Yes! Just watched it yesterday. Obviously extremely early days yet, and a lot of the gameplay felt very scripted, but at the very least I'm digging the look/feel of the world so far.
Combat--the combat drugs reminded me of Fallout, too. The ability to shoot through walls or ricochet around corners is an interesting new twist.
Upgrades--reminded me of the '93 game Syndicate. I'd bet what we saw is either part of a planned tutorial level or else specifically scripted--I can't imagine going through all that dialogue every time you want an upgrade.
Movement/Vehicles--walking/driving seemed a bit floaty, but kind of excited at the prospect of having access to multiple vehicles and being able to freely roam the city. The shootout on the road looked scripted--I don't believe any random encounter is going to end with the NPCs conveniently ramming their van into something.
Dialogue--the ability to choose how you want to approach a mission, and have that impact the story, is a big promise to make, and we've been burned on this before (hello, Mass Effect). Withholding judgement on this.
Overall, very promising, but I think we've all learned not to take the developers' word for what the game will do when shipped. Looking forward to further news and updates.