Turn 2371-2380
Hey everyone, sorry my turn took a while to get out. This one is going to be another big fat fluff-dump. Also, I totally forgot that the AFFS didn't actually exist before the Davion civil war, and the Princes wont exist for another 50 or so years, so while I won't bother going back and editing my old posts, I'll just start referring to them as correctly as I can manage from here on out.
I hope you guys enjoy my turn.
Ghosts of Highspire
While the government and media spun the battle of Tikonov as a resounding victory for the Federated Suns Navy, the truth was it was a very close affair. Had the Capellans not suffered such a devastating loss before the battle started, it may well have ended up as a repeat of the battle of Highspire. Despite the propaganda, the navy knew this. It had been clear for over a decade that the Capellan fleet outclassed the Suns' in terms of weapon-range, sensors, and fire-control, but, due to the political situation at the time, no effort had been made to rectify this. It was assumed that should the Capellans amass their entire fleet, even the much-vaunted Galahad-class cruisers might not be sufficient to secure victory.
It was then, in the prelude to war with the burgeoning new Confederation, that the Admiralty, fearful of defeat, and, more importantly that the careers of many senior officers would be in jeopardy, chose a relatively young and unknown commander for the peacekeeping fleet. The idea being that if the fleet once again met with disaster, blame could be discreetly pointed away from the Davion family and the New Avalon clique. For this they, chose Captain Michael Hasek, a mostly unknown frigate commander whom the Hasek family had been pressuring the FPF to receive a promotion.
Captain Hasek was however, keenly aware of the real nature of his position. In correspondence to his wife upon receiving his new posting, the newly minted admiral lamented that he was "...being set up by those <expletive deleted> on New Avalon to be the fall guy for their decades of <expletive deleted> and abject incompetence."
However, Admiral Hasek was not about to roll over and accept his fate as the new Admiral Arthur. Upon taking command of the FSS Galahad, he instituted a rigorous new gunnery training program throughout the fleet. In the face of direct orders from command to not engage in live-fire training exorcises, for what they claimed as 'budgetary concerns', Admiral Hasek took advantage of his exceedingly wealthy family on New Syrtis and funded the ordinance expenditures directly from his own pocket. Although no concrete numbers exist, it is estimated that the first month of his command alone cost roughly half a billion pounds.
The program had only lasted a scant four months from Admiral Hasek's assignment, the marshaling of the fleet, and journey to the Tikonov AO, but the results had been staggering. Before he took command, the sailors of the FPF struggled to display basic competency. The fleet which jumped from Sonnia to Tikonov, was quite possibly the most capable space-force in the Inner Sphere.
The battle had been close, but, through Admiral Hasek's careful command, and a good dose of luck the FPF fleet managed to secure an unexpected victory, and ultimately dispel the malaise which had percolated through the Federated Suns Navy ever since that fateful encounter in the Highspire system.
The golden decade
With the victory in Tikonov, a new energy surged through the Navy. Projects which had been unthinkable mere months before the battle were being greenlit, and planners who lamented their inability to effect desperately needed change one night found themselves sitting on top of multi-billion pound budgets the next morning. The Navy had want for nothing, and the newly appointed President Etien Davion was to thank for it.
In the first month of his presidency two new ship programs and a massive new space-fortification plan were announced. The Crucis-class Battleship, the Robinson-class Cruiser and Northumberland and Barghest stations were designed to fill the massive gaps in the FPF's capability. This also came with the promise for substantial new investments in naval infrastructure, training, and funding. However, as the President's mental health began to decline half-way through his first year in office, and he withdrew from most decision making, much of what he had originally promised was discreetly paired back by the High Council over the next few years.
For whatever reason however, funding for new projects, specifically ones which directly benefited the security, and more importantly the profits of both the Universal Shipyards and Boeing Interstellar, were pushed through with no resistance by the Admiralty or High council. But, despite this, the next few years were a high-point for the FPF navy. Morale was high, new ships with proper sensors were coming out of Federated Suns shipyards every year, and strong new defences were being built all across the realm.
