I like the coasters, but that's some expensive shipping.$8 for the coasters here. That's standard UPS ground. Don't know what's up with $12 shipping for the stein. $20 shipping for $60 of product ain't too hot IMO.
Next HBS Dev Q&A is Feb 8th 12pm PT - https://www.twitch.tv/ngngtv - with the game's lead writer as well as Mitch Gitelman, might get some tidbits in between every second person asking when backer beta will be.
They just announced the target for the Backer Beta is March 15th.
Blackjack, and Trebuchet? ???
Will it be canon?
The ebooks? Yes I'd imagine so.Hairbrain commissioned it, that's why I'm wondering.
I wonder: Is the protagonist the same Walter de Mesnil character who appears as a Davion officer (one of a bunch of minor characters under Redburn's command) in the Warrior trilogy 26 years later?
'Mechs in the story are Blackjack, and Trebuchet so I am guessing that is what they are.Yeah... uh... do the 'Mechs have no weapons in the story? Those appear to have none. There are no missile ports or lasers on the Treb either (PGI version does not have missile pod covers). PGI's 'Mech (images) are designed to function as OmniMechs and these look like copies of the base chassis of an Omni, sans weaponry, just as they look in the MechLab with all weapons stripped. Perhaps there was a lack of communication with the artist.
Given they appear very much to be in the MWO style, I'd guess the MWO concept artist (sorry, his name escapes me atm) did it. And I'm inclined to think he knows his 'Mech configs.I wish I could be so forgiving, but I've taken a very close look at the image. When a 'Mech looks like this:
Maybe he just hit the 'grimdark' button a little hard ;)
Given they appear very much to be in the MWO style, I'd guess the MWO concept artist (sorry, his name escapes me atm) did it. And I'm inclined to think he knows his 'Mech configs.
Maybe he just hit the 'grimdark' button a little hard ;)
Yeah... uh... do the 'Mechs have no weapons in the story? Those appear to have none. There are no missile ports or lasers on the Treb either (PGI version does not have missile pod covers). PGI's 'Mech (images) are designed to function as OmniMechs and these look like copies of the base chassis of an Omni, sans weaponry, just as they look in the MechLab with all weapons stripped. Perhaps there was a lack of communication with the artist.
Hit their targets? Yeah, but only because Jordan Weisman chipped in the difference :/How do you know this?
How do you know this?
Infrastructure usually applies to hardware but also can be the stuff your application runs on (which can include OS/databases/servers/etc.)
Sounds like they had someone come in to update that stuff and the work ended up interfering with their ability to continue development while it was still in progress.
(https://s3-us-west-2.amazonaws.com/mul-images/BattleMechs/Prototypes/Wasp%20WSP-1.png)That's what it looks like to me too. Way the right arm is, the way the head is structured, the whole body setup like it.
It actually just looks like a Primitive Wasp, but the right arm is a little off.
Preview of the PGI (HBS) Wasp on the cover?I can't see it very well on my phone, did the artist put weapons on it this time?
I can't see it very well on my phone, did the artist put weapons on it this time?
tbh i rather wait extra few weeks or months to get a quality productI'm with you. Still nibbling on their last Shadowrun game, no hurry, just make it
with bt games these days its a must to make sure it is done with as little bugs as possible since there really had not been a stand alone bt game in about 20 years...
for me now its just a matter of wait that game itself comes out if delayed with better than most stuff being released quality wise.
Just because people aren't reposting stuff here doesn't mean there isn't news and progress being provided elsewhere. They held another Dev Q&A on May 10 - offline copy here: https://youtu.be/Lcl4FdGHrN4I have soooooooooooooooooooooooooooooooooooooooooooo much time to troll the internet and check 5 places for news.
Mostly focused on the audio side, music and sound effects, but they indicated they are getting closer to beta and will have another Kickstarter delivered update with some multiplayer footage this week.
please tell me your thought, guys.
please tell me your thought, guys.
the beta will start on first of june according to the new update. ima be in. who else will be? will you guys play more single or multiplayer? what other thoughts do you have on this?
i can tell you mine: i am... torn after seeing the clip. they seem to have changed many core mechanics. (heats, pilot skills, "stability", crits) i hope, this is still battletech (and not MWO-tech). and i am a little bit disappointed in the animations. the seemingly dont have limbs flying off etc
please tell me your thought, guys.
