MW2e remains the easiest, most accessible version of MechWarrior for running a campaign where one doesn't want to use a spreadsheet to keep track of PCs (AToW, I'm looking at YOU)
Agreed, although that's not much of an obstacle to me. The math is mindnumbingly easy compared to MW3, so I just prefer it to list stuff.
or fiddle with half-points or quarter points of damage (once again, AToW...)
There are no half or quarter points of damage in ATOW.
Paul
My first and biggest quibble with the system was that Average Joe with all stats of 3 would have to roll 10+ against any skill he had two levels in, and by the skill packages we can see that a skill of 2 is supposed to be fairly respectable. This is due to the math that makes target numbers 18-(Stat1+Stat2), and also allows people to pump points into stats (especially ITN) to make God-Mode characters out of the gate.
?
You're doing a couple of things wrong, it seems, but I may be misunderstanding your intent.
Each skill has a Target Number based on the nature of the skill. This will be either 7, 8 or 9.
Let's take a skill with TN 8, say, Sensor Operations. If both INT WIL are 3, you suffer a -1 to your roll for each of those. Your skill is +2, so you suffer a net +0 to your skill check. An 8 or better and the job is done.
When you add that gear and circumstances can sometimes have a positive effect, this entry-level operator (who's not the sharpest or most patient tool in the shed) will still get many tasks done.
Never mind that some tasks are so trivial, a GM might not even demand a check.
Going with Attributes only isn't as powerful as you think, given that you're only supposed to use Attribute checks for stuff *NOT* covered by Skills. So, your INT8/WIL8 guy will still have to resolve Sensor Operations as an Untrained check.
What we did as a house rule was change the formula to 12-AVG(Stat1,Stat2) rounding the average down. There's still issues with people dumping points into stats, but non-optimized characters aren't as boned as they once were...
Not sure how that math improves anything?
Oh, and archetypes are the bomb. They really do help get things rolling quickly.
I gather no one likes the ones in ATOW. ;)
Paul