        3     

Ammo              Loc  Shots 
------------------------------
LRM 5 Smoke Ammo   RT    24   

Equipment                     Loc 
-----------------------------------
CASE                           RT 
Environmental Sealing (Mech)   *   

An attempt at making a fast moving heavy security mech, inspired by the cougar omnimech of clan jade falcon. the Bobcat does not stack up at well by militiamech standards but it did find potential as a security mech for use against rought industrialmechs that tried to play mechwarrior against it. Though the lasers as good enough for subdueing hostiles industrialmechs. the smoke rounds are to obscure it's approach as it gets into range.

Hazard Pay

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #6 on: 23 April 2024, 21:56:05 »
The Ferreter, while definitely staying within the bounds of the Security 'Mech Treaty guidelines, is still considered quite extravagant through the inclusion of an Medium X-Pulse Laser slaved to a Targeting Computer. This is backed up by quad LMGs, two in each arm which benefit from the TarComp, and two lightweight One-Shot SRMs. A Beagle Active Probe helps it "Ferret" out any ne'er-do-wells lurking within company grounds.

[INSERT] Security Solutions constructs the base frame of the Ferreter while outsourcing the TarComp and MXPL. Everything else is typically acquired from another of their branches or locally sourced.

Code: [Select]
Ferreter

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 SRM 2 (I-OS)
     4 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills

Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Targeting Computer                CT        1        -       1.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
SRM 2                             LA        1        2       0.5   
2 Light Machine Gun               LA        2        0       1.0   
Active Probe                      LT        2        -       1.5   
Heat Sink                         RL        1        -       1.0   
Ejection Seat                     HD        1        -       0.5   
SRM 2                             RA        1        2       0.5   
2 Light Machine Gun               RA        2        0       1.0   


« Last Edit: 23 April 2024, 22:17:21 by Hazard Pay »

DevianID

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #7 on: 23 April 2024, 23:52:17 »
This is a fun experiment.  So my entry is a 2650 model Commercial Loader.  The 10 ton small frame can pick up 1 ton standardized pallets more nimbly then a forklift.  The 2/3 speed is because it is meant to walk around inside buildings and loading areas, not run cross country.  The vehicle flamer is likely loaded with water or coolant for most operations, though I debate switching it to the same .5 tonnage sprayer for more utility but worse range.  The vehicle flamer would be better for offense, but the sprayer would have better utility to paint and such.

The 2 points of commercial armor covering every location keeps the unit safe versus most bumps and falls, and also from small arms.  The fuel cell battery is a bit more economical then the fusion engine or ICE engine, as you want air conditioning (1 heat sink) for those hot factory floors, which the ICE engine doesnt come with standard.

For actual security purposes, I see many news stories about the Commercial Loader committing terrible acts versus protesters with that vehicle flamer, even if its just water.  I can definitely see the loader walking out of the loading dock, cracking the mechs knuckles, to scare off any trespassers.

Code: [Select]
Commercial Loader

Mass: 10 tons
Chassis: Industrial Industrial Biped
Power Plant: 20 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
     1 Flamer (Vehicle)
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2650
Tech Rating/Availability: D/D-E-E-D
Cost: 624,157 C-bills

Type: Commercial Loader
Technology Base: Inner Sphere (Standard)
Tonnage: 10
Battle Value: 66

Equipment                                          Mass
Internal Structure            Industrial              2
Engine                        20 Fuel Cell            1
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     36                    1.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         4     
     Center Torso            4         6     
     Center Torso (rear)               2     
     R/L Torso               3         4     
     R/L Torso (rear)                  2     
     R/L Arm                 1         2     
     R/L Leg                 2         4     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
Vehicle Flamer Ammo (20)      RT        1        -       1.0   
Flamer                        RT        1        3       0.5   
Heat Sink                     LT        1        -       1.0   


Giovanni Blasini

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #8 on: 24 April 2024, 02:49:45 »
Code: [Select]
Bobcat BC-351
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons         Loc      Heat   
---------------------------------
LRM 5            RT        2     
LRM 5            LT        2     
Medium Laser     LA        3     
Medium Laser     RA        3     