Looks sufficiently Battletech to me.
I wonder how many variants they have of the various models they have in so far.
more footageThere issues with Twitch. Its keeps saying you need time machine to watch it. I prefer youtube, at least they keep the video longer,.
http://www.twitch.tv/paradoxinteractive/v/14270830
not sure I am sold on the heat mechanics but I suppose it could work but for the mechs your meant to ride the scale on seems like it could be harsh
They haven't been added to on Can You Run It yet, but expect this entry to be populated soon - https://www.systemrequirementslab.com/cyri/requirements/battletech/14513
Wish Gog.com was one options when kickstarter got going.
It...was always an option. :oI didn't see it when i initially got it. I will see if i can. I went through humble. I just didn't want to through steam and such. Hubble sounds going through steam to access the game.
I'm sure you could contact them through the backerkit to get that changed for you.
Well after looking over all the available vids I suspect we will have a nice video game but so far it is a long way from battletech the my major concerns are the heat side of things and the knockdown component it looks much to easy to abuse
The game now has entries on both GOG and Steam
https://www.gog.com/game/battletech
http://store.steampowered.com/app/637090/BattleTech/
Steam page is most notable as it lists the minimum and recommended system specs for those who've expressed concerns:
Minimum:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i3 3210 3.20GHz or AMD FX 4300 3.8GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 660 GTX or AMD Radeon HD 7850
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device
Recommended:
OS: Windows 7 or Higher
Processor: Intel Pentium Core i5 3450 3.10GHz or AMD FX 6300 3.5GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 950 or AMD Radeon HD 7900 Series
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DirectX 9 sound device
They haven't been added to on Can You Run It yet, but expect this entry to be populated soon - https://www.systemrequirementslab.com/cyri/requirements/battletech/14513
It is currently 10:15 PM, pacific time (the same time zone as HBS). I predict the keys will drop around 10 am tomorrow morning, so in other words, about 12 hours from now.
8am EST, nothing yet...
25,000 is a few...
As just a note...it appears you do need Steam to do the Beta, even if you got the finished game for a different platform...
I want to know how the computer's Urbanmechs keep consistently outranging everything I have.
Didn't they say that from the beginning?
I want to know how the computer's Urbanmechs keep consistently outranging everything I have.
Expecting a Victor's AC-20 to simply black hole an urbanmech in a single shot is one of them.
First game for me... 4-0 my favor. AI doesn't seem to have much of a handle on tactics yet. The map doesn't seem very large either...
No Warhammers, Archers, or Marauders....
Yet...but you can bet there will be
No Warhammers, Archers, or Marauders....
So, initial impressions. This is what Mechcommander grows up to be. The beta only offers a skirmish mode at the moment, and allows for 4x4 matchups, and rhe forces are initially randomized by cost and role. Like Mechcommander, you can change the mechs and pilots as desired, within budget.
There are 4 maps to play on, and you do have the top down rotatable camera to scan around with. Scenery is gorgeous and the effects are wonderful. I think LRM effects could use a bit more fine tuning, but being able to actually do indirect fire from behind hills and cover was so fun, acid rain indeed! Water indeed is your friend as well as cover.
looks like pc gamer and few other online magz are pushing it hard or at least it seems that way
http://www.pcgamer.com/wrecking-mechs-on-battletechs-tactical-battlefields/
Well...I just finished my first game.
Took a Light Recon Lance (Locust, Commando, Shadow Hawk, Griffin) verses a Light Support Lance (Locust, Locust, Shadow Hawk, Trebuchet) on the Desert map. Took 41 minutes (give or take a few seconds). In the end completely destroyed the enemy forces (the Locust first, I really shouldn't have but it was my mistake, and the Commando to a headbutt from the Shadow Hawk).
