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I am less of a fan of 2 types of basic missiles, for the same tonnage you can squeeze in 3 lrm5s, would need another ton of ammo though
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#1108

As the Dragoons are arriving in the Inner Sphere in 3005, Kerlin Ward dies in a Dropship accident. His replacement as Khan of Clan Wolf, while still a warden is either unaware of his secret plan or unwilling to carry it out. Thus after the battles on Misery the Wolf's Dragoons vanish like a fart in a fan factory, with none of it's members to be seen for over ten years.

As the Draconis Combine and the two halves of the Federated Commonwealth alliance are preparing to face off against each other in 3039 reports of an assault of Richmond led by the Black Widow - now claiming to be a "Galaxy Commander" - reach Luthien.

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Fan Designs and Rules / Re: Heavy Duty v. Armored Gyro
« Last post by Hazard Pay on Today at 16:57:57 »
Only reason you'd use C-HS is if you're really Crit starved, like if you're usign HFFA + Endo + XL etc. and no weapons at all so heat dissipation is uneeded. Like some kind of Scout. Scratch that, C-HS are really dead ends, even more so than the Blazers and are on par with HVACs than anything else.

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Fan Articles / Re: Mech of the Week: Deimos
« Last post by BATTLEMASTER on Today at 16:55:18 »
The Iron Cheetah is the closest thing to that that I'm aware of.  I'm pretty sure it had to do with this mech's getting included in Mechwarrior 4/the Sim Pods.

I didn't think the Iron Cheetah counted because it originated in Mechforce, which was actually canon official.  Mektek's work was never canon at any time, nor was it an official expansion.  I don't know what their involvement was with the sim pods, however.

Edited for Canon vs official.
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So very much this. It's becoming quite irritating to see folks talk about shipping quotes as of they're finalized and set in stone, when this couldn't be further from the truth.

Until Backer kit sends you an email, just wait. Is it really that hard?

Ah ok. I was uninformed and thought maybe I'm not getting emails and shifted into paranoia mode.
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Fan Designs and Rules / Re: Heavy Duty v. Armored Gyro
« Last post by Retry on Today at 16:39:50 »
The Urbanmech doesn't need to save the crits.  There's just not enough crits being consumed from other systems (like advanced armor or structures) that compact sinks are necessary for its function.  In fact having the sinks outside the engine is a net benefit for the design because the heat sinks can take crits in lieu of other important systems like your guns, engines, gyros, etc.

SHS Urbies would benefit more from DHS upgrades than CHS upgrades for the same reason; even if they run perfectly cool on SHS alone, more heat sink slots means a lower likelihood that a critical hit ends up crippling.
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MegaMek Games / Is there an updated AtB document
« Last post by Reglor on Today at 16:27:01 »
While I understand that many people use the random company generator I still like to make units by hand, often with Field Manual: Mercenaries revised. I was wondering if anyone had made an updated ability table from the Official AtB TT Rules document that includes some of the new Mechwarrior abilities. Failing that does anyone know of any other random way of assigning abilities to pilots?
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So my first thought is that this makes initiative somewhat strange. For movement purposes you still want to go second to react to your opponent, get into their back arc ect. but the way you seem to be setting up the reaction phase means that you want to be declaring attacks before your opponent to load reaction penalties on them. So either you reverse the order of the declare phase vs the movement phase (which works but feels counter intuitive) or you end up in a situation where at long range it's better to "lose" initiative but at close range flanking options make "winning" initiative better.

I also don't see a good reason not to have a long range mech open your declaration by shooting one weapon at every mech on the field. Sure there's a multitargetting penalty, but taking a Jaegermech and putting one 11+ rolled attack the entire enemy lance to screw up their reactions is probably more effective than going for damage with the same mech.

The movement mode penalties seem very harsh. Between this and the fact that you can effectively lose your evasion bonus due to a failed roll you seem to be encouraging more static cover based play which doesn't scream "Anime" to me. If these things are going to stand then I think that movement modifiers would need to be increased to compensate.

Personally I'm interested in options for making pilot skill matter more defensively, but I'm not sure this much complication is worth it for me as it stands.
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#1107
Not as big as the other changes, but how about a mercenary unit serving in the Rasalhague Republic and buying food from the locals.

But one week while there, a mudslide (or other natural disaster) happens and several families in a nearby town have damage to their homes.  As a kindness the mercenary unit donates some of the food they received from the local farmer.

The mercenary unit makes sure everyone in the dining hall knows who the food came from, and thanks to others the mercenary unit is able to prove that the food was not tampered with after the mercs received the food.

But before people can get in line to start getting a free hot meal, the farmer has to tell everyone to stop.  The farmer had put in an additive in the food that would cause the merc unit to get very sick because Rasalhagians don't like mercenaries.  Result is that all the hot food that was going to be served to hungry people now has to be secured as hazardous waste, the farmer is disliked by the crowd, and the mercs show that they can play dirty too.