Ammo              Loc  Shots 
------------------------------
LRM 5 Smoke Ammo   RT    24   

Equipment                     Loc 
-----------------------------------
CASE                           RT 
Environmental Sealing (Mech)   *   

An attempt at making a fast moving heavy security mech, inspired by the cougar omnimech of clan jade falcon. the Bobcat does not stack up at well by militiamech standards but it did find potential as a security mech for use against rought industrialmechs that tried to play mechwarrior against it. Though the lasers as good enough for subdueing hostiles industrialmechs. the smoke rounds are to obscure it's approach as it gets into range.

OK, that's actually pretty neat: it lacks jump jets, but it's surprisingly competitive with other small LRM boats, including the Valkyrie, for a budget price, and definitely feels like it's more emphasizing stopping vehicles than stopping protesters, which is a nice bonus.

The Ferreter, while definitely staying within the bounds of the Security 'Mech Treaty guidelines, is still considered quite extravagant through the inclusion of an Medium X-Pulse Laser slaved to a Targeting Computer. This is backed up by quad LMGs, two in each arm which benefit from the TarComp, and two lightweight One-Shot SRMs. A Beagle Active Probe helps it "Ferret" out any ne'er-do-wells lurking within company grounds.

[INSERT] Security Solutions constructs the base frame of the Ferreter while outsourcing the TarComp and MXPL. Everything else is typically acquired from another of their branches or locally sourced.

Code: [Select]
Ferreter

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 SRM 2 (I-OS)
     4 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills

Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Targeting Computer                CT        1        -       1.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
SRM 2                             LA        1        2       0.5   
2 Light Machine Gun               LA        2        0       1.0   
Active Probe                      LT        2        -       1.5   
Heat Sink                         RL        1        -       1.0   
Ejection Seat                     HD        1        -       0.5   
SRM 2                             RA        1        2       0.5   
2 Light Machine Gun               RA        2        0       1.0   




Holy crap, with 4 LMGs and an medium XPL, this could be a walking war crime if it wanted to.  Only drawback I see is the lack of enviornmental sealing in the event it's using smoke or tear gas in those SRMs.

The targeting computer, when you think about it, actually make sense on a SecurityMech.  It helps make sure that the pilot, who may not be the best sharpshooter, keeps on target, and not the building behind the target.

This is a fun experiment.  So my entry is a 2650 model Commercial Loader.  The 10 ton small frame can pick up 1 ton standardized pallets more nimbly then a forklift.  The 2/3 speed is because it is meant to walk around inside buildings and loading areas, not run cross country.  The vehicle flamer is likely loaded with water or coolant for most operations, though I debate switching it to the same .5 tonnage sprayer for more utility but worse range.  The vehicle flamer would be better for offense, but the sprayer would have better utility to paint and such.

The 2 points of commercial armor covering every location keeps the unit safe versus most bumps and falls, and also from small arms.  The fuel cell battery is a bit more economical then the fusion engine or ICE engine, as you want air conditioning (1 heat sink) for those hot factory floors, which the ICE engine doesnt come with standard.

For actual security purposes, I see many news stories about the Commercial Loader committing terrible acts versus protesters with that vehicle flamer, even if its just water.  I can definitely see the loader walking out of the loading dock, cracking the mechs knuckles, to scare off any trespassers.

