Author Topic: The one thing you're ridiculously good at...  (Read 9617 times)

Southern Coyote

  • Catalyst Demo Team
  • Captain
  • *
  • Posts: 1795
  • Savage Doesn't Even Begin To Describe It
The one thing you're ridiculously good at...
« on: 16 July 2012, 22:04:50 »
I have something of a reputation in my group for never failing my Pilot Skill checks.  I can almost always keep a mech upright except in the most dire of situations.  I'm also pretty darn good at keeping my pilot awake and conscious (I can always get box cars on that but never for damage...). 

So, what are you ridiculously good at?  Long shots? DFA's? Crits?

Lyran Archer

  • Lieutenant
  • *
  • Posts: 884
  • pre-3050: ARC-2R / post-3050: ARC-5W
Re: The one thing you're ridiculously good at...
« Reply #1 on: 16 July 2012, 22:29:13 »
Indirect fire. My Archers can pummel enemy forces to smithereens from behind hills like nobody's business.
LCAF German Expeditionary Militia Kampfgruppe Panzerfaust: 1 Overlord class DropShip, 1 Fortress class DropShip, 2 AeroSpace Fighters, 4 BattleMech Companies, 1 Vehicle Company, 1 Infantry Battalion
Motto: STAND (behind a hill) AND DELIVER (indirectly via spotter)!

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10407
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: The one thing you're ridiculously good at...
« Reply #2 on: 16 July 2012, 22:34:01 »
Banking initiative, even when we aren't playing with those rules.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

Atlas3060

  • ugh this guy again
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 9395
  • Just some rando
Re: The one thing you're ridiculously good at...
« Reply #3 on: 16 July 2012, 22:36:08 »
Direct shots with ER Medium Lasers.
I don't know why.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Jayof9s

  • Captain
  • *
  • Posts: 2419
Re: The one thing you're ridiculously good at...
« Reply #4 on: 16 July 2012, 22:39:04 »
I'm pretty good at pulling ridiculous wins in hopeless situation (i.e. 2:1 battles). I had an entire campaign I set up that was essentially designed to crush a force, mostly to see if they could pull through it / with what and they just refused to die in all but about 1 battle (they did lose their command lance). And then they just kept getting lucky rolls, a head shot here, a destroyed gyro there which let them either just escape or win entirely in battles that they were completely outclassed in (mostly veterans/regular pilots in about 50% upgraded equipment against elite MD with good gear and usually outmassed and/or outnumbered).

And this is despite the other thing I'm known for - never winning initiative. We even tend to play with some loss compensation so every 2 rounds lost (in a row) you gain a +1, stacking, initiative bonus until you win it. I've gotten to +4 from that. My rolls tend to turn around after about round 10 but I'm luckily to win it twice the first 10.

Top Sergeant

  • Catalyst Demo Team
  • Major
  • *
  • Posts: 4954
  • Swamp Angels Mercenary Regiment
Re: The one thing you're ridiculously good at...
« Reply #5 on: 16 July 2012, 22:41:43 »
Head hits and crits when using Streak SRM 6's.

They never seem to show up with other weapons.
We hear that there are tumults and riots in Rome, and that voices are raised concerning the army and the quality of our soldiers. Make haste to reassure us that you love and support us as we love and support you, for if we find that we have left our bones to bleach in these sands in vain, then beware the fury of the legions.


Ghostbear_Gurdel

  • Lieutenant
  • *
  • Posts: 1598
  • Live by the Sword...
Re: The one thing you're ridiculously good at...
« Reply #6 on: 16 July 2012, 22:52:56 »
I think I'm known for "boot to the head!". Even as a Clan player I have a hard time resisting the opportunity when it is presented to me. But often enough I kick the head off, so it is worthwhile.
"The real question is, just how badly do you want to pound your opponent?  You can do things to your opponent with an ASF that are illegal in 39 states and 14 countries, and that's without even trying hard." - Paladin1
Member No. 3 of the JM6 haters club

Sartris

  • Codex Conditor
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 19858
  • Cap’n-Generalissimost
    • Master Unit List
Re: The one thing you're ridiculously good at...
« Reply #7 on: 16 July 2012, 22:58:34 »
Taking seemly impossible damage

You bought the box set and are ready to expand your bt experience. Now what? | Modern Sourcebook Index | FASA Sourcebook Index | Print on Demand Index
Equipment Reference Cards | DIY Pilot Cards | PaperTech Mech and Vehicle Counters

Quote
Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

Cyc

  • Captain
  • *
  • Posts: 2736
    • CycKath at DeviantArt
Re: The one thing you're ridiculously good at...
« Reply #8 on: 16 July 2012, 22:59:45 »
Ultra A/C rolls, I double tap constantly but generally only mess up when my bins are nearly dry. Pretty good with MASC too.