I'm trying to figure out the Initiative in the game. I like the idea of it, but kind of puzzled by the implementation. In this battle my Locust, Commando and Shadow Hawk all had the same init, leaving the Griffin by itself. I would have thought the two Lights would have been separate from the two Mediums. I don't know, what am I missing?
The modding community has been going nuts since the release. MP should be fun if someone does 10k damage lasers and both sides use them. Someone mentioned having an urbie-derby after that...
They have even attempted to unlock some of the other units currently not usable in the beta with limited success.
Just to test a few things I took the 2xUM 1xHB 1Kintaro lance against the same AI lance. Finally got a kill box to work right and drew the AI in piece meal. Lost an Urbanmech early on when the enemy Hunchback flanked it and cored the CT with the AC-20. Took some hefty damage to my remaining mechs but I won in the end.
I don't think the Bulwark special ability is working right or at least is meaningful enough. Also a couple more instances where I couldn't see if there was some internal damage as well or if my ACs did do less than anticipated damage again. Really need a damage log to check that.
Starting to think the Hunchback is a little over armored. Every one I've run into has taken a lot of firepower from my whole lance to take down.I doubt it. My Hunchbacks tend to go down and take a lot of damage really quick.
The Atlas also justifies it's cost.
I do think that falling down should come with a little more penalties. Really sucks to knock down an enemy mech with your last mech just to watch it get back up before you can ever take advantage. Even something simple as an movement point penalty on their next turn would be nice.I was thinking the same thing.
I was thinking the same thing.They using MWO variants or messing up the canon ones? I'm not in beta sadly so i don't know.
On the mission selection menu, it would be nice to have a mouse-over feature to describe the 'Mech variants. A lack thereof really gooned up my use of Griffins when I deployed with two LL and LRM 5s variants when I wanted PPCs and LRM 10s.
They using MWO variants or messing up the canon ones? I'm not in beta sadly so i don't know.It's a UI mistake. It takes some... Effort, to find out what variant you might drop in, unless you are paying attention to unit names and already know what you are looking for.
They using MWO variants or messing up the canon ones? I'm not in beta sadly so i don't know.
If it's introduced, guys using a Crusader will be grateful. More kicking for them!
Just so some folks know, back shots are deadlier in HBS's Battletech as they only target the rear armor (maybe head too...)
https://community.battletechgame.com/forums/threads/8003
It's interesting (at least to me) how the reaction here is much more positive than the reaction over on the HBS forums. I'd have expected this one to be full of tabletop purists, if either.
It's interesting (at least to me) how the reaction here is much more positive than the reaction over on the HBS forums.
Really? Man, what's not to like? I mean; sure there are improvements that could be made here and there, but... otherwise, this is a great title. I can't wait for the actual RPG elements, budgeting resources, customizing elements, and developing story line...Honestly, most of them broil down to "I expected a carbon copy of TT rules even though your Kickstarter told me it wasn't going to I knew deep down you were lying and I'd get TT but then I didn't so I'm mad!"
I did find mechs even being able to stand with one leg was a little silly.
We also have been using the fan-made 2D version of the HBS Battletech called MegaMek. So i think our exposure to this sort of thing has tame us little bit too. ;D
I did find mechs even being able to stand with one leg was a little silly.
Can't mechs stand with one leg on TT, they're just VERY unstable and then incapable of movement and fall over again if you breathe on them wrong?
Wait, they changed the Argo from a DropShip to a JumpShip?In the interview they called it a spaceship. It's only the PC Gamer article where it is described as a JumpShip, and while that'd make so much more sense and keep canon unhurt, it may simply be the author jumping to conclusions.
In the interview they called it a spaceship. It's only the PC Gamer article where it is described as a JumpShip, and while that'd make so much more sense and keep canon unhurt, it may simply be the author jumping to conclusions.
I want it to be true, but I wouldn't take the change for granted until HBS confirm it.
Wait, they changed the Argo from a DropShip to a JumpShip? That's an improvement.
The game mode about defeating the campaign and traveling the (galaxy) sounds awesome! I hope it's true!
I don't like that losing the Firestarter's RA disables all of the the flamers.
