BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => Topic started by: Bedwyr on 01 February 2017, 20:43:44

Title: Battletech Kickstarter thread part deux
Post by: Bedwyr on 01 February 2017, 20:43:44
Upward and onward.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 01 February 2017, 20:45:12
Im all for set 2
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 01 February 2017, 20:56:44
I like the coasters, but that's some expensive shipping.
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 01 February 2017, 21:04:31
Back to the new battletechgear.com/ items, I prefer the new batch in almost every way. They have uses beyond simply taking up space, and seem to be made of decent materials. Their visual designs are far more pleasing; I could see even non-BT fans finding them interesting. The prices, while certainly not cheap, are more in line for what we'd be getting. Finally, the "required order" numbers are way lower, meaning we're more-likely to see these actually made.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 01 February 2017, 21:10:07
Even though I won't be purchasing these, they do give me hope for future merch.  O0

Really looking forward to some more game news though.  I only get my news from the kickstarter updates.  Anything interesting come up in the official forums?
Title: Re: Battletech Kickstarter thread part deux
Post by: worktroll on 01 February 2017, 21:13:19
Shipping overseas ain't too bad. The exchange rate AUD-USD hurts more.

Going to drop on the stein once I get something on the CC to cover it ...
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 01 February 2017, 21:57:33
Here ready to receive news of our upcoming PC game. Hope it comes soon.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 01 February 2017, 22:05:24
Ahahaha...seems I'm going to have to be in the minority again. :D

The coasters are cool...but for $20 I'd never use them as intended, and that Stein, well, it's not the ugliest example I've ever seen, but it isn't exactly pretty either.

I really had my heart set on the House banner set, and the statue was cool (even if more than I should be spending). I'd like to see more apparal though.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cache on 02 February 2017, 13:39:13
I like the coasters, but that's some expensive shipping.
$8 for the coasters here. That's standard UPS ground. Don't know what's up with $12 shipping for the stein. $20 shipping for $60 of product ain't too hot IMO.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 03 February 2017, 15:01:36
I'm going to have to pass  :'(

I know international shipping isn't cheap, but $42 shipping on $60 of merch is just too darned much.  >:(

(I'm in the UK, and that's $27 on the stein and $15 on the coasters)
Title: Re: Battletech Kickstarter thread part deux
Post by: Dmon on 07 February 2017, 06:28:47
All honesty, I couldn't give a hoot about merch, I want game info ASAP!
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 07 February 2017, 16:11:03
Next HBS Dev Q&A is Feb 8th 12pm PT - https://www.twitch.tv/ngngtv - with the game's lead writer as well as Mitch Gitelman, might get some tidbits in between every second person asking when backer beta will be.
Title: Re: Battletech Kickstarter thread part deux
Post by: daskindt on 07 February 2017, 16:19:16
Next HBS Dev Q&A is Feb 8th 12pm PT - https://www.twitch.tv/ngngtv - with the game's lead writer as well as Mitch Gitelman, might get some tidbits in between every second person asking when backer beta will be.

They just announced the target for the Backer Beta is March 15th.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 07 February 2017, 16:46:44
First chunk of the novella is available to qualifying backers too.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 07 February 2017, 17:02:47
They just announced the target for the Backer Beta is March 15th.

I saw, guess every second question will now become "What 'Mechs will be in the Backer Beta?" instead :)

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1801796

TL:DR
Late Reinforcement pledge pricing going up by $10 Feb 15th.
Backer Beta March 15th *knock on wood*
Backer Beta will run about two months.
Backer Beta is 1v1 multiplayer and single player skermish only. No campaign, no merc management or 'Mech modification (last may change later).
Backer Beta 'Mechs not yet revealed at this time.
Backer Beta isn't under an NDA (so spamspamspam your social media/friends)
Backer Beta is Windows and Mac only and is via Steam only
Backer Beta feedback by their forums rather than Steam though
Heir Apparent - first of the four Stackpole novellas is out on Backerkit!
BattleTech Merc - coasts and stein
Next HBS Dev Q&A is Feb 8th 12pm PT - https://www.twitch.tv/ngngtv - with the game's lead writer as well as Mitch Gitelman
Title: Re: Battletech Kickstarter thread part deux
Post by: Bren on 07 February 2017, 18:01:03
(https://pbs.twimg.com/media/C4GBMHFVcAAPG7_.jpg)
Title: Re: Battletech Kickstarter thread part deux
Post by: worktroll on 07 February 2017, 21:48:46
Blackjack, and Trebuchet? ???
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 07 February 2017, 21:51:21
Those are awfully stumpy arms for a Blackjack.
Title: Re: Battletech Kickstarter thread part deux
Post by: worktroll on 07 February 2017, 21:59:52
Transparency - I'm not the greatest fan of the art style MWO is going. Yes, I'm guessing here, because there's nothing else I can think it could be, rather than "it looks like X".

Guessed Blackjack on vague cockpit similarities to BT art, and non-articulated arms. Guessed Trebuchet because "box on left arm". Other than that, the upper 'Mech could be an Enforcer.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 07 February 2017, 22:28:21
Blackjack, and Trebuchet? ???

Correct. No indication of AC on the arms at all on that Blackjack.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dmon on 08 February 2017, 07:36:04
'Mechs in the story are Blackjack, and Trebuchet so I am guessing that is what they are.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 08 February 2017, 11:50:23
Will it be canon?
Title: Re: Battletech Kickstarter thread part deux
Post by: Frabby on 08 February 2017, 12:05:39
I wonder: Is the protagonist the same Walter de Mesnil character who appears as a Davion officer (one of a bunch of minor characters under Redburn's command) in the Warrior trilogy 26 years later?
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 08 February 2017, 15:33:18
Will it be canon?

The ebooks? Yes I'd imagine so.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 08 February 2017, 15:56:40
The ebooks? Yes I'd imagine so.
Hairbrain commissioned it, that's why I'm wondering.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 08 February 2017, 16:02:30
Guess the Concordat-Magistracy War involved five rather four worlds if so.
Title: Re: Battletech Kickstarter thread part deux
Post by: Mendrugo on 08 February 2017, 16:04:59
I wonder: Is the protagonist the same Walter de Mesnil character who appears as a Davion officer (one of a bunch of minor characters under Redburn's command) in the Warrior trilogy 26 years later?

Yup.  He even has the Blackjack that appears as his personal 'Mech in "Not the Way the Smart Money Bets," where he joins the Hounds after helping Patrick out.  (He's down on his luck working as a Galaport cabbie circa 3010).
Title: Re: Battletech Kickstarter thread part deux
Post by: Cache on 08 February 2017, 16:09:18
'Mechs in the story are Blackjack, and Trebuchet so I am guessing that is what they are.
Yeah... uh... do the 'Mechs have no weapons in the story? Those appear to have none. There are no missile ports or lasers on the Treb either (PGI version does not have missile pod covers). PGI's 'Mech (images) are designed to function as OmniMechs and these look like copies of the base chassis of an Omni, sans weaponry, just as they look in the MechLab with all weapons stripped. Perhaps there was a lack of communication with the artist.
Title: Re: Battletech Kickstarter thread part deux
Post by: worktroll on 08 February 2017, 17:28:21
Given they appear very much to be in the MWO style, I'd guess the MWO concept artist (sorry, his name escapes me atm) did it. And I'm inclined to think he knows his 'Mech configs.

Maybe he just hit the 'grimdark' button a little hard ;)
Title: Re: Battletech Kickstarter thread part deux
Post by: Cache on 08 February 2017, 17:44:16
Given they appear very much to be in the MWO style, I'd guess the MWO concept artist (sorry, his name escapes me atm) did it. And I'm inclined to think he knows his 'Mech configs.

Maybe he just hit the 'grimdark' button a little hard ;)
I wish I could be so forgiving, but I've taken a very close look at the image. When a 'Mech looks like this:

(http://d15yciz5bluc83.cloudfront.net/wp-content/gallery/omni-images/ManOWarNakedLeft.png?x64300)

... instead of this:

(http://d15yciz5bluc83.cloudfront.net/wp-content/gallery/omni-images/ManOWarPrimeLeft.png?x64300)

... it's a pretty obvious mistake in my opinion. My guess is--New artist is given 3D base model to create cover art, but it is the stripped model and not one with weapons. Nobody along the approval process notices. It happens.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bren on 08 February 2017, 19:22:08
Given they appear very much to be in the MWO style, I'd guess the MWO concept artist (sorry, his name escapes me atm) did it. And I'm inclined to think he knows his 'Mech configs.

Maybe he just hit the 'grimdark' button a little hard ;)

Jenn Ravenna
https://twitter.com/JennRavenna
https://www.instagram.com/jennravenna/

I think Cache probably has it.
Title: Re: Battletech Kickstarter thread part deux
Post by: worktroll on 08 February 2017, 21:16:07
If so ... whoops!
Title: Re: Battletech Kickstarter thread part deux
Post by: Dmon on 09 February 2017, 08:11:06
Yeah... uh... do the 'Mechs have no weapons in the story? Those appear to have none. There are no missile ports or lasers on the Treb either (PGI version does not have missile pod covers). PGI's 'Mech (images) are designed to function as OmniMechs and these look like copies of the base chassis of an Omni, sans weaponry, just as they look in the MechLab with all weapons stripped. Perhaps there was a lack of communication with the artist.

Yes they feature weapons in the story, even descriptions of the loadout. Not sure what variants but if I have a re-read I expect them to match one of the MWO loadouts.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 09 February 2017, 16:03:11
The descriptions seem to match (or at least not conflict with) the standard BJ-1 (two medium lasers in torso, laser and "small autocannon" in the arm - chapter six/page 50 in pdf) and TBT-5N (lasers and LRMs, maybe could open the door for a TBT-3c or TBT-5J I suppose).
Title: Re: Battletech Kickstarter thread part deux
Post by: elf25s on 09 February 2017, 22:26:00
ok here is alittle gem it seems that we are not the only ones sitting on pins to get our hands on it
http://www.pcgamer.com/new-games-2017/8/
its on very top of the most anticipated titles in its genere...
nice...?
Title: Re: Battletech Kickstarter thread part deux
Post by: solmanian on 25 February 2017, 05:38:19
Neat
Title: Re: Battletech Kickstarter thread part deux
Post by: Mech42ace on 25 February 2017, 12:35:16
That's good news!
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 03 March 2017, 14:26:10
Two more weeks till the beta. Can't ******* wait!!!
Title: Re: Battletech Kickstarter thread part deux
Post by: Mendrugo on 03 March 2017, 14:56:52
Also of note - the BattleTech beer stein and Solaris VII coasters hit their targets and will be manufactured.  The campaign is still open until March 7.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 03 March 2017, 16:15:15
Hit their targets? Yeah, but only because Jordan Weisman chipped in the difference :/
Title: Re: Battletech Kickstarter thread part deux
Post by: Mech42ace on 03 March 2017, 22:48:00
Hit their targets? Yeah, but only because Jordan Weisman chipped in the difference :/
How do you know this?

Regardless, I'm glad to see them being made.
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 04 March 2017, 00:26:33
How do you know this?

Because they emailed us to say so.
Title: Re: Battletech Kickstarter thread part deux
Post by: Mendrugo on 04 March 2017, 01:39:52
What day was that e-mail sent?  I don't see it in my inbox.  (I didn't buy in until Feb. 19)
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 04 March 2017, 18:03:58
February 28th.
Title: Re: Battletech Kickstarter thread part deux
Post by: Mendrugo on 04 March 2017, 18:13:28
Interesting.  I got the order confirmation e-mail, but nothing since.  Nothing in spam on the 28th, either.  I wonder how they compiled the mailing list for the update...
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 06 March 2017, 19:51:22
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1824640?ref=backer_project_update

Backer Beta delayed.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 06 March 2017, 22:40:26
So the source code for HBS Battletech was unity and it was updated.  Infrastructure of HBS was needing update as well. Do they mean they need new software or computer/servers?
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 07 March 2017, 08:51:54
Infrastructure usually applies to hardware but also can be the stuff your application runs on (which can include OS/databases/servers/etc.)

Sounds like they had someone come in to update that stuff and the work ended up interfering with their ability to continue development while it was still in progress.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 07 March 2017, 14:15:13
Infrastructure usually applies to hardware but also can be the stuff your application runs on (which can include OS/databases/servers/etc.)

Sounds like they had someone come in to update that stuff and the work ended up interfering with their ability to continue development while it was still in progress.

There is a little nugget of info here:

http://community.battletechgame.com/forums/threads/5950/comments/112942

The email for those who backed the game outside of Kickstarter went out this morning. The same issues that affected development caused havoc with our email servers - we actually lost a bunch of data because of it - but we're up and running again. Sorry for the delay.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 07 March 2017, 15:04:12
Par for the course.

I see nothing out of the ordinary and it's a good upfront heads up.
Title: Re: Battletech Kickstarter thread part deux
Post by: daskindt on 28 March 2017, 17:20:18
Latest Kickstarter update has some nice screenshots to hold you over while waiting for Backer Beta news.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bren on 28 March 2017, 17:38:49
Preview of the PGI (HBS) Wasp on the cover?
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 28 March 2017, 19:25:54
(https://s3-us-west-2.amazonaws.com/mul-images/BattleMechs/Prototypes/Wasp%20WSP-1.png)

It actually just looks like a Primative Wasp, but the right arm is a little off.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 28 March 2017, 19:30:47
(https://s3-us-west-2.amazonaws.com/mul-images/BattleMechs/Prototypes/Wasp%20WSP-1.png)

It actually just looks like a Primitive Wasp, but the right arm is a little off.
That's what it looks like to me too. Way the right arm is, the way the head is structured, the whole body setup like it. 
Title: Re: Battletech Kickstarter thread part deux
Post by: Cache on 28 March 2017, 22:02:40
Preview of the PGI (HBS) Wasp on the cover?
I can't see it very well on my phone, did the artist put weapons on it this time?
Title: Re: Battletech Kickstarter thread part deux
Post by: IAMCLANWOLF on 29 March 2017, 10:23:29
I can't see it very well on my phone, did the artist put weapons on it this time?

Funny thing; the cover art appears to have weapons (it's just a silhouette). However, one of the supposed in-game hero pose shots of the Battlemaster lacks any weapons at all. In fact-- it's even missing the weapons pods this time.

