Relevant to the
Mech of the whenenver, this is a Javelin repost from the old forums. The straight up SRM6 to LRM/ML swap would leave you with two LRM5s and 2 tons of ammo, but I'd rather my Javelins run out of ammo and have the armor to get home, than give them the flexibility of multiple LRM reloads - although I see how that could be advantageous in Lance level groups. A lance of LRM Javelins could pack 12 rounds per launcher of standard ammo each as well as multiple alternate ammunitions for greater flexibility.
Javelin JVN-10LMass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3015
Cost: 2,317,640 C-Bills
Battle Value: 771
Chassis: Duralyte Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 95
Jump Capacity: 180 meters
Armor: StarGuard I Standard Armor
Armament:
2 CeresArms Medium Lasers
2 Sian/Ceres Jaguar LRM-5s
Manufacturer: Ceres Metals Industries (Refit)
Primary Factory: Capella
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 128C
Overview:During the succession wars the Capellan Confederation developed the JVN-10L as
an answer to the Federated Suns Valkrie Battlemech. Lacking sufficient
production facilities in the early 31st for another light mech (with a large
amount of their engineering talent focused on the Cataphract and Raven
projects) the CCAF instead turned to refitting salvaged FS mechs and turning
them agianst the Davionistas. The Javelin was one of the more numerous mechs
populating Capellan salvage yards after the 3rd Succession War and these
chassis were summoned back from the dead to fill the Liao's depleted ranks.
Unable to procure the unwieldy Arrowlite SRM launchers and unwilling to train
pilots to control the overbalanced 10F Javelin the CCAF instead outfitted the
the designs with paired Ceres/Jaguar LRM5 launchers (the most common LRM
delivery system in the Confederation since production began on the Vindicator).
To "cover the minimums" two Ceres Arms Medium lasers (also Vindicator spares)
were installed in the side torsos. With an additional ton remaining, the thin
armor was also reinforced. The Chancellor couldn't have been more pleased with
the final product: more maneuverable than a Valkyrie, while equaling the mech
at range while simultaneously doubling the close-in punch.
Over two companies of Javelins were converted in this manner between 3015 and
the start of the 4th Succession War. Unfortunately for the Confederation, most
of these were destroyed fending off the Davion's Operation Rat. Still, they
often gave better than they got and helped blunt an assault that could have
destroyed the Confederation. By helping to ensure the survival of the Liao
dynasty units like the 10L Javelin helped to pave the way for the
Confederation's rebirth - Xin Sheng!
Additional: http://www.classicbattletech.com/forumarchive/index.php/topic,30689.0.html================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 80 5.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 11
Center Torso (rear) 3
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 6
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
LRM-5 RT 2 1 2.00
Medium Laser LT 3 1 1.00
LRM-5 LT 2 1 2.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
6j 2 2 1 0 1 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Cheers,
LCC