:toofunny:
If that’s your response, I don’t know what kind of qualitative analysis would convince you. Have you tried X-Wing? What choices do you think are made by players in BT? Which of those decisions are possible only with the last 20 years of accrued rules cruft? It’s telling BT was more popular in older sets when it was simpler.
Really i see three decisions made by players in BT: a math analysis to figure out how they can have better to-hits than their opposition, which is mostly a function of reading your map, the game of anticipating movements with imitative, which doesn’t involve a lot of guesswork when you move one at a time (the hidden decide and declare of xwing is a lot more interesting to me), and gambling chances to hit vs. heat. Those decisions are buried in a lot more time to resolve in BT and come quickly and steadily in XW. And with character cards and abilities and a streamlined push your luck mechanic yoi get a lot of excitement with less fiddliness.
My gripe with Alpha Strike is that the resolution time is greatly reduced but you still don’t have much to decide on. I hope for an AS 2.0 that looks more like XW.
Empirically, we see that XW is blowing BT out of the water. If you want to see the IP continue it behooves everyone to understand why and to adapt. If BT limits itself to an audience of grognards it will keep slowly bleeding out. A modern fun game could capture big chunks of MWO and HBS players easily. But it requires capital, risk appetite, and the willingness to alienate part of your existing player base in order to find new markets.