Author Topic: A Time of War - 6 June 2022 (v3.0)  (Read 35646 times)

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
A Time of War - 6 June 2022 (v3.0)
« on: 17 May 2011, 08:10:06 »
This thread is for all issues and problems with A Time of War.

Product Link: http://bg.battletech.com/?wpsc-product=a-time-of-war-the-battletech-rpg

Current errata version is 3.0, and can be found here:
https://bg.battletech.com/errata/

There are two main revisions of A Time of War - be sure to cite which release you're working from:
2010 - first printing (Wizkids)
2015 - second printing (Topps - PDF released 2014)

Please remember to follow the errata report template when reporting issues.  Thanks.



Developer-Level Errata
In case of any contradiction, developer-level errata takes precedence over the current errata document.
« Last Edit: 06 June 2022, 22:17:27 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

JoustWilliams82

  • Recruit
  • *
  • Posts: 1
Re: A Time Of War
« Reply #1 on: 30 August 2011, 16:29:54 »
I have a print copy of A Time of War. I can't find any listing of what edition it is but it is listed as ©2010 The Topps Company, Inc. (as opposed to the WizKids copyright I've seen in my friends' pdfs).  Page 155. The third line of the second paragraph in the description of the Surgery Skill reads:
"As a general rule of thumb, the Surgery Skill should not be used on characters who have suffered less than half of their total number of hit points in damage, or who have sustained any single injury greater than half the character's BOD score (rounded down, if individual injuries are being tracked)."

I assume (I could be wrong) that the idea here is that the medtech skill should be applied to lesser wounds; while the surgery skill should be applied to more severe wounds, if that is the case shouldn't it read:

"As a general rule of thumb, the Surgery Skill should not be used on characters who have suffered less than half of their total number of hit points in damage, or who haven't sustained any single injury greater than half the character's BOD score (rounded down, if individual injuries are being tracked)."


Runeslinger

  • Recruit
  • *
  • Posts: 22
    • Casting Shadows
Re: A Time Of War
« Reply #2 on: 10 November 2011, 05:54:30 »
This is from the most current release of the pdf of A Time of War, as well as the 2010 Hard Cover printing by the Topps Company.


The text is on page 238 of both the print edition and the pdf in the section on Shifting Gravity (mid page, left column)

The text cites a rule on p35 of Strategic Operations, but the referenced rule is actually on p36.

Quote
Shifting Gravity (Acceleration)
  Page 35 of Strategic Operations addresses the risks of very high, sustained accelerations, but does not address the common tactic of spacecraft crew to rapidly maneuver when boarded, throwing unprepared occupants around with unanticipated G-forces.

The citation should be:  "Page 36 of Strategic Operations addresses the risks..."
Runeslinger

It doesn't matter that it has all been said before~

Frabby

  • Major
  • *
  • Posts: 4242
Re: A Time Of War
« Reply #3 on: 30 March 2012, 04:49:52 »
2010 print edition, p. 346
In the italicized text on the left column discusses the fluffing of a world for which little if any canonical data exists. The example world used is a Marian Hegemony world called Balalaba in the first instance of its naming (2nd line of the text column), and Ballaliba in all subsequent instances.
However, it would seem that both spellings are incorrect, and that the correct spelling for the world in question is Ballalaba judging from all published maps I could find.

Suggested fix: Replace all spellings of Balalaba/Ballaliba with "Ballalaba".
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

BritMech

  • Master Sergeant
  • *
  • Posts: 375
Re: A Time Of War
« Reply #4 on: 04 April 2012, 22:03:23 »
Skill listed as Computers/Any, but there are no subskills to Computers.

Stage 2:
pg 67, Clan Apprenticeship (4 instances in text)

Stage 4:
pg 75, Clan Watch Operative (1 instance in text)
pg 80, Solaris Insider (1 instance in text)

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time Of War
« Reply #5 on: 05 April 2012, 21:33:58 »
PDF, 2010, Hit Locations Table, Angle of Attack Modifiers Table, p. 190:

Change "Modifer" to "Modifier"
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

BritMech

  • Master Sergeant
  • *
  • Posts: 375
Re: A Time Of War
« Reply #6 on: 15 April 2012, 05:15:03 »
In addition to the earlier skills I mentioned, I have found a few more. I have included the ones earlier to make it as complete as possible.