Sadly doesn't apply to RACs...

Ian Sharpe

  • Captain
  • *
  • Posts: 2143
Re: The one thing you're ridiculously good at...
« Reply #9 on: 16 July 2012, 23:51:34 »
Winning handily or being crushed badly, rarely any middle ground. 

I am Belch II

  • Lieutenant Colonel
  • *
  • Posts: 10186
  • It's a gator with a nuke, whats the problem.
Re: The one thing you're ridiculously good at...
« Reply #10 on: 16 July 2012, 23:57:22 »
Making sure I hit every location of armor.
Walking the fine line between sarcasm and being a smart-ass

monbvol

  • Colonel
  • *
  • Posts: 13293
  • I said don't look!
Re: The one thing you're ridiculously good at...
« Reply #11 on: 17 July 2012, 00:03:26 »
Rolling 12s on the Cluster hit chart with MRM-30s and MRM-40s.

Landing both punches with an Archer.

Rolling 6s for both punch hit locations with Archers.

Heck I even had a game where I rolled an unnerving string of 8s for hit locations.

Blacknova

  • Bullet Magnet
  • Captain
  • *
  • Posts: 1758
  • I am Thomas Hogarth's Love Child
    • The Kapteyn Universe
Re: The one thing you're ridiculously good at...
« Reply #12 on: 17 July 2012, 01:49:07 »
Getting used as target practice. I really have no skill at this game, but still play when I occasionally can.
Dedicated to committing viciously gratuitous bastardy of the first order.

Unofficial LD for 2 seconds - It was a glorious moment!

"They can bring it. We fought off an army of guys who wore 20 pound decorative brass shoulder pauldrons. I'm not afraid of the Disney Land mascot brigade" - MadCapellan, in reference to the Confederation possibly facing the Clans.

sheeple

  • Catalyst Demo Team
  • Private
  • *
  • Posts: 45
    • Field Manual: Kiiminki
Re: The one thing you're ridiculously good at...
« Reply #13 on: 17 July 2012, 02:27:32 »
Letting others to win in spectacular ways. Last time this happened, I had a pristine heavy 'mech standing on a hill, pummeling opponents with LRM-fire, while other 'mech kept them occupied in close quarters combat. Players manage to get single hit from long range with LRM, score through armour critical and hit the full ammo location. And that 'mech was their target for the mission, which was otherwise going down really badly.

Martius

  • Captain
  • *
  • Posts: 1850
Re: The one thing you're ridiculously good at...
« Reply #14 on: 17 July 2012, 03:17:12 »
Headcapping. As soon as things start to look bad for me my opponents suffer an increased amount of headshots.

Lorcan Nagle

  • 75 tons of heavy metal mayhem
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 12160
  • We're back, baby!
Re: The one thing you're ridiculously good at...
« Reply #15 on: 17 July 2012, 03:19:09 »
I have the unswerving ability for my pivotal units (C3 masters, Artillery units and so on) to get killed quickly by every single shot hitting a side torso and either shearing off the engine or detonating ammo.
The moderator formerly known as the user formerly known as nenechan

Getz

  • Warrant Officer
  • *
  • Posts: 753
Re: The one thing you're ridiculously good at...
« Reply #16 on: 17 July 2012, 03:49:22 »
Avoiding physical combat like the plague, but then doing okay at it when it eventually happens...

I fell out of favour with heaven somewhere, so I'm here for the hell of it now...

Sharpnel

  • Colonel
  • *
  • Posts: 13414
Re: The one thing you're ridiculously good at...
« Reply #17 on: 17 July 2012, 04:35:33 »
The one thing I'm good at is losing. Ever since I won my first ever BT game, I've never won another since. I blame a the combination of poor mech selection, poor tactic and angry, vengeful dice gods.
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
As I get older, I realize that I'm not as good as I once was.
"Life is too short to be living someone else's dream" - Hugh Hefner

Drop Bear

  • Lieutenant
  • *
  • Posts: 1547
Re: The one thing you're ridiculously good at...
« Reply #18 on: 17 July 2012, 05:13:12 »
ATM hitting the Gas just enough to dodge incoming fire with my Darters that I'm using as indirect fire spotters for my Highlanders wile they move in to derelict fire positions for my AC-10's.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7887
  • Technical Victory!
    • Elmer Studios Blog
Re: The one thing you're ridiculously good at...
« Reply #19 on: 17 July 2012, 05:35:26 »
What I'm strangely good at is keeping 'Mechs alive long after they should be dead. Prone, immobilised and with multiple engine hits? Not a problem. That thing, whatever it is, will just keep going till the end of time.

The other one I'm obnoxiously good at is the early-game Freak Headcap. Often it'll be a difficult shot on the first 'Mech in range, but then... bang. Ventilation.

