Poll

What is the best Era

Star league
13 (4.9%)
Succession Wars
74 (27.7%)
Clan Invasion
67 (25.1%)
Civil War
14 (5.2%)
Jihad
34 (12.7%)
Dark age
13 (4.9%)
ilClan
52 (19.5%)

Total Members Voted: 165

Author Topic: Best Era  (Read 2692 times)

Gray_Noton_4lfe

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Best Era
« on: 02 April 2024, 23:54:23 »
What Eras do you think did well
« Last Edit: 09 April 2024, 00:03:57 by Gray_Noton_4lfe »
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17thRecon

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Re: Best Era
« Reply #1 on: 03 April 2024, 00:16:44 »
1st: Succession Wars: all IS, all the time.
2nd: Ilkhan: The future is bright.

thedancingjoker

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Re: Best Era
« Reply #2 on: 03 April 2024, 00:38:48 »
1st Clan Invasion, this was my introduction to the setting so I will always love it and think of it as the "Default" setting.
2nd: Ilclan, I'm quite happy with the new lore in general, even if I'm sad about the dissapearance of a few of my favorite factions (Wolf-in-Exile and Comstar), but I must admit I like playing with all the shiny new toys.
3rd: Succession wars.  I know we could only select 2, but my 3rd choice would have been this, While I like clan stuff I can really appreciate the setting before the clans arrived.

SpaceCowboy1701

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Re: Best Era
« Reply #3 on: 03 April 2024, 02:29:39 »
Depends on your definition of failure, really ... I think several of these were hurt by real-world circumstances (Jihad, Dark Age, Star League) ... Dark Age was successful on some levels, putting millions of plastic minis out over the span of about seven years or so and moving the Universe forward, but turned off a lot of the core players for reasons discussed on another thread. The Jihad era rolled out during the post-FASA era and was, at least from my perspective at the time, hard to follow, particularly since there were no supporting novels. Plus, we more or less already knew how it ended ... The Star League push also had the disadvantage of not having lengthy fiction support. I had played Battletech and the Mechwarrior RPG briefly in the mid-nineties, then got into the PC Mercenaries game in 2000 or so, and then the Dark Age clix game and Mechassault (my little girls LOVED that game), only to climb back into the original game with the advent of plastic minis.  I feel the "strongest" or "most successful" eras are the Succession Wars, Clan Invasion, and (late) Dark Age / ilClan at this point.

GRUD

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Re: Best Era
« Reply #4 on: 03 April 2024, 05:10:15 »
I Voted before reading!  :grin:

I voted for MY Personal Favorites, though there isn't any One "Best" Era!  :smilie_happy_thumbup:


I Prefer SL/Succession Wars (3025), because I started playing in '86 and started with 3025.  I HAVE come to enjoy and even LOVE some of the newer toys though.  And I could care less about what Era other people play, and I don't look down on anyone for choosing something that THEY enjoy.  :drinking01:
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Shin_Fenris

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Re: Best Era
« Reply #5 on: 03 April 2024, 05:48:16 »
Jihad/Wars of Reaving era. Everyone that thinks otherwise is objectively incorrect.

I kid. But it's still IMHO the best and only "failed" because there was already an established predetermined outcome that the writing had to build into, plus not enough fiction support & too many people didn't seem to like the sourcebook format.

Not trying to debate the pros and cons of the approach. Just looking forward to more high quality Jihad/WoR fiction to follow Herb's -fantastic- Jardine stories.
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I am Belch II

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Re: Best Era
« Reply #6 on: 03 April 2024, 06:41:07 »
I dont know enough about the IlClan but I want to know more.
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Re: Best Era
« Reply #7 on: 03 April 2024, 12:09:18 »
My favorite eras to play in are the War of 3039 and the Third Hidden War. I think both of them have a good spread of technology and a fun hook. 3039 has the prototype Star League tech where you swap out limited amounts of existing gear, and 3HW has everyone pretending to be pirates and war criming all over each other.


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Re: Best Era
« Reply #8 on: 03 April 2024, 12:24:08 »
I'm having so much fun in the ilClan era, and the more I dive into other eras of BattleTech, it feels very much like the best of all of them. Yes, there are some factions or units missing, but there are capable stand-ins in many ways. They might be different but they're there.

And it's just a blast to get to work in it. I've written in some other eras, but ilClan is just where I think the best storytelling is to be had.

House Davie Merc

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Re: Best Era
« Reply #9 on: 03 April 2024, 17:10:57 »
Succession wars 1st with Clan Invasion second.

If war of 3039 was it's own choice or Age of War I may have to reconsider my 2nd choice.

To this day I'm of the belief that the OG Succession wars era games were for the most part
more balanced from a gaming standpoint than any of the other eras tech.
That's why I chose Succession Wars  1st.
I still wish they made more variants of existing mechs for the era mostly to fix the mechs
that were effected by early rules changes.

Prospernia

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Re: Best Era
« Reply #10 on: 03 April 2024, 17:17:31 »
Whatabout the Terran-Hegemony or the first Age of War?  The foundations of the great houses were also interesting.


1st: Succession Wars: all IS, all the time.
2nd: Ilkhan: The future is bright.


I agree; it's time for the Ilkhan to meet aliens.

ActionButler

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Re: Best Era
« Reply #11 on: 03 April 2024, 17:25:18 »
Clan Invasion, Succession Wars, big gap, Civil War, possibly ilClan.
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Re: Best Era
« Reply #12 on: 03 April 2024, 20:50:43 »
Pre-4th Succession War and ilClan for me. Clan Invasion is fine, but it felt like power creep at the time to my teenage self and if I’m going to play with “new” toys, I’d rather play with all of them.