  • Acting/Intimidation (has no set Subskill) pg 59, Jade Falcon Sub-Affiliation
  • Animal Handling (has Subskills, should be Animal Handling/Any) pg 57, Rim Collection Sub-Affiliation; pg 58, Circinus Federation Sub-Affiliation; pg 65, Farm; pg 67, Farm
  • Arts/Any (should be Art/Any) pg 54, Dieron District Sub-Affiliation; pg 54, St. Ives Commonality Sub-Affiliation; pg 54, Liao Commonality Sub-Affiliation; pg 55 Crucis March Sub-Affiliation; pg 55 Draconis March Sub-Affiliation; pg 55, Outback Sub-Affiliation; pg 56, Free Worlds League Fixed XPs; pg 58, JamFolk Sub-Affiliation; pg 62, Lunar Citizen Sub-Affiliation; pg 62, Martian Citizen Sub-Affiliation; pg 62, Outer System Citizen Sub-Affiliation; pg 62, Venusian Citizen Sub-Affiliation
  • Arts/Oral Tradition (should be Art/Oral Tradition) pg 54 Draconis Combine Fixed XPs;
  • Arts (should be Art) pg 55, example text "...toward an Arts Skill of Lisa's choosing..."; pg 68, example text "...10 more to Arts/Painting..." Military School
  • Computers/Any (has no set Subskill) pg 67, Clan Apprenticeship Fixed XPs, Laborer Caste, Scientist Caste and Technician Caste; pg 75, Clan Watch Operative, Invader Clan Only; pg 80, Solaris Insider
  • Driving (has Subskills, should be Driving/Any) pg 62, Belter Sub-Affiliation; pg 62, Outer System Citizen Sub-Affiliation; pg 72, Police Academy; pg 73, Family Training; pg 77, Covert Operations, Lyran Alliance Only
  • Martial Arts/Basic (has no set Subskill) pg 58, Castilian Principalities Sub-Affiliation
  • MedTech (has Subskills, should be MedTech/General, MedTech/Vetinary or MedTech/Any) pg 57, Franklin Fiefs Sub-Affiliation; pg 58, Circinus Federation Sub-Affiliation; pg 58, Magistracy of Canopus Sub-Affiliation; pg 58, Outworlds Alliance Sub-Affiliation; pg 62, Belter Sub-Affiliation; pg 62, Martian Citizen Sub-Affiliation; pg 62, Venusian Citizen Sub-Affiliation; pg 67, Clan Apprenticeship, Scientist Caste; pg 67, Adolescent Warfare; pg 67, Back Woods; pg 68, Military School; pg 68, example text "...10 XPs in Medtech..."; pg 68, Mercenary Brat; pg 69, Preparatory School; pg 69, Street; pg 71, example text "Basic Training has 5 Skills in all - Career/Soldier, Martial Arts, Medtech, Navigation/Ground and Small Arms..."; pg 75, Clan Warrior Washout; pg 76, Covert Operations, Free Worlds League Only, Free Rasalhague Only; pg 77, Explorer; pg 77, Goliath Scorpion Seeker; pg 79, Scientist Caste Service; pg 80, Tour of Duty, Periphery Only, Inner Sphere Only; pg 81, To Serve and Protect; pg 81, example text "...20 more in MedTech..."; pg 82, Master Fields List, Doctor, Medical Assistant; pg 83, Master Fields List, Police Officer; pg 84, Master Fields List, Basic Training, Basic Training (Naval); pg 85, Clan Basic Training; pg 86, example text, 2 instances; pg 90, example text "For the MedTech Skill..."; pg 94, Mechwarrior; pg 95, Tanker; pg 96, Aerospace Pilot; pg 97, Elemental; pg 98, Scout; pg 100, Renegade Warrior; pg 101, Battlefield Tech
  • Prestidigitation (has Subskills, should be Prestidigitation/Any) pg 74, Agitator; pg 77, Dark Caste; pg 78, Ne'er-do-well; pg 78, Guerilla Insurgent; pg 79, Organized Crime; pg 80, Solaris Insider
  • Security Systems (has Subskills, should be Security Systems/Any) pg 75, Clan Watch Operative, Homeworld Clan Only; pg 76, Covert Operations, Federated Suns Only, Free Rasalhague Only; pg 77, Covert Operations, Periphery (Any) Only; pg 78, Guerilla Insurgent; pg 79, Organized Crime; pg 83, Master Fields List, Detective
  • Streetwise (has Subskills, either by Affiliation or Any) pg 58, Circinus Federation
  • Surgery (has Subskills) pg 75, Clan Warrior Washout, Scientist Caste
  • Survival (has Subskills) pg 57, Minor Periphery Fixed XPs; pg 62, Belter Sub-Affiliation; pg 63, Tortuga Sub-Affiliation; pg 73, Family Training; pg 75, Clan Warrior Washout
  • Technician/Electric (should be Technician/Electronic) pg 76, Combat Correspondant; pg 83, Master Fields List, Pilot-Exoskeleton
  • Thrown Weapons (has Subskills, should be Thrown Weapons/Any) pg 54, Draconis Combine Sub-Affiliation Flexible XPs; pg 63, Astrokaszy Sub-Affiliation; pg 76, Covert Operations, Capellan Confederation Only; pg 83, Master Fields List, Police Tactical Officer; pg 90, example text "...and Thrown Weapons Skills at +2..."; pg 100, Renegade Warrior