On the other hand, there's two things I'm terrible with. The first is Melee 'Mechs; be it a hatchet or a sword or anything, I'll never hit with it. Hell, odds are on I won't even get close enough to use it. The second is Hovercraft; no matter how high a hit number I try to generate, they instead in my hands die horrible deaths
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Hersh67

  • Captain
  • *
  • Posts: 2692
Re: The one thing you're ridiculously good at...
« Reply #20 on: 17 July 2012, 05:46:54 »
One thing I'm excellent at is teaching the game to someone and losing (not intentionally) the first match.  I might win in rematches, but in that initial bout, I lose.

LastChanceCav

  • Captain
  • *
  • Posts: 2519
  • Repossessing the dispossessed ...
Re: The one thing you're ridiculously good at...
« Reply #21 on: 17 July 2012, 06:15:10 »
Designing mechs for friends, and then getting killed by my own creations.

Cheers,
LCC
Last Chance Engineering - Bespoke Battlemechs for the refined gentleperson.

Dread Moores

  • Captain
  • *
  • Posts: 2201
Re: The one thing you're ridiculously good at...
« Reply #22 on: 17 July 2012, 06:26:39 »
Making very strange, anachronistic units often inspired by my own media tastes. And then biting off more than I can chew with them.

katya_Kerensky

  • Master Sergeant
  • *
  • Posts: 266
Re: The one thing you're ridiculously good at...
« Reply #23 on: 17 July 2012, 06:36:06 »
proving time and time again everything from 3025 is viable in the modern era,   nothing like using a vulcan and winning, sept maybe an unseen played as a 3025 rocking against its 3085 counter parts
"Those who break faith with the Unity shall go down into darkness."
City Fighting-http://bg.battletech.com/forums/index.php/topic,20092.0.html
Sword of Light-http://bg.battletech.com/forums/index.php/topic,18206.msg416054.html#msg416054
Lyran Guards-http://bg.battletech.com/forums/index.php/topic,18212.msg411418.html#msg411418
3rd Edition love-http://bg.battletech.com/forums/index.php/topic,18214.0.html

Stormfury

  • Major
  • *
  • Posts: 4429
  • Death couldn't stop me. How will you?
Re: The one thing you're ridiculously good at...
« Reply #24 on: 17 July 2012, 08:07:25 »
Skidding off the map.

If there's a way to do it, even needing only 3 or more to avoid doing so, I'll find it.
Mordin Solus: We need a plan to stop them.
John Shepard: We fight or we die. That's the plan.
Ashley Williams: Wow. That's the plan? Is it just me, or did Shepard have better plans before he died?
Urdnot Wrex: Silence! This is the best plan anyone, anywhere has ever had!
Garrus Vakarian: Yes! I AM SO THERE I AM THERE ALREADY!
Tali'Zora vas Normandy: *Facepalm*

E. Icaza

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1412
Re: The one thing you're ridiculously good at...
« Reply #25 on: 17 July 2012, 08:09:29 »
Mine placement, which translates partially into artillery targeting.  The artillery targeting part is harder because I know where you'll probably be...I just have to figure out the when
The Clans: the Star League the Inner Sphere deserves, not the one it needs.

peter crowley

  • Corporal
  • *
  • Posts: 69
Re: The one thing you're ridiculously good at...
« Reply #26 on: 17 July 2012, 08:20:02 »
Failing to get critical hits. Just cant get that 8 or better on the roll. This is why I tend to prefer big cannons that just blow locations off.
This however does culminate in one inevitable game where I get all my crit luck at once and just blow limbs away or get every ammo bin in range.

klarg1

  • Captain
  • *
  • Posts: 2438
Re: The one thing you're ridiculously good at...
« Reply #27 on: 17 July 2012, 08:25:59 »
I have a reputation for being good at hitting with impossible pot shots shots and at failing consciousness rolls. :P

Fireangel

  • Major
  • *
  • Posts: 3402
  • 7397 posts right down the toilet...
Re: The one thing you're ridiculously good at...
« Reply #28 on: 17 July 2012, 08:35:16 »
Underdog wins.

Seriously; even when the scenario is stacked specifically for my side to lose, I can't begin to tell you the times I actually win.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40858
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: The one thing you're ridiculously good at...
« Reply #29 on: 17 July 2012, 09:01:43 »
Bringing weird crap to the table that almost nobody would willingly use in combat, like civilian vehicles. Or lots of infantry.

My goal is to start each game with my enemies saying either "You brought what?!?" or "Oh hell, he brought that..."
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

scatcat

  • Lieutenant Colonel
  • *
  • Posts: 8196
Re: The one thing you're ridiculously good at...
« Reply #30 on: 17 July 2012, 09:10:17 »
Pissing people off whenever I bring new tacops material (vetted ahead of time by the GM) to our ongoing merc campaign.

Smoke SRM6 munitions was the latest example....