Addendum
For his service in the battle of Tikonov, admiral Michael Hasek was awarded a Presidential Citation for Valor.
It is also sad to note that Avalon City Police detective Andrew McMurray, was found dead early in 2371. While the official report concluded that he had committed suicide due to ever increasing online harassment for his handling of the Arthur case, few believe this.
New Units
Northumberland Battlestation
Unfortunately the war with the newly-formed Confederation had not been entirely without loss. The Capellan raids in Muskegon and Carmacks, and more importantly their assault on the Free Worlds League shipyard at Irian had displayed another glaring flaw in Federated Suns strategy. The Federation recharge station proved less effective as hoped at repulsing a dedicated raider, and the Capellans showed exactly how vulnerable an undefended shipyard was to even an wounded enemy.
To hopefully rectify this problem, a plan to produce a series of much heavier armed defensive stations was proposed.
The first station, the Northumberland, was designed to be a veritable space-fortress. Its armament primarily consisted of a staggering array of 120 killer-whale and 60 barracuda class capital missile launchers, which was backed up by a respectable allotment of NL55 lasers. A series of light autocannons and point-defence machine guns as well as a reinforced aerospace regiment rounded out its offensive capabilities.
While the station was not intended to stand toe-to-toe with most contemporary warships, it was designed to make approaching its defensive charge a risky proposition.
Class/Model/Name: Northumberland-station
Tech: Inner Sphere
Ship Cost: $994,940,000.00
Magazine Cost: $29,405,000.00
BV2: 62,341
Mass: 240,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
56 Naval Laser 55
120 Capital Launcher Killer Whale
60 Capital Launcher Barracuda
40 Machine Gun (IS)
40 AC 5
Class/Model/Name: Northumberland-station
Mass: 240,000
Equipment: Mass
Drive: 2,880
Thrust
Safe: 0
Maximum: 0
Controls: 240
K-F Hyperdrive: None (0 Integrity) 0
Jump Sail: (0 Integrity) 0
Structural Integrity: 1 2,400
Total Heat Sinks: 8120 Single 8,000
Fuel & Fuel Pumps: 9000 points 1,836
Fire Control Computers: 9,981
Armor: 516 pts Standard 860
Fore: 96
Fore-Left/Right: 90/90
Aft-Left/Right: 80/80
Aft: 80
Dropship Capacity: 0 0
Grav Decks:
Small: 2 100
Medium: 0
Large: 0
Escape Pods: 82 574
Life Boats: 0
Crew And Passengers:
59 Officers in 2nd Class Quarters 413
34 Crew in 2nd Class Quarters 238
257 Gunners and Others in 2nd Class Quarters 1,799
204 Bay Personnel 0
1st Class Passengers 0
2nd Class Passengers 0
Steerage Passengers 0
# Weapons Loc Heat Damage Range Mass
20 Naval Laser 55 Nose 1700 1100 (110-C) Extreme-C 22,000
20 Capital Launcher Killer Whale Nose 400 800 (80-C) Extreme-C 3,000
15 Capital Launcher Barracuda Nose 150 300 (30-C) Extreme-C 1,350