BritMech

  • Master Sergeant
  • *
  • Posts: 375
Re: A Time Of War
« Reply #7 on: 05 May 2012, 14:25:41 »
Independent, Astrokaszy

Streetwise/Periphery is listed as +10 CP, instead of XP.

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time Of War
« Reply #8 on: 20 August 2012, 00:58:33 »
PDF, p. 285, Flechette special ammo

The table (page 285) lists it at -3B on AP, but the example (page 284) lists it as -2B.

The table is correct.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Lysenko

  • Lieutenant
  • *
  • Posts: 1405
  • 15th Dracon: A Proud Tradition of Service
    • Polar Bear Dreams & Stranger Things
Re: A Time Of War
« Reply #9 on: 12 September 2012, 19:46:11 »
2010, print

P. 40-41. Franz's modifier total for the stealth check is incorrect. The example states:

Quote
Franz has a RFL Attribute score of 7, and an INT score of 5, and thus faces a TN of 18 with a roll modifier of +12 for his Attributes. It is dusk, and there is some cover, so the GM decides this makes the attempt somewhat easier, and so an added roll modifier of +1 is applied. Franz is also wearing camouflage clothing appropriate for the environment, for another +1 roll modifier, but his lack of Stealth skill applies a -4 modifier.

Franz’s controlling player thus will receive a total roll modifier of +14.


That is incorrect. 7+5+1+1-4=10. His roll of 9 makes his total is 19. He succeeds by only 1.

Continuing the example, Ethan succeeds by 3. And thus the pesky noob fails his stealth roll and is pwned by the vet.

BirdofPrey

  • Major
  • *
  • Posts: 4118
Re: A Time Of War
« Reply #10 on: 26 January 2013, 08:49:52 »
PDF

Battle Armor Squad Combat Record Sheet

Per this response (and the indicated page)
AToW:  pg. 216-217
Under battle armor melee attacks it states you use the appropriate skill for the melee attack being attempted stating that you use Martial arts for punches kicks, etc, and the table on the preceding page give modifiers to the Martial Arts skill rolls.  The record sheets for Battle armor in both AToW and AToWC both list Manipulators as a weapon with the skill as Pilot/BattleSuit, though.  Which of those skills do you use when making a Melee attack in battle armor?
In melee, you use Martial Arts.

Manipulators on the weapons table should use the skill Martial arts rather than Piloting/BattleSuit

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time Of War
« Reply #11 on: 18 February 2013, 23:26:46 »
EDIT by Paul:

Battle Armor and encumbrance:

p. 169:
"Encumbering Items: A character already encumbered by
weight limit issues who in turn carries encumbering equipment
raises his encumbrance factor by one level. For example, if a
character with a STR of 5 is carrying more than 30 kg of gear, he
is considered encumbered; if he also is wearing a suit of ballistic
plate armor (noted as an encumbering item in its statistics), the
character is treated as if very encumbered."

AFTER THIS ADD:
"Battle Armor: To determine encumbrance when wearing Battle Armor, use the operators STR and apply a bonus based on the suit type: PA(L) = +1 STR, Light = +2 STR, Medium = +4 STR, Heavy = +6 STR and Assault = +8 STR. An additional +4 STR bonus applies if the suit has a Myomer Booster."

p. 216:
"Other Features"

BELOW THIS ADD:

"Has Myomer Booster   +0M/12   +2   +2"

« Last Edit: 18 June 2013, 16:51:09 by Paul »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Maelwys

  • Major
  • *
  • Posts: 4872
Re: A Time Of War
« Reply #12 on: 16 March 2013, 06:08:06 »
2010 Version...

pg. 263
Clan Vibrosword is listed at 250grams. While I suppose Clantech is more advanced than Inner Sphere technology, this seems a little extreme. Suggest changing the weight to 2.5kg, which matches the IS version (In previous versions of the RPG, the Clan Vibrosword and IS Vibrosword weighed the same). It seems unlikely that the Clan Vibrosword should have the same weight as a primitive throwing knife.