VanVelding

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Re: Best Era
« Reply #13 on: 03 April 2024, 21:48:39 »
I prefer the SW and Clan Invasion eras for the simplicity of the tech and the focus of the story. I like fewer techs w/the environments they create and a few spine novels with some peripheral stories exploring other aspects of the era.

The Jihad was a cool way to press a big reset button on the setting. The Republic and Star League eras were both flyover eras that are worth exploring a bit. I still don't believe a 5 five year war that was the result of the political fallout from the Clan Invasion and the prelude to The Jihad counts as an era of its own.

That said, I don't believe any era 'failed.' The ilClan is the first era to stand on its own as an era. It's the first one after the Clan Invasion to present a storyline told by Battletech on its own terms, instead of being rushed or backfilled due to external factors. I don't know if it will turn out good--I don't even know the metric for determining that--but I'm interested in seeing what's coming.
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tassa_kay

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Re: Best Era
« Reply #14 on: 03 April 2024, 22:18:01 »
I'm amused, yet not at all surprised, that so many answers here defaulted to "the era I personally like best" as opposed to answers to the actual question that was posed. :laugh:

Obviously the Succession Wars era did the best, because not only did it put BattleTech on the map to begin with, but it remains the most popular era for people to play in to this day by a very large margin. I'd probably put the Clan Invasion as the second most successful.

I also don't think any era of BattleTech "failed" per se. Despite the ad nauseum complaints from a lot of the vets at the time it was unfolding, the Dark Age did keep BattleTech alive and afloat post-FASA, and there seems to be quite a bit of excitement and engagement in the ilClan era.

The weakest link so far seems to be the Jihad era, and that solely because of the circumstances of it being backfill and everything that entailed.
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Re: Best Era
« Reply #15 on: 03 April 2024, 23:52:39 »
How does one decide an 'actual best' except by how much one likes it?

And for me, it's 'the one I'm playing/painting right now'. Love them all.
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Re: Best Era
« Reply #16 on: 04 April 2024, 01:03:15 »
I think the Jihad is just neat.  Lots of tech, lots of fighting, lots of bad guys, and it has a distinct feel for many of the factions still.

The Clan invasion is fun, but IMHO its too big of an era to the point it loses its identity.  The early clan invasion, ending with tukayyid, is just so different from the late clan invasion with operation bulldog and such.  I would much rather the very short 'Fedcom civil war' era included operation bulldog and task force serpent as an identity... Era 'Rise and fall of the second star league.'  Like for 'clan invasion' if someone shows up with a black watch and a bunch of clan tech, pulled from their inner sphere roster, when I was expecting a clan v inner sphere invasion themed game, the clash is too much.  The early clan invasion mechs have that 'rush to patch/upgrade' unique feel that sets the early CI apart, but when taken as a whole the entire early inner sphere mechs are tossed out for the 3058+ versions with no flaws (and no era identity).  The jump from the 3049 grasshopper to the same era Penetrator in 3053 is like night and day.

Jihad however has the most interesting faction identity I think.  Ilclan is getting there, with hinterlands and such, but all the factions are in such crazy flux right now there isn't much of a unifying identity with many of the factions just due to uncertainty and rapid changes.  Like, what Jade Falcon faction is the 'Ilclan' faction with the unique flavored faction mechs?

SCC

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Re: Best Era
« Reply #17 on: 04 April 2024, 06:35:47 »
I dont know enough about the IlClan but I want to know more.
CGL thinks that the Republic being conquered by the Clans signals a new Era, despite the fact that most people in-universe don't know about it and it doesn't change any ongoing conflicts.

Col Toda

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Re: Best Era
« Reply #18 on: 04 April 2024, 07:30:13 »
Star League except for the Reunification war was a little flat that equates to fail for me  .

Succession Wars was more about salvaging and preservation than fighting. Save what to do with retro tech and using advanced tech as fuel cell combat vehicle engine so all units used hydrogen for fuel even if it ment smaller operational radius made sense logistically. 

 Clan ERA a time of great experimentation and refining tactical doctrine with the introduction of the Clan tech base and the Inner Sphere attempts to reverse engineer as much as possible.

The Jihaad was to put the new tactical doctrines to use and learn how to apply 99 percent of the technology.

The Republic Age has the Ghost Bear Dominion and Draconis combine war and the Republic conflicts with the Cappellen Confederation.  Which I might add wasn't even on the list .

 The Dark Age had the remaining balance 1 percent of tech introduced but implemented very badly

The Il Khan is the jockeying for the next status quo happens. 
 . The main difference is tech quality.  I needed elite techs for mix tech  during the Clan  ERA , Veteran techs during the The Republic ERA and regular techs by the Dark Age. 
« Last Edit: 04 April 2024, 15:55:06 by Col Toda »

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Re: Best Era
« Reply #19 on: 04 April 2024, 09:21:02 »
Lots of tech

I generally prefer the idea of playing in whatever the latest era is, but if it is an issue of "best", the tech bloat of the more recent eras is why I opted for the Invasion and the Succession Wars as my picks. I get that a huge chunk of our happy family loves having new toys to play with, but I continue to believe that there is an advantage in limiting the tech base to something more restrictive than "all of the things ever made by anyone anywhere at any time".

Of course, since I'm mainly an Alpha Strike player, a lot of that tech bloat is a non-issue (another win for FasterTech, IMO), but there's still the metric ton of available mechs and variants to sift through.
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Re: Best Era
« Reply #20 on: 04 April 2024, 10:47:32 »
Like for 'clan invasion' if someone shows up with a black watch and a bunch of clan tech, pulled from their inner sphere roster, when I was expecting a clan v inner sphere invasion themed game, the clash is too much.  The early clan invasion mechs have that 'rush to patch/upgrade' unique feel that sets the early CI apart, but when taken as a whole the entire early inner sphere mechs are tossed out for the 3058+ versions with no flaws (and no era identity).
As someone who likes The Clan Invasion era, you are very correct.