Code: [Select]
Commercial Loader

Mass: 10 tons
Chassis: Industrial Industrial Biped
Power Plant: 20 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
     1 Flamer (Vehicle)
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2650
Tech Rating/Availability: D/D-E-E-D
Cost: 624,157 C-bills

Type: Commercial Loader
Technology Base: Inner Sphere (Standard)
Tonnage: 10
Battle Value: 66

Equipment                                          Mass
Internal Structure            Industrial              2
Engine                        20 Fuel Cell            1
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     36                    1.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         4     
     Center Torso            4         6     
     Center Torso (rear)               2     
     R/L Torso               3         4     
     R/L Torso (rear)                  2     
     R/L Arm                 1         2     
     R/L Leg                 2         4     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
Vehicle Flamer Ammo (20)      RT        1        -       1.0   
Flamer                        RT        1        3       0.5   
Heat Sink                     LT        1        -       1.0   


I love it.  It's like an Exo before there was an Exo.  My only suggestion is that I wonder if it's worth it to move the vehicle flamer to the head to make it available when the arms are otherwise occupied.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Giovanni Blasini

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  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #9 on: 24 April 2024, 03:50:56 »
Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?

Also, are Shields (Small, Medium, Large) allowed?

BTW, I can’t find any documentation showing Shields as banned, nor for Modular Armor, which I think is also permitted to IndustrialMechs.  I’d interpret them as being permissible under the Treaty.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Izzy193

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  • Posts: 637
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #10 on: 24 April 2024, 07:16:30 »
Code: [Select]
Linton LNT-250
Base Tech Level: Standard (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             -                 
Standard             3145+ (Dark Ages -)
Tech Rating: E/X-X-X-D

Weight: 25 tons
BV: 422
Cost: 1,355,706 C-bills
Source: (Unknown)
Role: Scout

Movement: 5/8
Engine: 125 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit
Gyro: Standard Gyro

Internal: 43 Industrial
Armor: 58/89 Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso             8       7     
Center Torso (rear)              2     
Right Torso              6       8     
Right Torso (rear)               1     
Left Torso               6       8     
Left Torso (rear)                1     
Right Arm                4       4     
Left Arm                 4       4     
Right Leg                6       7     
Left Leg                 6       7     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     LA        6     
Medium Laser             LA        3     

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   

 Based upon the venerable Commando Battlemech's schematics, the Linton is a Security mech of the medium class designed to be a cheap anti-support vehicle/anti-slow combat vehicle asset, to keep weapon systems in line with each others ranges a Medium X-pulse laser was chosen for accurate hole punching while a surplus standard medium laser was chosen to keep the machines ranges uniform. While it lacks heavy industrial armor and only had standard industrial armor, it was designed to be as easy to maintain as posible and uses surplus 125 single-heatsink equipped fusion engines for power supply. Environmental Sealing was installed to make sure the pilot was able to survive in hazardous environmantal conditions. it is classed as a medium weight hazardous environment vehicle(HEV).

and Here's a remixed Variant of the Bobcat more suited for urban operations.

Code: [Select]
Bobcat BC-352
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 663
Cost: 1,963,164 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     RA        6     
Medium X-Pulse Laser     LA        6     
SRM 2                    RT        2     

Ammo              Loc  Shots 
------------------------------
SRM 2 Smoke Ammo   RT    50   

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   
CASE                           RT 
Targeting Computer             LT 

Hazard Pay

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  • Posts: 445
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #11 on: 24 April 2024, 07:58:43 »
Made a variant of the Ferreter with Environment Sealing, though I don't imagine this one being more popular despite the lower cost.

Code: [Select]
Ferreter (Sealed)

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,800,311 C-bills

Type: Ferreter (Sealed)
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 630

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
Searchlight                       RT        1        -       0.5   
Light Machine Gun                 LA        1        0       0.5   
Targeting Computer                LT        1        -       1.0   
Heat Sink                         RL        1        -       1.0   
Environmental Sealing        HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       3.5   
Light Machine Gun                 RA        1        0       0.5   




Karack Blackstone

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #12 on: 24 April 2024, 15:11:02 »
Bastion BSN-1A Corporate SecurityMech / MilitiaMech (Easy To Modify, Proto-Omni)

Code: [Select]
Bastion BSN-1A

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-X
Production Year: 2750
Dry Cost: 2,291,625 C-Bills
Total Cost: 2,297,125 C-Bills
Battle Value: 820