Also, some of the screen shots show excellent foot placement on rocky and uneven terrain. I mean; really excellent here. While also, in these same pictures we're shown mechs feet with worse clipping issues than seen in MWO. Kind of odd...
Title: Re: Battletech Kickstarter thread part deux
Post by: Ghost0402 on 10 May 2017, 16:34:14
So month and a half and nothing.  This bodes well.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 10 May 2017, 16:38:01
They've delivered with all their other kickstarters.  No reason to believe they won't this time.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 10 May 2017, 22:00:41
Yeah, they have a proven track record when it comes to Kickstarter. If anything serious were to pop up, we'd be sure to hear about it.

In all probability they're working on getting everything for the Beta and are saving their next update for when it's ready.
Title: Re: Battletech Kickstarter thread part deux
Post by: elf25s on 11 May 2017, 08:21:33
tbh i rather wait extra few weeks or months to get a quality product
with bt games these days its a must to make sure it is done with as little bugs as possible since there really had not been a stand alone bt game in about 20 years...
for me now its just a matter of wait that game itself comes out if delayed with better than most stuff being released quality wise.
Title: Re: Battletech Kickstarter thread part deux
Post by: solmanian on 11 May 2017, 08:36:28
tbh i rather wait extra few weeks or months to get a quality product
with bt games these days its a must to make sure it is done with as little bugs as possible since there really had not been a stand alone bt game in about 20 years...
for me now its just a matter of wait that game itself comes out if delayed with better than most stuff being released quality wise.
I'm with you. Still nibbling on their last Shadowrun game, no hurry, just make it
good. Though, a long development cycle can also be detrimental, as more of the limited budget goes to logistic neccessities (salaries, maintenance, etc) than to the game. More than one game with great potential was lost to that abyss, sometimes taking a promising studio with it. HBS advantage and the source of their reliability, is their cautious stance on realistic goals. It may mean their games might never shine (they'll never commit to make the next Skyrim), but they usually have their own brand of brilliance. I prefer Shadowrun by far over Xcom that obviously inspired much of it (and has better graphics, but lacks depth); too bad it's missing the procedural generated missions... and now I'm wondering if there's some modding wizardry to make shadowrun mod for Xcom.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 11 May 2017, 16:05:28
Just because people aren't reposting stuff here doesn't mean there isn't news and progress being provided elsewhere. They held another Dev Q&A on May 10 - offline copy here: https://youtu.be/Lcl4FdGHrN4

Mostly focused on the audio side, music and sound effects, but they indicated they are getting closer to beta and will have another Kickstarter delivered update with some multiplayer footage this week.
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 11 May 2017, 16:19:33
Yeah, I was just thinking that. They've been posting plenty of updates, and the folks I know on the videogaming side of things think that HBS has been just fine with its communications. This is a good reminder to people to never rely on a single source for their news, especially a tertiary source like a web forum.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 11 May 2017, 16:24:11
Did a quick look through their kickstarter updates.  They've been silent for longer stretches then this so this bit of silence isn't really a reason to be concerned.
Title: Re: Battletech Kickstarter thread part deux
Post by: Ghost0402 on 11 May 2017, 19:39:29
Just because people aren't reposting stuff here doesn't mean there isn't news and progress being provided elsewhere. They held another Dev Q&A on May 10 - offline copy here: https://youtu.be/Lcl4FdGHrN4

Mostly focused on the audio side, music and sound effects, but they indicated they are getting closer to beta and will have another Kickstarter delivered update with some multiplayer footage this week.
I have soooooooooooooooooooooooooooooooooooooooooooo much time to troll the internet and check 5 places for news.
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 11 May 2017, 22:53:06
I assume sarcasm is meant there but still I think it important to state that the point of relying on a web forum that has no formal affiliation with the company that is actually making the game is not a good plan for staying up to date on said game still stands.
Title: Re: Battletech Kickstarter thread part deux
Post by: Kojak on 12 May 2017, 00:54:12
FWIW, a friend of a friend works at HBS and I've been informed recently (a couple weeks ago) that they're currently hunkered down cracking the game out to get it ready for Beta; take that for whatever it's worth.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 12 May 2017, 04:04:12
Kickstarter update - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1883078

Backer Beta on track for June 1st 2017

New Teaser Trailer - https://www.youtube.com/watch?v=RyoBwysAWVo

Multiplayer Gameplay Video - https://www.youtube.com/watch?v=rt6FatHHnzI&feature=youtu.be

HBS is partnering with Paradox Interactive to publish the game
Title: Re: Battletech Kickstarter thread part deux
Post by: solmanian on 12 May 2017, 07:58:34
Something like this partnership was almost inevitable. HBS make high quality games, but funding stops them from realizing their full potential. Paradox games have mostly been ok, i.e. reliable and mediocre but rarely terrible, combining with HBS could catapult both companies; allowing them to create bigger and better games, as long as neither side tries to dominate the other like EA who wants to make every franchise into an always online MP/MMO Charlie-foxtrot, even those that have no business being one.
Title: Re: Battletech Kickstarter thread part deux
Post by: GermanSumo on 12 May 2017, 08:13:09
the beta will start on first of june according to the new update. ima be in. who else will be? will you guys play more single or multiplayer? what other thoughts do you have on this?

i can tell you mine: i am... torn after seeing the clip. they seem to have changed many core mechanics. (heats, pilot skills, "stability", crits) i hope, this is still battletech (and not MWO-tech). and i am a little bit disappointed in the animations. the seemingly dont have limbs flying off etc

please tell me your thought, guys.
Title: Re: Battletech Kickstarter thread part deux
Post by: Peter Smith on 12 May 2017, 08:40:40
please tell me your thought, guys.

I played the build HBS had at GenCon last summer. It felt like BattleTech. It wasn't a 1:1 port of the rules (thankfully), but I still felt like I was playing BattleTech.

To give you a specific example: my handler was taking care of getting the booth set up for the day, as I was playing the game prior to the Hall opening. He would drop by every 2-3 minutes to make sure everything was going well, which it was. I was setting up some shots from my Marauder when he noted that I had shut down one of my PPCs. "Oh, I see you managed to shut off your PPC. Well, if you do this you can..." "Check my heat scale, please." "Oh! Never mind then, you seem to have a handle on this."
Title: Re: Battletech Kickstarter thread part deux
Post by: solmanian on 12 May 2017, 09:19:50
I generally play SP 99% of the time; I just like to do my own thing at my own pace. If the Beta is MP-only, I'll probably won't have much to do there, since I'm all about the story, which is why I'm still playing SR:HK...
Title: Re: Battletech Kickstarter thread part deux
Post by: IAMCLANWOLF on 12 May 2017, 10:09:13
please tell me your thought, guys.

Looks brilliant to me. While I've played Battletech since '92, I've never understood why the rule set has always basically remained stagnant. I love that HBS's seems to have made many smart decisions while evolving the core mechanics into something that both feels relevant, and yet still hails back to what I love about the original.

That said; there are a few things that aren't perfect. I'm not a fan of the mechs torso twisting, and tapping their feet while waiting for you to make a conscience tactical decision. Having the mechs move about in this fashion suggests that time is elapsing while you're thinking. As if all your mechwarriors are sitting in their cockpits saying "hey stupid-- hurry up and make the call!" I also don't like some of the sound effects/animations for weapons fire. Minor nitpicks, but-- still there. Lastly; the greasy gritty, almost cobbled together feel of the universe in 3025 isn't present. At least not in what we've been shown to this point. This doesn't "feel" like the love child of an 80's Mad Max film and Frank Herbert's DUNE like the original so very much did. And, to me this is a problem. Especially moving forward to other eras (assuming this happens down the road at some point).

Still, don't get me wrong. I'm highly pumped for this. Also, I think partnering with Paradox was brilliantly played. In my mind; you couldn't aske for a better partner. Can't wait!!  {>{>   
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 12 May 2017, 10:20:46
I can't wait to punch an Atlas in the face.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 12 May 2017, 10:38:31
See, updates like that I'm willing to wait for.  Quality over quantity.

I'm mainly looking forward to the single player game.  Multiplayer depends on how easy it is to just hop in and get a game. 
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 12 May 2017, 11:13:35
the beta will start on first of june according to the new update. ima be in. who else will be? will you guys play more single or multiplayer? what other thoughts do you have on this?

i can tell you mine: i am... torn after seeing the clip. they seem to have changed many core mechanics. (heats, pilot skills, "stability", crits) i hope, this is still battletech (and not MWO-tech). and i am a little bit disappointed in the animations. the seemingly dont have limbs flying off etc

please tell me your thought, guys.

Played the alpha twice.

Once at gen Con, the second a MECH CON , same scenario, but different mechs. Second time through, lost all my atlas's weapons in the first encounter without ever getting a shot off (and this was still knowing where the enemy would appear from), but never lost the atlas. He lumbered through to the drop point to be picked up.

Is it Battletech....Hell Yeah!

I am anxiously awaiting the game, and I WILL be a part of the BETA
Title: Re: Battletech Kickstarter thread part deux
Post by: ssfsx17 on 12 May 2017, 11:42:23
Paradox is probably the best publisher that a BattleTech game can hope for.

The only other publisher who could be trusted to let the gameplay go full BattleTech is Matrix Games / Slitherine. And MG/Slitherine is... considerably more niche.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 12 May 2017, 12:18:38
I.wonder if someone will need to host a server to be able to use the mulmultipla Function part.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 12 May 2017, 13:07:42
Gotta say, loved watching the video. Soo cool. The way the trees swayed when the missiles rushed in, the concepts of Braced and Enspired, Overheating causing internal damage as well/instead of penalties to movement and ti-hit rolls.

*checks calendar*


Durn it! Twenty Days till BETA  [madflame] :Jumpy: [madflame]
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 12 May 2017, 13:10:29
Looks sufficiently Battletech to me.

I wonder how many variants they have of the various models they have in so far.
Title: Re: Battletech Kickstarter thread part deux
Post by: elf25s on 12 May 2017, 13:17:41
ok its official and i now expecting some big things from this....
http://www.pcgamer.com/paradox-and-harebrained-schemes-team-up-for-battletech-ahd-heres-the-first-trailer/
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 12 May 2017, 16:29:14
Personally I'm really excited about the new partnership with Paradox. They are the best publishers of PC strategy games after all. I think this will make the game even stronger.

Now can't wait till June!!!!  [drool] [drool]
Title: Re: Battletech Kickstarter thread part deux
Post by: Timaeus on 13 May 2017, 00:07:54
Looks sufficiently Battletech to me.

I wonder how many variants they have of the various models they have in so far.

38 confirmed base models + variants to ~50 total variants.
Title: Re: Battletech Kickstarter thread part deux
Post by: Lord greystroke on 13 May 2017, 18:28:15
more footage

http://www.twitch.tv/paradoxinteractive/v/14270830

not sure I am sold on the heat mechanics but I suppose it could work but for the mechs your meant to ride the scale on seems like it could be harsh 
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 13 May 2017, 22:48:28
more footage

http://www.twitch.tv/paradoxinteractive/v/14270830

not sure I am sold on the heat mechanics but I suppose it could work but for the mechs your meant to ride the scale on seems like it could be harsh
There issues with Twitch.  Its keeps saying you need time machine to  watch it.  I prefer youtube, at least they keep the video longer,.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 14 May 2017, 00:03:44
The game now has entries on both GOG and Steam

https://www.gog.com/game/battletech

http://store.steampowered.com/app/637090/BattleTech/

Steam page is most notable as it lists the minimum and recommended system specs for those who've expressed concerns:

Minimum:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i3 3210 3.20GHz or AMD FX 4300 3.8GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 660 GTX or AMD Radeon HD 7850
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device

Recommended:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i5 3450 3.10GHz or AMD FX 6300 3.5GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 950 or AMD Radeon HD 7900 Series
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device

They haven't been added to on Can You Run It yet, but expect this entry to be populated soon - https://www.systemrequirementslab.com/cyri/requirements/battletech/14513
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 14 May 2017, 00:49:43
You know, I find myself kinda wishing that this has the Mechwarrior 2 Mercenaries soundtrack.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 14 May 2017, 11:24:30
They haven't been added to on Can You Run It yet, but expect this entry to be populated soon - https://www.systemrequirementslab.com/cyri/requirements/battletech/14513

Yep, just a place holder...as it is my one stop checking!
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 14 May 2017, 16:23:48
Wish Gog.com was one options when kickstarter got going. 
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 14 May 2017, 16:53:13
It was when I backed.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 14 May 2017, 16:55:34
Wish Gog.com was one options when kickstarter got going. 

It...was always an option.  :o
I'm sure you could contact them through the backerkit to get that changed for you.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 14 May 2017, 17:29:33
It...was always an option.  :o
I'm sure you could contact them through the backerkit to get that changed for you.
I didn't see it when i initially got it.   I will see if i can. I went through humble.  I just didn't want to through steam and such.  Hubble sounds going through steam to access the game.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 15 May 2017, 16:32:15
Generally Humble will off DRM free/file download too, only where the publisher insists on Steam only will they offer exclusively Steam keys. Hit up HBS, they are pretty good on that stuff and will confirm if that's the case and should be able to change it if its a concern.

Only point to warn on is that Backer Beta is Steam only, I'm assuming probably be quite a number of people seeking to change where they get their game via at the end of May/start of June and they might be slower then.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 15 May 2017, 19:41:27
I got in at the 35 Dollar level to get the game itself when the Kickstarter came out
Title: Re: Battletech Kickstarter thread part deux
Post by: GermanSumo on 15 May 2017, 23:39:34
well... i saw some things in the last clip that i didnt like. which made me wonder, whAt you guys think. im absolutly hyped. if i can make it, i will stream it when its available on the first. and no, this is no selfpromotion. if theres a twitch channel called germansumo... that aint me. lets hope, this game doesnt disappoint me like warhammer armada did... :( two weeks waiting more... will be a looooong wait, i tell you!
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 15 May 2017, 23:48:26
Personally I wonder how many people will "hate" it because it's not a 1:1 recreation of the tabletop like MegaMek? There were a few things in the last vid that has me a bit skeptical, but I'm withholding judgement till I get my mitts on it.

In the end, as long as it feels like BattleTech (in all it's various flavors), I'll consider it a success. One thing I have liked though is that they have been pretty good at explaining why they've made the design choices they have. Physical attacks are a perfect case in point: the sheer number of potential animations they'd have to make was one important reason to go the route they did. Another would be the quite large size difference between different 'Mechs. They could have simply ignored physical combat, but they really wanted to include that aspect. They route they went is a good compromise I think.