My (unreliable) perception of it is that the story was best told at a certain pace, but tech and new 'mechs needed to sell at a slightly faster pace. So we got an accordion compression of techs and units before the era's story could be told. The Jihad is much better at that because the story of the era and the techs and units in it were all told in retrospect. And the same applies to The Dark Age, to some extent.

I do wonder if there's a better way to match up the speeds at which tech/machines come out and the rate at which story comes out. I'm very interested in how the ilClan era plays out.
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Re: Best Era
« Reply #21 on: 04 April 2024, 10:59:58 »
I played every era but SL. Every era is good with the right scenarios, I honestly hated SW for a short time because some lazy scenarios reprints that replaced, at the time, unseen mechs with mechs of same weight class but lesser performance making those games a slog. It's all about finding what's fun and I think that can get lost in the army building.
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Re: Best Era
« Reply #22 on: 04 April 2024, 11:31:33 »
Jihad and ilClan, then Dark Age.
I played through the Succession Wars and Clan Invasion era from 1988 to 2001, and that was enough.  I see no need to constantly fight the same 5 wars year in and year out due to nostalgia. 
The Jihad is chaotic, vital and finally leads to a destructive crescendo with one of the worst villains to appear in BT canon.  The Dark Age and ilClan era introduce actual defensive technologies, mixed technology units, true combined arms and the Periphery gains a ton of upgrades.

The Fedcom Civil War is, IMO, the worst part of Battletech. Marik gets left on life support, Kurita gets to fight the Ghost Bears and renegade Davion, and Liao reunites itself with it's other half and then takes an extended 4 year nap.  In the meantime we get a bunch of novels about how this Steiner gets beaten by this Davion commander with the power of friendship. Pass.

17thRecon

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Re: Best Era
« Reply #23 on: 04 April 2024, 19:38:03 »
1st: Succession Wars: all IS, all the time.
2nd: Ilkhan: The future is bright.

I’ll clarify (and pretend my original answer was made after fully reading the original post and answering the question as asked 😜). I’d say the SW was most successful because that was the original game and what created the long-standing fan base that continues to love the game. In the late 80s, early 90s, Battletech had this special niche between typical fantasy rpgs and war games and the 40K stuff on the other end of the spectrum. Now, personal preference aside, the Clan Invasion and aftermath was probably “more successful” and a lot of things kicked into high gear during this time, such as the sourcebooks and fiction, but I still think a lot of the groundwork for that success was paved by the original SW era game, sourcebooks and fiction.

With that said, I have to say IlClan has been the most successful of all. I’ve never seen Battletech as mainstream as having designated end caps at Barnes & Nobles. Three super successful Kickstarters, and some of the most impressive products I’ve ever seen Battletech rolling out. The plastic mechs and vehicles just blow me away in the quality and price point, and the company itself seems to be thriving. I was just a hanger on during the Civil War, thought Battletech was dead until the Click-Tech/Dark Age stuff, which I didn’t think was horrible, just not Battletech as I knew it, and then it started to push forward again and I was keeping an eye, just for nostalgia’s sake, until a year or two ago, I’m in Barnes & Noble and see this box of plastic Mechs that said Wolf’s Dragoons Force Pack, that had an Annihilator in it (a personal favorite), and I start checking back in on Battletech and my mind was blown (this was basically right after the Clan Invassion Kickstarter). Now I’ve caught back up with most of the fiction and have about two regiments, a Comstar level III, and a small Clan Touman of plastic Mechs awaiting paint (soon, someday soon, I swear) and about the same amount currently on a boat heading my way by Juneish, the last I heard.

So, long story short, IlClan era has made it possible for me to get back into Battletech and enjoy any of those above eras to the fullest, and I think that would apply to pulling in new players as well. The game seems so much more accessible right now than it ever has, which I think is a great thing.


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Re: Best Era
« Reply #24 on: 05 April 2024, 10:20:45 »
For me, definitely the Jihad and Dark Age eras. Both had a major emphasis on combined-arms play, as well as an extremely wide spread of featured technology ranging from primitive and industrial mechs all the way up to units fielding tech that would boggle the minds of even the Invading Clans of 3050. It's no wonder the main TROs is that era are among absolute best books of their kind ever produced in all of Battletech.

On the lore front, the Jihad gave us some of the best villains in the timeline in the form of the Word of Blake, while the Dark Age gave us ISP3, and within the absolute pinnacle of Goliath Scription development.
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Re: Best Era
« Reply #25 on: 05 April 2024, 12:21:08 »
I'm legit surprised by how many votes the ilClan era has.
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Re: Best Era
« Reply #26 on: 06 April 2024, 11:52:24 »
Battletech is in upswing, lots of new players and the current era is ilclan. I'd bet in a lot of cases, the favorite era is the one you were introduced to.

Succession wars for me, bar none (voted too fast, not realizing you could pick two options, says it all). The heat scale, the characters, the setting the system and core concepts were intended  for, and a fair chunk of my childhood "imaginary world".
Dont know what I would've picked as second choice between clan invasion, FCCW and the jihad...lore wise, I personnaly don't really diferrenciate, most of the cast is the same, there wasn't the same clear "passing of the torch" as between SW and CI...game wise, the older stuff is still revelant in Jihad era...but then I've never played table top beyond the 3067 toys.

Something I'd be interested in as far as era's are concerned is more "Age of War" (the gritty, no holds bared, part as far as table top is concerned). Perhaps the day TPTB revisits capital ship combat and planetary bombardments? Can't really imagine a greater delving into the AoW whitout table top big ship space combat making a push. Perhaps something manageable for Inner Sphere In Flames at the same time? Lord knows I've wasted time looking at the force tables in the old brush wars sourcebook and looking at the rules, but I can't imagine anything less then a group of dedicated BT addicts playing that. A box set to enable your planetary annihlation fantasys perhaps, so as to facilitate the process? Now I'm dreaming in color.

