Notes from Sunday evening and Monday morning:
+Finished John's area. Hit a bug with his last mission- was able to still finish it, but I suspect it wasn't supposed to take the trouble it ended up being. As Bosch said, very pleased with John as a bad guy- we've only seen a little of Joseph to this point, and I haven't gone into the other two's areas yet, but John was every bit the creepy psychopath that this series deserves- following up Vash and Pagan Min is a tough act, and if the other three flame out in the end John at least was perfect.
+My plan this morning: Coffee, and then do some fishing. Simple, relaxing fishing. Set down the cup, started the game, started jogging from my fast travel point to a fishing area, and just as I got there and switched to my rod I got hit hard- Boomer was down, the area was on fire, I needed a medkit... the hell? Oh. Airplane. Yeah, this is going to make fishing tricky. Sure enough, I never have caught anything over the weekend- every time I try, crazy things happen.
+Nice to see a familiar face from 3 and 4 show up... sort of. SPOILER (SINCE THE TAG ISN'T WORKING) If you played prior games you remember the CIA agent? The one that was a smarmy jerk in 3, and left Ajay on a mountaintop to be captured in 4? Yeah, him. I won't go into what he wants you to do, because honestly it walks right into current events and I'm not breaking rule 4 for a video game, but it's amusing at least.
+Having two followers is almost game-breaking. I've had Boomer and Grace with me for the most part, and I hardly have to do anything anymore- she picks things off easily when attacking cult sites, he rips apart anything that comes near his humans while they're sniping... life is good.
+If you didn't take the perk that gives you two skins for every animal killed, you need that. My economy has never looked back- I've been able to afford some of the best guns in the game and trick them out how I wish. Helps to also be hitting every prepper site you can find- the perks are huge, but the cash rewards are nothing to sneeze at either. They're worth the irritation.
+Wingsuiting from a helicopter is every bit as fun as it was in Kyrat from cliffsides.
+.50 cal rifles are THE way to tell armored cultists that you care.
+If you have an M60 LMG, good on you. Now stop playing with inferior toys and spend the money for an M249- the regular version or the special painted version, either way, just do it. The damage per shot is slightly lower, not enough I notice it, but the fire rate is just stupid. The downside, of course, is no longer being able to get ammo off average-level cultists the way I could with a standard rifle before- but, I can afford the ammo in shops more now than I could have a few days ago.
+Finally, a story- I love prox mines. I put them out constantly if I see a vehicle coming- they're a lot of fun, and I have the perk that allows me to buy more for a surprisingly low amount of cash. So, spam the roads! I put one down as a tanker truck approached, then took cover in a bush so the driver didn't see me... and immediately heard the worst thing in the world. "Gobble gobble". Crap. It tackled me, started pecking my face off, got the truck's attention... the truck stopped short of the mine so the driver could get out and shoot at me. Thanks, bird. I ran into the road, partly to deal with the truck driver and partly so I could get a clear line of sight on the turkey... which chased me... which then ran into the mine, blowing itself, the truck, the driver, and myself halfway back to Kyrat. Boomer (up to this point not caring about the turkey) brought me back, but it was kind of ludicrous.