Over all, I think it's pretty clear that they've put a lot of thought in the various decisions they've had to make to create the best game that fits with their vision of what BattleTech is. So even if I don't agree with some of the conclusions they've come to, at least I know they thought hard about it. And weren't just making a change for the mere sake of change (looking at you MechWarrior Tactics).
Title: Re: Battletech Kickstarter thread part deux
Post by: Lord greystroke on 16 May 2017, 12:29:21
Well after looking over all the available vids I suspect we will have a nice video game but so far it is a long way from battletech the my major concerns are the heat side of things and the knockdown component it looks much to easy to abuse
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 16 May 2017, 14:01:21
Battletech tabletop just does not lend itself well to computer games.  If you make it too close to tabletop not enough people will be interested in it for it to be viable and far too often on these boards I see posters making comments that come across in such a way that makes me feel that they think Battletech table top has way more fans than it actually does.  So compromises have to be made.

So for me it is more important that it look and feel like Batteltech the setting and I think it does from what I've seen.
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 16 May 2017, 16:33:47
Well after looking over all the available vids I suspect we will have a nice video game but so far it is a long way from battletech the my major concerns are the heat side of things and the knockdown component it looks much to easy to abuse

The knockdown aspect did look a little too exploitable. I think the concept was fine but maybe some randomness in if the pilot stays on their feet after they're unsteady, instead of falling at the next hit essentially.

I doubt it'll matter too much for singleplayer at least.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 19 May 2017, 02:55:13
The game now has entries on both GOG and Steam

https://www.gog.com/game/battletech

http://store.steampowered.com/app/637090/BattleTech/

Steam page is most notable as it lists the minimum and recommended system specs for those who've expressed concerns:

Minimum:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i3 3210 3.20GHz or AMD FX 4300 3.8GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 660 GTX or AMD Radeon HD 7850
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device

Recommended:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i5 3450 3.10GHz or AMD FX 6300 3.5GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 950 or AMD Radeon HD 7900 Series
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device

They haven't been added to on Can You Run It yet, but expect this entry to be populated soon - https://www.systemrequirementslab.com/cyri/requirements/battletech/14513

Now up on Can You Run It
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 26 May 2017, 17:19:59
Good News Bad News depending on what you were looking forward to most in the Backer Beta - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1895012?ref=activity

The Backer Beta WILL be released on June 1st, but it will be single player skirmish only, they've hit issues with multiplayer and chose to remove that for the moment to ensure they could still release the beta on time.

Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 26 May 2017, 17:33:30
6 more days
6 more days
6 more days
6 more days.....

Hmm... guess I should hibernate for a week.

Can't
come
fast
enough.

And I thought the MP part of the beta was a separate beta event??
Title: Re: Battletech Kickstarter thread part deux
Post by: Sapphirus on 26 May 2017, 18:18:00
The brakes for the Hype Train are not functioning, it won't stop!  I'm too excited!  :D
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 31 May 2017, 09:31:27
Might as well call in sick tomorrow.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 31 May 2017, 10:50:34
wonder when the beta keys will get sent out...
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 31 May 2017, 17:32:43
Happy beta eve!
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 31 May 2017, 19:50:05
3 hours till midnight... where is my backer update.....
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 01 June 2017, 00:11:43
NOT YET! stupid time difference its 3pm june 1st already for Blake's sake...

But keys will on Backerkit page when they do drop.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 01 June 2017, 00:17:05
It is currently 10:15 PM, pacific time (the same time zone as HBS). I predict the keys will drop around 10 am tomorrow morning, so in other words, about 12 hours from now.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 01 June 2017, 06:16:05
It is currently 10:15 PM, pacific time (the same time zone as HBS). I predict the keys will drop around 10 am tomorrow morning, so in other words, about 12 hours from now.

Some of us get up before 5am CT and don't like waiting!
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 01 June 2017, 06:54:57
8am EST, nothing yet...
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 01 June 2017, 08:20:21
 That's 5am PST.  They may not be sent til 10am to 12pm PST.

 
8am EST, nothing yet...
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 01 June 2017, 08:23:12
Hmm... almost 6:30 out there... anyone have Jordans number I think he needs a wake up call or 10. I am too old and grumpy to keep waiting like this...... maybe I should take a nap. That might help O0
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 01 June 2017, 09:26:05
Um, guys, they said the Backer Beta was 1 June 2018...

Hey! Who's throwing stuff?! Alright, alright, I was kidding...
Title: Re: Battletech Kickstarter thread part deux
Post by: GermanSumo on 01 June 2017, 09:29:11
but the mysterious mister Xs name of HBS is not Molyneux? :D :D :D *waitingwatingwaiting*
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 01 June 2017, 12:06:58
At least it's not like the wait for DiabloII... my sister was supposed to get that for me for my birthday one year.  She faithfully did give me a card saying it, and got it for me on release day, however many years later it was.

Totally worth it.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 01 June 2017, 12:18:14
I just got an update e-mail, as follows:

Backer Beta Incoming!
Posted by Harebrained Schemes LLC (Creator)

With swirling heads, sweaty palms, and soaring hearts, we are pleased to announce that the BATTLETECH Kickstarter Backer Beta is ready, and keys will start arriving later today!

 

Distributing 25,000 Steam keys into BackerKit accounts will take hours, so please be patient! WHEN YOUR BETA KEY LANDS IN YOUR ACCOUNT, YOU WILL GET A NOTIFICATION EMAIL DIRECTLY FROM BACKERKIT.

As noted in our last update (which included a Beta FAQ), today’s release contains single-player Skirmish mode ONLY. We will automatically update the Beta with PvP multiplayer as soon as it's ready and let you know with another Kickstarter update.
So How Do I Get Started?!

Instructions for getting your Steam Key from your BackerKit account, downloading the game, and how to play the game are located in your Backer Beta PDF Manual (which you can start studying up on while you’re waiting for your notification email from BackerKit to arrive!) Since this isn’t the finished game, our Backer Beta does not include an in-game tutorial. You’ll likely have way more fun and be able to give us better feedback if you understand how things work, so it’s highly recommended that you review the PDF Manual before your first game.

BTW, you can also view the manual in-game at any time by clicking the “Help” button on the Main Menu.
What We Need From You

We hope you enjoy this first taste of our BATTLETECH game and we want to learn from your experiences playing it. So what do we need? MEASURABLE DATA! After EACH battle, you’ll get the opportunity to give us your feedback in a short 1-page survey on a variety of topics - controls, audio, AI, maps, tactics, and more - so be sure to take as many surveys as possible.

And plan to fill out the same survey more than once! We fully expect your answers to change over time (that’s an important part of the feedback process) so don’t skip a survey because you’ve seen the questions before. This is the best, most helpful way to positively impact the project and help us make the game better for everyone. (Yes, it’s even more helpful than reporting bugs.)

The other way to get us your feedback is to join the BATTLETECH Forum. The Backer Beta Discussion sub-forum is the place where you can expand on your experiences playing the game and share your constructive criticism with others. While the dev team won’t respond to feedback or engage in debates, we’ll definitely be reading and learning from your conversations.

Have fun! Melt armor! Kick myomer!
--Klimecky
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 01 June 2017, 12:41:38
25,000 is a few...o.0
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 01 June 2017, 13:05:19
(https://i.imgur.com/vwMin.gif)
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 01 June 2017, 13:16:59
As just a note...it appears you do need Steam to do the Beta, even if you got the finished game for a different platform...
Title: Re: Battletech Kickstarter thread part deux
Post by: Peter Smith on 01 June 2017, 13:39:10
25,000 is a few...

Let's see if a low number pre-backing means I'll be early or late...
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 01 June 2017, 13:51:20
Hoping the KickStarter Backers get the keys first.
Title: Re: Battletech Kickstarter thread part deux
Post by: Øystein on 01 June 2017, 14:48:36
downloading mine now - my key was in my backer thingiebob even if I haven't gotten an email.
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 01 June 2017, 14:49:48
awesome, mine was there as well, installing now!
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 01 June 2017, 14:51:52
Same.

So check your backerkit pages people.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 01 June 2017, 15:00:47
Just had my backerkit email  :) O0
Title: Re: Battletech Kickstarter thread part deux
Post by: Ghost0402 on 01 June 2017, 15:44:05
And steam can't seem to download anything for more than a second at a time.  Well perfect, not like i'm going out of town for the weekend.  :'(
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 01 June 2017, 15:50:32
Well, the AI kicked my ass in the first skirmish  :D

I took 2x Centurions, a Panther & a Commando 1B against 2x UrbanMechs, a Hunchback & a Kintaro on the River Crossing map. I killed the Kintaro & did minor damage to the Hunchback before being wiped out.
Losing one Centurion to a critical headshot from an UrbanMech in the first turn of shooting didn't help...


This is FUN!!!
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 01 June 2017, 16:15:14
Key email arrived in my email = 5:51 am.
I woke up = 6:10am.
I started install = 6:15am.
I left house to go to work = 6:40am.
Home to play game = 8pm

So more of your experiences for those of us already in business hours on Friday can get more hyped would be appreciated.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 01 June 2017, 17:04:26
I want to know how the computer's Urbanmechs keep consistently outranging everything I have.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 01 June 2017, 17:22:47
As just a note...it appears you do need Steam to do the Beta, even if you got the finished game for a different platform...

Didn't they say that from the beginning?
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 01 June 2017, 17:44:25
I want to know how the computer's Urbanmechs keep consistently outranging everything I have.

Capellan fiat.  ;D

Didn't they say that from the beginning?

Yes. But there's always that one guy....  ::)
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 01 June 2017, 19:04:52
Not bad overall but yeah I think the AI does have durability and firepower advantages on top of there being possible configuration issues that I can't be sure of until we get a damage log function of some sort and quite possibly multiplayer.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 01 June 2017, 19:17:25
Second skirmish:
I took Griffin, Vindicator, Panther & Commando 2D against the same lance as last time (KTO, HBK, 2x UM)
The AI UMs stayed back and sniped until they ran out of ammo. While they were doing that, I combined fire on the KTO, then the HBK, and took them down. I lost the COM to sniping from the UMs, and the PNT lost both arms to the KTO, but managed to finish it off before being killed by the HBK.
Highlight of the fight - Watching the disarmed AI UM-R60 repeatedly try to headbutt my Vindicator in the crotch until the Vindicator destroyed it with a kick to the face!   >:D


I want to know how the computer's Urbanmechs keep consistently outranging everything I have.

I noticed that as well. I'm going to try fielding that lance myself to see if there is some sort of pilot ability that lets them do that. They were repeatedly hitting my Griffin when I was being told that I could not see them well enough to return fire.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 01 June 2017, 19:20:49
Also, after each skirmish, I get a button asking if I want to take a feedback survey - clicking it takes me to a SurveyMonkey page with half a dozen questions to rate the game on a 1-5 scale, and an "anything else?" text box. I've had different questions each time so far.
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 01 June 2017, 20:03:47
First skirmish I got murdered, though I took pride in bringing down the other guy's awesome.

Second skirmish I decided to forego the fair fight and took a vindicator, Awesome, Victor, and Hunchback against two urbanmechs, a kintaro, and a hunchback.

Lost the hunchback and about half the vindicator, but won the fight.

Both times I had a lot of fun, but there's a lot of boardgame habits and expectations I'll need to break to really get the hang of it. Expecting a Victor's AC-20 to simply black hole an urbanmech in a single shot is one of them.

My endless cursing that they decided to use THAT shadow hawk instead of the standard is probably another. It's clearly tougher than I expected it to be.
Title: Re: Battletech Kickstarter thread part deux
Post by: Logan812 on 01 June 2017, 21:22:16
Expecting a Victor's AC-20 to simply black hole an urbanmech in a single shot is one of them.

It worked for me. Granted, I was using an Atlas and alpha-striked an Urbanmech because, let's face it, when you have an Atlas you either go big or go home. Needless to say, I didn't have to worry about that Urbanmech afterwords.

I've played three skirmishes so far, and each of them has been a blast even though I was absolutely demolished in the second match. There's something very satisfying about actually seeing the battles play out. Yeah, MechCommander offers that too, but MC is kind of in its own world if that makes any sense. Same thing with MechWarrior although that's a different experience entirely. Anyway, I'm really looking forward to seeing what this game can do with the Campaign.

EDIT: Apparently this is my first post here. I guess I never noticed since I lurk around a lot. Hello, everyone!
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 01 June 2017, 21:40:17
First game for me... 4-0 my favor. AI doesn't seem to have much of a handle on tactics yet. The map doesn't seem very large either. It was a fun little match overall but I didn't like that I could concentrate fire from my 4 mechs on a single target nearly every turn. It wasn't often they could target even two of my mechs other than the sniping from the urbies which usually missed. AI did manage to leg one of my urbies though but didn't stop the little trashcan from kicking the AIs urbies to death lol. Also fun to DFA that hunchie and knock it down so I could get a CT kill.
Title: Re: Battletech Kickstarter thread part deux
Post by: Charlie 6 on 01 June 2017, 21:42:37
Played my first skirmish.  Never received a survey after the game.  Going to play another round since I'm taking a day off from work tomorrow.  Yahtzee.

Game play (from a laptop):  I needed to get a mouse almost immediately but that still didn't alleviate the need to use 's' to back the camera up constantly.  Not sure what all of the readouts on the flags around the 'Mechs are supposed to mean.  Also, I'm color blind so the color coding isn't helpful.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dmon on 01 June 2017, 21:47:21
Just had my first match.

I had 2x Commando and 2x Centurion against the urbies, KTO and HBK. 

Won the match with just a one armed Centurion left. Taking down Assault Lances is going to be incredibly costly I suspect.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 01 June 2017, 21:48:06
For the survery there should have been a button that pops up after the match. It sends you to some survey website. Don't recall the name.

Did that not show up for you or do you think you might have skipped over it?
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 01 June 2017, 22:06:51
Third match, victory for me, one mech lost.

I'm trying to decide if the AI has trouble with keeping formation or if they were sending the locust ahead to spot for indirect fire. Either way he met a battlemaster's fist. The map I chose let me spread them out and isolate them pretty effectively. It didn't help that the enemy shadow hawk didn't seem to want to commit to the fight.

