Author Topic: Dedicated citybuster: PML-1d Pummel  (Read 3865 times)

lucho

  • Warrant Officer
  • *
  • Posts: 782
  • say hello to my new friend!
Dedicated citybuster: PML-1d Pummel
« on: 24 March 2013, 14:40:08 »
This goes with the images in the other thread, here: http://bg.battletech.com/forums/index.php/topic,27609.msg641258.html#msg641258
I'll let the fluff do the talking  :)

Pummel PML-1D

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3084
Cost: 16.727.030 C-Bills
Battle Value: 2.098

Chassis: Corean Model XL77 Endo-Steel
Power Plant: GM II-G 270 Compact Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starguard  Light Ferro-Fibrous
Armament:
    1 Mydron Hurricane Long Tom Art. Cannon
    1 Magna Hellbore Plasma Rifle
    3 Martell Medium Lasers
    1 GM Flashpoint Flamer
    1 Wonderland Anomaly Beagle Active Probe
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon / Stewart
Communications System: Corean Transband -J9
Targeting and Tracking System: Corean B-Tech

Davion overcompensation, or something else?

Jeratha, New Avalon: Nearly five years after the treaty that formed the
Republic of the Sphere, There is much work yet to be done here in the Federated
Suns. The AFFS has actively engaged the manufacturing sector in its drive to
restore its once-mighty strength and prestige. The last three decades have
taken a heavy toll on both men and material, to say nothing of the blow to the
nation's pride. It is in this context that one must take the latest offering
from Corean Enterprises, the PML-1D Pummel. Its distinctive appearance is
either daring or symbolic depending on one's point of view, which tends to
obscure more objective aspects of the design, such as performance.

It is easy for armchair generals to pontificate and discuss the finer points of
strategy. It is another for those on the ground. The last three decades have
seen a whirlwind of change to the battlefield, from the high-tech blitzkrieg of
the clan invasion, to the total war of the Blakist Jihad. It is probably
natural for the AFFS to feel the need to assert its identity. Even so, the
Pummel takes the concept of 'Davion pride' to new levels. Immediately grabbing
attention with its phallic main gun, the mech invites all sorts of bad jokes.
Davion overcompensation? Designed by Victor Steiner-Davion? Mechwarriors
assigned to this mech will require a thick skin indeed.


Firepower: Get it, Use it, Love it

The first thing one notices when seeing the Pummel for the first time is the
prominence of the main armament. Casting subtlety to the four winds, the
FedSuns designers followed in the grand tradition set by such legends as the
Atlas and gave special attention to the aesthetics and form. Form over function
in a battlemech? Yes, it depresses me too. In any case, Team Davion wants
everyone to know that it stands tall and proud. Gaze in awe upon the power of
the Mydron Hurricane Long Tom artillery cannon! Marvel and cheer as it sends
evildoers fleeing with its Magna Hellbore Plasma Rifle! One wonders how the
engineers managed to contain such awesomeness in one frame. Or the number of
Davions on the design team, and if they too are as short as Victor
Steiner-Davion...

Whatever the state of their self-esteem, the engineers at Corean Ent. took the
guidelines seriously. Designed as a citybuster, the Pummel marks a change in
Davion design philosophy. Well-known for heavy cavalry designs such as the
Falconer and Rakshasa, the engineers opted for slow and ugly. Waddling along at
a blistering 54 kph, the mech is more than capable of engaging enemies kind
enough not to outmanoever the assault mech, such as buildings, landed
dropships, and the like. Fortunately, the PML was constructed on the assumption
that the mech will draw at least as much enemy fire as bad jokes, and thus
makes good use of cutting edge materials to create a tougher than usual box
around the monstrous appendage that is its main gun. Compact and heavy-duty
components increase survivability and allow for a reduced attack surface. Yes,
despite the disproportionate size of the main gun, the mech's vitals are
smaller than usual. No wonder so much effort went into giving it a thick hide...