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Re: Best Era
« Reply #27 on: 06 April 2024, 12:06:31 »
Battletech is in upswing, lots of new players and the current era is ilclan. I'd bet in a lot of cases, the favorite era is the one you were introduced to.

How much love I have for the Invasion era, true enough. I never want to be stuck in era through, may have played more SW era games at this point and really looking forward to introducing some of my friends to the post FedCom Civil War stuff (they only followed the lore via the PC games at this point)
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Re: Best Era
« Reply #28 on: 06 April 2024, 12:16:19 »
Most successful / best is a weird metric. Too vague.

If we’re talking narrative quality and the ability to grab you, then I’d put Clan Invasion in first and ilClan in second. I do so with the caveat that ilClan is hampered by it being so new. We haven’t seen enough of the plot yet, but the bulk of the groundwork laid is excellent.

In terms of IRL financial success or product quality while that era is the main era, then hands down the ilClan era is absolutely dominant. 


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Re: Best Era
« Reply #29 on: 06 April 2024, 15:18:37 »
"Best", "Failure", "Worst".

These are subjective descriptors and even with the power of Bandwagontm, they're STILL subjective.

Clan invasion era had novels that were on the NYT bestseller list, and some of those were even good.

Dark Age and FCCW basically rolled out at about the same time, and ran simultaneously for several years. 

Jihad? Not much novel ink because of IP issues, but pretty good source books and kept catalyst alive.

Battletech has outlived two IP holders, including the company that debuted it.

Do I agree with all the editorial decisions? no.

but over-all, they've been right and I've been wrong, when it comes to doing what is needed to keep the property afloat and going.

There is no 'Best', except to you-that is, there is no 'best' except the feeling of each fan.  it's like asking which Star Trek show is 'Best'.

You're going to get a lot of answers, and some of them will be repeating each other to feel included, or to feel 'unique'.

but the fact is, it's all subjective.  They all have things going for them.  Which things? what things? depends entirely on who is answering the question, because it's THEIR opinion.

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Re: Best Era
« Reply #30 on: 06 April 2024, 16:37:08 »
What Eras do you think did well and what Eras do you think failed and if so why did they fail

The Poll says "Best".

The Question is "Did Well" & "Failed".

These don't seem to match up or mean the same thing.

I voted for my 2 favorites.

Why are they my favorites?

The SL era I like for the feel of a true full scale military for the SL & even the houses.
They have WARSHIPS & Divisions of Mechs.  And yes the frequency of fighting is "fairly" low compared to SW border raids which are going on all the time.
I feel like it's an era of both limited & large scale combat with down time in between.

While the game started at the end of the SW & I enjoy that time, it was really the tech revival & the introduction of the clans that triggered a different feel & format & # of factions.  The vast majority of games I've played in nearly 40 years have been between 3025-3067 range.  And while that isn't all "Clan Invasion" it does cover a good chunk & feel for a lot of it.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

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Gladius-XC

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Re: Best Era
« Reply #31 on: 07 April 2024, 10:08:17 »
I’ve held off on replying to this thread for several days while I mulled over my answer. My knee-jerk reaction was Clan Invasion since, you guessed it, that was when I started playing. I recognized that wasn’t a good metric though, and so I’ve been pondering while considering all the other answers.  Cannonshop in particular had a really good response that allowed me to finally come to a conclusion - namely that it’s all subjective and everyone is going to have different ways in which to measure success or failure.

So, after all that, the award for best era goes to…

Clan Invasion.  It contains the most iconic event in the history of Battletech the game, introducing the Clans to the story, my favorite lore, and is the setting that most of the video games have been set in.  The Clan Invasion era is the one that has the most exposure in all of Battletech, and is why I think it is the best/most successful.

Succession Wars just beat out IlClan for the #2 spot, mostly because IMHO IlClan hasn’t had enough time to see how it’s all going to turn out. However, the redesigned minis have been a game changer so even if I eventually decide that the IlClan lore falls flat, this time will always be considered a successful one for me.

Deciding on failure was what kept me from posting.  My vote goes to Dark Age for purely personal reasons. I can certainly accept the argument that Dark Age carried the torch for Battletech until PGI and HBS picked it up. Maybe BT wouldn’t be around anymore if not for dark Age. However, for me it was a failure.  The characters that I cared about were suddenly gone, the ‘Mechs that I knew and loved were suddenly gone, replaced with goofy looking miniatures using gacha mechanics to sell me a bunch of stuff I didn’t want.

Deckard_2049

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Re: Best Era
« Reply #32 on: 07 April 2024, 14:10:51 »
For me it's succession wars>Ilclan>clan invasion. Ilclan started growing on me with the hinterlands stuff and the visual redesigns for the gyrfalcon and others. Clan invasion is still a favorite though when it comes to lore moreso than gameplay. With Ilclan I hope they let some of these minor factions like the Aylina Mercantile League cook for a bit before destroying them or upending all the developments around that zone.

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Re: Best Era
« Reply #33 on: 07 April 2024, 14:11:52 »
  Well I voted. 1st: Succession Wars . 2nd:Clan Invasion. Now I don't see a Failure or Worst with the other Era . Its all up to the people who want to play BattleTech and Eras want to play in.

Garagegamer

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Re: Best Era
« Reply #34 on: 08 April 2024, 08:52:46 »
You forgot reunification war. Technically that exists in limited quantities. Also there is the 2550s to 2700s that also exists. Looking at that era is fun to see what factions exist.