Found a good rhythm with the Battlemaster. One round, use all the close range guns, next round, fist.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 01 June 2017, 22:11:47
hehe playing a match of Rock em sock em robots?
Title: Re: Battletech Kickstarter thread part deux
Post by: Charlie 6 on 01 June 2017, 22:22:24
After the second game I received a survey.  I wonder how often that glitch will appear.
Title: Re: Battletech Kickstarter thread part deux
Post by: Hammer on 01 June 2017, 22:49:53
Lots of interesting tidbits about whats in the game in the \BattleTech - Private Beta\BattleTech_Data\StreamingAssets\data\

SPOILERS

Contract Types:

Ambush
Convoy
Arena Skirmish
Assassinate
Capture Base
Capture Escort
Defend Base
Destroy Base
Escort Single
Rescue
Rescue Double
Rescue Single
Simple Battle
Simple Skirmish


MECHS:

Atlas AS7-D
Atlas AS7-D LazerBoat (????)
Awesome ASW-8Q/8T
Banshee BNC-3E/3M
Battlemaster BLR-1G
Blackjack BJ-1
Blackjack BJ-1-STARTER (Oh my)
Black Knight BL-6-KNT
Cataphract CTF-1X
Catapult CPLT-C1
Centurion CN9-A/AL
Cicada CDA-2A/3C
Commando COM-B1/2D
Dragon DRG-1N
Enforcer ENF-4R
Firestarter FS9-H
Grasshopper GHR-5H
Griffin GRF-1N/1S
Highlander HGN-733/733P
Hunchback HBK-4G/4P
Jagermech JM6-A/S
Jenner JR7-D
King Crab KGC-0000
Kintaro KTO-18
Locust 1M/1S/1V
Orion ON1-K/V
Panther PNT-9R
Quickdraw QKD-4G/5A
Shadow Hawk SHD-2H/2D
Spider SDR-5V
Stalker STK-3F
Thunderbolt TDR-5S/5SE/5SS
Trebuchet TBT-5N
Urbanmech UM-R60
Victor VTR-9B/9S
Vindicator VND-1R
Wolverine WVR-6K/6R
Zeus ZEU-6S


VEHICLES:

APC Wheeled
Bulldog
Carrier LRM
Carrier SRM
Demolisher
Galleon
Manticore
Mobile HQ
Sabre
Schrek
Scorpion
Striker
Swiftwind
Thumper


Misc Stuff including Special Weapons.

Small, Medium, Large Pulse Lasers, Gauss Rifles are in the game, as well as Double Heat Sinks
Each weapon will have about 5 different manufacturers each.
There will be 170 Star Systems
Each House will have their own behavior in how they fight in game


Found on Facebook and confirmed by digging. :)
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 01 June 2017, 23:30:33
No Warhammers, Archers, or Marauders....
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 02 June 2017, 00:04:00
Just downloaded and looking it over now.

I like that it has the 1M Locust. :D
Title: Re: Battletech Kickstarter thread part deux
Post by: Rebel Yell on 02 June 2017, 00:21:18
First game for me... 4-0 my favor. AI doesn't seem to have much of a handle on tactics yet. The map doesn't seem very large either...

Same.  Played 3 games with identical forces on both sides each time and all 3 were easy 4-0's.  There just isn't any such thing as a good tactical AI.
Title: Re: Battletech Kickstarter thread part deux
Post by: Rebel Yell on 02 June 2017, 00:22:05
No Warhammers, Archers, or Marauders....

Yet...but you can bet there will be if the game doesn't tank.
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 02 June 2017, 00:23:24
Yet...but you can bet there will be

I'm not so certain of that, but that may just be my paranoia. I'll leave it at that.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 02 June 2017, 02:28:48
Yes, you are being paranoid. If HG had it out for PGI then do you think those units would still be playable in MWO? Not likely. Could just be Jordan has a phobia against RT themed units  ;D
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 02 June 2017, 02:59:12
No Warhammers, Archers, or Marauders....

Weird as the Marauder was in the ALPHA build.
Title: Re: Battletech Kickstarter thread part deux
Post by: Aokarasu on 02 June 2017, 04:08:26
Had to wait until after I got home from work (2nd shift) to download and play it. Definitely worth it. Plays well and I definitely look forward to the multiplayer and (eventually) the campaign once it goes to release.

A small album of screenshots (http://imgur.com/gallery/yUElC)
Title: Re: Battletech Kickstarter thread part deux
Post by: Frabby on 02 June 2017, 05:02:30
I should have looked at the hardware requirements sooner: Turns out my current laptop can't run the game!  :D
Somehow I expected a tactical game to have, well, hardly any demands on processor power and RAM, and that I'd be able to run this on pretty much any machine if the graphics setting was low enough.

I'm not going to buy a new rig now just for this game, so the Beta will have to go without me.
Title: Re: Battletech Kickstarter thread part deux
Post by: Feenix74 on 02 June 2017, 05:19:24
I am in the same boat as you Frabby. My laptop has the processing power but is short on RAM and I do not believe the graphic card is up to the spec requirements for the beta either.

I will now have to get serious about upgrading my RAM and hopefully the full release of the BT game will allow me to dial back the graphics requirements so it will run of my laptop.
Title: Re: Battletech Kickstarter thread part deux
Post by: IAMCLANWOLF on 02 June 2017, 12:03:02
Can't stop playing! Bringing back a lot of great memories from 3025 gameplay in the '90s. Had some sweet B^TTLETECH dreams last night after planing to almost 1am.
My biggest beefs though, are: 1. Light mechs don't seem to get enough of a movement modifier to avoid a lot of incoming fire like I think they should//do in the TT. 2. I am seeing a junk-load of pilot hits. Too many, I think. 3. A lot of the movement animations look really rough. Now, for the positives: 1. I love the feel of combat@! Lots of tactical decisions to be made that make a huge impact on the outcome of each round. I absolutely love this. It is improved over the TT. Great stuff!! Modern, and yet still faithful too. 2. THIS feels like the 3025 combat I remember. Lots of heat (although, I think they toned it down some). Missiles are one of the best weapon systems 'gain. And, stompy-stompy!! 3. I love the maps! 4. I love the look of the mechs! The models look great. I love the emphasis on panels, even with camo schemes. Overheating also looks cool. Have yet to test DFA. 5. AWS-8T!!  >:D     
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 02 June 2017, 12:06:51
Lucky.... :-[
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 02 June 2017, 12:55:55
So, initial impressions.   This is what Mechcommander grows up to be.  The beta only offers a skirmish mode at the moment, and allows for 4x4 matchups, and rhe forces are initially randomized by cost and role.  Like Mechcommander, you can change the mechs and pilots as desired, within budget.

There are 4 maps to play on, and you do have the top down rotatable camera to scan around with.  Scenery is gorgeous and the effects are wonderful.  I think LRM effects could use a bit more fine tuning, but being able to actually do indirect fire from behind hills and cover was so fun, acid rain indeed!  Water indeed is your friend as well as cover. 

Mech selection is excellent for a beta, letting you choose from a number of units to fine tune your forces from pure generalist to almost pure specialty.  I'm loving the Autocannon/20 so much right now..... Hunchback, Victors, and Atlases, oh my!

Offered units are:
Locust
Commando
Urbanmech
Jenner
Panther

Vindicator
Centurion
Hunchback
Trebuchet
Griffin
Kintaro
Shadow Hawk

Quickdraw
Catapult
Jagermech
Orion

Awesome
Victor
Battlemaster
Atlas

(Not listing variants because I'm having too much fun. )
Title: Re: Battletech Kickstarter thread part deux
Post by: Dulahan on 02 June 2017, 13:45:34
I have a feeling the ridiculous number of pilot hits is a relic of how they changed 'to hit' to pips for things like missiles and ACs, along with a positive modifier to hitting the same place as the first hit.  Which means there's more total rolls being made, and coupled with the likelihood of hitting the same location, thus any head hit compounds things.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 02 June 2017, 16:42:52
So, initial impressions.   This is what Mechcommander grows up to be.  The beta only offers a skirmish mode at the moment, and allows for 4x4 matchups, and rhe forces are initially randomized by cost and role.  Like Mechcommander, you can change the mechs and pilots as desired, within budget.

There are 4 maps to play on, and you do have the top down rotatable camera to scan around with.  Scenery is gorgeous and the effects are wonderful.  I think LRM effects could use a bit more fine tuning, but being able to actually do indirect fire from behind hills and cover was so fun, acid rain indeed!  Water indeed is your friend as well as cover. 


Actually, there are Five maps:

ALPINE RIVER
Available Moods:
- Foggy Day Arctic
- Frozen Day

BIG LOCH: (huge lake with islands)
Available Moods:
- Foggy Day
- Foggy Night
- Rainy Day
- Sunset
- Twightlight

DEATH VALLEY (no water, watch your heat!)
Available Moods:
- Foggy Night Desert
- Sunset Desert
- Windy Day

RIVER CROSSING
Available Moods:
- Foggy Day
- Foggy Night
- Rainy Day
- Sunset
- Twightlight

THE STACKS (Big Mountains & Water)
Available Moods:
- Foggy Day
- Foggy Night
- Rainy Day
- Sunset
- Twightlight

The Available Moods: don't offer any impact on game play beyond a mood for the map: Light/Dark, Rain/Clear Sky
Title: Re: Battletech Kickstarter thread part deux
Post by: elf25s on 02 June 2017, 18:09:14
looks like pc gamer and few other online magz are pushing it hard or at least it seems that way
http://www.pcgamer.com/wrecking-mechs-on-battletechs-tactical-battlefields/

Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 02 June 2017, 18:18:08
Played my first game. 

- overall, shows a lot of promise.  I now have high expectations for this game.

- I really don't mind that they changed how initiative works. I've said since the MW tactics beta, that I don't believe the tabletop rules should be directly translated into a PC game.  However, if someone asked me how this game handles initiative, I'm not sure I'd be able to explain it.  Not really a complaint though, since I haven't even read the manual and I've only played one game.

-The damage diagram needs work. I'm not a fan of shades of grey showing damage.


looks like pc gamer and few other online magz are pushing it hard or at least it seems that way
http://www.pcgamer.com/wrecking-mechs-on-battletechs-tactical-battlefields/

They've always been a fan of the battletech universe.  I'm sure they're dying to play this as badly as we all are.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 02 June 2017, 22:11:03
Well...I just finished my first game.


Took a Light Recon Lance (Locust, Commando, Shadow Hawk, Griffin) verses a Light Support Lance (Locust, Locust, Shadow Hawk, Trebuchet) on the Desert map. Took 41 minutes (give or take a few seconds). In the end completely destroyed the enemy forces (the Locust first, I really shouldn't have but it was my mistake, and the Commando to a headbutt from the Shadow Hawk).


I'm trying to figure out the Initiative in the game. I like the idea of it, but kind of puzzled by the implementation. In this battle my Locust, Commando and Shadow Hawk all had the same init, leaving the Griffin by itself. I would have thought the two Lights would have been separate from the two Mediums. I don't know, what am I missing?


I think the most jarring thing for me is the lack of simultaneous phases. That simultaneous movement, weapons fire is one of the greatest strengths of the TT. I don't really like in games where a unit can be swarmed and destroyed before it's init allows it to respond. (The game I've seen that most often is Axis & Allies by the way.) You might call that good tactics but I just call it cheap. Don't see it as a game-breaking issue here...but we'll see when PvP is added to the Beta.


But over all it was fun. (And I can see even in electronic form, the Dice Gods hate me: got a perfect, point blank back shot on the Trebuchet with my Commando...and all I hit were arms.  [face palm] )
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 03 June 2017, 00:28:16
The modding community has been going nuts since the release. MP should be fun if someone does 10k damage lasers and both sides use them. Someone mentioned having an urbie-derby after that...

They have even attempted to unlock some of the other units currently not usable in the beta with limited success.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 03 June 2017, 00:44:49
Well...I just finished my first game.


Took a Light Recon Lance (Locust, Commando, Shadow Hawk, Griffin) verses a Light Support Lance (Locust, Locust, Shadow Hawk, Trebuchet) on the Desert map. Took 41 minutes (give or take a few seconds). In the end completely destroyed the enemy forces (the Locust first, I really shouldn't have but it was my mistake, and the Commando to a headbutt from the Shadow Hawk).


I'm trying to figure out the Initiative in the game. I like the idea of it, but kind of puzzled by the implementation. In this battle my Locust, Commando and Shadow Hawk all had the same init, leaving the Griffin by itself. I would have thought the two Lights would have been separate from the two Mediums. I don't know, what am I missing?

Init works as follows:

Lights in Phase 4
Mediums in Phase 3
Heavies in Phase 2
Assaults in Phase 1

Phase 5 is reserved for Elite Pilots in Lights.

One of the pilots (can't remember who) has the tactics Special Ability. This moves her up one init Phase. If she is in a Light she acts on Phase 5. If she is in an Assault She Acts on Phase 2.

If you go first on Turn 1's Phase 4, you will be acting Second on Turn 2's Phase 4.

If you reserve, you reserve everybody for that phase. So best to activate Mechs you want to use in the Phase before reserving. I.E. Reserve is an ALL or NOTHING for unactivated mechs.
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 03 June 2017, 01:38:04
Just to test a few things I took the 2xUM 1xHB 1Kintaro lance against the same AI lance.  Finally got a kill box to work right and drew the AI in piece meal.  Lost an Urbanmech early on when the enemy Hunchback flanked it and cored the CT with the AC-20.   Took some hefty damage to my remaining mechs but I won in the end.

I don't think the Bulwark special ability is working right or at least is meaningful enough.  Also a couple more instances where I couldn't see if there was some internal damage as well or if my ACs did do less than anticipated damage again.  Really need a damage log to check that.
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 03 June 2017, 03:09:10
Not all mechs have in-game icons or models.  I activated quite a few for my game and when you chose them, they used a default icon for the weight class.  The stalker and king crab use the atlas icon for example.  In game they use the same mech model too. 

Others might be a bit overpowered.  I tried out the Firestarter, it does have an ingame model and has a tendency to overheat and shutdown opposing mechs with a single volley.  All you do with one is park it near your target and melee it, and the bulk of your weapons will still activate since they are used as part of the melee process.

The modding community has been going nuts since the release. MP should be fun if someone does 10k damage lasers and both sides use them. Someone mentioned having an urbie-derby after that...

They have even attempted to unlock some of the other units currently not usable in the beta with limited success.
Title: Re: Battletech Kickstarter thread part deux
Post by: Aokarasu on 03 June 2017, 06:22:01
Just to test a few things I took the 2xUM 1xHB 1Kintaro lance against the same AI lance.  Finally got a kill box to work right and drew the AI in piece meal.  Lost an Urbanmech early on when the enemy Hunchback flanked it and cored the CT with the AC-20.   Took some hefty damage to my remaining mechs but I won in the end.