pg.  292
Clans (Generic) Standard Armor Kit
Helmet is listed as E/E-E-E/F
Suit is listed as E/E-E-E/F
Boots are C/E-E-E/F
Gloves are C/E-E-E/F

However, the Clans did not exist during the Star League time, so every availability code for the Star League era should be changed to "X" For example, the Helmet should be listed as E/X-E-E/F. TacOps confirms this on page 317 by giving an intro date for the Clan Infantry armor as 2900.

page 292 ComStar/WoB Standard Armor Kit
Helmet is listed as F/D-D-D/F
Suit D/E-E-E/E
Boots B/A-A-A/A
Gloves B/A-A-A/A

However, the infantry kit didn't exist during the Star League era (TacOps lists an intro of 2830). Replace the Star League availability code with an X on all these items (for instance, the suit would be D/X-E-E/E). (Which raises another question, but one I'll have to ask the writers about I think..maybe more errata in the future!)

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time Of War
« Reply #13 on: 17 June 2013, 16:59:48 »
P.334:

"Subtract from this roll half of the difference between the student's skill level and that of the trainer,"

CHANGE TO:
"Add to this roll half of the difference between the student's skill level and that of the trainer, round down,"
The solution is just ignore Paul.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time Of War
« Reply #14 on: 17 June 2013, 17:27:13 »
p.218
VEHICULAR STEALTH
EQUIPMENT TABLE
"Null Signature System 9/5/0"

AFTER THIS ADD:

"Void-Signature System   3/3/7†"

<>

"Angel ECM 10/0/0"

REPLACE WITH:
"Angel ECM 10/0/0††"

ADD FOOTNOTES AT BOTTOM OF TABLE:
"†If the Void-Sig unit’s ECM is disabled, it’s E/I/C Rating becomes 0/3/0
††If a unit with Stealth Armor uses an Angel ECM, use a 10/5/0* rating instead. If a unit with Void-Sig uses an Angel ECM, use a 5/3/7 rating instead."
The solution is just ignore Paul.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time Of War
« Reply #15 on: 18 June 2013, 17:10:29 »
p.141

"Sample specialties include “Lasers” for any Gunnery subskill,"

CHANGE TO:
"Sample specialties include “Energy” for any Gunnery subskill,"


<>


"while a Skill listed as “Gunnery/’Mech (Laser)” indicates that"

CHANGE TO:
"while a Skill listed as “Gunnery/’Mech (Energy)” indicates that"
The solution is just ignore Paul.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time Of War
« Reply #16 on: 18 June 2013, 19:38:08 »
p.118:
"resulting in a 10 percent increase to the XP costs for raising or purchasing any Technician Skill."

CHANGE TO:
"resulting in a 10 percent increase to the XP costs for raising or purchasing any Technician Skill. This is cumulative with Fast and Slow Learner, which can result in a 0 percent or 20 percent increase respectively."

p.125:
"resulting in a 10 percent decrease to the XP costs for raising or purchasing any Technician Skill."

CHANGE TO:
"resulting in a 10 percent decrease to the XP costs for raising or purchasing any Technician Skill. This is cumulative with Fast and Slow Learner, which can result in a 20 percent or 0 percent decrease respectively."
The solution is just ignore Paul.

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time of War
« Reply #17 on: 16 January 2014, 02:09:25 »
Note that the new printing of A Time Of War was been released in pdf form in November, with a 2013 date.  The physical reprint has not yet been produced - when it appears it will have a 2014 date, but will otherwise be identical to the 2013 pdf.

I've added the errata document listing all of the changes to the first post; it will go up on the main website momentarily.  Big thanks to Moonsword for taking care of this while I was away.

All errata reports past this point will be for the next errata release.
« Last Edit: 16 January 2014, 21:56:54 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time of War - 31 December 2013 (v2.0)
« Reply #18 on: 16 January 2014, 17:17:47 »
Silent errata update to add a couple of pieces I had missed that are in the pdf but weren't recorded in the errata.  The right version is 7 pages instead of 6.
« Last Edit: 16 January 2014, 21:57:16 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Liam's Ghost

  • Lieutenant Colonel
  • *
  • Posts: 7856
  • Miss Chitty finds your honor rules quaint.
Re: A Time of War - 31 December 2013 (v2.0)
« Reply #19 on: 11 December 2014, 03:24:18 »
Page 130 of the most recent PDF update:

On the heavy battlemech random allocation table, row 11 is completely absent. In addition, the line "*OmniMech; Omni-units may be selected in any stock configuration when obtained through Random Assignments." which is found below the text box on other pages (and in the prior version) is overlapped by the bottom of the text box, obscuring it.