8 Machine Gun (IS) Nose 16 (1.6-C) Short-PDS 4
10 Naval Laser 55 FR 850 550 (55-C) Extreme-C 11,000
25 Capital Launcher Killer Whale FR 500 1000 (100-C) Extreme-C 3,750
10 Capital Launcher Barracuda FR 100 200 (20-C) Extreme-C 900
8 AC 5 FR 8 40 (4-C) Medium 64
8 Machine Gun (IS) FR 16 (1.6-C) Short-PDS 4
10 Naval Laser 55 FL 850 550 (55-C) Extreme-C 11,000
25 Capital Launcher Killer Whale FL 500 1000 (100-C) Extreme-C 3,750
10 Capital Launcher Barracuda FL 100 200 (20-C) Extreme-C 900
8 AC 5 FL 8 40 (4-C) Medium 64
8 Machine Gun (IS) FL 16 (1.6-C) Short-PDS 4
8 Naval Laser 55 AR 680 440 (44-C) Extreme-C 8,800
20 Capital Launcher Killer Whale AR 400 800 (80-C) Extreme-C 3,000
10 Capital Launcher Barracuda AR 100 200 (20-C) Extreme-C 900
8 AC 5 AR 8 40 (4-C) Medium 64
8 Machine Gun (IS) AR 16 (1.6-C) Short-PDS 4
8 Naval Laser 55 AL 680 440 (44-C) Extreme-C 8,800
20 Capital Launcher Killer Whale AL 400 800 (80-C) Extreme-C 3,000
10 Capital Launcher Barracuda AL 100 200 (20-C) Extreme-C 900
8 AC 5 AL 8 40 (4-C) Medium 64
8 Machine Gun (IS) AL 16 (1.6-C) Short-PDS 4
10 Capital Launcher Killer Whale Aft 200 400 (40-C) Extreme-C 1,500
5 Capital Launcher Barracuda Aft 50 100 (10-C) Extreme-C 450
8 AC 5 Aft 8 40 (4-C) Medium 64
8 Machine Gun (IS) Aft 16 (1.6-C) Short-PDS 4
Ammo Rounds Mass
Capital Launcher Killer Whale Ammo 1200 60,000.00
Capital Launcher Barracuda Ammo 600 18,000.00
AC 5 Ammo 2600 130.00
Machine Gun (IS) Ammo 4000 20.00
Number Equipment and Bays Mass Doors
NCSS Small 100 2
72 Bay Fighter 10,800 8
12 Bay Small Craft 2,400 2
33,800 Cargo, Standard 33,800
Barghest Defence Station
While diminutive, and more importantly inexpensive, the 20kt station was still armed with an impressive array of weapons for its size. Intended to be deployed in swarms, slaved to the much more accurate fire control systems on the Northumberland, The Barghest would create a much larger defensive zone than the Northumberland was capable alone.
Class/Model/Name: Barghest-station
Tech: Inner Sphere
Ship Cost: $72,705,000.00
Magazine Cost: $1,424,000.00
BV2: 7,084
Mass: 20,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust:
Maximum Thrust: 0
Armor Type: Standard
Armament:
48 Machine Gun (IS)
6 Naval Laser 55
10 Capital Launcher White Shark
Class/Model/Name: Barghest-station
Mass: 20,000
Equipment: Mass
Drive: 240
Thrust
Safe:
Maximum: 0
Controls: 20
K-F Hyperdrive: None (0 Integrity) 0
Jump Sail: (0 Integrity) 0
Structural Integrity: 1 200
Total Heat Sinks: 660 Single 594
Fuel & Fuel Pumps: 10000 points 1,020
Fire Control Computers: 0
Armor: 101 pts Standard 126
Fore: 25
Fore-Left/Right: 20/20
Aft-Left/Right: 13/13
Aft: 10
Dropship Capacity: 0
Grav Decks:
Small: 0
Medium: 0
Large: 0
Escape Pods: 11 77
Life Boats: 0
Crew And Passengers:
13 Officers in 2nd Class Quarters 91
36 Crew in 2nd Class Quarters 252
