The bands along the top show TMM brackets.
Light blue means best choice in TMM bracket.
Green means best choice at speed.
Red means that there is a better choice at a lower tonnage for the same speed - notable because that's an effective cost saving measure.
Yellow means 405+ rated engine.
Grey-Green (it's supposed to be brown) means that the engine in question is the exact same tonnage as the next worse engine - LFE compared to same-rating SFE for example.
Grey means that the engine in question is the exact same tonnage as the next speed in the same engine type and weight. It's only on there a couple times, but it indicates where upping to the next engine size is stupidly obvious because you don't lose a single half-ton to do it.
Regarding the 75 ton frame in 3025: it's actually better in every way to use the 80 and 85 ton designs when moving 4/6. At that speed, all of them have the same tonnage remaining: 42.5 tons. However, the 80 and 85 ton designs have higher internal structure and more powerful physical attacks - but the same jump jet size and room for weapons. You can take any 75 ton design, transplant it onto an 80 or 85 ton machine, and the 80 or 85 ton machine will be
objectively better. This goes out the window when bringing XLs into the equation, but for SW tech the 75 ton frame is actually one of the least efficient use of resources in the game with regards to "could do better" potential.
OK, this confirms something, weight for tonnage Light 'Mechs don't do very well. At the lower speeds 6/9, heavier 'Mechs are a better choice. at the higher speeds, 8/12, your getting into hovercraft territory.
After this table is complete, I'm going to start on vehicles. Naturally, the most interesting thing to do with those tables will be to compare where and how 'Mechs stack up. One
huge advantage that Scout 'Mechs have over scout hovers is the ability to traverse woods and forests, and to vault vertical obstructions. Obviously VTOLs don't have this problem, but it's going to be interesting to confirm or bust the myths about hovers versus Lights.
EDIT: Breaking news from the IJJ section of the graph. Just experienced the very first local minima in any graph during the jump from 55 to 60 tons with more than 3 IJJs. The tonnage increase really screws bigger 'Mechs over, particularly along the divisions.