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40858
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: The one thing you're ridiculously good at...
« Reply #31 on: 17 July 2012, 09:14:13 »
If my group is unprepared for a strange weapon or munition from TacOps, I consider it to be entirely their own fault.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

scatcat

  • Lieutenant Colonel
  • *
  • Posts: 8196
Re: The one thing you're ridiculously good at...
« Reply #32 on: 17 July 2012, 09:37:38 »
In principle I agree, but our GM found the smoke munition rules somewhat amorphous rather than beautifully crystal clear. Gameplay stopped while rules were interpreted, revised, and judgement passed, tempers (my own included) flared, and my team's commander blamed my smoke for costing him his one assault mech. Mind you, the rest of us in our lights/meds/Quickdraw took a LOT less damage and successfully located/extracted the Mcguffium, but gameplay enjoyment was lessened.

I wonder what'll happen when I bring both Inferno SRMs and Heatseeking LRMs to the table. One thing's sure. It'll piss people off.  >:D

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40858
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: The one thing you're ridiculously good at...
« Reply #33 on: 17 July 2012, 09:39:42 »
I wonder what'll happen when I bring both Inferno SRMs and Heatseeking LRMs to the table. One thing's sure. It'll piss people off.  >:D

It's not napalm, it's liquid TAG! O0
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Mapmaster

  • Warrant Officer
  • *
  • Posts: 436
  • You're going to need a bigger table
    • Mapmaster Battlemaps
Re: The one thing you're ridiculously good at...
« Reply #34 on: 17 July 2012, 11:38:32 »
indirect lrm fire and never hitting criticals

epic

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1137
Re: The one thing you're ridiculously good at...
« Reply #35 on: 17 July 2012, 11:50:25 »
Bringing the infantry.  I load as many infantry and battle armour as I can into a force, and supplement it with mechs or vees afterwards.  My only limitations are my figures and my opponent's patience.  Also, I suppose, battlevalue or scenario limits.  However, I always max that out where possible. 

When I'm opfor in a campaign, I gleefully bring as much infantry as I'm allowed too.  While it doesn't generate any extra wins either way (unless it's a city battle), the extra body count fires my imagination in sinister and gruesome ways. 

Agent # 703

Youngblood

  • Captain
  • *
  • Posts: 2283
  • metalmans no longer dumpy or metal, can't touch
Re: The one thing you're ridiculously good at...
« Reply #36 on: 17 July 2012, 12:41:19 »
In any given battle with which I have 'Mechs equipped with both AC/20s and TSM, I can either a) hit with an AC/20 or b) hit with a TSM-powered physical attack.  Both happening in the same battle is apparently impossible.

Granted, with the way I treat my 'Mechs and their Ultra and/or Standard (TacOps) Autocannons, it could be said that such a thing would be improbable for me anyway.

Iron Mongoose

  • Lieutenant
  • *
  • Posts: 1473
  • Don't you know, you're all my very best friends
Re: The one thing you're ridiculously good at...
« Reply #37 on: 17 July 2012, 14:03:40 »
When in partial cover, my opponents seem to get a freekish number of 'leg' hits that go into the dirt.  That's won me more than my share of battles.

Despite the fact that I do enjoy a good running battle with fast mediums, I'm known as an assualt mech guy, and I'm pretty good at slow, plodding assualts.

The one thing I'm rediculiously bad at is running Turkinas.  I've had some many defeats snatched from the jaws of victory by head hits on Turkinas, especaly custom Turkinas, that had up to then performed superbly in the battle.  In campaigns, its cost me a number of important cherictors.  Oddly, I haven't stopped using Turkinas yet.
"For my military knowledge, though I'm plucky and adventury,
Has only been brought down to the beginning of the century..."

StuartYee

  • Lieutenant
  • *
  • Posts: 1381
  • "Now, let's add a couple of happy Death Commandos"
Re: The one thing you're ridiculously good at...
« Reply #38 on: 17 July 2012, 14:48:54 »
Destroying enemy Guass slugs with my face.
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

Marwynn

  • Major
  • *
  • Posts: 3984
Re: The one thing you're ridiculously good at...
« Reply #39 on: 17 July 2012, 15:14:18 »
Catching bullets. I guarantee--unless you need 13--you'll hit.

FedSunsBorn

  • Captain
  • *
  • Posts: 2362
  • Avatar by ShadowRaven.
Re: The one thing you're ridiculously good at...
« Reply #40 on: 17 July 2012, 16:30:19 »
failing melee attacks. Kicking, punching whatever. I cannot hit through a wet paper bag much less another mech. Ranged attacks, especially with autocannons...well that is another story though still not off setting my horrible melee ability.
Made by HikageMaru

Fireangel

  • Major
  • *
  • Posts: 3402
  • 7397 posts right down the toilet...
Re: The one thing you're ridiculously good at...
« Reply #41 on: 17 July 2012, 16:41:39 »
One local player is notorious for his die rolls; we call him a "chaotic diehard" for his ability to call rolls just before he makes them.