I don't think the Bulwark special ability is working right or at least is meaningful enough.  Also a couple more instances where I couldn't see if there was some internal damage as well or if my ACs did do less than anticipated damage again.  Really need a damage log to check that.

Keep in mind that cover reduces damage from ranged weapons, too.
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 03 June 2017, 11:51:51
Pretty sure my target was in the open but that is why I want some sort of damage log to double check that it isn't me just missing something.
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 03 June 2017, 12:15:10
I wasn't really sure after my first 3-4 games if I liked how combat felt. It has definitely grown on me though and I'm starting to enjoy it after a dozen or more games under my belt.

The best parts:

My biggest complaints are:

I am having a lot of fun with it and I'm excited to see as more gets added to the game. I also hope it's successful so somewhere down the road we can see bigger forces than lance on lance!
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 03 June 2017, 14:10:00
Just submitted a survey and it gave me another survey.  Hit the back button and got a different survey than the one I had just finished.  Odd.

Starting to think the Hunchback is a little over armored.  Every one I've run into has taken a lot of firepower from my whole lance to take down.
Title: Re: Battletech Kickstarter thread part deux
Post by: Charlie 6 on 03 June 2017, 20:00:49
The Battlemaster is a beast but a hot one.  I really like the Catapult; wish they were putting the Dervish in too.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 04 June 2017, 02:13:49
Starting to think the Hunchback is a little over armored.  Every one I've run into has taken a lot of firepower from my whole lance to take down.
I doubt it. My Hunchbacks tend to go down and take a lot of damage really quick.

That said, the Kintaro is... Oh my. Hot as hell, but it does a number on things. I sent one into the middle of an enemy lance, ignored overheat, and tore stuff up while an Awesome fired LRMs at range. Went from 2-4 to 2-0 really quick.

The Atlas also justifies it's cost.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 04 June 2017, 02:49:47
The Atlas also justifies it's cost.

Now there's an understatement. So many matches at the end where its wading in, alternating between lrm-less alpha and melee and dispatching enemies, just fun.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 04 June 2017, 12:34:15
I'll likely make a lower tech version of the MWO AS7-S brawler, depending on how HB's Mechlab works. I imagine the quad SRM-6+AC20 Atlas will be nice.

Especially because heat doesn't seem to work the way it normally does on tabletop.
Title: Re: Battletech Kickstarter thread part deux
Post by: Aokarasu on 04 June 2017, 15:07:21
Curious as to what you folks think about 'mechs being able to stand up and then use jump jets. I, personally, don't like it, but realize that may just be because I'm so used to it being that way from the board game.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 04 June 2017, 16:09:05
They changed a lot of rules, and in my opinion, slightly for the better, at least when you take into account the different medium.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 04 June 2017, 16:41:42
I do think that falling down should come with a little more penalties.  Really sucks to knock down an enemy mech with your last mech just to watch it get back up before you can ever take advantage.  Even something simple as an movement point penalty on their next turn would be nice.
Title: Re: Battletech Kickstarter thread part deux
Post by: Charlie 6 on 04 June 2017, 17:56:42
I do think that falling down should come with a little more penalties.  Really sucks to knock down an enemy mech with your last mech just to watch it get back up before you can ever take advantage.  Even something simple as an movement point penalty on their next turn would be nice.
I was thinking the same thing.

On the mission selection menu, it would be nice to have a mouse-over feature to describe the 'Mech variants.  A lack thereof really gooned up my use of Griffins when I deployed with two LL and LRM 5s variants when I wanted PPCs and LRM 10s.
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 04 June 2017, 18:58:25
Yeah I've already sent them a comment about how they could really stand to work on the font so the variant of the mech is more legible at the very least when selecting units.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 04 June 2017, 22:16:45
I was thinking the same thing.

On the mission selection menu, it would be nice to have a mouse-over feature to describe the 'Mech variants.  A lack thereof really gooned up my use of Griffins when I deployed with two LL and LRM 5s variants when I wanted PPCs and LRM 10s.
They using MWO variants or messing up the canon ones?  I'm not in beta sadly so i don't know.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 04 June 2017, 23:06:24
I find the font SIZE to be more of an issue rather than the font itself.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 04 June 2017, 23:32:36
They using MWO variants or messing up the canon ones?  I'm not in beta sadly so i don't know.
It's a UI mistake. It takes some... Effort, to find out what variant you might drop in, unless you are paying attention to unit names and already know what you are looking for.

Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 05 June 2017, 01:24:57
They using MWO variants or messing up the canon ones?  I'm not in beta sadly so i don't know.

These are the same Variants that everyone uses.

The only difference with an MWO variant and the 'Canon' ones is that all rear facing weapons are changed to forward facing.

Example, the ATLAS AS7-D:

CANON:

Weapons           Location
AC/20                  RT
LRM 20                 LT
Medium Laser        RA
Medium Laser        LA
2 Medium Lasers    CT (R)
SRM 6                   LT


HBS BATTLETECH (& MWO)

Weapons           Location
AC/20                  RT
LRM 20                 LT
Medium Laser        RA
Medium Laser        LA
2 Medium Lasers    CT
SRM 6                   LT
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 05 June 2017, 02:34:37
Expanding on that, aside from no rear facing weaponry, legged mounted weaponry in MWO (like the Cicada 3C's machine guns) also gets migrated into the adjacent side torso. We have no idea if that will occur in the HBS game based off the beta at least.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 05 June 2017, 10:20:21
If it's introduced, guys using a Crusader will be grateful. More kicking for them!
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 05 June 2017, 11:17:08
The game could implement rear facing weapons properly.  It might be a case of the AI not being programmed to be able to handle that extra choice.  I can see players exploiting that though with high initiative characters and mounting heavy rear weapons to exploit it.
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 05 June 2017, 16:20:42
If it's introduced, guys using a Crusader will be grateful. More kicking for them!

Physical attacks are more abstract than that, since you either fire your weapons OR you do a physical attack (which also fires off 'small' weapons like the small laser, machine guns, and I assume flamers but there aren't any mechs with those currently) there's not really a reason to limit things from a design perspective like in table top. And it's not like you choose to kick or punch, it's just lumped into one specific move.

As for being difficult to find variants... I haven't had much of an issue? I mean, in my 1st game I accidentally selected the Griffin S instead of N but that was partly being unfamiliar with the UI and partly not paying much attention. There's a description of the variant and the full name if you put your mouse over it.I haven't had any display issues with it. Possible issues with different resolutions? I use 1920x1080.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 07 June 2017, 18:03:07
Looks like the lighter ACs have been buffed compared to the tabletop.
In general weapons do 5x tabletop damage:
LRMs - 5pts/missile
SRMs - 10pts/missile

ML - 25pts
LL - 40pts
PPC - 50pts

but the ACs do:
AC/2 - 25pts
AC/5 - 50pts
AC/10 - 75pts
AC/20 - 100pts
Title: Re: Battletech Kickstarter thread part deux
Post by: Atlas3060 on 08 June 2017, 07:47:53
I played one round last night and there was a good feeling of "Battletech" to me for this medium.
The initiative still takes some adjusting, I'll probably put my thoughts more on their forum, but overall I'm happy with the direction they are going.
That visceral feel when my Atlas got behind an Awesome, had it's "I AM A MAN/FALCON PAAAAUUUNNNNCCHHHH!" moment and the Awesome's Center Torso just crumpled elicited a happy yell from me so loud my family thought I fell and hurt myself.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 08 June 2017, 09:08:03
Just so some folks know, back shots are deadlier in HBS's Battletech as they only target the rear armor (maybe head too...)

https://community.battletechgame.com/forums/threads/8003
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 08 June 2017, 09:46:10
Just so some folks know, back shots are deadlier in HBS's Battletech as they only target the rear armor (maybe head too...)

https://community.battletechgame.com/forums/threads/8003

Huh. I knew they felt a lot deadlier I just hadn't completely picked up on the why of it.

The shades of gray to show armor damage currently isn't the most visually obvious way to do it, so I never realized those shots literally never hit the legs/arms. I just assumed they left the armor more or less at normal levels on the back since it almost never seems to absorb hits.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 11 June 2017, 13:20:21
It's interesting (at least to me) how the reaction here is much more positive than the reaction over on the HBS forums.  I'd have expected this one to be full of tabletop purists, if either.

The back shots thing kind of annoys me - if you've worked over the target's front pretty well, the back shot can't let you finish off their arms or legs, and if you don't have enough damage to yank off a whole side torso, you might just beat up armor and structure but not roll an actual crit.

Overall I love it though.  It took some getting used to at first to not default to TT rules for cover/ woods/ lack of Evasion/ things like that.  Nothing like not immediately grasping why your attacks are doing piddly damage, or getting dodged over and over.  It's fine now that I'm used to it; I just wish we knew what the total advancement mechanics were going to be like.  And the MechLab.  And the missions.  And...
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 11 June 2017, 13:53:07
For me I think I am at a point where unless they do add in a damage log so I can see if it is just perception bias or if something is actually going on and change the damage read outs of mechs I am out of things to really meaningfully test until they add new features for us to test.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dulahan on 12 June 2017, 08:33:13
It's interesting (at least to me) how the reaction here is much more positive than the reaction over on the HBS forums.  I'd have expected this one to be full of tabletop purists, if either.


I feel like those of us on this Forum are a bit more... shall we say fanatical about the setting, even if we love the game too.  Thus for us the fact it gets the 'feel' right is more important than the rules.  Probably because we complain about the rules all the time too. ;)

Rather, we're novel readers, sourcebook lovers, etc.  So when we get headbutted by a one legged weaponless Urbie, we're more like "Heck yeah!  That's exactly what Natasha/Kai/Grayson/Phelan/*insert favorite mechwarrior here* would do!"  Not "But you can't do that in TT, that's stupid!"  Yes, that's a bit of an extreme case, and I think everyone expects at least some nerfing to the effectiveness of that, but still!  The point is we want a lore feeling game, and so far we're definitely getting the feel from the beta!  At least what little info it gives us.

Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 12 June 2017, 10:16:15
We also have been using the fan-made 2D version of the HBS Battletech called MegaMek. So i think our exposure to this sort of thing has tame us little bit too.  ;D
Title: Re: Battletech Kickstarter thread part deux
Post by: IAMCLANWOLF on 12 June 2017, 12:35:16
It's interesting (at least to me) how the reaction here is much more positive than the reaction over on the HBS forums.

Really? Man, what's not to like? I mean; sure there are improvements that could be made here and there, but... otherwise, this is a great title. I can't wait for the actual RPG elements, budgeting resources, customizing elements, and developing story line...
Title: Re: Battletech Kickstarter thread part deux
Post by: Hammerpilot IIC on 12 June 2017, 12:51:41
I am enjoying the fog of war aspect. I've played two games so far and running my Locust around to find the enemy seemed more real than knowing where they were right off the bat.

Both the games were with the lighter lances, but the Hunchback was definitely a beast.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dulahan on 12 June 2017, 15:17:16
Really? Man, what's not to like? I mean; sure there are improvements that could be made here and there, but... otherwise, this is a great title. I can't wait for the actual RPG elements, budgeting resources, customizing elements, and developing story line...
Honestly, most of them broil down to "I expected a carbon copy of TT rules even though your Kickstarter told me it wasn't going to I knew deep down you were lying and I'd get TT but then I didn't so I'm mad!"

the legit stuff is things like OP abilities (The one that gives Evasive for moving, Target lock, etc).  Pilot hits way too common (I think this has to do with missiles rolling to hit and location every single missile, unlike TT, but 30 LRMs are 30 chances to get a head shot and thus pilot hit!).  Stability.  Mechs doing melee with just one leg and no arms somehow (Or at least, doing it from such a state with no ill effects or even reduced damage).  But those are also things I expect the Beta to address.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 12 June 2017, 16:51:02
I did find mechs even being able to stand with one leg was a little silly.
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 12 June 2017, 16:56:37
Don't make me hop after you!

I did find mechs even being able to stand with one leg was a little silly.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 12 June 2017, 17:21:54
We also have been using the fan-made 2D version of the HBS Battletech called MegaMek. So i think our exposure to this sort of thing has tame us little bit too.  ;D

Ha, I dabble in MM too but find the interface just too clunky to spend much time with (and while I'm sure the rolls are truer than actual dice other than casino dice, I get on these bad streaks that are just frustrating). I actually thought this was going to be more faithful to TT until I started playing it.

My big complaint is that the most effective strategy for me is still taking a bunch of stout mechs and ramming them down the enemy's throat.  Which, I suppose, is a realistic representation of my TT experience.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 12 June 2017, 17:26:50
I did find mechs even being able to stand with one leg was a little silly.

Can't mechs stand with one leg on TT, they're just VERY unstable and then incapable of movement and fall over again if you breathe on them wrong?

In any case, while the behavior of just limping around with one destroyed leg is different from TT, it's not unprecedented - in MW4 (I forget about MW3), a "destroyed" leg turned black and the mech could still limp around.  MW2 had leg destruction actually missing and the mech could only move with jump jets, which caused a whole host of meta issues and resulted in the blackened/ limping change.

Funnily enough, one big complaint on the HBS forums were about how "unrealistic" it was that a knocked-down mech could stand up, move, and shoot in the same turn.  Even though that can be done in TT...

I think they just like complaining.  My real complaint right now is that I'd like moar stuff to do in the meantime!  Moar maps, moar mechs, moar MechLab, moar mission types (even just Instant Action, but "destroy this building" or "escape to that waypoint").  Getting thirsty over here.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 12 June 2017, 17:56:34
HBS took part in the PC Gaming Show at E3 2017 - http://www.pcgamer.com/jordan-weisman-unveils-first-battletech-single-player-campaign-footage/?utm_content=buffer30133&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw (http://www.pcgamer.com/jordan-weisman-unveils-first-battletech-single-player-campaign-footage/?utm_content=buffer30133&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw)

Full PC Gaming Show Interview - https://www.youtube.com/watch?time_continue=42&v=u7dUf-GYCc8

Inside the Argo! - https://www.youtube.com/watch?v=IBJ7fbbTDA0
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 12 June 2017, 18:00:53
Can't mechs stand with one leg on TT, they're just VERY unstable and then incapable of movement and fall over again if you breathe on them wrong?

Silly there too.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 12 June 2017, 19:55:49
I like how the Argo looks.