24 Gunners and Others in 2nd Class Quarters 168
0 Bay Personnel 0
1st Class Passengers 0
2nd Class Passengers 0
Steerage Passengers 0
# Weapons Loc Heat Damage Range Mass
8 Machine Gun (IS) Nose 16 (1.6-C) Short-PDS 4
6 Naval Laser 55 Nose 510 330 (33-C) Extreme-C 6,600
8 Machine Gun (IS) FR 16 (1.6-C) Short-PDS 4
5 Capital Launcher White Shark FR 75 150 (15-C) Extreme-C 600
8 Machine Gun (IS) FL 16 (1.6-C) Short-PDS 4
5 Capital Launcher White Shark FL 75 150 (15-C) Extreme-C 600
8 Machine Gun (IS) AR 16 (1.6-C) Short-PDS 4
8 Machine Gun (IS) AL 16 (1.6-C) Short-PDS 4
8 Machine Gun (IS) Aft 16 (1.6-C) Short-PDS 4
Ammo Rounds Mass
Capital Launcher White Shark Ammo 100 4,000.00
Machine Gun (IS) Ammo 4800 24.00
Number Equipment and Bays Mass Doors
5,363 Cargo, Standard 5,363 2
Robinson-class Light Cruiser
The first of the post-Tikonov designs the Robinson-class Cruiser was the solution to two of the FPF Navy's most troubling issues. First and foremost, the Robinson was equipped with a state of the art naval comm-scanner suite, allowing it to see accurately up to three times further than either the Albion or Galahad-class. Secondly, its primarily missile-based armament greatly extended the range at which the fleet could engage. Ideally working alongside the FPF Navy's other fast warships, the Robinson could batter or even cripple a hostile ship before the squadron closed in for the kill with their much heavier, but shorter-ranged autocannons.
Class/Model/Name: Robinson-class Light Cruiser
Tech: Inner Sphere
Ship Cost: $7,966,182,000.00
Magazine Cost: $19,786,000.00
BV2: 73,816
Mass: 500,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
9 Naval AC 20
38 Capital Launcher White Shark
47 Machine Gun (IS)
39 Capital Launcher Barracuda
27 AC 5
Class/Model/Name: Robinson-class Light Cruiser
Mass: 500,000
Equipment: Mass
Drive: 120,000
Thrust
Safe: 4
Maximum: 6
Controls: 1,250
K-F Hyperdrive: Compact (12 Integrity) 226,250
Jump Sail: (4 Integrity) 55
Structural Integrity: 120 60,000
Total Heat Sinks: 1334 Single 800
Fuel & Fuel Pumps: 10000 points 4,080
Fire Control Computers: 0
Armor: 552 pts Standard 1,200
Fore: 120
Fore-Left/Right: 100/100
Aft-Left/Right: 80/80
Aft: 72
Dropship Capacity: 2 2,000
Grav Decks:
Small: 0
Medium: 1 100
Large: 0
Escape Pods: 46 322
Life Boats: 0
Crew And Passengers:
44 Officers in 2nd Class Quarters 308
101 Crew in 2nd Class Quarters 707
111 Gunners and Others in 2nd Class Quarters 777
39 Bay Personnel 0
5 1st Class Passengers 50
20 2nd Class Passengers 140
Steerage Passengers 0
# Weapons Loc Heat Damage Range Mass
9 Naval AC 20 Nose 540 1800 (180-C) Long-C 22,500
8 Capital Launcher White Shark Nose 120 240 (24-C) Extreme-C 960
3 Machine Gun (IS) Nose 6 (0.6-C) Short-PDS 2
4 Capital Launcher White Shark FL 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda FL 60 120 (12-C) Extreme-C 540