Chassis: Unknown Industrial
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Medium Lasers
    1  Retractable Blade
    1  Fluid Gun
    3  Machine Guns
    2  Vehicle Flamers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                    83 points               10.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   1.50
Heat Sinks:         Prototype Double Heat Sink   6 + 4(14)                  0.00
    Heat Sink Locations: 2 LT, 1 RT, 1 LA
Gyro:               Standard                                               2.00
Cockpit:            Industrial                                             3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  CT        0         1         0.50
Vehicle Flamer                               RT        3         1         0.50
Machine Gun                                  RT        0         1         0.50
Medium Laser                                 RT        3         1         1.00
Vehicle Flamer                               LT        3         1         0.50
Machine Gun                                  LT        0         1         0.50
Medium Laser                                 LT        3         1         1.00
Fluid Gun                                    RA        0         2         2.00
Retractable Blade                            LA        -         4         3.00
@Vehicle Flamer (20)                         RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@Vehicle Flamer (Water) (40)                 LT        -         2         2.00
@Fluid Gun (Water) (40)                      RA        -         2         2.00
@Fluid Gun (Flm Rtrdnt) (20)                 RA        -         1         1.00
@Fluid Gun (Pnt/Obscrnt) (20)                RA        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 8
3j         2       1       0       0      2     0   Structure:  4
Special Abilities: MEL, SAW, CASE, SRCH

Bastion BSN-1B, Fighting Variant (Easy To Modify, Proto-Omni)

Code: [Select]
Bastion BSN-1B

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-X
Production Year: 2750
Dry Cost: 2,597,625 C-Bills
Total Cost: 2,598,125 C-Bills
Battle Value: 976

Chassis: Unknown Industrial
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    2  Medium Lasers
    1  Retractable Blade
    3  Machine Guns
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Industrial                    83 points               10.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   1.50
Heat Sinks:         Prototype Double Heat Sink   6 + 8(22)                  4.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Industrial                                             3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Machine Gun                                  CT        0         1         0.50
Machine Gun                                  RT        0         1         0.50
Medium Laser                                 RT        3         1         1.00
Machine Gun                                  LT        0         1         0.50
Medium Laser                                 LT        3         1         1.00
ER Large Laser                               RA        12        2         5.00
Retractable Blade                            LA        -         4         3.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3j         3       2       1       0      2     0   Structure:  4
Special Abilities: MEL, SAW, TAG, CASE, SRCH

If Standard Armor isn't allowed I retract this design. Just noticed it might slide, not sure if it does. Either way, I can revisit if AV is required to be Industrial Armor.

Edit:

This design is meant to come pre-made to swap out between the two variants.
« Last Edit: 24 April 2024, 15:26:34 by Karack Blackstone »

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #13 on: 24 April 2024, 15:29:03 »
Should be fine - "Heavy Industrial" is basically the same anyway.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Karack Blackstone

  • Lieutenant
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  • Posts: 994
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #14 on: 24 April 2024, 15:34:09 »
Thank you, seemed a great way to get a solid 'Mech despite the fact that Industrials seem unable to be Omni'ed.

Liam's Ghost

  • Lieutenant Colonel
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  • Posts: 7932
  • Miss Chitty finds your honor rules quaint.
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #15 on: 24 April 2024, 16:18:44 »
  A light policemech intended for crowd control in the immediate post war periphery. Grenade launchers to dispense tear gas and smoke, heavy industrial armor to be more resistant to partisan activity, and a pair of machine guns for dispensing more aggressive crowd control.


Gendarme GN-DM

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Machine Gun
     3 Vehicular Grenade Launcher
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2588
Tech Rating/Availability: D/D-E-F-E
Cost: 753,640 C-bills

Type: Gendarme
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 237

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        60 Fuel Cell            2
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)48                      3

                          Internal   Armor   
                          Structure  Value   
     Head                    3         4     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         6     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                       Location  Critical   Heat    Tonnage   
2 Machine Gun                     RT        2        0       1.0   
Machine Gun Ammo (100)            RT        1        -       0.5   
3 Vehicular Grenade Launcher      LT        3        1       1.5   
   
Features the following design quirks: Fine Manipulators, Protected Actuators
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Giovanni Blasini

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  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #16 on: 24 April 2024, 18:33:14 »
I like the Gendarme.  Hadn't thought of using VGLs for tear gas.  Good call.