Then there is this other player who can't kick if his life depended on it; I personally know of at least three different occasions in which he tried to kick an enemy 'mech, missed, failed his PSR and fell; once on his cockpit, killing the pilot...  ::)

Kojak

  • Major
  • *
  • Posts: 4612
  • Melancon Lives!
Re: The one thing you're ridiculously good at...
« Reply #42 on: 17 July 2012, 17:26:09 »
Failing PSRs. My style of combat is known among my friends as "breakdancefighting".


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Fat Guy

  • Major
  • *
  • Posts: 5010
  • I make beer disappear. What's your superpower?
Re: The one thing you're ridiculously good at...
« Reply #43 on: 17 July 2012, 18:33:04 »
Killing virtually undamaged Bruins by rolling snakeyes and hitting the LRM ammo. I've faced a Bruin 3 times now and the result is always the same.  }:)
I have spoken.


Nightsky

  • Master Sergeant
  • *
  • Posts: 239
Re: The one thing you're ridiculously good at...
« Reply #44 on: 17 July 2012, 18:33:45 »
Trash talk and alcohol consumption.

GaelicGraywolf

  • Corporal
  • *
  • Posts: 50
Re: The one thing you're ridiculously good at...
« Reply #45 on: 17 July 2012, 19:09:39 »
Headcapping the commander/captain/ LT whatever is commanding the unit I'm facing whether I'm OPFOR or not.
Orbital Insertion
There's the wrong way, and then there's the Steiner way.  Which is just the wrong way with tons of Assault Mechs.

theothersarah

  • Warrant Officer
  • *
  • Posts: 781
  • Girls just wanna have fun
Re: The one thing you're ridiculously good at...
« Reply #46 on: 17 July 2012, 20:07:36 »
I know how to game the LOS rules so that when I play Hell's Horses, my Baliuses are always prone and hidden from anyone I don't want them to shoot, while in full vision of whoever I want to die.

Orin J.

  • Captain
  • *
  • Posts: 2785
  • I am to feared! Aw, come on guys...
Re: The one thing you're ridiculously good at...
« Reply #47 on: 17 July 2012, 21:02:06 »
losing track of units. seriously, win or lose there's always one or two units somewhere on the map waiting for orders to engage i never give.  #P

Skidding off the map.

If there's a way to do it, even needing only 3 or more to avoid doing so, I'll find it.

So you like Tony hawk pro skater: Tharkad? having your Gallowglas grind across two bridges, olly over the Urbanmech then darkslide the defensive wall land on that dropship pad five maps over?;D
The Grey Death Legion? Dead? Gotcha, wake me when it's back.....
--------------------------
Every once in a while things make sense.


Don't let these moments alarm you. They pass.

Saint

  • Captain
  • *
  • Posts: 2678
  • Keeper of the Reaper
Re: The one thing you're ridiculously good at...
« Reply #48 on: 17 July 2012, 21:32:08 »
I seem to have a nack for Rocket Launchers, not only do I hit with high number of launchers I also tend to roll well on the cluster tables. This is balanced out by my horrible luck at getting crits. ;D
"Our eyes lie on Glory, Honor, Strength. Burned worlds will declare our name as cause."


Stormlion1

  • Colonel
  • *
  • Posts: 15232
  • Apparently Im a rare survivor of the 1st!
Re: The one thing you're ridiculously good at...
« Reply #49 on: 17 July 2012, 21:50:24 »
Missing, I'll miss the easiest shots guaranteed and at the shortest ranges.
I don't set an example for others. I make examples of them.

cold1

  • Major
  • *
  • Posts: 4881
  • Goon
Re: The one thing you're ridiculously good at...
« Reply #50 on: 17 July 2012, 22:03:03 »
I like to test mechs custom and canon in MegaMek.  I typically just run a random bot army with 2 or 3 times the BV to see what something can do.  I've had to restart alot of games due to first round of fire head caps.  In my quest to try out Gargoyle configs I think I had a first round head cap with every head capper carrying variant, and a double LL to the head of a Whammer IIC when using the D.  I usually set pilots at 3/4 so I switched to 4/5 and no difference.

I had a Blood Asp prime score two head caps on other assaults right off the bat the first MegaMek game I played. 

I am considering switching to the sandblasting camp so I can stop starting over after only a few turns.


To the patient go the spoils

Obvious

  • Master Sergeant
  • *
  • Posts: 261
Re: The one thing you're ridiculously good at...
« Reply #51 on: 17 July 2012, 23:30:55 »
Hitting things with artillery.  Enemy BA, my infantry, ejected elite enemy pilots that ejected right after we fired, you name it.
It is better to be lucky than an idiot.

monbvol

  • Colonel
  • *
  • Posts: 13293
  • I said don't look!
Re: The one thing you're ridiculously good at...
« Reply #52 on: 17 July 2012, 23:59:35 »
Thought of a couple more.