I love how they skipped over the Urbanmech in the mechbay, too.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 13 June 2017, 15:45:20
Wait, they changed the Argo from a DropShip to a JumpShip?  That's an improvement.

The game mode about defeating the campaign and traveling the (galaxy) sounds awesome!  I hope it's true!
Title: Re: Battletech Kickstarter thread part deux
Post by: Frabby on 14 June 2017, 01:07:17
Wait, they changed the Argo from a DropShip to a JumpShip?
In the interview they called it a spaceship. It's only the PC Gamer article where it is described as a JumpShip, and while that'd make so much more sense and keep canon unhurt, it may simply be the author jumping to conclusions.
I want it to be true, but I wouldn't take the change for granted until HBS confirm it.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 14 June 2017, 01:21:08
In the interview they called it a spaceship. It's only the PC Gamer article where it is described as a JumpShip, and while that'd make so much more sense and keep canon unhurt, it may simply be the author jumping to conclusions.
I want it to be true, but I wouldn't take the change for granted until HBS confirm it.

I'm actually okay with it being a Star League era one-off hybrid DropShip/Space Station...I mean, they tried the Thorizer and LAMs so why not? It doesn't really feel canon-breaking to me.

My only real complaint against it is that it feels a little too Mary Sue for my tastes, but that's generally the direction video games go.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cache on 17 June 2017, 12:02:44
n/m (found conflicting source and don't know which is correct)
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 17 June 2017, 14:24:01
Mechwarrior/Commander 1.2.0!

Wait, they changed the Argo from a DropShip to a JumpShip?  That's an improvement.

The game mode about defeating the campaign and traveling the (galaxy) sounds awesome!  I hope it's true!
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 17 August 2017, 20:41:51
New Update - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1964822?ref=backer_project_update or https://community.battletechgame.com/forums/threads/9250

Backer Beta is updated! Numerous changes and refinements! Firestarter!

Multiplayer Beta is Live! And Buggy!
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 17 August 2017, 21:32:32
Yep, big flap over a slip up on a certain release as well. A poor dev is being beaten with soggy pasta as we speak  #P
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 17 August 2017, 21:53:09
So buggy I don't even have the option!

And I adore the walking war crime.  I will have a terrible time resisting loading up on way too many of them for my unit to have a lot of battlefield success.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 18 August 2017, 14:01:25
Walking war crime?? lol
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 18 August 2017, 14:48:07
Oh that's just the start.

I'm going to have to go searching for a few pilot portraits and a few sound files.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 19 August 2017, 04:07:40
Here we have two legged mechs beating the crap out of each other until...
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 19 August 2017, 10:10:27
I like that they've tweaked the damage of ACs and the global heat multiplier.
I like that they've added the Firestarter.

I don't like that losing the Firestarter's RA disables all of the the flamers.
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 19 August 2017, 22:45:10
I don't like that losing the Firestarter's RA disables all of the the flamers.

?? Didn't notice this. Maybe I only lost the left arm though. You did notice that the flamers only currently have 3 shots (each) before they run dry, right?
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 20 August 2017, 00:46:33
I noticed that and was rather annoyed when I noticed it.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 20 August 2017, 03:59:38
I was confused about how fusion-based flamers actually require ammo.
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 20 August 2017, 04:06:16
I was confused about how fusion-based flamers actually require ammo.

Humorously, the Firestarter and other incendiary mechs were depicted in the fiction a few times as using or requiring fuel. Often for the purposes of making that fuel explode.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 20 August 2017, 10:18:37
?? Didn't notice this. Maybe I only lost the left arm though. You did notice that the flamers only currently have 3 shots (each) before they run dry, right?

I'd missed that completely!

It must just have been coincidence that I had my RA blown off the same round as I fired my 3rd shot  ;D ;D
Title: Re: Battletech Kickstarter thread part deux
Post by: Jayof9s on 21 August 2017, 16:26:06
I probably would have missed it myself if I hadn't seen it mentioned in the patch notes before playing. Odd decision but they did make flamers quite a bit more powerful than in table top, so I'm not too upset.
Title: Re: Battletech Kickstarter thread part deux
Post by: Liam's Ghost on 21 August 2017, 16:30:17
So what effect do flamers actually have? The only time I've used a firestarter so far, I used it to sprint around the edge of the battlefield to make the enemy scatter itself chasing it (as I frequently do with light mechs).
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 21 August 2017, 17:07:55
I've been having a lot of fun causing enemy mechs to shut down from overheating with my Firestarters.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 21 August 2017, 21:54:11
I'm starting to wonder if I should stop putting Sumo inside of HBK-4Gs. Every time he drives one, he dies a slow, drawn out, but ultimately ineffectual, death. (Typically, by the time I'm actually losing units, I've taken out two or more opponents.)
Title: Re: Battletech Kickstarter thread part deux
Post by: Colt Ward on 22 August 2017, 10:57:17
So what is the play like?  What is currently in Beta for the backers?
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 22 August 2017, 18:21:33
Skirmish woth a decent selection of mechs, a kind of small selection of maps, and multiplayer.

There are supposedly those that have unlocked more mechs that are hiding in the files and even claims of unlocking the mechlab.
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 22 August 2017, 21:33:51
I've seen the thread for the mod pack of mechs, never saw anything about the mechlab. Might have to look for a thread about it ;D
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 22 August 2017, 22:31:57
Yeah I'm not sure if anyone actually unlocked the mechlab or if they are just editing the various .json files that have the configurations in them.  The later seems more likely.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 27 August 2017, 13:01:09
I'm starting to wonder if I should stop putting Sumo inside of HBK-4Gs. Every time he drives one, he dies a slow, drawn out, but ultimately ineffectual, death. (Typically, by the time I'm actually losing units, I've taken out two or more opponents.)

I've found I like Apex in the 4G.  Her Gunnery 8 + Piercing Shot (or whatever it's called) = take your 100 damage and like it!

At least, until she air-balls it three times in a row, on 85% to-hit.  That left me salty, even though I ultimately won the match.

And also yes, the Flamer ammo was a shocker.  I'm experimenting with using Kraken in one, mostly for Sensor Lock, until the time is ripe to rush in and grief the crap out of a target and shut it down where my other three can focus fire (or even just one get a heavy backshot).

In fact, it might be fun to take 2x FS9-A and 2x HBK-4G.  Would have to be judicious with your shots, but you could probably do a really mean divide-and-conquer.  Especially on The Stacks.
Title: Re: Battletech Kickstarter thread part deux
Post by: Deadborder on 27 August 2017, 18:33:13
I'll have to go digging around the game files for the pilot portraits for... reasons
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 27 August 2017, 20:44:43
I've been doing same thing.  I need make sure my buddy who i play with on mm to use the same picks so he can see them.  :D
Title: Re: Battletech Kickstarter thread part deux
Post by: Deadborder on 27 August 2017, 21:24:33
I've been doing same thing.  I need make sure my buddy who i play with on mm to use the same picks so he can see them.  :D

So in short, the same Reasons as me
Title: Re: Battletech Kickstarter thread part deux
Post by: Firesprocket on 27 August 2017, 23:51:26
I will generally run 2 Firestarters in pretty much any game.  One on its own is a pain.  2 is enough to almost shut down a mech no matter how cool they might run and/or pop of ammo.  I usually put Arclight and Paradise in them to scout and DFA.
Title: Re: Battletech Kickstarter thread part deux
Post by: danumphrey on 31 August 2017, 10:44:55
I will generally run 2 Firestarters in pretty much any game.  One on its own is a pain.  2 is enough to almost shut down a mech no matter how cool they might run and/or pop of ammo.  I usually put Arclight and Paradise in them to scout and DFA.

I did two of them, a 4G, and an OINK, and it's brutal.  Kraken in one of the FS9s, I forget who in the other, and... the woman with Bulwark in the OINK.  You still need to be judicious with the flamer shots to work to greatest effect, but you can Sensor Lock and beat up the first opponent to appear, then bring in the fire after one of the others shoots and shut it down and clobber it.

It was least effective on a Griffin with the arm blown off.  #P
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 01 September 2017, 00:55:18
I really hope you mean the ON1-K Orion. Either way, that mech's not ugly enough to be called a pig's vocalization.
Title: Re: Battletech Kickstarter thread part deux
Post by: solmanian on 01 November 2017, 00:38:08
Hey, got my Stein today! Neat. Looking forward to putting it to the test. O0
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 15 November 2017, 17:07:32
Kickerstart Backer Update #45 - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2044957?ref=backer_project_update

Sizzle for Single Player Campaign - https://youtu.be/tIGmwTcR2Q8 25 minute preview video

And they have been doing the press rounds -
https://www.rockpapershotgun.com/2017/11/15/battletechs-campaign-mode-is-a-robot-dark-ages/
http://www.pcgamer.com/if-you-lose-battletechs-main-storyline-the-game-doesnt-end/
https://www.pcgamesn.com/battletech/battletech-single-player-campaign
http://au.ign.com/articles/2017/11/15/battletech-preview-xcom-style-management-with-heavy-mech-combat
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 15 November 2017, 17:41:18
Sounds much more like MW1 in terms of story and mission structure with Mechcommander's play experience. 

Kickerstart Backer Update #45 - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2044957?ref=backer_project_update

Sizzle for Single Player Campaign - https://youtu.be/tIGmwTcR2Q8 25 minute preview video

And they have been doing the press rounds -
https://www.rockpapershotgun.com/2017/11/15/battletechs-campaign-mode-is-a-robot-dark-ages/
http://www.pcgamer.com/if-you-lose-battletechs-main-storyline-the-game-doesnt-end/
https://www.pcgamesn.com/battletech/battletech-single-player-campaign
http://au.ign.com/articles/2017/11/15/battletech-preview-xcom-style-management-with-heavy-mech-combat
Title: Re: Battletech Kickstarter thread part deux
Post by: IAMCLANWOLF on 15 November 2017, 17:45:32
Exciting. I like that SP campaign footage. Now, I just need my Marauders, Warhammers, and Archers. Mmmm...
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 17 November 2017, 02:38:23
God, that 'terrorist' is so dumb. Who tries to steal a Lance of Battlemechs while the pilots are still in their seats? With light vehicles, no less?
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 17 November 2017, 06:50:55
God, that 'terrorist' is so dumb. Who tries to steal a Lance of Battlemechs while the pilots are still in their seats? With light vehicles, no less?
Cassie Suthorn
Title: Re: Battletech Kickstarter thread part deux
Post by: Sharpnel on 17 November 2017, 07:12:40
She's one bad ass beotch. Any teenager that can take out a Mech with just a broom is aces in my book.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 17 November 2017, 20:07:44
She's a burp in the universe.

And honestly, her ability to somehow take on all battlemechs ever in single combat apparently always struck me as something akin to Alice Abernathy.
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 17 November 2017, 20:50:11
I so despise that character archetype.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 17 November 2017, 20:52:53
The "author's pet" archetype?
Title: Re: Battletech Kickstarter thread part deux
Post by: ColBosch on 17 November 2017, 21:22:27
The "author's pet" archetype?

That's a good way to put it. Joss Wheedon did this with a bunch of his characters as well, which is how I saw through his facade years before he was exposed. I'm fine with straight-up badasses like Natasha Kerensky, but these "emotionally damaged and beautiful and awesome fighters and  uninterested in sex and everyone respects them, etc etc." characters are just trash garbage.

Remember "As Good As It Gets"? There's a great bit in the beginning. A woman asks Jack Nicholson's character, "How do you write women so well?" Jack responds, "I think of a man and I take away reason and accountability." That's what Cassie Suthorn and her ilk are: action heroes with crippling mental illnesses to excuse their behavior. They're dolls, and more unrealistic than giant combat robots.

Frankly, it's creepy just how widespread that archetype is.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 17 November 2017, 21:35:42
I don't mind characters with some sort of tragedy in their backstory, but I hate it when it becomes their defining trait that they have to wangst about all the time.  It's like canonizing your own fanfiction.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 27 November 2017, 22:36:03
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2056597?ref=activity - Official Multiplayer Backer Beta Is LIVE!

Probably not exciting news for many, it wasn't hard to enable the "secret" Multiplayer Beta if you visited the HBS forums or even read the last major Beta update, multiplayer is now live for ALL beta players, no special password required. What is exciting is:

This is the last Beta update before release.
Beta will remain up "until the end of the year".
Beta purchase/back upgrade to Beta access level will be turned off on December 1st 2017.
Title: Re: Battletech Kickstarter thread part deux
Post by: Caedis Animus on 29 November 2017, 00:58:32
Oh, so we'll never get to test out the Mechlab? Shame.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 08 January 2018, 20:54:37
Bye Bye Backer Beta. Noticed Steam just ran a update and that the exe file has been removed. Checking the game folders I noticed a little note from HBS

Quote
MechWarrior!

Thank you for your participation in the BattleTech Backer Beta! While it is a little sad that the time for playing this version of the game has come to an end, you can bet that means the full version is coming soon..."How soon?" you may ask. Soon - thank you for your patience as we wrap up development and stay tuned for more information.

We have learned a lot from your feedback and just the fact that you played has helped make the game better. We very much appreciate the playtime you put in and hope you enjoy the adjustments we have made when the full game arrives. We look forward to your playing at that time just as we know you are!

Best wishes,
Your Friends at Harebrained Schemes
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 08 January 2018, 21:15:50
Damn, should have played it more when I had the chance I guess.

EDIT: Nevermind, it's still there.  Staying offline to keep fallout 4 from patching has its perks I guess.  [##]
Title: Re: Battletech Kickstarter thread part deux
Post by: pheonixstorm on 08 January 2018, 22:36:17
Had I known this would happen I would have copied the entire thing over to my other comp since I don't have it connected to the net and it has all my steam games on it already (minus this one)
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 10 January 2018, 15:27:57
Bye Bye Backer Beta. Noticed Steam just ran a update and that the exe file has been removed. Checking the game folders I noticed a little note from HBS

I don't think I've started Steam on my laptop in a week. I wonder if I can still pay it on there if I stay off-line
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 16 January 2018, 16:34:15
Kickstarter Backer Update #47 - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2089189?ref=backer_project_update

Not an announcement of when the game will ship, but a status update advising what features previously announced as part of the Kickstarter or after WON'T be ready at time release and have slipped til after launch.

Part of why Solaris won't be in at release is because multiplayer has been rejigged and simplfied - rather than a global competitive league with tournaments, they've stripped it down to what we've already seen - browse public games via a lobby or invite friends to private matches. That is causing people to lose their minds a tad...
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 16 January 2018, 17:49:34
That is causing people to lose their minds a tad...