Fight the good fight ( Or, why service in the AFFS means never having to say
you're sorry )


Never let it be said that Davions are without a sense of humor. Whether
intentional or not, the mech and its distinctive profile are immediately
recongnizable in every nook and cranny of the Federated Suns, and even beyond:
jokes about the mech and 'Davion pride' have become standard fare on tri-vid
programming in both Combine and Capellan space. Lyran manufacturers have even
launched plushies of the poor PML, which have been wildly successful among the
Davion Guards. Even Yvonne Steiner-Davion has been seen with one (but there is
no truth to the rumor that she named hers 'Victor`).

As part of the ongoing reconstitution of many regiments the Pummel finds no
lack of opportunities for deployment. The Davion Brigade of Guards, as befits
their status as the poster child for the AFFS, have received the lion's share
of production. Both the Heavy Guards and the Assault Guards deploy the mech in
as many companies as they can (the other regiments just get the plushies). Not
content with merely rebuilding, the Crushers have taken the regiment's motto of
"The hardest, ballsiest troopers in Davion Service" to a new level. Leading the
regiment at every parade is the regimental command lance: spectators  may watch
as the regiment proudly marches behind a Pummel, two Stalkers, and- I kid you
not- a Penetrator. Davion pride, indeed.


Notable 'Mechs & MechWarriors:

Cabra Macho
- Lt. Coronel Luca Jansson

Thus far, the only PML driver to have seen actual combat, Janson is a veteran
mechwarrior of more than thirty years. Although his combat style played a role,
his years of service were the primary reason for assignment to the Pummel,
which he promptly named Cabra Macho. Aggressive and tenacious, he personally
accompanied his unit into combat on the raid into Capellan space. The plan
quickly went awry, and Jansson saw his lance cut off from the rest of the
battalion while attempting a shortcut through an industrial sector. It is a
testament to Corean Enterprises that Jansson's mech withstood enemy fire long
enough to literally blow a hole through the enemy line, leveling several city
blocks in the process. While heavily criticized in the media for the resulting
collateral damage, his superiors have used the results of the engagement to
revise tactical doctrines for urban engagements.


Bonecrusher
- Capitain Mick Raymond

Another member of the Davion Assault Guards, Capitain Raymond has thus far only
piloted the Bonecrusher in simulations and wargames. Even so, the mechwarrior
shows promise, as he is skilled at using the Pummel's heavy armor to storm
enemy positions. Given the current state of affairs, he will not have to wait
long for a chance to show his skills.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4,50
    Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RL
Engine:             Compact Fusion Engine        270                      22,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Heavy-Duty                                             6,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 271                 16,00
    Armor Locations: 1 LT, 4 LA, 2 RA
    CASE II Locations: 1 LT                                                1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           44       
                                 Center Torso (rear)                  10       
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1,00
Long Tom Art. Cannon                         CT/RT     20        4/11     20,00
Flamer                                       CT        3         1         1,00
Medium Laser                                 RT        3         1         1,00
Medium Laser                                 LT        3         1         1,00
Beagle Active Probe                          LT        0         2         1,50
Plasma Rifle                                 RA        10        2         6,00
@Long Tom Cannon (20)                        LT        -         4         4,00
@Plasma Rifle (20)                           RA        -         2         2,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 21
3          3       3       1       0      4     1   Structure: 10
Special Abilities: ARTLTC, PRB, RCN, CASEII, SRCH, ES, SEAL, SOA

If a vegetarian eats vegetables, what does a humanitarian eat?

Dragon Cat

  • Lieutenant Colonel
  • *
  • Posts: 7832
  • Not Dead Until I Say So
Re: Dedicated citybuster: PML-1d Pummel
« Reply #1 on: 24 March 2013, 16:05:54 »
I actually really like it despite the compact fusion and artillery it gives it character, the fluff had me  ;D
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #2 on: 24 March 2013, 16:10:05 »
I'm of the opinion that Arty. Cannons are universally garbage, regardless of the lower accuracy and longer minimum range.

If you had a sniper in there instead, you would save TEN heat and you would DOUBLE your ammo per ton.

