Author Topic: 45 Ton Close Quarters Combat series Mech  (Read 114 times)

Primus203

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  • Posts: 83
45 Ton Close Quarters Combat series Mech
« on: 10 April 2024, 12:50:28 »
So I made a series of four close quarter combat mechs in the 45 ton range same frame and engine only differing in armament, jump jets, and armor type.

Hailstorm- Mounts max armor for frame size. Has 20 Machine guns for 40 damage potential and 2 tons of ammo protected by CASE. Has 7 jump jets to propel it behind units from a long distance away normally such a long jump would make firing after hard due to heat generation of jump but the machine guns have no heat. Decent chance of victory against even an assault mech with a jumpjet backstab.
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Intermediate Mech CCC Hailstorm

Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: Standard
Armament:
     20 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,648,590 C-bills

Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 938

Equipment                                          Mass
Internal Structure            Endo-Composite        3.5
Engine                        315 XL                 11
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              10 [20]                 0
XL Gyro                                               2
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
2 Jump Jet                  LL        2        -       1.0   
Machine Gun Ammo (400)      RT        2        -       2.0   
Jump Jet                    RT        1        -       0.5   
CASE                        RT        1        -       0.5   
2 Machine Gun               RT        2        0       1.0   
8 Machine Gun               LA        8        0       4.0   
2 Jump Jet                  LT        2        -       1.0   
2 Machine Gun               LT        2        0       1.0   
2 Jump Jet                  RL        2        -       1.0   
8 Machine Gun               RA        8        0       4.0   
Magnesium- A modified hailstorm understanding that with the heavy heat generation of jumpjets the energy weapons were untenable jumpjets were removed as well as the machine guns and ammo. Armor was replaced with light ferro fibrous freeing up half a ton. In the place of all of this were added 2 more heatsinks and 27 small lasers. If this unit can get close then even frontally it can threaten an assault mech.
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Intermediate Mech CCC Magnesium

Mass: 45 tons
Chassis: Standard Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Light Ferro-Fibrous
Armament:
     27 Small Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-E-D
Cost: 9,121,878 C-bills

Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,149

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        315 XL                 11
Walking MP: 7
Running MP: 11
Jumping MP: 0
Double Heat Sink              12 [24]                 2
XL Gyro                                               2
Cockpit                                               3
Armor Factor (Light Ferro)    152                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
6 Small Laser            RT        6        1       3.0   
8 Small Laser            LA        8        1       4.0   
5 Small Laser            LT        5        1       2.5   
8 Small Laser            RA        8        1       4.0   
Grad JJ- A hailstorm with all of its weapons replaced with Rocket Launcher 10 can dump half of its rockets after a jump and barely avoid a shutdown or all of them and not worry about shutdown as there is no ammo to detonate.
Code: [Select]
Intermediate Mech CCC Grad JJ

Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: Standard
Armament:
     25 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,971,940 C-bills

Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,781

Equipment                                          Mass
Internal Structure            Endo-Composite        3.5
Engine                        315 XL                 11
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              10 [20]                 0
XL Gyro                                               2
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo               Location  Critical   Heat    Tonnage
2 Jump Jet                LL        2        -       1.0   
Jump Jet                  RT        1        -       0.5   
5 Rocket Launcher 10      RT        5        3       2.5   
8 Rocket Launcher 10      LA        8        3       4.0   
2 Jump Jet                LT        2        -       1.0   
3 Rocket Launcher 10      LT        3        3       1.5   
2 Jump Jet                RL        2        -       1.0   
Rocket Launcher 10        HD        1        3       0.5   
8 Rocket Launcher 10      RA        8        3       4.0   
Grad- Like the above but built without the jumpjets adding another 7 Rocket Launcher 10
Code: [Select]
Intermediate Mech CCC Grad

Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     32 Rocket Launcher 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,484,740 C-bills

Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,735

Equipment                                          Mass
Internal Structure            Endo-Composite        3.5
Engine                        315 XL                 11
Walking MP: 7
Running MP: 11
Jumping MP: 0
Double Heat Sink              10 [20]                 0
XL Gyro                                               2
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo               Location  Critical   Heat    Tonnage
2 Rocket Launcher 10      LL        2        3       1.0   
6 Rocket Launcher 10      RT        6        3       3.0   
8 Rocket Launcher 10      LA        8        3       4.0   
5 Rocket Launcher 10      LT        5        3       2.5   
2 Rocket Launcher 10      RL        2        3       1.0   
Rocket Launcher 10        HD        1        3       0.5   
8 Rocket Launcher 10      RA        8        3       4.0   

garhkal

  • Lieutenant Colonel
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  • Posts: 6658
Re: 45 Ton Close Quarters Combat series Mech
« Reply #1 on: 10 April 2024, 22:56:32 »
OUCH!!!  That's all i can say to ANY of these four...  Though for a 'close in', i am shocked none have TSM meshed with a hatchet.
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

 

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