Predicting my enemies actions to a scary degree of accuracy.  Sometimes I can even do so a scary number of turns in advance as well.  Though make it double blind, megamek, or have me go without a regular game for a few months and it pretty much goes away.

ShadowRaven

  • Lieutenant Colonel
  • *
  • Posts: 8159
Re: The one thing you're ridiculously good at...
« Reply #53 on: 18 July 2012, 00:38:29 »
crazy luck. Both good and bad. I know I've told the story a few times, so i won't go into detail unless asked. But there was an entire lance of light mechs I took out with a gauss rifle shot (engine explosion rules) Or having to walk a virtually pristine Avatar off the board without fireing more then a single turn because of the TAC to the engine, and the game rules (Monte Diablo) If it's going to have an effect on the game, good or bad, it's going to be because of me.
We are Clan Snow Raven. Masters of the void, and reapers of your souls

befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
— From a post on rpg.net

Trajan Helmer

  • Lieutenant
  • *
  • Posts: 1277
  • Better and calmer than you
Re: The one thing you're ridiculously good at...
« Reply #54 on: 18 July 2012, 04:11:34 »
I'm ridiculously good at coring 'Mechs. In a game where I took a Clan Binary vs an IS battalion, I killed every single mech by slagging the gyro or gutting the engine.  Also, if there is a lop-sided victory in a game, I am on the team which wins.
Anyone can redesign the Hellbringer's base chassis.  Real men work only with the pod loadout- Natasha K (forum poster)

Do not taunt Happy Fun Aegis. http://bg.battletech.com/forums/index.php/topic,42045.msg968574.html#msg968574

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4963
  • O-R-E-O
Re: The one thing you're ridiculously good at...
« Reply #55 on: 18 July 2012, 14:31:20 »
Having my Thunderbolts die.  Some implode, some explode, but they all try to take you with them.

Having my Crusaders survive.  It's just a flesh wound.

JadeHellbringer

  • Easily Bribed Forum Administrator
  • Administrator
  • Colonel
  • *
  • Posts: 21754
  • Third time this week!
Re: The one thing you're ridiculously good at...
« Reply #56 on: 18 July 2012, 14:59:47 »
I don't think I'm known for much, now that I think of it.  ::)
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

markhall

  • Lieutenant
  • *
  • Posts: 1435
  • "The Button's Stuck!"
Re: The one thing you're ridiculously good at...
« Reply #57 on: 18 July 2012, 15:02:00 »
I have the unswerving ability for my pivotal units (C3 masters, Artillery units and so on) to get killed quickly by every single shot hitting a side torso and either shearing off the engine or detonating ammo.

I think the rest of the group should be the ones to get this.


I Jam UAC & RACs better than anyone I know.  It's a Damn shame I play Davion so often. :)
I'm also quite good at losing Initiative.  I don't tend to do well when I have a run of wins on it.


Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10407
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: The one thing you're ridiculously good at...
« Reply #58 on: 18 July 2012, 15:41:50 »
I don't think I'm known for much, now that I think of it.  ::)

I hear your bean dip is to die for.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7887
  • Technical Victory!
    • Elmer Studios Blog
Re: The one thing you're ridiculously good at...
« Reply #59 on: 18 July 2012, 18:14:26 »
My brother is terrible with RACs. He can jam them up like nobody's business to the point where he can get multiple RAC failures in one round.

Conversely, he's fine with Ultras...
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

gooseman

  • CDT Miniatures XO
  • Global Moderator
  • Major
  • *
  • Posts: 3482
Re: The one thing you're ridiculously good at...
« Reply #60 on: 18 July 2012, 18:29:38 »
Winning.
Daoshen Liao: Wrong! Xavier! What is best in life?
Xavier McCarron: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Freefall357

  • Sergeant
  • *
  • Posts: 167
  • NovaCommander
Re: The one thing you're ridiculously good at...
« Reply #61 on: 18 July 2012, 18:49:31 »
Headshots with my ERLLas seem to happen a very disproportionate number of times...though it is rare that it happens twice on the same enemy........
Ghostbear (pre-jihad mostly), 357th Cave Bears ... free hugs for Snow Ravens.
CapCon when playing dirty Innersphere. (Seems I may be looking into FRR...been away a while).

Hersh67

  • Captain
  • *
  • Posts: 2692
Re: The one thing you're ridiculously good at...
« Reply #62 on: 18 July 2012, 20:05:18 »
I hear your bean dip is to die for.