OK, I figured out a couple of my own, based on the Jackrabbit:

Code: [Select]
Jackrabbit JKR-S1 SecurityMech "Oswald"

Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
     1 Small Laser
     1 SRM 2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: D/X-F-E-E
Cost: 1,012,607 C-bills

Type: Jackrabbit
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 191

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        100 Fusion              3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     60                    2.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         10   
     Center Torso (rear)               3     
     R/L Torso               6         5     
     R/L Torso (rear)                  3     
     R/L Arm                 4         5     
     R/L Leg                 6         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Searchlight                 CT        1        -       0.5   
2 Heat Sink                 RT        2        -       2.0   
Liquid Storage (1 ton)      RT        1        -       1.0   
Salvage Arm                 LA        2        -       3.0   
SRM 2                       LA        1        2       1.0   
Sprayer                     LA        1        -       0.5   
3 Heat Sink                 LT        3        -       3.0   
Small Laser                 LT        1        1       0.5   
SRM 2 Smoke Ammo (50)       LT        1        -       1.0   
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       2.5   
Industrial                  HD        0        -       5.0   
Sprayer                     RA        1        -       0.5   



Code: [Select]
Jackrabbit JKR-S2 SecurityMech "Usagi"

Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     1 Medium Laser
     1 BattleMech Taser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3066
Tech Rating/Availability: E/X-X-F-E
Cost: 1,237,990 C-bills

Type: Jackrabbit
Technology Base: Inner Sphere (Experimental)
Tonnage: 25
Battle Value: 347

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        100 Fusion              3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         12   
     Center Torso (rear)               3     
     R/L Torso               6         5     
     R/L Torso (rear)                  3     
     R/L Arm                 4         5     
     R/L Leg                 6         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
3 Heat Sink              RT        3        -       3.0   
Medium Laser             RT        1        3       1.0   
BattleMech Taser         LA        3        6       4.0   
Taser Ammo (5)           LA        1        -       1.0   
3 Heat Sink              LT        3        -       3.0   
Taser Ammo (5)           LT        1        -       1.0   
Retractable Blade        RA        3        -       2.0   

"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Hazard Pay

  • Warrant Officer
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  • Posts: 445
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #17 on: 25 April 2024, 09:20:44 »
The Barbell is one of the more unusual, if not innovative, Security Mechs to come into the market in recent years. The most notable feature of the Barbell is the use of Industrial TSM, allowing the 25-ton 'Mech to double it's lifting and striking strength. While armed with  dual Right Arm mounted MGs fed by a half-ton of ammo, these are not the true weapons of the Barbell, but rather it instead uses it's I-TSM to carry hefty loads of Handheld Weapons to greatly increase its firepower.

With it's I-TSM, 5-tons of payload is available. Most commonly a cluster of MGs, or a Medium Laser, SRMs etc. are used. Hazard Security Solutions sells an assortment of handhelds, and kits if customers have a specific taste, on the side.

Code: [Select]
Barbell

Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Machine Gun
     1 Vehicular Grenade Launcher
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,086,185 C-bills

Type: Barbell
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 336

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        100 Fuel Cell           4
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     2                       1
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         12   
     Center Torso (rear)               3     
     R/L Torso               6         10   
     R/L Torso (rear)                  2     
     R/L Arm                 4         8     
     R/L Leg                 6         12   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                              Location  Critical   Heat    Tonnage
Industrial Triple Strength Myomer   RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
Extended Fuel Tank                       RT        1        -       0.5   
Searchlight                              RT        1        -       0.5   
Industrial Triple Strength Myomer   RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
4 Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
Industrial Triple Strength Myomer   RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
Vehicular Grenade Launcher             CT(R)       1        1       0.5   
Industrial Triple Strength Myomer   RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
Environmental Sealing               HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       2.5   
2 Machine Gun                            RA        2        0       1.0   
4 Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1    -       0.0   
Machine Gun Ammo (100)                   RA        1        -       0.5   



Karack Blackstone

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  • Posts: 994
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #18 on: 25 April 2024, 16:11:00 »
Hello OP, if I please may, when is your next planned review post? I'm curious how I may be able to improve the two builds? Or maybe go for more...?