Nerroth

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Re: Best Era
« Reply #35 on: 08 April 2024, 17:49:32 »
In the "Prime" BT timeline, I would vote for the Dark Age and IlClan as being the most interesting to me personally. Although, since the HPGs being used by Clan Goliath Scorpion never suffered from the Blackout, would the term "Dark Age" technically apply for them?

I would also add a side mention to the Empires Aflame setting, though I wonder if that entire alternate timeline post-2784 would count as a single (non-canon) Era or not.

-----

But in terms of being the most successful: I might wonder if Operation REVIVAL might mark a critical point at which BattleTech as a franchise made the leap into long-term viability.

If you consider the troubles caused by the Unseen, it would be difficult to picture how BT would have been as successful as it has been without the onset of the Timber Wolf, and of other Clan technologies (such as Elemental battle armour) which arrived in the Inner Sphere alongside it. Both in terms of being "designed-for-BT" units which could be heavily leaned upon in books, novels, art works, video games, and so on and so forth; but also in terms of how they marked a seismic change - for good or ill, depending on the player involved - in how games can play out on the tabletop.

Also, I've seen it suggested elsewhere on these boards that the Clans, regardless of how one might view them as a society, are a useful set of factions for the purpose of playing - or for advancing the story of - BattleTech. A warrior aristocracy built around the concept of combat Trials and battle challenges makes for easily scalable levels of Total Warfare or Alpha Strike game play, or even for unaugmented duels fought out in a pen-and-paper RPG. The degree to which zellbrigen is, or is not, to be enforced can be used to set up and balance different kinds of battles. And with so many warriors at all ranks of each touman looking to instigate trouble and to upset the proverbial apple cart, and with no shortage of ambition their very presence triggers amidst the various non-Clan factions they are set against, there is no end of excuses for such combat to happen - to put the "battle" in "BattleTech".

Even now, in the era of the ilClan, these ideas are still being leveraged, causing ripple effects for Clan, Spheroid, and Periphery factions alike - showing how much of the present-day success of the setting owes to the changes unleashed upon the Inner Sphere during the early Clan Invasion.
« Last Edit: 08 April 2024, 18:08:22 by Nerroth »

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Re: Best Era
« Reply #36 on: 08 April 2024, 20:25:01 »
Wow!  It really wasn't THAT long ago that fans of the Clan Invasion era were small fraction of the fanbase.  Nice to see that things have kind of equaled out over time.

Edit: Let's not have a "Worst Era" poll.  It only encourages negativity, and there always seems to be plenty of that to go around without fostering it.
« Last Edit: 08 April 2024, 20:28:40 by rebs »
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Re: Best Era
« Reply #37 on: 08 April 2024, 22:21:04 »
I do find it interesting that the Jihad is beating out the FedCom Civil War era.

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Re: Best Era
« Reply #38 on: 08 April 2024, 22:45:18 »
Edit: Let's not have a "Worst Era" poll.  It only encourages negativity, and there always seems to be plenty of that to go around without fostering it.
Spot on.

Gray_Noton_4lfe

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Re: Best Era
« Reply #39 on: 09 April 2024, 00:05:31 »
Edit: Let's not have a "Worst Era" poll.  It only encourages negativity, and there always seems to be plenty of that to go around without fostering it.
[/quote

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BrianDavion

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Re: Best Era
« Reply #40 on: 09 April 2024, 03:21:38 »
Wow!  It really wasn't THAT long ago that fans of the Clan Invasion era were small fraction of the fanbase.  Nice to see that things have kind of equaled out over time.

eh not really, the 3025 grogs where a vocal minority, vocal yes but very much a minority
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Re: Best Era
« Reply #41 on: 09 April 2024, 09:17:05 »
Wow!  It really wasn't THAT long ago that fans of the Clan Invasion era were small fraction of the fanbase.  Nice to see that things have kind of equaled out over time

Considering how many depictions of the Timber Wolf we have seen over the years, think there's just less gate keeping. When I first joined this forum, there was a very vocal 'SW only' club that kept allot of people away. Think the community has finally moved pass 'the ---- era ruined everything!' mentality post Fasa.
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OatsAndHall

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Re: Best Era
« Reply #42 on: 09 April 2024, 09:51:54 »
I like Clan Invasion through to Operation Bulldog and Operation Serpent, 3049-3060s or so. I enjoy playing IS units in this era as the tech available allows them to handle the Clans but it's more of a challenge. On the flip side of the coin, the Clan units available are a lot fun as well.
« Last Edit: 09 April 2024, 09:58:18 by OatsAndHall »

Caesar Steiner for Archon

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Re: Best Era
« Reply #43 on: 09 April 2024, 11:07:01 »
I do find it interesting that the Jihad is beating out the FedCom Civil War era.

Well, only two factions were allowed to participate in the FCCW, everyone else just had to sit around and watch.


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CarcosanDawn

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Re: Best Era
« Reply #44 on: 09 April 2024, 11:23:19 »
I like the Jihad era as someone coming to the setting after the drama around it was already done.

C3i, cybernetics (DNI), the potential innovations that came with things like the Gestalt all seemed like a super cool direction for Inner Sphere technology to grow with the raw weapons technology always being a Clan thing. It felt like the Word of Blake was genuinely trying to advance where ComStar and the Houses failed - match and then exceed the Clans technologically while retaining the industrial supremacy of the Inner Sphere. They had the zealotry of religion for morale, too.

Delvin Stone and the Wonderfriends putting a stop to it all has always mystified me and made me wonder if the WoB weren't just ahead of their time.