4 AC 5 FL 4 20 (2-C) Medium 32
6 Machine Gun (IS) FL 12 (1.2-C) Short-PDS 3
4 Capital Launcher White Shark FR 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda FR 60 120 (12-C) Extreme-C 540
4 AC 5 FR 4 20 (2-C) Medium 32
6 Machine Gun (IS) FR 12 (1.2-C) Short-PDS 3
4 Capital Launcher White Shark RBS 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda RBS 60 120 (12-C) Extreme-C 540
4 AC 5 RBS 4 20 (2-C) Medium 32
6 Machine Gun (IS) RBS 12 (1.2-C) Short-PDS 3
4 Capital Launcher White Shark LBS 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda LBS 60 120 (12-C) Extreme-C 540
4 AC 5 LBS 4 20 (2-C) Medium 32
6 Machine Gun (IS) LBS 12 (1.2-C) Short-PDS 3
4 Capital Launcher White Shark AR 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda AR 60 120 (12-C) Extreme-C 540
4 AC 5 AR 4 20 (2-C) Medium 32
6 Machine Gun (IS) AR 12 (1.2-C) Short-PDS 3
4 Capital Launcher White Shark AL 60 120 (12-C) Extreme-C 480
6 Capital Launcher Barracuda AL 60 120 (12-C) Extreme-C 540
4 AC 5 AL 4 20 (2-C) Medium 32
6 Machine Gun (IS) AL 12 (1.2-C) Short-PDS 3
6 Capital Launcher White Shark Aft 90 180 (18-C) Extreme-C 720
3 Capital Launcher Barracuda Aft 30 60 (6-C) Extreme-C 270
3 AC 5 Aft 3 15 (1.5-C) Medium 24
8 Machine Gun (IS) Aft 16 (1.6-C) Short-PDS 4
Ammo Rounds Mass
Capital Launcher White Shark Ammo 380 15,200.00
Capital Launcher Barracuda Ammo 720 21,600.00
Naval AC 20 Ammo 340 136.00
AC 5 Ammo 2160 108.00
Machine Gun (IS) Ammo 12000 60.00
Number Equipment and Bays Mass Doors
NCSS Large 500 2
12 Bay Fighter 1,800 8
3 Bay Small Craft 600 2
11,000 Cargo, Standard 11,000
Crucis-class Battleship
This is the strength of our alliance made manifest. This is our guarantee to our children and our grandchildren, that when they look up at the night sky, they will know those stars hold no fear.
- President Etien Davion 2371
In the face of an increasingly dangerous Inner Sphere, and neighbors building more, and larger warships, as well as lessons learned in the battle of Tikonov, it was decided that the Navy's Galahad-class cruisers were no longer sufficient to form the backbone of FPF fleets. To fill this new role, the Bureau of Ships proposed the Crucis, a 1000kt battleship with over 20% more protection and firepower than the Galahad.
Much like previous Federated Suns designs the Crucis' armament also comes primarily from a sizable array of naval auttocannons. 31 class 20 and 16 class 35 cannons provide the Crucis with a weight of fire which few, if any, other warships can weather. While 3000 tonnes of armour provide it with unparalleled protection. To supplement its close-rage firepower 10 Killer Whale tubes allow the ship a moderate standoff capacity, while 24 Barracuda launchers and a reinforced aerospace squadron allow the Crucis to defend against a considerable amount of smaller craft and dropships.