I was confused about how fusion-based flamers actually require ammo.
?? Didn't notice this. Maybe I only lost the left arm though. You did notice that the flamers only currently have 3 shots (each) before they run dry, right?
I'm starting to wonder if I should stop putting Sumo inside of HBK-4Gs. Every time he drives one, he dies a slow, drawn out, but ultimately ineffectual, death. (Typically, by the time I'm actually losing units, I've taken out two or more opponents.)
I've been doing same thing. I need make sure my buddy who i play with on mm to use the same picks so he can see them. :D
I will generally run 2 Firestarters in pretty much any game. One on its own is a pain. 2 is enough to almost shut down a mech no matter how cool they might run and/or pop of ammo. I usually put Arclight and Paradise in them to scout and DFA.
Kickerstart Backer Update #45 - https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2044957?ref=backer_project_update
Sizzle for Single Player Campaign - https://youtu.be/tIGmwTcR2Q8 25 minute preview video
And they have been doing the press rounds -
https://www.rockpapershotgun.com/2017/11/15/battletechs-campaign-mode-is-a-robot-dark-ages/
http://www.pcgamer.com/if-you-lose-battletechs-main-storyline-the-game-doesnt-end/
https://www.pcgamesn.com/battletech/battletech-single-player-campaign
http://au.ign.com/articles/2017/11/15/battletech-preview-xcom-style-management-with-heavy-mech-combat
God, that 'terrorist' is so dumb. Who tries to steal a Lance of Battlemechs while the pilots are still in their seats? With light vehicles, no less?Cassie Suthorn
The "author's pet" archetype?
MechWarrior!
Thank you for your participation in the BattleTech Backer Beta! While it is a little sad that the time for playing this version of the game has come to an end, you can bet that means the full version is coming soon..."How soon?" you may ask. Soon - thank you for your patience as we wrap up development and stay tuned for more information.
We have learned a lot from your feedback and just the fact that you played has helped make the game better. We very much appreciate the playtime you put in and hope you enjoy the adjustments we have made when the full game arrives. We look forward to your playing at that time just as we know you are!
Best wishes,
Your Friends at Harebrained Schemes
Bye Bye Backer Beta. Noticed Steam just ran a update and that the exe file has been removed. Checking the game folders I noticed a little note from HBS
That is causing people to lose their minds a tad...
anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in general
anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in generalIt'll be fine. Fan rage doesn't count for much and even less people read the comments section than post in it.
Other than the Linux thing, I believe everything else were all stretch goals, so it's not surprising they won't see launch. Plus they didn't say those things will never happen, just that they won't be ready for launch day (and I'm fairly confident most will find their way into the game eventually). Grounds for disappointment? Sure. Grounds to go off on a fan-rage? Nah.
Even the best run kickstarters generally over-promise, it's just part of the way of things. Besides, HBS has shown they know how to deliver. They've done it several times now. (And when will people learn KS isn't a pre-order service?
(And when will people learn KS isn't a pre-order service?
Sorry, I hate this arguement. Kickstarter isn't an investment, you don't get any ownership. The only thing it can possibly be is a pre-order service. The problem is that it's a very risky one. But that is what it is, unless you want to call it a charity...
Sorry, I hate this arguement. Kickstarter isn't an investment, you don't get any ownership. The only thing it can possibly be is a pre-order service. The problem is that it's a very risky one. But that is what it is, unless you want to call it a charity...
It’s a pledge. But it acts like an investment in which the returns on investment are your personal enjoyment.
No it's not an investment, but it's not a pre-order either. It's crowdfunding, which is sort of the middle ground between the two (all the risks of investment without the ownership). It's a gamble and a risk, you are buying in early on the word of the KS creator that they will be able to deliver what they promised, when they promised it. That is inherently different than pre-ordering, which is at most reserving a copy of something to get it at the earliest possible time.One view is a legal truth (not a pre-order) and I'm not denying that's the actual truth. But it's not how kickstarters sell themselves.
I mean, I know what Bitcoin is (beanie babies with math that has a useful purpose for a very small subgroup) and I can’t stop people from being idiots about it.