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Re: Best Era
« Reply #45 on: 09 April 2024, 13:46:26 »
Well, only two factions were allowed to participate in the FCCW, everyone else just had to sit around and watch.
There where other conflicts going on but most of the meta narrative was focused on FedCom. I got more interested in the era after playing MW4:Mercs as the missions explored the other conflicts more.
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Rob Bendig

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Re: Best Era
« Reply #46 on: 09 April 2024, 14:21:24 »
There where other conflicts going on

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Caesar Steiner for Archon

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Re: Best Era
« Reply #47 on: 09 April 2024, 17:24:35 »
There where other conflicts going on but most of the meta narrative was focused on FedCom. I got more interested in the era after playing MW4:Mercs as the missions explored the other conflicts more.

For very brief periods of time there were other conflicts going on. But for most of the era, most factions are just sitting around. The CC and DC wrap up everything in 3064. The FWL gets a single action (Jeremy Brett going to Arcadia). The Falcon Incursion starts and ends in 3064. The Wolves only participate lightly in the Falcon Incursion and are otherwise doing nothing. The Bears are only active in 3063 and 3064. Honestly it's not surprising that people aren't that into it given how little they have to chew on that isn't a slapfight between bumbling idiot siblings.
« Last Edit: 09 April 2024, 17:26:15 by Caesar Steiner for Archon »


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Re: Best Era
« Reply #48 on: 09 April 2024, 20:08:43 »
eh not really, the 3025 grogs where a vocal minority, vocal yes but very much a minority

The merc and house books painted a wonderful, diverse world to play in. Then that world moved on, focusing on a small slice of it with new factions.

I like playing CBT with Jihad tech era tech. I got into the game/setting during clan invasion.

If I had to GM a game in any era, it would be immediate post-Jihad. Mauled house armies, bandits with supplies from the WOBbies, Wobbie hunting, and the RotS trying to yank your gear. That doesn't last long, but...

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Re: Best Era
« Reply #49 on: 10 April 2024, 18:29:15 »
eh not really, the 3025 grogs where a vocal minority, vocal yes but very much a minority
Given its the winner in votes right now, I'd say its not that small of a minority.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

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Nerroth

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Re: Best Era
« Reply #50 on: 11 April 2024, 10:16:31 »
If Sub-Eras can also be taken into account, I would say that the Wars of Reaving earn the distinction of being the first "new" branch of BattleTech that was brought into being by Catalyst Game Labs. At least, "new" in the sense of not having been largely pre-empted by the post-3067 events told through MechWarrior: Dark Age/Age of Destruction.

The success of WoR, both as a product (to include its Supplemental file) and as a sub-Era, showed that CGL was well placed to take the reins of the BT setting, even before they were finally able to go past the point at which MW:DA/AoD left things off through late Dark Age products like A Bonfire of Worlds and Era Report: 3145.

Plus, that sub-Era gave Clan Goliath Scorpion its own trajectory, upon which more recent products like Operational Turning Points: Hanseatic Crusade could build. Even if the fate of the Homeworld Clans which Abjured them remains unknown as of this time of typing...
« Last Edit: 11 April 2024, 10:18:30 by Nerroth »

Church14

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Re: Best Era
« Reply #51 on: 12 April 2024, 15:26:12 »
Given its the winner in votes right now, I'd say its not that small of a minority.

I’d make a distinction between the grogs BD references and people who play everything but still think SW is the best era.

BrianDavion

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Re: Best Era
« Reply #52 on: 12 April 2024, 15:30:16 »
I’d make a distinction between the grogs BD references and people who play everything but still think SW is the best era.

Indeed, I'm far from a grog, but there are aspects of the 3025 period I'd easily contend where the best. I've long been saying that ever since he died, FASA/Fanpro/CGL have been trying to recreate Hanse Davion, and largely failing for example
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Hellraiser

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Re: Best Era
« Reply #53 on: 12 April 2024, 17:49:39 »
I didn't choose SW myself, but, I agree that it's one of my favorites, and for a totally new reason recently....

My GM has been playing a lot of Republic Era missions lately & this will sound weird but, I'm feeling a bit grog-ish when I try to make a force.

So many new models, mixed tech, experimental equipment, etc etc.

I'm like, I kind of want to play 4th SW so I can have a smaller list of things to pick from, LOL.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

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SteelRaven

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Re: Best Era
« Reply #54 on: 12 April 2024, 19:52:04 »
FASA/Fanpro/CGL have been trying to recreate Hanse Davion, and largely failing for example
I see it more as everyone keeps comparing newer characters to Hanse Davion.
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BrianDavion

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Re: Best Era
« Reply #55 on: 13 April 2024, 02:50:57 »
I see it more as everyone keeps comparing newer characters to Hanse Davion.

Hanse Davion is considered kinda the prototypical "genius faction leader" but the differance between him and pretty much every other attempt is Hanse Davion didn't go into a fight where he was behind and manage to win via a genius BS tactic, Hanse's genius was stacking the deck so hard in his favor, victory was all but assured.

this is rather differant from say, SunTzu, or Alaric
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SteelRaven

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Re: Best Era
« Reply #56 on: 13 April 2024, 06:58:19 »
Like I said, people keep comparing other characters to Hanse Davion.
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VanVelding

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Re: Best Era
« Reply #57 on: 13 April 2024, 11:23:43 »
FASA/Fanpro/CGL have been trying to recreate Hanse Davion, and largely failing for example
I've always held a skepticism for theories structured as "X is trying to do Y, but is terrible at doing Y." It seems more reasonable that X is simply trying to do Z instead.

There will always be great people, individuals born for the conflicts that define their generation. Each one will look different according to what that conflict looks like. Hanse Davion, Victor Steiner-Davion, and Sun-Tzu Liao are all examples of that and they're all fairly different characters with different journeys.
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Pat Payne

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Re: Best Era
« Reply #58 on: 13 April 2024, 11:42:13 »
My own takes on the eras go like this:

(Just for fun): Pre-Age of War: Shouldn't you be playing Team Yankee instead if you're interested in the Second Soviet Civil War?   :laugh:

Age of War: Just kind of "there", and much of it was BattleTech without the BattleMechs, meaning the most unique thing about the setting isn't even present. It is interesting from a "how we got here" standpoint to be sure.

