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BattleMechs / Re: an old idea retread (design challenge)
« Last post by Hazard Pay on Today at 08:54:49 »
The Flashman is interesting, here's a Hunchback. Utilizes Spirit Cat salavage in the form of the Engine and TarComp.

Code: [Select]
Challenge Hunchback

Mass: 50 tons
Chassis: Endo Steel Biped
Power Plant: 300 XL
Cruising Speed: 64.8 kph
Maximum Speed: 129.6 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     3 Medium Laser
     1 AC/20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 14,014,500 C-bills

Type: Challenge Hunchback
Technology Base: Mixed (Standard)
Tonnage: 50
Battle Value: 1,633

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        300 XL                9.5
Walking MP: 6
Running MP: 9(12)
Jumping MP: 0
Double Heat Sink              10 [20]                 0
XL Gyro                                             1.5
Small Cockpit                                         2
Armor Factor                  168                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        24   
     Center Torso (rear)               7     
     R/L Torso               12        19   
     R/L Torso (rear)                  5     
     R/L Arm                 8         16   
     R/L Leg                 12        24   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
AC/20                         RT        10       7       14.0 
Medium Laser                  LA        1        3       1.0   
Targeting Computer            LT        4        -       4.0   
Supercharger                  LT        1        -       1.0   
Caseless AC/20 Ammo (10)      LT        1        -       1.0   
Medium Laser                  HD        1        3       1.0   
Caseless AC/20 Ammo (10)      HD        1        -       1.0   
Medium Laser                  RA        1        3       1.0   


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This isn't on the MWO Mercs home page though? :huh:

I want to believe it but I'm not seeing it through their official channel.

EDIT:  Found the thread on MWO's forum:  https://mwomercs.com/forums/topic/287845-fire-moth-confirmed/

Apparently one of the event queues last month was meant to test for hit reg issues with light 'mechs when designing the Fire Moth for MWO.
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Xandria - Widescreen
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Hillclimbing Rachau
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by NightSarge on Today at 08:10:00 »
beer
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Short answer: The Bears use the mechwarrior phenotype as the starting point, they do maintain aerospace bloodlines but their trueborn pilots bred for that role don't look notably different from mechwarriors. The Bears care a lot about strength and stamina and the aero phenotype doesn't emphasize that. They probably do put a few traits into their aero bloodlines, the ones that don't compromise strength and stamina. So, the differences are likely very subtle.

Long Answer:

FM: Warden Clans in the Ghost Bear section covers this. It says most Clan pilots are noticeably different from mechwarriors and describes the aero phenotype.

It says the Bears, always slow to adopt new concepts, didn't adopt the phenotype. They thought the benefits weren't properly offset by the losses (physical strength, stamina). In the book Warriors of Kerensky (WoK) it adds that the Bears also didn't do this because the resulting pilots of the aero phenotype made for poor-hand-to-hand combatants.

That's important because if you read the Ghost Bear training section of FM: WC. It talks about how their training emphasizes the physical, and that all their cadets (even aerospace pilots, it specifically calls out) receive extensive personal combat training.

FM: WC says the Bears do maintain aerospace bloodlines, but warriors created from that stock aren't notably different from mechwarriors. WoK says the Bears use what the other Clans would regard as mechwarrior stock for their pilots.

Without having the RPG book around, I believe creating a pilot trueborn character (following RPG rules) for the Bears you basically use the mechwarrior as the baseline and just make a couple changes to reflect the fact that it's a pilot instead. The Bears get their own character creation rules when it comes to pilots. I do recall that much, but I don't know the rest.

FM: WC notes that the other Clans were quite critical of the Bears not accepting the new breed and that the Bears' aerospace arm had a "second-rate" reputation among the Clans because of this. But it adds the Bears feel vindicated because Inner Sphere pilots proved just as capable as their Clan counterparts. It adds that Khan Bjorn Jorgensson is one of the finest pilots flying, in spite of being born a mechwarrior, failing his first Trial of Position and retraining as a pilot, scoring 3 kills "with flair" in his second Trial of Position.
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Challenges and Gatherings / Re: BattleTech Long Island IV
« Last post by jimdigris on Today at 07:40:44 »
The Marauder was actually removed from the painting later by the Soviets. :wink:
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That is kind of interesting. So if the Bears don't have a dedicated ASF pilot phenotype then what genes do they use for breeding? Mixing infantry and Mechwarriors? Or do they use a Mechwarrior phenotype as template and then just infuse some benefical traits / remove the "useless" ones?
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BattleTech Miniatures / Re: St Ives Holiday Cheer Lance
« Last post by jimdigris on Today at 07:39:14 »
 :smilie_happy_thumbup:
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BattleTech Miniatures / Re: Phoenix Hawk C, and more Widows
« Last post by jimdigris on Today at 07:38:47 »
 :smilie_happy_thumbup:
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