(The mercenaries suspected something like that would occur, so had brought along a LOT of rations and testing supplies.  After the first few batches of food tested positive, the mercs knew what was going on.)




#1015

The Federated Commonwealth Civil War, and the subsequent departure from the Star League of the two halves of that once great realm, marked the beginning of a new era for the Inner Sphere. Despite efforts by the Word of Blake to hold the Second Star League together through their influence over the Free Worlds League and (to a lesser extent) the Capellan Confederation, the end was in sight. Conflicts within the Free Worlds League erupted into their own civil war, with the Blakists as one faction, and the result was the collapse of the Star League.

House Steiner struggled to retain control of the Lyran Alliance, with new conflicts against the Jade Falcons and a new Skye Revolt straining what had once been the strongest economy in the Inner Sphere. House Davion's leadership was similarly lacking, with the border marches engaging in independent wars against their neighbours - the Draconis Combine, the Capellan Confederation, the Taurian Concordat and the newly forged Raven Alliance. While these were not without victories, these were the victories of Hasek and Sandoval, not Davion. And both the Free Worlds League and House Marik shattered, with provinces forming new alliances in a power struggle that was a microcosm of the larger strategic situation.

Three great houses had shown weakness and this undermined the entire order of the Inner Sphere.

House Kurita was the next to fall. The death of Hohiro Kurita facing Clan Ghost Bear in the Second Dominion War left a disputed succession. Clan Nova Cat supported Minoru Kurita, claiming the needs of stability, while Omi Kurita's son Kitsune narrowly avoided becoming a puppet of the Black Dragon Society. With such uncertainty, the Dragon's proud ambitions tore the Combine apart, with warlords calling on their own adherents to 'defend the frontiers' as they carved out private empires.

The Ghost Bears were in no position to exploit this, the divisions between Rasalhague and the Clan brought out during the war and leaving them in a position of retrenchment as they struggled to establish the identity of their new nation and to hold off probing raids from the Wolves, Horses and other neighbours - not to mention the brief invasion of the Ice Hellions as part of the larger War of Reavings that were similarly tearing apart the Clan Homeworlds.

Khan Vladimir Ward's ambitious attempt to establish a Wolf Empire tore into his distracted neighbours, coming close to taking Tharkad and further shaking Lyran stability, only for Ward to be dragged down by Jade Falcon, Diamond Shark and Hells Horses seizure of key industrial worlds for themselves, unwilling to see Wolf elevated above them by such victories.

House Liao stood as the last united Successor State and for over a decade they achieved much of which Chancellor Sun-Tzu Liao hoped, reclaiming worlds lost for decades of centuries. However, with enemies on every flank there was always potential for disaster. That disaster finally emerged in the Terran front, fighting the Blakist Protectorate.

In an era of instability, the Blakists had continually picked up support from ComStar adepts who wanted something more certain than the limited visions of the Precentor Martials. By this point, ComStar had been forced to relocate from Tukkayid, much as they had once been driven from Terra, and their headquarters had been centred on Outreach with the mighty ComGuards shrunken to little more than a mercenary command. Fighting under Capellan colors, the Waco Rangers mercenary regiment struck at Wolf Dragoon and ComGuards forces that had been hired to protect some of the few independent worlds, right as the Word of Blake Militia made their own invasion. The result was a three-sided conflict that spiralled out of control to draw the Capellan March and the Orloff-Zion Pact into the fighting.

The Capellan Crusades killed Sun-Tzu Liao, Victor Steiner-Davion and many other leaders, further shattering the region. It also left the unstable and megalomaniac Daoshan Liao on the throne of Sian, rapidly alienating his mother and sister on Canopus, his cousins on St Ives and most importantly House McCarron, who were increasingly influential among the CCAF's forces on the frontlines. Insurrections broke out as Daoshan tried to roll back some of his father's reforms to take tighter control of the Confederation.

By the early 32nd century, the five Great Houses control perhaps a third of the Inner Sphere between them. In the spaces between them, smaller realms have splintered away. It is an age of chaos, an age of war. Far from a resurgence of prosperity and strength, the 31st century proved a false-start. The Succession Wars are over, the Secession Wars have gutted worlds over and over ago.

A new generation has arisen, the chance to emerge as regional hegemon is open to new and dynamic rulers from the Great Houses or from those who stand against them. It is an age of ideologues, mercenaries and explorers. Without any unifying force behind them, each HPG station is a hub of communications that must be protected because they are no longer inviolate, instead making them desirable targets to seize or destroy.

This was an excellent read.
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BattleMechs / Re: Shadow Hawk SDH-4M. Succession War trooper medium
« Last post by Daryk on Today at 16:15:16 »
I think the PPC would be less WVR-6M flavor...
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