Just a rebuilt phoenix-Hawk. The orginal design of the phoenix-hawk was intended to lead, and act as a heavy scout mech. Slow compared to it contemporaries the PHX-1Rb retains the original Speed and jump distance. Dropping a machine gun, and half ton off ammo, switching the internal frame to endo steel, and replacing the old Durallex Light with improved Duralex ferro fibrous armor. Allows this Model of P hawk to Carry more armor, a Beagle active probe, and a TAG system. This Particular phoenix hawk came about after encounters with capellan Ravens. Not wanting to start from scratch Achernar Battlemechs redesigned the Phoenix hawk to provide a better scout/ striker platform. The Lack of a expensive Xl engine make this model popular with many mercenary commands looking for heavy scout platform.
Phoenix Hawk PXH-1rb
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2568
Cost: 4,920,140 C-Bills
Battle Value: 1,208
Chassis: Earthwekrks PXH Endo-Steel
Power Plant: GM 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: Durallex Light Ferro-Fibrous w/ CASE
Armament:
1 ER Large Laser
2 Medium Lasers
1 Machine Gun
1 Beagle Active Probe
1 TAG
Manufacturer: Earthwerks Incorporated, Coventry Metal Works, Achernar BattleMechs, Gorton, Kingsley, and Thorpe Enterpises
Primary Factory: Keystone (Earthwerks), Coventry (CMW), New Avalon (Achernar), New Oslo (GKT)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C
Deployment:
The Phoenix Hawk, in one incarnation or another, appears
in almost every ’Mech unit in the Inner Sphere, although
it is most common in the regiments of the Free
Worlds League. It is no stranger, however, to the militaries
of the Periphery or even pirate bands, a legacy of its long
service life and longevity in battle.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 270 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 136 8.00
Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 5
L/R Torso 11 16
L/R Torso (rear) 5
L/R Arm 7 13
L/R Leg 11 17
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Equipment Location Heat Critical Mass
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ER Large Laser RA 12 2 5.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Machine Gun LA 0 1 0.50
Beagle Active Probe RT 0 2 1.50
TAG CT 0 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6j 2 2 1 0 2 0 Structure: 4
Special Abilities: PRB, RCN, TAG, CASE, SRCH, ES, SEAL, SOA