Liam's Ghost

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  • Posts: 7932
  • Miss Chitty finds your honor rules quaint.
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #19 on: 25 April 2024, 21:20:03 »
Now an industrialmech version of Battletechnology's Guardian.


Guardsman GND-3N

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     5 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills

Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        60 Fusion             1.5
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)55                    3.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         6     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage   
Machine Gun                 CT        1        0       0.5   
4 Heat Sink                 RT        4        -       4.0   
Machine Gun                 RT        1        0       0.5   
Machine Gun Ammo (100)      RT        1        -       0.5   
Machine Gun                 LA        1        0       0.5   
4 Heat Sink                 LT        4        -       4.0   
Machine Gun                 LT        1        0       0.5   
Machine Gun                 RA        1        0       0.5   

« Last Edit: 25 April 2024, 21:27:13 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Giovanni Blasini

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  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #20 on: 25 April 2024, 22:47:36 »
Hello OP, if I please may, when is your next planned review post? I'm curious how I may be able to improve the two builds? Or maybe go for more...?

They strike me as a little on the slow side, but that's bound to happen when working with an IndustrialMech, since these basically slot into the same kind of category as stuff like the Watchman or Marshall.

I'm curious how the Proto-Omni quirk works - I don't have the BattleMech Manual so I don't know if it's in there, or how it differs from Modular Weapons.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Giovanni Blasini

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  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #21 on: 25 April 2024, 22:49:40 »
Now an industrialmech version of Battletechnology's Guardian.


Guardsman GND-3N

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     5 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills

Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        60 Fusion             1.5
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)55                    3.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         6     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage   
Machine Gun                 CT        1        0       0.5   
4 Heat Sink                 RT        4        -       4.0   
Machine Gun                 RT        1        0       0.5   
Machine Gun Ammo (100)      RT        1        -       0.5   
Machine Gun                 LA        1        0       0.5   
4 Heat Sink                 LT        4        -       4.0   
Machine Gun                 LT        1        0       0.5   
Machine Gun                 RA        1        0       0.5   


Oh god that's a lot of machine guns...
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Daryk

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  • The Double Deuce II/II-σ
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #22 on: 26 April 2024, 05:52:54 »
It's warcrime o'clock for our corporate friends! :D

Karack Blackstone

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  • Posts: 994
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #23 on: 26 April 2024, 13:46:04 »
Proto-Omni is a made up one, although it might be worthwhile overall.

Modular Weapons could work instead, although the idea is that the 'Mech has pre-made weapons loadouts that it should be more freely able to swap between...

So maybe one day Proto-Omni gets added? Well, it's not likely this day.

Hellraiser

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  • Cry Havoc and Unleash the Gods of Fiat.
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #24 on: 26 April 2024, 13:53:55 »
Oh god that's a lot of machine guns...

5 isn't too bad, but then again, it's only 15 tons, so, yeah, LOL.

It wouldn't qualify for this contest but I did a 20 ton Introtech mech designed for basically this purpose years ago.

Basically, a Hornet & Stinger had a baby.

Hornet Movement Profile at 5/8/5, but Stinger type weaponry, only doubled.

IIRC, My "Gendarmerie - Garrison Mech" had a pair of MLs & Quad MGs w/ 100 shots.

Fluffed w/ using "Rubber Bullets".
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Giovanni Blasini

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  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #25 on: 26 April 2024, 14:50:29 »
5 isn't too bad, but then again, it's only 15 tons, so, yeah, LOL.

It wouldn't qualify for this contest but I did a 20 ton Introtech mech designed for basically this purpose years ago.