Plus off map fire support.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #3 on: 24 March 2013, 16:23:54 »
Here's my try:

Code: [Select]
Pummel

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F
Production Year: 0
Cost: 15,274,480 C-Bills
Battle Value: 1,620

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Compact Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Large VSPL
    3  Medium Lasers
    1  Thumper
    1  Angel ECM
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite               138 points                7.00
    Internal Locations: 3 LA, 2 RA, 1 LL, 1 RL
Engine:             Compact Fusion Engine        270                      22.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro:               Compact                                                4.50
Cockpit:            (A) Standard                                           4.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 279                 16.50
    Armor Locations: 2 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           44       
                                 Center Torso (rear)                  14       
                                           L/R Torso     19           29       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large VSPL                                   LA        10        4         9.00
Medium Laser                                 RT        3         1         1.00
Angel ECM                                    RT        0         2         2.00
Medium Laser                                 LT        3         1         1.00
Thumper                                      CT/LT     6         7/8      15.00
Medium Laser                                 HD        3         1         1.00
@Thumper (60)                                RT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 16
3          5       3       0       0      4     0   Structure:  5
Special Abilities: ARTT, AECM, SRCH, ES, SEAL, SOA

Gray Jaguar

  • Lieutenant
  • *
  • Posts: 1379
  • Trueborn
Re: Dedicated citybuster: PML-1d Pummel
« Reply #4 on: 24 March 2013, 18:13:28 »
The concept is almost Lyran in its desire to mount larger guns on larger Mechs.  I can only pray that a Super Heavy version isn't in the works otherwise my Fafnir X is going to have some competition.
"Manei Domini think themselves superior because of their unnatural enhancements.  I cannot wait to show them the error of their ways."
  - Star Colonel Damien Furey

"I'm going to found a mercenary outfit, all the cool kids are doing it."
 - Duchess Designate Alice Duvall


lucho

  • Warrant Officer
  • *
  • Posts: 782
  • say hello to my new friend!
Re: Dedicated citybuster: PML-1d Pummel
« Reply #5 on: 24 March 2013, 18:39:49 »
The concept is almost Lyran in its desire to mount larger guns on larger Mechs.  I can only pray that a Super Heavy version isn't in the works otherwise my Fafnir X is going to have some competition.

The Lyran wall o'steel is nothing next to Davion Pride!  :D :D :P
If a vegetarian eats vegetables, what does a humanitarian eat?

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #6 on: 24 March 2013, 18:41:34 »
I forget, do Long Tom cannon use full Long Tom damage / AoE stats now?

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #7 on: 24 March 2013, 18:42:26 »
The concept is almost Lyran in its desire to mount larger guns on larger Mechs.  I can only pray that a Super Heavy version isn't in the works otherwise my Fafnir X is going to have some competition.

You just gave me a great idea.

I hope the answer to the question I just asked the Devs is yes.  :D

I forget, do Long Tom cannon use full Long Tom damage / AoE stats now?

Nope, Arty. Cannons are the inbred hillbilly cousins of regular Artillery.

Gray Jaguar

  • Lieutenant
  • *
  • Posts: 1379
  • Trueborn
Re: Dedicated citybuster: PML-1d Pummel
« Reply #8 on: 24 March 2013, 18:44:54 »
You just gave me a great idea.

I hope the answer to the question I just asked the Devs is yes.  :D

Nope, Arty. Cannons are the inbred hillbilly cousins of regular Artillery.

What have I done...
"Manei Domini think themselves superior because of their unnatural enhancements.  I cannot wait to show them the error of their ways."
  - Star Colonel Damien Furey

"I'm going to found a mercenary outfit, all the cool kids are doing it."
 - Duchess Designate Alice Duvall


ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #9 on: 24 March 2013, 19:00:46 »
Nope, Arty. Cannons are the inbred hillbilly cousins of regular Artillery.

Ok, so basically a Sniper artillery piece is better than a Long Tom cannon, but takes up 5 more spaces and has a harder time firing below 17 hexes?

