The redesigned Griffin, featured in Recognition Guide: ilClan, Volume 1
Most BattleTech veterans know the Griffin intimately. Well known for its sniping abilities, there have been more than a few players who have expressed exuberance (or frustration) at the classic strategies often used when playing one. Constant jumps from cover to cover can make them neigh-impossible to pin down, while their heavy armor plating and ammunition endurance makes them masters of winning battles of attrition. Little has changed since the appearance of the first Griffin; most of its descendants follow the same formula, using a strong combination of mobility and ranged firepower to gain positional advantages over their chosen targets. The first ilClan Recognition Guide shows us two of the most modernized variants to appear. Both have their own genealogy and playstyles, but remain clearly and instantaneously recognizable as Griffins.
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The first variant is produced in Regulan space, and is nothing if simple and straightforward. Using the base GRF-1N as a starting point, the GRF-3N frees tonnage by using bulkier Endo Steel and Ferro-Fibrous composites. A switch to double heat sinks allows the chassis to drop down to eleven total, with all of these changes freeing a total of four and a half tons to be spent on improving the chassis.
Replacing the PPC with an ERPPC is the first (and most logical) change. Three tons are then spent on improving the LRM launcher; one to improve short-ranged accuracy by replacing it with an Enhanced model, the second to increase missile accuracy via an Artemis-IV Fire Control System, and the third to put the two tons of ammo within a CASE II bin to vastly increase durability. The remaining ton and a half are spent to improve the armor, leaving the GRF-3N only half a ton shy of the maximum allowable on a 55-ton 'Mech.
Though the TRO entry (and I) compared this Griffin to the mass-produced GRF-1N, chances are the GRF-3N has a slightly different legacy. The rediscovery of the New Dallas Memory Core during the Jihad spread the schematics for Star League Defense Force "Royal" designs throughout the Inner Sphere. The Free Worlds League put the Royal Griffin back into production at this time. And the new -3N shares much with the Royal design; the armor, engine, internal structure, heat dissipation, main weapon—all are the same. Indeed, the only major difference revolves around the missile systems chosen for each variant. As the Regulan state never produced the royal -2N, it is quite possible that they tinkered with the design to move it towards a role more familiar to their experienced Griffin and Trebuchet pilots.
The end result? A low-cost and rugged design that improves on the oldest Griffin in every way, without sacrificing even a single element. This isn't a bad thing at all—Regulus, by the end of the 31st century, did not have the ability to produce a single medium 'Mech save the Trebuchet (the loss of Gibson hit particularly hard in this regard, with their plants having produced the Buccaneer, Cicada, and Wolverine). While the Trebuchet is a perfectly serviceable rapid missile support 'Mech, the variants available to Regulus all leaned on the fragile side of things. Having a tougher, easy-to-produce medium to bulk up numbers while being able to draw damage away from Trebuchets would be invaluable. Time would not be kind to this variant, however. The gradual progression of technology sees the the -3N gradually become more and more obsolete, and it should come to no surprise that the model quickly began to be sold on the open market. By the mid-32nd century I would fully expect it to mostly serve in lower-priority commands with common supply issues.
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Our second variant finds its roots within another historically Free Worlds factory complex, albeit one completely co-opted by Clan Wolf. This Earthwerks design, produced on Keystone, is decidedly higher tech than the GRF-3N. Introduced in 3144, the Griffin C is at its core a spheroid-tech BattleMech; a spheroid XL moves it 6/9, while spheroid Endo Steel is used for its skeleton. The improved jump jets (of which it mounts nine), communications systems, and even armor are all spheroid in origin, finding their point of origin with previous Griffin variants or other Free Worlds manufacturing companies.
The weapons are the only hint we have that this is a Clan design. A Clan-spec ERPPC replaces the traditional model, while a Streak LRM-10 fed by a ton of ammo (and protected by Clan CASE II) is a reliable back-up gun. Armor is lower than the -3N but higher than the classic variant, with an extra ton of protection being added.
The TRO calls this a refit of a refit, and we can follow the clues to discover its lineage. The first are its general profile; no Griffins are able to move 6/9/9, save one: the GRF-4R. This Jihad-era refit shares most of the same construction as the new Griffin C. It has the same heat dissipation, structure, and most tellingly, armor protection. Both variants have unusual armor coverage for a Griffin, sacrificing protection on their side torsos below the original -1N model even though they mount more armor overall. The systems used in the construction of the C somewhat confirm this; the jump jets, armor type, and targeting/tracking system are all the same as with the -4R. As such, we can infer that the older -4R was a refit performed on Griffins of all varieties, not just those with the Phoenix visual style.
Not many BattleMechs are able to keep range open against the unusually jump-capable designs of the Wolves' eternal adversaries, the Falcons. As a result, designs like the Griffin might be invaluable in the right hands, capable of dealing with opponents like the Heirofalcon without playing into the talons of the more mobile Clan. It should also be simple for the Wolf Empire to produce, and mass production of the design would allow it to steadily flow into their Garrison Clusters. One way or another, production appears to be high enough to allow it to be an export BattleMech. Clan Sea Fox is noted as being a major distributor of the design, and the Griffin C can be found in the militaries of every Successor State and Clan.
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The Griffin remains at the forefront of the militaries of many Successor States. Each faction has their own advanced variant, all playing to different strengths and strategies. That the Wolves and Free Worlds League now have their own adds to the ubiquitous nature of the design, and we will undoubtedly continue to see the Griffin even through to the 33rd century.
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The Griffin's original 'Mech of the Week article may be found here:
https://bg.battletech.com/forums/index.php/topic,37144.0.htmlThe new Griffin miniature may be found in plastic in the Beginner Box:
https://store.catalystgamelabs.com/collections/featured-products-homepage/products/battletech-beginner-boxOtherwise, the metal version of the Griffin is currentely available in the wild.
Though it is not yet on the Iron Wind Metals website, it may be found by looking for the "20-5184 Griffin GRF-1N"
Both variants are featured in Recognition Guide: ilClan, Volume 1, currently available through the CGL Store or DriveThruRPG:
https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-1https://www.drivethrurpg.com/product/317987/BattleTech-Recognition-Guide-ilClan-Vol-1Finally, the Master Unit List page for this product:
http://www.masterunitlist.info/Source/Details/425/recognition-guide-ilclan-vol-1