Then you are lot smarter than me, as I still have ZERO clue as to what Bitcoin or any other crypto currency is.
Per this comment: https://community.battletechgame.com/forums/threads/11055/comments/216968O0
backers at "recruit" or higher level will be getting the Shadow Hawk skin.
I pray i get mine. I went in at the 35 dollar rate coming Humble. I'm worried i won't get mine.
Huh. Did not know they were moving forums.
As Cyc said, the Paradox forums are very clunky. Kind of 50/50: some cool features, some annoyances. One of the biggest of which is that inputting codes can not work even when it said they did. So some people (me included) can't access the avatars yet. (Also, their forums don't allow custom avatars.)Most likely to save the cost of community manager hours. And by extension a cash flow measure for a small studio in the Puget Sound area (and I couldn't possibly speculate further than that).
I do wonder why they decided they had to move.
Most likely to save the cost of community manager hours. And by extension a cash flow measure for a small studio in the Puget Sound area (and I couldn't possibly speculate further than that).
As Cyc said, the Paradox forums are very clunky. Kind of 50/50: some cool features, some annoyances. One of the biggest of which is that inputting codes can not work even when it said they did. So some people (me included) can't access the avatars yet. (Also, their forums don't allow custom avatars.)
I do wonder why they decided they had to move.
Greetings NeonKnight!
I am sending a PM to ask a favor of you. We would like to request that you change the avatar you are using on the forum to a mech (or other image) that has not been tied to an unseen mech in the past, even though the image is of a purely Catalyst design. I'd like to explain our reasoning below...
Actually, yes their forums DO cover custom Avatars ;)
I Had the Walking Marauder Avatar from a while back and got this message from a Mod when the Whole ugly HG issue came up:
So I switched to a LEGO DRAGON:
https://community.battletechgame.com/users/3423 (https://community.battletechgame.com/users/3423)
The old HBS forum did. The Paradox Interactive forums do not (and a lot of people migrating over are rather upset about it).
(The post you quote, I was specifically talking about Paradox's forums.)
Found the battletech avatars, but weren't there supposed to be some Valhalla ones?
Did that. I see faction avatars and a couple atlas heads. Is that all we're supposed to get?
EDIT: To be more specific, there's 9 options under" BATTLETECH - Initiate of the Order"
Not sound bad about Harebrain, but i kinda felt weird being on forum for a pc game. It's because i didn't think it would be self-staining for the maker itself and it was most likely going disappear after couple of years.
What does Paradox have anything to do with HBS? Do they publish games are they holding coming? They going distribute the game itself?
Personally i get bad vibe from the place.
My laptop's monitor is not liking that image. What am I supposed to be seeing?
Sorry about that. :/
Atlas II. With ER Large Lasers.
It was in the game files during the beta and the plan does seem to be to make the game extensible into other eras if things go well enough.
There is always the possibility of further BT games a'la the Shadowrun trilogy through Hong Kong.God I hope so, I loved the shadowrun trilogy, and Battletech was my gateway drug into every kind of table top gaming. I need more Btech!
(https://e.deviantart.net/emoticons/h/hmm2.gif) The gameplay looks solid, but I'm getting a watered down feeling about their portrayal of the Battletech universe. Especially since it's taking place in the periphery, during the late succession wars, and everyone and their dog is riding around in a 'Mech.
Yes, Paradox is publishing the game. Which makes sense really. They're one of the biggest names in the strategy game niche.
I'm really liking how HBS added tool-tips for lore. Any orange text has an explanation of lore or game mechanics. Simple things like what a jumpship is up to explanations of factions, etc.
That is quite nice. I don't get why it's so hard for PGI to do that :facepalm:I think it's because their more arcade game verse RTS which has room for lore and more detail put in it's game play. Scenarios in RTS have substance in my opinion. Not saying MWO can't do that, but it's not its mentality.
Heads Up! We'll be sending out #BATTLETECH Backer Keys over the weekend and @steam_games Backers and pre-orders will be able to preload on starting Mon, April 23 at 9am PDT!