Is that where Ghostbear gets his one tagline from?

willydstyle

  • Captain
  • *
  • Posts: 2103
Re: The one thing you're ridiculously good at...
« Reply #63 on: 18 July 2012, 20:30:09 »
I'm great at overestimating the frequency of statistical outliers, and perceiving patterns from randomness.

JadeHellbringer

  • Easily Bribed Forum Administrator
  • Administrator
  • Colonel
  • *
  • Posts: 21754
  • Third time this week!
Re: The one thing you're ridiculously good at...
« Reply #64 on: 18 July 2012, 20:48:07 »
I hear your bean dip is to die for.

Actually I DO make a pretty good habanero/black bean/cheese dip, but that's neither here nor there.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

gooseman

  • CDT Miniatures XO
  • Global Moderator
  • Major
  • *
  • Posts: 3482
Re: The one thing you're ridiculously good at...
« Reply #65 on: 18 July 2012, 22:28:21 »
Actually I DO make a pretty good habanero/black bean/cheese dip, but that's neither here nor there.

Tease.

Daoshen Liao: Wrong! Xavier! What is best in life?
Xavier McCarron: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9605
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: The one thing you're ridiculously good at...
« Reply #66 on: 18 July 2012, 22:36:57 »
Melee
See me in a Berserker, RUN! >:D
Battletech Art and Commissions
http://steel-raven.deviantart.com

Shin Ji

  • Warrant Officer
  • *
  • Posts: 408
Re: The one thing you're ridiculously good at...
« Reply #67 on: 21 July 2012, 02:47:57 »
I'm great at overestimating the frequency of statistical outliers, and perceiving patterns from randomness.

Willy wins the thread.

Feign

  • Warrant Officer
  • *
  • Posts: 697
Re: The one thing you're ridiculously good at...
« Reply #68 on: 21 July 2012, 08:46:19 »
I'm great at overestimating the frequency of statistical outliers, and perceiving patterns from randomness.
Hah, nice.

My streak SRMs seem to always have much more concentrated damage than usual.  Sometimes drilling right through a torso and leaving other locations completely untouched.
All that is born dies,
All that is planned fails,
All that is built crumbles,
But memories continue on,
And that is beautiful.

Makinus

  • Warrant Officer
  • *
  • Posts: 631
Re: The one thing you're ridiculously good at...
« Reply #69 on: 21 July 2012, 10:01:19 »
I am mainly good at:

- missing with indirect fire (i´m soo bad that i don´t even try anymore).
- surviving with Crusaders - i´m average in the hits i make, but my Crusaders rarely get crits and i cannot recall the last ocasion i got an ammo explosion - i´m not so lucky with other models... nearly all my PXH-1 end with ammo explosions...
Against-the-Bot Campaign Rules:
http://bg.battletech.com/forums/megamek-games/campaign-rules-against-the-bot-thread-4/
- - - - - - - - - - - - - - - - - - - - - - -
Fireangel: hey, it's BT; nothing happens without a sinister reason or a healthy dose of stupid pills

consequences: nothing explains Fasanomics. Any attempt to do so generally results in the bandaid on the sucking chest wound turning out to be a carnivorous lifeform that only makes the bleeding worse.

Auren

  • Lieutenant
  • *
  • Posts: 892
  • Well.
Re: The one thing you're ridiculously good at...
« Reply #70 on: 21 July 2012, 14:12:02 »
Actually I DO make a pretty good habanero/black bean/cheese dip, but that's neither here nor there.

What is here? Jamming 7 out of 10 UACs on a Kraken. Including all of them on an arm.  :D

Doug Glendower

  • Catalyst Demo Team
  • Captain
  • *
  • Posts: 2427
  • I really am bad at letting go.
Re: The one thing you're ridiculously good at...
« Reply #71 on: 21 July 2012, 14:18:16 »
Late round initiative win streaks. After about round four or five, I'm known for dominating rolls. The other thing is for jamming the UAC20 on the Blitzkrieg on my first shot, each time, every time.

AceCrew135 is known for his ability to sand off all the armor on a 'Mech except for one non-head location. Last major game he had taken all the armor off my 'Mech except for the Right Torso, which had not been hit. IT WAS AN ATLAS.

IonTigerHawk is known for his abilty to snatch defeat from the jaws of victory. He used to be a bad player, now he's really good but everyone's dice hate him, even his own.

TheKeeper, my wife, is known for playing a Stinger.

Taron Storm

  • Warrant Officer
  • *
  • Posts: 640
  • Founding Member of Chaos Inc Merc Brigade
Re: The one thing you're ridiculously good at...
« Reply #72 on: 21 July 2012, 16:51:41 »
The one thing my group hates is me taking fast hovercraft or similar vehicles.  I am really good at taking out a mech's leg with a JEdgar 17 hex charge and only get armor damage for the hover.  I can usually keep them dancing in a very annoying manner.   >:D  It's really bad when a buddy of mine is in the game too.  He's just as evil with them, but when we are on opposite sides of the battle, it degenerates into a sabre dance in the middle.