So par for the course.
Title: Re: Battletech Kickstarter thread part deux
Post by: Euphonium on 17 January 2018, 20:30:33
Based on past performance I'm happy to trust HBS to deliver, and I'd much rather have them deliver good quality late than poor quality at launch
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 17 January 2018, 23:17:13
Yes, the only people IMO who really have a leg to stand on for being mislead is the Linux guys as that was a day one promise. Rest of the stuff was very much stretch goal stuff, though admittedly many people didn't contribute until multiplayer was a goer.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 18 January 2018, 00:53:38
Yeah, but given how quickly the stretch goal for multiplayer was met, that doesn't really indicate that people were specifically funding it because of multiplayer.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 18 January 2018, 06:47:41
multiplayer will extend the life of the game beyond it's missions.  I would like more, perhaps different eras added too.  However, there so much they can do i suspect.
Title: Re: Battletech Kickstarter thread part deux
Post by: Lord greystroke on 21 January 2018, 10:04:35
anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in general
Title: Re: Battletech Kickstarter thread part deux
Post by: Xotl on 21 January 2018, 10:18:31
anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in general

No.  Gamer anger is as plentiful as water; this will make no difference to anything anywhere.

Linux fans have a right to be annoyed, as they're seeing something that they were promised slip, but overall the game will come out and do just fine.
Title: Re: Battletech Kickstarter thread part deux
Post by: Ghost0402 on 21 January 2018, 10:40:09
anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in general
It'll be fine.  Fan rage doesn't count for much and even less people read the comments section than post in it.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 21 January 2018, 10:55:36
The game will still have multiplayer at the start it just won't have any kind of leagues.   And really, if someone can't enjoy a game unless total strangers are aware of how good they are at playing it, then I really don't have a high value on that someone's opinion.   Yeah, bragging rights are fun, but what's the point if you don't enjoy the game?  "I can scrape manure off a barn floor faster than 90% of all barn owners!"

As for linux, I do think HBS made the right decision.  They can either make 100% of their backers(and potential future buyers) wait, or they can make 25% of them wait.  And I think saying 25% is a little generous.  Of course, if I were a Linux user I'd still be pissed, but I think I'd understand HBS' motivation for the decision.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 21 January 2018, 13:37:09
Other than the Linux thing, I believe everything else were all stretch goals, so it's not surprising they won't see launch. Plus they didn't say those things will never happen, just that they won't be ready for launch day (and I'm fairly confident most will find their way into the game eventually). Grounds for disappointment? Sure. Grounds to go off on a fan-rage? Nah.

Even the best run kickstarters generally over-promise, it's just part of the way of things. Besides, HBS has shown they know how to deliver. They've done it several times now. (And when will people learn KS isn't a pre-order service?
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 21 January 2018, 13:55:39
Other than the Linux thing, I believe everything else were all stretch goals, so it's not surprising they won't see launch. Plus they didn't say those things will never happen, just that they won't be ready for launch day (and I'm fairly confident most will find their way into the game eventually). Grounds for disappointment? Sure. Grounds to go off on a fan-rage? Nah.

Even the best run kickstarters generally over-promise, it's just part of the way of things. Besides, HBS has shown they know how to deliver. They've done it several times now. (And when will people learn KS isn't a pre-order service?

Agreed. It's supposed to be a rational decision where some "investments" never work out. I have a pretty good return rate; probably all but two have delivered to my expectations. One was just garbage (a side-by-side syntax/behavior comparison between three programming languages that was delivered in a half-assed pdf) and the other (Star Citizen for Squadron 42) has very public issues.

All funding I've given has been on the basis that I can afford to lose it, just as with any other high-risk speculation (I own a single etherium coin just to watch what happens and enjoy the ride). And I particularly do not hold strict expectations for software game design. The field is partly technical but also partly artistic, like a movie. I have seen too many cases to count where game features had to be removed just to make the rest of the game successful. This is normal; it happens. Promises can't be kept to 100% so you roll with changes and accept 80% as still a success.

My general opinion is that if you're going to have a conniption over your format or port not being prioritized, I find it very difficult to summon sympathy. A delay is still delivery in a field where milestones get blown past no matter how good your management is. Remember, this is partly an artistic field and likely a project making a high risk artistic bet. A delay is not even a format loss. It amounts only to losing out on release-day hype and water-cooler talk. If that's upsetting to the point of raging permanent sarcasm about the developer, I can't help you and I'm not inclined to be sympathetic.

My advice: If it is critical to your enjoyment of life that you get a stretch goal on time, don't give to the Kickstarter. Just don't. It's not worth the risk or your emotional health to hold unrealistic expectations like that. Find other games elsewhere. Goodness knows there's a mountain of high quality material these days.
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 21 January 2018, 16:47:08
(And when will people learn KS isn't a pre-order service?

Sorry, I hate this arguement. Kickstarter isn't an investment, you don't get any ownership.  The only thing it can possibly be is a pre-order service. The problem is that it's a very risky one.  But that is what it is, unless you want to call it a charity...
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 21 January 2018, 17:03:59
Sorry, I hate this arguement. Kickstarter isn't an investment, you don't get any ownership.  The only thing it can possibly be is a pre-order service. The problem is that it's a very risky one.  But that is what it is, unless you want to call it a charity...

No it's not an investment, but it's not a pre-order either. It's crowdfunding, which is sort of the middle ground between the two (all the risks of investment without the ownership). It's a gamble and a risk, you are buying in early on the word of the KS creator that they will be able to deliver what they promised, when they promised it. That is inherently different than pre-ordering, which is at most reserving a copy of something to get it at the earliest possible time.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 21 January 2018, 22:30:44
Sorry, I hate this arguement. Kickstarter isn't an investment, you don't get any ownership.  The only thing it can possibly be is a pre-order service. The problem is that it's a very risky one.  But that is what it is, unless you want to call it a charity...

It’s a pledge. But it acts like an investment in which the returns on investment are your personal enjoyment.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 21 January 2018, 22:45:17
I'll admit, I backed the game primarily to get the bomber jacket.
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 21 January 2018, 23:55:13
It’s a pledge. But it acts like an investment in which the returns on investment are your personal enjoyment.
No it's not an investment, but it's not a pre-order either. It's crowdfunding, which is sort of the middle ground between the two (all the risks of investment without the ownership). It's a gamble and a risk, you are buying in early on the word of the KS creator that they will be able to deliver what they promised, when they promised it. That is inherently different than pre-ordering, which is at most reserving a copy of something to get it at the earliest possible time.
One view is a legal truth (not a pre-order) and I'm not denying that's the actual truth.  But it's not how kickstarters sell themselves.
Kickstarters sell themsevles are pre-orders.  You spend several pages and fancy videos selling what awesome rewards backers are going to get, followed by a paragraph at the end with "or maybe you get nothing and we took your money".  The fine print isn't what's being sold.   Saying it's not a pre-order is too much like victim blaming IMO.  That's why I object to it.  As a warning to somebody thinking about backing a project, yes. Please warn them.  As a response to somebody complaining about a failed kickstarter, I think you are letting kickstarter off the hook far too easily.

Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 22 January 2018, 00:13:18
Eh. Hype and snake oil are as old as human civilization. I don’t blame software developers from using every trick they have to get funded. I also don’t. Blame Kickstarter all that much. They’ll usually shut down outright fraudsters and make the occasional change when something becomes egregious. But I regard their service as a net human good when I take into account artists and tinkers finding their way to an audience or community.

I guess I’m mostly sanguine about this whole thing in a caveat emptor way. I can caution people to be careful. I can give advice for avoiding hucksters. I can educate people on the economic realities of game design, even the near desperation and over promising starving-artist developers will use to get a project funded. But not much past that. I mean, I know what Bitcoin is (beanie babies with math that has a useful purpose for a very small subgroup) and I can’t stop people from being idiots about it.

It’s just prudence and caution. It’s about governing yourself and arming yourself against emotional decision making, or at least recognizing when you’re engaged in hype. These are virtues worth learning, but I can’t force them on people.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 25 January 2018, 16:13:11
I mean, I know what Bitcoin is (beanie babies with math that has a useful purpose for a very small subgroup) and I can’t stop people from being idiots about it.

Then you are lot smarter than me, as I still have ZERO clue as to what Bitcoin or any other crypto currency is.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 25 January 2018, 16:33:06
Then you are lot smarter than me, as I still have ZERO clue as to what Bitcoin or any other crypto currency is.

A really good primer: https://arstechnica.com/tech-policy/2017/12/how-bitcoin-works/
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 21 February 2018, 16:05:32
No official release date yet... but game might be coming out in April 2018.

https://community.battletechgame.com/forums/threads/11055 (https://community.battletechgame.com/forums/threads/11055)

Somebody at HBS or Paradox accidentally enabled pre-orders on Stream for a Steam Exclusive Shadow Hawk pack (exclusive skin and wallpaper) and also listed a April 2018 release date. All removed now, but people have screenshots...

(https://s3.amazonaws.com/duxsite-battletech/d2a9cb3bb2ab4a5c10ff546ab43a08fe1fd86a4f150543bfef0709036cac8405u9020.png)

(https://cdn.discordapp.com/attachments/314428399340879872/415907436772327424/unknown.png)

Mitch at HBS has its an oops and pre-orders were not meant to drop until later in the month. He hasn't confirmed the release date, but has confirmed that pre-existing Recruit level and above backers will also get the Shadow Hawk stuff free of charge too.


Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 21 February 2018, 16:15:51
Haha, oops!

That is a cool looking scheme though.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 21 February 2018, 17:27:56
I hope kickstarter backers count as preordering.  Or is this something we were getting anyway?  Been so long I can't remember what all I'm getting.
Title: Re: Battletech Kickstarter thread part deux
Post by: NickAragua on 21 February 2018, 17:34:00
Per this comment: https://community.battletechgame.com/forums/threads/11055/comments/216968

backers at "recruit" or higher level will be getting the Shadow Hawk skin.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 21 February 2018, 17:36:06
Per this comment: https://community.battletechgame.com/forums/threads/11055/comments/216968

backers at "recruit" or higher level will be getting the Shadow Hawk skin.
O0

EDIT:  hah! it was mentioned in Cyc's post too.   [face palm] Sorry, long day at work.   #P
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 21 February 2018, 21:35:21
I pray i get mine. I went in at the 35 dollar rate coming Humble. I'm worried i won't get mine.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 22 February 2018, 08:59:57
I pray i get mine. I went in at the 35 dollar rate coming Humble. I'm worried i won't get mine.

Recruit on the Kickstarter was $25US so you seem to have exceeded that. There hasn't been any mention about any restrictions on if it will be Steam keys only for gifting to existing owners, the only additional info has been Mitch at HBS confirming those missed the Kickstarter but contributed via Backerkit will receive it too - https://community.battletechgame.com/forums/threads/11055/comments/217218
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 27 February 2018, 15:14:16
The next volume of the ebook dropped in BackerKit today. As well as a code to access the new forums.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 27 February 2018, 16:13:30
Yep - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2123741?ref=backer_project_update (https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2123741?ref=backer_project_update) Backer Update #48

Leak wasn't that early - April Release confirmed and game is available for pre-order at Steam, Good Old Games and the Paradox store

http://store.steampowered.com/app/637090/BATTLETECH/

https://www.gog.com/game/battletech

https://www.paradoxplaza.com/battletech/BTBT01GSK-MASTER.html?utm_source=forum&utm_medium=social&utm_content=banner&utm_campaign=batt_bt_forum-banner_all_2018227_pre

price seems to be $39.95USD for standard and $49.95 for the digital deluxe version - The Shadow Hawk Exclusive also appears for pre-orders at GOG, so looks to be a standard pre-order offering not Steam exclusive after all. Again if you've backed the Kickstarter at Recruit level you get this already.

Of course with release soon, HBS is asking you to spam your socials - they have a new pre-orders are live trailer and are offering high-rez wallpapers of the store art

https://youtu.be/3HereJw4XP4 (https://youtu.be/3HereJw4XP4)

(http://harebrained-schemes.com/wp-content/uploads/2018/02/BT-1920x1080.jpg)

Finally! The third Stackpole e-novella Catastrophe Unlimited has dropped on Backerkit. One to go, will we get it in April?
(https://ksr-ugc.imgix.net/assets/020/372/296/1f00ac49fda82ec5c0febb1af6834e96_original.jpg?w=639&fit=max&v=1519708888&auto=format&q=92&s=9e67304a256be9f0edd0215b7d376714)

HBS have announced they are closing their own game forums and migrating to Paradox's own forum system as most other Paraodx games. This has not been well received by most people at all, the Paradox Forums a slightly clunky, it spams post updates by default, many fourm names already taken and no custom icons - https://forum.paradoxplaza.com/forum/index.php?forums/battletech.994/

Paradox Forums also give you badges for owning games and earning in game achievements, the old exclusive icons have been migrated over, as YingJanshi mentioned the codes to enable are on Backerkit along with a 10% off the Paradox store voucher as a welcome gift.

Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 27 February 2018, 16:51:24
Huh. Did not know they were moving forums.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 27 February 2018, 17:04:47
Huh. Did not know they were moving forums.

As Cyc said, the Paradox forums are very clunky. Kind of 50/50: some cool features, some annoyances. One of the biggest of which is that inputting codes can not work even when it said they did. So some people (me included) can't access the avatars yet. (Also, their forums don't allow custom avatars.)

I do wonder why they decided they had to move.
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 27 February 2018, 17:10:55
As Cyc said, the Paradox forums are very clunky. Kind of 50/50: some cool features, some annoyances. One of the biggest of which is that inputting codes can not work even when it said they did. So some people (me included) can't access the avatars yet. (Also, their forums don't allow custom avatars.)

I do wonder why they decided they had to move.
Most likely to save the cost of community manager hours. And by extension a cash flow measure for a small studio in the Puget Sound area (and I couldn't possibly speculate further than that).
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 27 February 2018, 17:18:07
Most likely to save the cost of community manager hours. And by extension a cash flow measure for a small studio in the Puget Sound area (and I couldn't possibly speculate further than that).

There was at least one post on their forums taking about why. Apparently keeping their forums working was much more difficult that the users see. And they’re expecting a lot more traffic once the game launches and are barely keeping up with moderating as is.
Ie. They needed help.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 27 February 2018, 17:26:57
As Cyc said, the Paradox forums are very clunky. Kind of 50/50: some cool features, some annoyances. One of the biggest of which is that inputting codes can not work even when it said they did. So some people (me included) can't access the avatars yet. (Also, their forums don't allow custom avatars.)