Correction: Put back the lost row 11 of the table, and resize the text box to a more pleasing aesthetic.

Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time of War - 12 December 2014 (v2.01)
« Reply #20 on: 12 December 2014, 03:01:16 »
Row 11, Heavy BattleMechs for p. 130 should read:
11 OSR-4L Ostroc [60] CRD-5K Crusader [65] CTF-3D Cataphract [70] GLT-3N Guillotine [70] HRC-LS-9000 Hercules [70] VR5-R Verfolger [65] EXT-4D Exterminator [65]


I have updated the errata to reflect the accurate dates of the second printing.  That is all that has changed, which is why it's only version 2.01.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #21 on: 05 July 2015, 03:16:24 »
Updated to v2.02.  As befitting the small version number increase, only a few items were added (to pages 170 and 216).  Note that these corrections are older rulings that were already in the second printing; they had just not been recorded in the errata document.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Daryk

  • Lieutenant General
  • *
  • Posts: 37046
  • The Double Deuce II/II-σ
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #22 on: 26 March 2016, 15:15:54 »
Page 307 of the current PDF version lists the Fusion Recharger as 40 kg.  This seems extremely light for a fusion device.  I believe the minimum tonnage for a fusion power source was set to 0.25 ton by Herb some time ago.

Suggested fix: Change the mass in the table to 250kg.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #23 on: 27 March 2016, 13:54:38 »
No, that's the minimum for a fusion engine that powers a vehicle. A fusion recharger does far less. No change needed, nothing is broken.
The solution is just ignore Paul.

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6262
  • How's it sit? Pretty cunning, don't you think?
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #24 on: 29 March 2016, 19:53:47 »
No, that's the minimum for a fusion engine that powers a vehicle. A fusion recharger does far less. No change needed, nothing is broken.

Well, there was the point that 40kg fusion reactors were meant to be unsafe for battle armor use (p. 157 Tech Manual and other sources) so the battle armor construction rules insisting on power packs for ammo and movement weren't tripped up by endless fusion power.

The explanation - that small rechargers lacked the mass to soak the heat of a hard shut down and thus Stackpoled gratuitously - also worked its way into the 250kg minimum mass for vehicular fusion engines, avoiding the 2kg fusion engines possible by support vehicle engine mass equations.

40kg rechargers will fit on battle armor pretty well, barring an arbitrary ban.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #25 on: 29 March 2016, 21:31:29 »
40kg rechargers will fit on battle armor pretty well, barring an arbitrary ban.

A 40kg recharger only generates 0.1389 power points per turn, far too little to operate a battle armor suit.
Now, it might be used to recharge the military power pack it runs off of, but that pack will be drained at a rate far faster than it charges.

The solution is just ignore Paul.

Daryk

  • Lieutenant General
  • *
  • Posts: 37046
  • The Double Deuce II/II-σ
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #26 on: 29 March 2016, 21:47:40 »
The closest analog I see to a 25kg (10 hour for IS, 12 for Clan) power pack for BA is a Support PPC power pack (25 kg, 1,500 power points).  One 40kg fusion recharger provides 100 power points an hour, or 1,000 power points over 10 hours.  So two 40kg rechargers would appear to be able to keep up.  80kg of mission equipment is well within the capacity of even a PA(L).

bluedragon7

  • Sergeant
  • *
  • Posts: 187
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #27 on: 16 June 2017, 18:39:10 »
2nd Printing PDF
Page 99, Faceman archetype, Traits

According to page 93 the Faceman was created with point buy, so it should only have a maximum of -500 XP in negative traits if it was created using 5000 XP.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #28 on: 16 June 2017, 20:25:08 »
Dev (kinda ) errata.

P. 88

"The maximum number of XPs that can be gained using this
method is equal to 10 percent of the XPs originally allotted to the
character’s design, regardless of whether the player is using the
points-only or Life Modules method."

CHANGE TO:

"The maximum number of XPs that can be gained using this
method is equal to 10 percent of the XPs originally allotted to the
character’s design, though this limitation only applies to the Life Modules method."

Paul
The solution is just ignore Paul.

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15537
Re: A Time of War - 5 July 2015 (v2.02)
« Reply #29 on: 16 June 2017, 21:33:54 »
And also:

p. 89:

DELETE this sentence:

"The
same 10 percent of the character’s starting XP Pool applies to
gaining XPs in this fashion."

Paul
The solution is just ignore Paul.