Star League: OK, but not my complete favorite. Lots of skullduggery and the SLDF keeping its thumb on things so that open war rarely broke out. It just seems bland and staid, but then I haven't read much fiction set in the era, just the sourcebooks, so there was probably much more going on under the surface than just the three Hidden Wars.

First Succession War (breaking the three SW into their own eras as they're different enough): Thematically interesting, but often extremely dark, almost approaching Jihad levels of dark. Then again, being that this was the war that gave us the Kentares Massacre, the terminal decline and death of scores of inhabited worlds and the widespread use of WMDs, it can't help but be. But it seems better served as a prelude into the later wars.

Second Succession War: Better, and has some real crunchy lore stuff to it such as the ComStar War, the rise of Conrad Toyama and the conversion of ComStar from "Ma Bell with an army and navy" into the be-toga'ed schemers we all know and love, and the saga of Jinjiro's death.

Third Succession War: My favorite era. I love the "throw Mad Max, The Prisoner of Zenda, Dune,, the Old West, World Wars One and Two, The Seven Samurai, and modern '80s history and style into a blender and drink the awesome smoothie that comes out" aesthetic. The fact that it is a 150+ year-long war gives a massive canvas for wargamers to create their own battles and engagements, and the decline of civilization gives some great story opportunities for roleplay.

Fourth Succession War: Hanse's great curbstomp. Interesting for shaking up the status quo, but the creation of the largest contiguous territory since the Star League just seems bland, and set the stage for the stuff that came later. The post-3030 wars also don't grab me all that much, with the Andurien seccession and invasion of the Capellans being "Humphries gotta do Humphries" again (and I would have preferred them succeeding, not because I'm any sort of Andurien fan -- as a Marik player, those rebellious little shits have been more trouble than they're worth and probably should have been deposed by someone else long ago, but because seeing another wholly new interstellar power emerge would have been a truly interesting development. Fair enough, we did get the FRR for all of 30 seconds, I don't count the SIC as they were more a protectorate of the FC and weren't of much consequence in the greater scheme of things) and 3039 was just "Hey, Hanse, look at the shiny new toys we got from ComStar".

The Clan Invasion: In this era, the Clans were just BEMs in a universe without BEMs and the tech disparity attracted munchkins. I am not a fan of this era, honestly. It does have a few good lore points, such as getting the Successor Lords to play nice with one another for once (I especially love how Hanse was able to assist Takashi and yet still keep his promise of "no FedCom troops crossing the border for the duration"), and the deconstruction of Hanse Davion's "magnificent bastard" tendencies when Victor tries to pull the same antics Hanse did flawlessly with only one problem -- him not being Hanse. But for the most part I'm not enamored of this era.

FCCW: Just never interested me. It seemed like it was a "we have to stir the pot because wargame" era more than anything. Also this era debuted the "Project Phoenix" attempt at redesigning the Unseen, and these were fugly for the most part.

Jihad: I hated Tommy Marik's omnicidal roadshow. It to me just ended up being "too bleak, stopped caring". Not to mention, it seemed a bit out of character for the be-toga'ed schemers to just go full temper tantrum. Why not just subtly overthrow/replace the rest of the Successor lords like they did Tommy? As an FWL player, I also was both upset and amused by the breakup of the FWL -- upset because they are my faction, but amused because it seemed just so in character for the FWL to be the first to balkanize.

Dark Age: The hot mess that WizKids left in Catalyst's lap. Fair play to CGL they tried their best to shoehorn in the lore from MechWarrior: Dark Age, but it just left me cold. Also no FWL, no sale.

IlClan: This is the return to form that BattleTech needed. Getting out from under the shadow of the past few eras, better integrating the Clans into the setting as something other than an outside invader (Rasalhague Dominion, Raven Alliance, and the Sea Foxes on their way to becoming the new ComStar), and giving the Sphere an interesting new threat in the form of Alaric's Wolf Empire and IlClanship. And the FWL is back, baby! The idea of making the Periphery powers actually relevant (although in fairness, this was a thing as far back as the later Clan Invasion/FCCW eras with the Trinity Alliance) as interstellar powers also opens up whole new avenues for Heavy Metal Mayhem and makes the Canopians, Taurians and those Roman fanboy hosers appealing as factions. This is my second-favorite era after the OG Succession Wars.

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Re: Best Era
« Reply #59 on: 13 April 2024, 12:14:13 »
and the deconstruction of Hanse Davion's "magnificent bastard" tendencies when Victor tries to pull the same antics Hanse did flawlessly with only one problem -- him not being Hanse. But for the most part I'm not enamored of this era.

 Hanse was the greatest beneficiary of the Dragoon Compromise. That is all there is to it.
« Last Edit: 13 April 2024, 12:30:58 by Minemech »

butchbird

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Re: Best Era
« Reply #60 on: 13 April 2024, 17:02:31 »
My own takes on the eras go like this:

Age of War: Just kind of "there", and much of it was BattleTech without the BattleMechs, meaning the most unique thing about the setting isn't even present. It is interesting from a "how we got here" standpoint to be sure.


Can't resist saying more about that era.

The thing with the age of war is its "introtech potential".

The battlemech (in its primitive form) only sits out the first 60 years or so of this 170 years long war. By 2490 everyone has functional battlemechs ready for combat.

Now, primitives are but a gimmick, kind of stuff that while interesting, I doubt many use them. But late age of war offers the perfect setting for introtech: few mechs, few weapons and the "ares convention" effect which fits snuggly whithin the whole BT mechanics. It would be perfect to ease in new players. This is also true of a rejuvenated space battle aspect of the franchise.