Class/Model/Name: Crucis-class Battleship
Tech: Inner Sphere
Ship Cost: $11,663,262,000.00
Magazine Cost: $105,667,000.00
BV2: 136,842
Mass: 1,000,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
31 Naval AC 20
10 Capital Launcher Killer Whale
43 Machine Gun (IS)
24 Capital Launcher Barracuda
29 AC 5
16 Naval AC 35
Class/Model/Name: Crucis-class Battleship
Mass: 1,000,000
Equipment: Mass
Drive: 180,000
Thrust
Safe: 3
Maximum: 5
Controls: 2,500
K-F Hyperdrive: Compact (21 Integrity) 452,500
Jump Sail: (5 Integrity) 80
Structural Integrity: 150 150,000
Total Heat Sinks: 3645 Single 3,000
Fuel & Fuel Pumps: 10000 points 4,080
Fire Control Computers: 0
Armor: 1290 pts Standard 3,000
Fore: 250
Fore-Left/Right: 230/230
Aft-Left/Right: 200/200
Aft: 180
Dropship Capacity: 3 3,000
Grav Decks:
Small: 0
Medium: 2 200
Large: 0
Escape Pods: 60 420
Life Boats: 0
Crew And Passengers:
59 Officers in 1st Class Quarters 590
186 Crew in 2nd Class Quarters 1,302
105 Gunners and Others in 2nd Class Quarters 735
132 Bay Personnel 0
10 1st Class Passengers 100
25 2nd Class Passengers 175
Steerage Passengers 0
# Weapons Loc Heat Damage Range Mass
12 Naval AC 20 Nose 720 2400 (240-C) Long-C 30,000
4 Capital Launcher Killer Whale Nose 80 160 (16-C) Extreme-C 600
4 Machine Gun (IS) Nose 8 (0.8-C) Short-PDS 2
4 Naval AC 20 FR 240 800 (80-C) Long-C 10,000
4 Capital Launcher Barracuda FR 40 80 (8-C) Extreme-C 360
6 AC 5 FR 6 30 (3-C) Medium 48
6 Machine Gun (IS) FR 12 (1.2-C) Short-PDS 3
4 Naval AC 20 FL 240 800 (80-C) Long-C 10,000
4 Capital Launcher Barracuda FL 40 80 (8-C) Extreme-C 360
6 AC 5 FL 6 30 (3-C) Medium 48
6 Machine Gun (IS) FL 12 (1.2-C) Short-PDS 3
8 Naval AC 35 RBS 960 2800 (280-C) Medium-C 32,000
4 Capital Launcher Barracuda RBS 40 80 (8-C) Extreme-C 360
5 Machine Gun (IS) RBS 10 (1-C) Short-PDS 3
8 Naval AC 35 LBS 960 2800 (280-C) Medium-C 32,000
4 Capital Launcher Barracuda LBS 40 80 (8-C) Extreme-C 360
5 Machine Gun (IS) LBS 10 (1-C) Short-PDS 3
4 Naval AC 20 AR 240 800 (80-C) Long-C 10,000
4 Capital Launcher Barracuda AR 40 80 (8-C) Extreme-C 360
6 AC 5 AR 6 30 (3-C) Medium 48
6 Machine Gun (IS) AR 12 (1.2-C) Short-PDS 3
4 Naval AC 20 AL 240 800 (80-C) Long-C 10,000
4 Capital Launcher Barracuda AL 40 80 (8-C) Extreme-C 360
6 AC 5 AL 6 30 (3-C) Medium 48
6 Machine Gun (IS) AL 12 (1.2-C) Short-PDS 3
3 Naval AC 20 Aft 180 600 (60-C) Long-C 7,500
6 Capital Launcher Killer Whale Aft 120 240 (24-C) Extreme-C 900
5 AC 5 Aft 5 25 (2.5-C) Medium 40
5 Machine Gun (IS) Aft 10 (1-C) Short-PDS 3
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 480 14,400.00
Capital Launcher Killer Whale Ammo 240 12,000.00
Naval AC 35 Ammo 800 800.00
Naval AC 20 Ammo 520 208.00
AC 5 Ammo 2320 116.00
Machine Gun (IS) Ammo 5000 25.00
Number Equipment and Bays Mass Doors
1 NCSS Large 500 2
36 Bay Fighter 5,400 8
12 Bay Small Craft 2,400 2
17,000 Cargo, Standard 17,000
Turn
Administration
Budget - 105
Upkeep - 10.1
R&D
Northumberland Station - 0.994
Barghest Station - 0.072
Robinson-class - 7.996
Crucis-class - 11.661
Construction
Ships
2x Crucis - 23.323
2x Robinson - 15.932
2x Albion - 14.177
Stations
4x Northumberland-station - 3.979
20x Barghest-station - 1.454
10x Federated-Recharge Station - 2.873
Misc
10x Lt Dropship - 3
50x Sm Craft - 0.5
1300x Fighter - 6.5
Research & Other
Research - 464 - 0.464
Fleet repairs - 2