Hi there, just trying to get my head round the purpose of the minimum move rule on page 11 B:AGoAC
A Mech can move into the hex directly in front of it, even if it does not have the MP normally required. A Mech can only do this if it meets all of the following conditions;
- It has at least 1 MP to spend
- etc etc
- Such movement is the only MP it expends that turn (e.g; it cannot change it's facing in the same turn)
First off let me see if I have this correct, I have a mech that is standing next to a lake (lvl 1) to his right, to get in the lake while walking it would cost 1 (to turn), +1 (to enter water hex), +1 (lwater depth level), +1 (level change) for a total of 4. My mech only has 4 MP so it can't do anything else that turn.
Now if I use the minimum movement rule, it will give me the same result, 1 (to turn), +1 (run into water hex), not to sure whether I have to still apply all th elevel change modifers, if not then I have used 2 MP but I have to stay still now anyway. Even if the level change modifiers are applied for a total of 4 MP I still can't move any more that turn anyway.
So, what is the point of the minimum move rule?
Also, is there any other instance you may use it?
Instead of having all the extra nonsense why not just say Once you have entered the water hex you must end you movement, it would be a lot simpler.