We know the major factions all had fleets, but little beyond that. It could be fleshed out as seen fit and would, again, make great introtech for a "battlespace 2" or whatever.

Then there's all the "niche products" within the franchise. From battleforce on, the "gentle man's war" of post-ares age of war (which is pretty much all of it) is again a perfect setting. And with the early phase, I bet you could make an interesting game out of the "abstract combat system" with all the combined arms plus the use of tactical nukes, chemical weapons and orbital bombardment. But again, most if not all of it are but niche products whithin a niche, some even whithout the main draw of the universe.

Lore wise, I know there's quite the few of us battletech enthusiasts whom love learning about minor factions. I loved the small Hindu Collective rundown in "era digest:age of war", I'd bet many others appreciated it.

So yeah, much potential, if mostly in the introtech and/or niche departments.

Also, the dragoons indeed. The 4th SW breaks what is pretty much a centurys long stalemate and the 'goons are THE pivotal unit. The 4th SW would've been very different whithout the marik civil war, which would've been simply impossible whitout the dragoons, and then they litteraly tie up the only other major contender in that war. Hanse's deck was stacked, and yes, he did play very well to stack it up... but in all fairness he was dealt a fabulously good hand as soon as he sat at the table.

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Re: Best Era
« Reply #61 on: 13 April 2024, 23:03:45 »
Hanse Davion is considered kinda the prototypical "genius faction leader" but the differance between him and pretty much every other attempt is Hanse Davion didn't go into a fight where he was behind and manage to win via a genius BS tactic, Hanse's genius was stacking the deck so hard in his favor, victory was all but assured.

this is rather differant from say, SunTzu, or Alaric

Agreed.

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3053: Star Colonel Rexor Kerensky: The Silver Wolves

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Gray_Noton_4lfe

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Re: Best Era
« Reply #62 on: 17 April 2024, 10:44:53 »
The late Succession wars and Clan Invasion I think did pretty well. Haven't really tried any eras above that.
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General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Prospernia

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Re: Best Era
« Reply #63 on: 17 April 2024, 13:46:40 »
The Succession-Wars have the best literature about them, from military-books to house-books. The writings about the Jyhad and even the Clan-invasion, don't seem as, "Enthused". 

ThisACforHire

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Re: Best Era
« Reply #64 on: 17 April 2024, 20:14:56 »
I grew up as a Succession Wars grognard, and it took me a long time to warm up to the Clan Invasion era due to getting smacked down so hard for so long in the early 90s.
But I gotta say, I am loving the IlClan era so far! It's streamlined the experimental craziness from the Jihad and Dark Age eras into a more standardized set of weapons you can expect to find on mechs. The leveling of the playfield between factions that came with the clans being so thoroughly integrated into the innersphere now has made list building pretty fun in my opinion. The new loadouts in the Rec Guide Vol.1 Classics allows the oldest miniatures to be used in the newest era of the game, as well as minis from the AGOAC box set.
I have so much love for all of this. In my opinion it's the best era that's been introduced to the game in a long long time. I've been enjoying introducing my other Succession Wars and Clan Invasion grognard friends to the 3150s.  :grin:

Prospernia

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Re: Best Era
« Reply #65 on: 18 April 2024, 14:46:36 »
I grew up as a Succession Wars grognard, and it took me a long time to warm up to the Clan Invasion era due to getting smacked down so hard for so long in the early 90s.
But I gotta say, I am loving the IlClan era so far! . . .

I must say the 3145-books are getting good; the Clan smack-down was hard to get around. I got decimated, in the reverse traditional Roman-way, (only 10% survived). It took me a while to figure out how to beat them.  In a Mechwarrior RPG or a Mercenaries' game, when the Clans have to worry about repairing their mechs and support-points, the Clans don't do so well, especially against asymmetric-warfare.

The IlClan era, is much like 3050 was back in the day, unknown territory. 

Orion

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Re: Best Era
« Reply #66 on: 20 April 2024, 21:18:09 »
In my games and writings, the world mostly stops after 3039.  Clans are never mentioned.  I'll do FedCom Civil War stuff if friends really want the advanced tech, but won't suggest it.  I have some stuff that continues up to 3057 for Operation Guerrero, but it's a small until on the edges of the action and is never involved in the main events of the universe.  For all practical purposes, it's still 3030 for them.  So for me, Succession Wars is the best, hands down.  I'll admit the Clan stuff was good for the game, and some of it well done, but it leaves me cold.  Civil War had potential, but didn't get the treatment the earlier stuff received.  Jihad, Dark Age, IlClan - I don't consider these Battletech.  Similar rules, different game, to my way of thinking.
Game mechanics are a way of resolving questions in play, not explanations of the world itself.

Rebel Yell

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Re: Best Era
« Reply #67 on: 21 April 2024, 18:31:27 »
In my games and writings, the world mostly stops after 3039.  Clans are never mentioned.  I'll do FedCom Civil War stuff if friends really want the advanced tech, but won't suggest it.  I have some stuff that continues up to 3057 for Operation Guerrero, but it's a small until on the edges of the action and is never involved in the main events of the universe.  For all practical purposes, it's still 3030 for them.  So for me, Succession Wars is the best, hands down.  I'll admit the Clan stuff was good for the game, and some of it well done, but it leaves me cold.  Civil War had potential, but didn't get the treatment the earlier stuff received.  Jihad, Dark Age, IlClan - I don't consider these Battletech.  Similar rules, different game, to my way of thinking.

+1
3025-3039 The Glory days of BT. Everything after that can get off my lawn.

Prospernia

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Re: Best Era
« Reply #68 on: 29 April 2024, 21:43:45 »
+1


+2

Had the House-Books not been the first real Battletech-material I read, while my friends were reading the 3050, I wouldn't agree; but I still like the Clans; they are embedded from my youth.