I do wonder why they decided they had to move.

Actually, yes their forums DO cover custom Avatars ;)

I Had the Walking Marauder Avatar from a while back and got this message from a Mod when the Whole ugly HG issue came up:

Quote
Greetings NeonKnight!

I am sending a PM to ask a favor of you. We would like to request that you change the avatar you are using on the forum to a mech (or other image) that has not been tied to an unseen mech in the past, even though the image is of a purely Catalyst design. I'd like to explain our reasoning below...

So I switched to a LEGO DRAGON:

https://community.battletechgame.com/users/3423

Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 27 February 2018, 17:46:25
Actually, yes their forums DO cover custom Avatars ;)

I Had the Walking Marauder Avatar from a while back and got this message from a Mod when the Whole ugly HG issue came up:

So I switched to a LEGO DRAGON:

https://community.battletechgame.com/users/3423 (https://community.battletechgame.com/users/3423)



The old HBS forum did. The Paradox Interactive forums do not (and a lot of people migrating over are rather upset about it).


(The post you quote, I was specifically talking about Paradox's forums.)
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 27 February 2018, 18:13:20
The old HBS forum did. The Paradox Interactive forums do not (and a lot of people migrating over are rather upset about it).


(The post you quote, I was specifically talking about Paradox's forums.)

I misread then. I thought you had implied the old forums had issues and the new ones did not, not the reverse.

Again, my apologies.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 27 February 2018, 19:48:39
Already not a fan of their forums.   First, I thought I already had an account with them but I couldn't remember the password.  Tried the retrieval option, but never got a response.  Tried creating an account with the same e-mail address and it let me so apparently I didn't have the account already.  Or maybe I did because now I'm not getting the verification e-mail or even an option for a user name on the new account.

EDIT:  And i'm in.  Still, not a great first impression.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 27 February 2018, 20:47:38
Wow, what dumpy forums they have.  It feels like it's after thought to put them there. I guess running forums was too much for them.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 27 February 2018, 21:19:36
Found the battletech avatars, but weren't there supposed to be some Valhalla ones?
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 27 February 2018, 21:39:01
Found the battletech avatars, but weren't there supposed to be some Valhalla ones?

YOu have to go to www.backerkit.com and under the digital rewards for your pledge level will be a code for PDX Valhalla or something like that.  Copy that code.
Go to the Paradox Forums and log in. Click on your username (upper right of forums) and select the Redeem tab and paste your code into the Redeem Code box.
Title: Re: Battletech Kickstarter thread part deux
Post by: DarkSpade on 27 February 2018, 21:56:57
Did that.  I see faction avatars and a couple atlas heads.  Is that all we're supposed to get?

EDIT: To be more specific, there's 9 options under" BATTLETECH - Initiate of the Order"
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 27 February 2018, 22:03:53
Did that.  I see faction avatars and a couple atlas heads.  Is that all we're supposed to get?

EDIT: To be more specific, there's 9 options under" BATTLETECH - Initiate of the Order"

Yep. The five House, what looks like Canopus and the three Atlas heads. Maybe get more in the future?
(To be honest I was hoping to see more like they did on the old forum: one for backers of different levels, beta testers...so on...)
Title: Re: Battletech Kickstarter thread part deux
Post by: Rebel Yell on 28 February 2018, 01:34:03
Devs have already said many more are coming, but they don't know when.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 28 February 2018, 06:54:05
Not sound bad about Harebrain, but i kinda felt weird being on forum for a pc game. It's because i didn't think it would be self-staining for the maker itself and it was most likely going disappear after couple of years.

What does Paradox have anything to do with HBS? Do they publish games are they holding coming? They going distribute the game itself?
Personally i get bad vibe from the place.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 28 February 2018, 11:04:12
Not sound bad about Harebrain, but i kinda felt weird being on forum for a pc game. It's because i didn't think it would be self-staining for the maker itself and it was most likely going disappear after couple of years.

What does Paradox have anything to do with HBS? Do they publish games are they holding coming? They going distribute the game itself?
Personally i get bad vibe from the place.

Yes, Paradox is publishing the game. Which makes sense really. They're one of the biggest names in the strategy game niche.

https://www.paradoxplaza.com/news?mtd=eyJ0aXRsZSI6IlBhcmFkb3glMjBJbnRlcmFjdGl2ZSUyMGFuZCUyMEhhcmVicmFpbmVkJTIwU2NoZW1lcyUyMFBhcnRuZXIlMjB0byUyMFB1Ymxpc2glMjBCQVRUTEVURUNIIiwiaW1nIjoiLy9pbWFnZXMuY29udGVudGZ1bC5jb20vczFjdTZpaTM0NHViLzZ1MnBva1BnV2NPR0NJT29XaVVNNlEvOWQ1NDcxMmVmYTIzYTdlZDIyY2Q2NDY0MjdkYmYyNmQvQmF0dGxldGVjaC1wcmVzc3JlbGVhc2UtYmFubmVyLmpwZyIsImRlc2NyaXB0aW9uIjoiVHdvJTIwVGl0YW5zJTIwb2YlMjBTdHJhdGVneSUyMEFubm91bmNlJTIwUGFydG5lcnNoaXAifQ%3D%3D&aid=Battletech-Announced (https://www.paradoxplaza.com/news?mtd=eyJ0aXRsZSI6IlBhcmFkb3glMjBJbnRlcmFjdGl2ZSUyMGFuZCUyMEhhcmVicmFpbmVkJTIwU2NoZW1lcyUyMFBhcnRuZXIlMjB0byUyMFB1Ymxpc2glMjBCQVRUTEVURUNIIiwiaW1nIjoiLy9pbWFnZXMuY29udGVudGZ1bC5jb20vczFjdTZpaTM0NHViLzZ1MnBva1BnV2NPR0NJT29XaVVNNlEvOWQ1NDcxMmVmYTIzYTdlZDIyY2Q2NDY0MjdkYmYyNmQvQmF0dGxldGVjaC1wcmVzc3JlbGVhc2UtYmFubmVyLmpwZyIsImRlc2NyaXB0aW9uIjoiVHdvJTIwVGl0YW5zJTIwb2YlMjBTdHJhdGVneSUyMEFubm91bmNlJTIwUGFydG5lcnNoaXAifQ%3D%3D&aid=Battletech-Announced)
Title: Re: Battletech Kickstarter thread part deux
Post by: Luciora on 28 February 2018, 11:25:03
At least its not EA.
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 28 February 2018, 15:05:39
And with how much I enjoy the Hearts of Iron series, Europa Universalis series, Crusader King series, Victoria series, and Stelaris all published by Paradox I have this tiny little hope that maybe if this goes well enough Paradox will get interested enough to offer us a Inner Sphere at War computer game.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 28 February 2018, 15:40:29
I'm just going to drop this here: (it's a screenshot from the "Basics: Combat" video, right about at the 00:45 mark.)
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 28 February 2018, 15:42:19
My laptop's monitor is not liking that image.  What am I supposed to be seeing?
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 28 February 2018, 15:44:07
My laptop's monitor is not liking that image.  What am I supposed to be seeing?

Sorry about that. :/

Atlas II. With ER Large Lasers.
Title: Re: Battletech Kickstarter thread part deux
Post by: NeonKnight on 28 February 2018, 16:43:30

Sorry about that. :/

Atlas II. With ER Large Lasers.

Not just ER Large Lasers, it specifically calls out the Company(???) type of Large Lasers

In this case SCI ER LArge Laser, SCI Pulse Lasers, etc.
Title: Re: Battletech Kickstarter thread part deux
Post by: MoneyLovinOgre4Hire on 28 February 2018, 16:53:28
So Star League Tech will be available at some point in the game?
Title: Re: Battletech Kickstarter thread part deux
Post by: monbvol on 28 February 2018, 17:42:39
It was in the game files during the beta and the plan does seem to be to make the game extensible into other eras if things go well enough.
Title: Re: Battletech Kickstarter thread part deux
Post by: YingJanshi on 28 February 2018, 17:54:48
It was in the game files during the beta and the plan does seem to be to make the game extensible into other eras if things go well enough.

Ah, didn't go digging around in those (too leery of messing things up). But I thought I heard talk Double Heat Sinks were a hard no-go?
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 28 February 2018, 18:07:20
There is always the possibility of further BT games a'la the Shadowrun trilogy through Hong Kong.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 28 February 2018, 20:31:21
It would makes sense. If it sells, you keep making it.
Title: Re: Battletech Kickstarter thread part deux
Post by: Senorsuperman on 07 March 2018, 06:33:23
There is always the possibility of further BT games a'la the Shadowrun trilogy through Hong Kong.
God I hope so, I loved the shadowrun trilogy, and Battletech was my gateway drug into every kind of table top gaming. I need more Btech!
Title: Re: Battletech Kickstarter thread part deux
Post by: Mendrugo on 07 March 2018, 07:31:36
If they want to stick with obscure Periphery conflicts, it'd be fun to run an expansion pack on the other end of the Inner Sphere in the Chainlane Isles.  Oodles of warring factions, 'Mechs in high demand, a region dotted with abandoned/hidden Rim Worlds Republic bases, and the potential of the Jade Falcons and Diamond Sharks wandering in, depending on when it is set.
Title: Re: Battletech Kickstarter thread part deux
Post by: Hammer on 14 March 2018, 09:34:53
New video up

https://www.youtube.com/watch?v=JJiPxCS1yvs

Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 14 March 2018, 14:46:17
Lookin good.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dakkon on 14 March 2018, 20:29:07
(https://e.deviantart.net/emoticons/h/hmm2.gif)  The gameplay looks solid, but I'm getting a watered down feeling about their portrayal of the Battletech universe. Especially since it's taking place in the periphery, during the late succession wars, and everyone and their dog is riding around in a 'Mech.
Title: Re: Battletech Kickstarter thread part deux
Post by: nckestrel on 14 March 2018, 22:03:38
(https://e.deviantart.net/emoticons/h/hmm2.gif)  The gameplay looks solid, but I'm getting a watered down feeling about their portrayal of the Battletech universe. Especially since it's taking place in the periphery, during the late succession wars, and everyone and their dog is riding around in a 'Mech.

Naw, we just don't talk about people that aren't mechwarriors.  Maybe techs, yeah, they're worth talking to. If they work on 'mechs.
Title: Re: Battletech Kickstarter thread part deux
Post by: Dulahan on 15 March 2018, 11:29:35
Yes, Paradox is publishing the game. Which makes sense really. They're one of the biggest names in the strategy game niche.

Yeah, THIS.

Paradox is huge.  They're pretty big in the gaming market in general too.  Helping bring a lot of Euro TTRPGs to both the US and US ones to Europe as well.  Odds are there's genuine Battletech Fans in their company.

Add to that they publish Europa Universalis, Stellaris, Hearts of Iron, and CRUSADER KINGS?  This is even more awesome.  Heck, there's been hints this could feasibly lead to a Crusader Kings style Battletech Grand Strategy game!

This is a company that will (and already has!) given the game a lot of exposure amongst the sorts of people who will be likely to buy it.  In success?  This will help make it a success and that means better stuff as time goes on.

So yeah, I'm excited by this.  Really excited.
Title: Re: Battletech Kickstarter thread part deux
Post by: Vehrec on 27 March 2018, 07:54:59
Speaking of Paradox, they've also got this handy-dandy livestream (https://www.youtube.com/watch?v=mDQIQ6-L_i0) that they put up on youtube.
Title: Re: Battletech Kickstarter thread part deux
Post by: Hammer on 27 March 2018, 08:47:15
New video -

https://www.youtube.com/watch?v=Jxqmd_tE2WI and release date confirmed for April 24th @ 9 am PDT.
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 27 March 2018, 15:25:19
Humble account needs to be made shiny for when the game ready.  I hope.
Title: Re: Battletech Kickstarter thread part deux
Post by: Stormforge on 30 March 2018, 10:07:40
Some early release beta streams to get the word out to non-Battletech/Mechwarrior players.

Major Early Story Mission Spoilers

Secondary warning, each video is 3 hours long.

The first Bombadil seems familiar with Battletech and at one point had game dev Adarael in chat. (Derp! ??? Nevermind that is the NGNGtv twitch channel, sure hope he knows BT. Never watched any of their streams before.)
https://www.twitch.tv/videos/244487616

The second CohhCarnage looks new to the universe and seems impressed with the game. Continuing his Battletech gameplay today at 1pm EDT.
https://www.twitch.tv/videos/244283036

I'm really liking how HBS added tool-tips for lore. Any orange text has an explanation of lore or game mechanics. Simple things like what a jumpship is, up to explanations of factions, etc.
Title: Re: Battletech Kickstarter thread part deux
Post by: BATTLEMASTER on 31 March 2018, 23:29:07
I'm really liking how HBS added tool-tips for lore. Any orange text has an explanation of lore or game mechanics. Simple things like what a jumpship is up to explanations of factions, etc.

That is quite nice.  I don't get why it's so hard for PGI to do that  :facepalm:
Title: Re: Battletech Kickstarter thread part deux
Post by: Wrangler on 01 April 2018, 09:17:37
That is quite nice.  I don't get why it's so hard for PGI to do that  :facepalm:
I think it's because their more arcade game verse RTS which has room for lore and more detail put in it's game play. Scenarios in RTS have substance in my opinion.  Not saying MWO can't do that, but it's not its mentality.
Title: Re: Battletech Kickstarter thread part deux
Post by: Cyc on 19 April 2018, 18:45:57
Ever sooner - I know what I'll be doing for large part of my Anzac Day holiday...

https://twitter.com/WeBeHarebrained/status/987014249657569287
Quote
Heads Up! We'll be sending out #BATTLETECH Backer Keys over the weekend and  @steam_games Backers and pre-orders will be able to preload on starting Mon, April 23 at 9am PDT!
Title: Re: Battletech Kickstarter thread part deux
Post by: Bedwyr on 23 April 2018, 18:12:08
Ok, y'all. I think I'm going to go ahead and close this thread, pointing to a new thread discussing the game:

https://bg.battletech.com/forums/index.php?topic=61233.0

And a thread for discussing technical issues. I'll allow any remaining Kickstarter issues to be discussed here:

https://bg.battletech.com/forums/index.php?topic=60713.0

Otherwise discuss the game in the thread above.