Example:  He has a lance of Regulators, I have a lance of Gausspanzers (from MNA), we are in the middle of a four way fight.  The others have mechs that are fighting each other and they get in our way.  Both of us take exception of the intrusion and fire both lances at the two intruding mechs.  They take all 8 rifles and go down, and we go back to circling each other and not hitting a thing.

I can also get very nasty with artillery.

COM-2D

  • Guest
Re: The one thing you're ridiculously good at...
« Reply #73 on: 21 July 2012, 17:23:17 »
I'm an expert at using Elementals, just as long as I'm playing against the Bot on MegaMek... which is conveniently clueless on how to fight them.

blackjack

  • When you're a professional pirate ...
  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1008
Re: The one thing you're ridiculously good at...
« Reply #74 on: 21 July 2012, 18:05:51 »
Two fold. Failing PSR' s & back stabbing!
#704

Freefall357

  • Sergeant
  • *
  • Posts: 167
  • NovaCommander
Re: The one thing you're ridiculously good at...
« Reply #75 on: 21 July 2012, 18:12:36 »
Almost forgot the one thing I am known for around here.
When I am losing, and it is all over but the crying...I suddenly win.
It has gotten to the point that people that play games against me go for hard/fast kills, because if they wear me down or slow down to regroup, they lose.
I don't do it intentionally, I think it is just a mentality thing.  They get excited because they can not lose, and I do NOT get demoralized or give up...it is kinda zen.
Ghostbear (pre-jihad mostly), 357th Cave Bears ... free hugs for Snow Ravens.
CapCon when playing dirty Innersphere. (Seems I may be looking into FRR...been away a while).

Orin J.

  • Captain
  • *
  • Posts: 2785
  • I am to feared! Aw, come on guys...
Re: The one thing you're ridiculously good at...
« Reply #76 on: 21 July 2012, 18:14:58 »
What is here? Jamming 7 out of 10 UACs on a Kraken. Including all of them on an arm.  :D

he only had that happen the one time, as far as we know. have him bork another 7 Krakens that way one the first couple of turns and he can be known for being "good" at it.
The Grey Death Legion? Dead? Gotcha, wake me when it's back.....
--------------------------
Every once in a while things make sense.


Don't let these moments alarm you. They pass.

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: The one thing you're ridiculously good at...
« Reply #77 on: 21 July 2012, 19:24:12 »
Getting used as target practice. I really have no skill at this game, but still play when I occasionally can.

Pretty much.  For that reason alone, I prefer to play as the opfor.

EDIT:  There is much more of an edge to the game when I play it this way.
« Last Edit: 22 July 2012, 12:04:29 by Fear Factory »
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

I am Belch II

  • Lieutenant Colonel
  • *
  • Posts: 10186
  • It's a gator with a nuke, whats the problem.
Re: The one thing you're ridiculously good at...
« Reply #78 on: 21 July 2012, 21:14:27 »
I seem to be much better with lighter units then larger units. Do more crazy things with them, and it works out better.
Walking the fine line between sarcasm and being a smart-ass

A. Lurker

  • Major
  • *
  • Posts: 4641
Re: The one thing you're ridiculously good at...
« Reply #79 on: 22 July 2012, 02:49:25 »
I am really good at taking out a mech's leg with a JEdgar 17 hex charge and only get armor damage for the hover.

I'm curious, are you rolling for the automatic chance of motive system damage with each successful charge (TW p. 148)? Just asking because it's an easy rule to overlook -- MegaMek didn't implement it for the longest time and I never noticed until that one day...

Taron Storm

  • Warrant Officer
  • *
  • Posts: 640
  • Founding Member of Chaos Inc Merc Brigade
Re: The one thing you're ridiculously good at...
« Reply #80 on: 22 July 2012, 11:19:01 »
I'm curious, are you rolling for the automatic chance of motive system damage with each successful charge (TW p. 148)? Just asking because it's an easy rule to overlook -- MegaMek didn't implement it for the longest time and I never noticed until that one day...

Yes, and I usually roll a 2 or 3 for it.

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: The one thing you're ridiculously good at...
« Reply #81 on: 22 July 2012, 11:31:48 »
I'm great at overestimating the frequency of statistical outliers, and perceiving patterns from randomness.

The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Youngblood

  • Captain
  • *
  • Posts: 2283
  • metalmans no longer dumpy or metal, can't touch
Re: The one thing you're ridiculously good at...
« Reply #82 on: 22 July 2012, 12:08:30 »
I'm great at overestimating the frequency of statistical outliers, and perceiving patterns from randomness.

NOoooOooOoOOO!!! My immersion!  It's...it's breaking!