Basically, a Hornet & Stinger had a baby.

Hornet Movement Profile at 5/8/5, but Stinger type weaponry, only doubled.

IIRC, My "Gendarmerie - Garrison Mech" had a pair of MLs & Quad MGs w/ 100 shots.

Fluffed w/ using "Rubber Bullets".

It'd take some tweaking, and you might need to reduce the jump, but that should be easy to rework as a SecurityMech.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Izzy193

  • Warrant Officer
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  • Posts: 637
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #26 on: 26 April 2024, 16:11:13 »
Code: [Select]
Axotl (Solar Dog) AXTL-350

Mass: 35 tons
Chassis: Industrial Industrial Tripod
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Medium Laser
     1 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: F/X-X-X-F
Cost: 1,973,822 C-bills

Type: Axotl
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 639

Equipment                                          Mass
Internal Structure            Industrial              8
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Tripod Cockpit                                        4
Armor Factor (Heavy Industrial)120                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        15   
     Center Torso (rear)               4     
     R/L Torso               8         12   
     R/L Torso (rear)                  3     
     R/L Arm                 6         10   
     R/C/L Leg               8         14   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Heat Sink                   LL        1        -       1.0   
2 Medium Laser              LA        2        3       2.0   
Machine Gun                 LA        1        0       0.5   
Machine Gun Ammo (100)      LA        1        -       0.5   
Heat Sink                   CL        1        -       1.0   
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL/CL1/1/1/1/1/1/1/1/1    -       3.5   

upgraded to the latest version of

Hazard Pay

  • Warrant Officer
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  • Posts: 445
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #27 on: 28 April 2024, 14:07:33 »
The Roosevelt is a Quad Security 'mech found within the Rasalhague Dominion that like the Feretter dangerously skirts the letter and spirit of the Security 'Mech Treaty. Do to the Dominion's numerous hostile neighbors, the Kungsarme/Touman has allowed limited amounts of Clan-grade weaponry and equipment to be used by Security 'mech of up to 35 tons and the Roosevelt is a test run design to see if these new provisions will work out.

The Roosevelt is named for an ancient Terran Politician famed for his (apocryphal) sparing of a Bear. The Quad design bgrants the Roosevelt excellent stability for the often green Operators.

Code: [Select]
Roosevelt

Mass: 35 tons
Chassis: Industrial Industrial Quad
Power Plant: 140 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Light Machine Gun
     1 Vehicular Grenade Launcher
     2 Medium Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 1,799,042 C-bills

Type: Roosevelt
Technology Base: Mixed (Advanced)
Tonnage: 35
Battle Value: 765

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        140 Fusion              5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)127                     8

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     FR/L Leg                8         16   
     RR/L Leg                8         16   

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Light Machine Gun                FRL        1        0       0.25 
Vehicular Grenade Launcher        CT        1        1       0.5   
2 Heat Sink                       RT        2        -       2.0   
2 Medium Pulse Laser              RT        2        4       4.0   
BattleMech Turret                 RT        1        -       0.0   
Light Active Probe                RT        1        -       0.5   
Light Machine Gun                FLL        1        0       0.25 
3 Heat Sink                       LT        3        -       3.0   
Light Machine Gun Ammo (100)      LT        1        -       0.5   
Environmental Sealing        HD/CT/RT/LT/FRL/FLL/RRL/RLL1/1/1/1/1/1/1/1    -       3.5   


« Last Edit: 28 April 2024, 20:13:12 by Hazard Pay »

Giovanni Blasini

  • Lieutenant Colonel
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  • Posts: 7173
  • And I think it's gonna be a long, long time...
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #28 on: 28 April 2024, 18:15:51 »
Wow, that ornery little bull moose is mean as hell for a SecurityMech, but still entirely within the confines of the treaty.  Nice.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Daryk

  • Lieutenant General
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  • Posts: 37418
  • The Double Deuce II/II-σ
Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #29 on: 28 April 2024, 18:30:30 »
+1 for the extra TR bonus fact! :D