In that case, can I do something like this:

King Crab KGC-00MFA

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D
Production Year: 2750
Cost: 9,582,000 C-Bills
Battle Value: 1,583

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  Snipers
    1  Medium Laser
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 296                 18.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           44       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Sniper                                       RT/RA     10        12/8     20.00
Sniper                                       LT/LA     10        12/8     20.00
Guardian ECM Suite                           CT        0         2         1.50
Medium Laser                                 HD        3         1         1.00
@Sniper (20)                                 RL        -         2         2.00
@Sniper (20)                                 LL        -         2         2.00


... looks like I can. Wow, that's absurd.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #10 on: 24 March 2013, 21:15:55 »
What have I done...

They said yes!

 :D

Code: [Select]
AT-AP
(All Terrain Artillery Piece)

Mass: 200 Tons
Tech Base: Inner Sphere
Chassis Config: Biped OmniMech
Rules Level: Experimental
Era: Republic
Tech Rating/Era Availability: X/X-X-X
Production Year: 3095

Chassis: Superheavy Template Endo-Steel
Power Plant: Dantrus 400XL
Walking Speed: 21 kph
Maximum Speed: 32 kph
Armor: Aldis Plate
Armament:
   98 tons of pod space
Manufacturer: Skobel MechWorks
Primary Factory: Terra
Communications System: Skobel Wave VI Comm
Targeting and Tracking System: Falcon 12b Watcher

==========================================================
Equipment                     Mass
Internal Structure:   SH Endo Steel              20
   Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:          400 XL                     26.5
   Walking MP:    2
   Running MP:    3
   Jumping MP:    0
Heat Sinks:       21 [42]                 6
Gyro (Heavy-Duty):                       8
Cockpit (Superheavy):                    4
   Actuators:      L: SH+UA   R: SH+UA
Armor Factor:      600                    37.5   
            Internal   Armor
            Structure   Value
   Head             4   16   
   Center Torso      60   90   
   Center Torso (rear)      30   
   R/L Torso         42   64   
   R/L Torso (rear)         20   
   R/L Arm         33   66   
   R/L Leg         42   82   

Weapon and Space Allocation
Location      Fixed         Spaces Remaining
Head         1 SH Endo Steel      0
Center Torso   None            7
Right Torso      2 XL Fusion Engine   10
Left Torso      2 XL Fusion Engine   10
Right Arm      1 SH Endo Steel      9
Left Arm      1 SH Endo Steel      9
Right Leg      2 SH Endo Steel      0
Left Leg      2 SH Endo Steel      0


Weapons and Ammo         Location   Critical   Tonnage
Long Tom Artillery             RT, CT      30    30
Long Tom Artillery             LT      30    30
2xMedium X-Pulse Laser  CT      2      4
5xMedium X-Pulse Laser  HD      5      10
Angel ECM, C3 Boosted Slave, Bloodhound Probe    LL, RL      7      7
Ammo Long Tom   LL, RL, RA, LA, CT, HD      12      12
« Last Edit: 24 March 2013, 21:27:39 by CloaknDagger »

Gray Jaguar

  • Lieutenant
  • *
  • Posts: 1379
  • Trueborn
Re: Dedicated citybuster: PML-1d Pummel
« Reply #11 on: 24 March 2013, 21:26:13 »
They said yes!

 :D



We're doomed.  How much ammo did you pack in there?
"Manei Domini think themselves superior because of their unnatural enhancements.  I cannot wait to show them the error of their ways."
  - Star Colonel Damien Furey

"I'm going to found a mercenary outfit, all the cool kids are doing it."
 - Duchess Designate Alice Duvall


CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #12 on: 24 March 2013, 21:27:53 »
We're doomed.  How much ammo did you pack in there?

12 Tons. 60 shots, 30 each.

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #13 on: 24 March 2013, 22:03:21 »
I'd prefer something like this:


SMFAM-1X
(Semi-Mobile Field Artillerymech)

Mass: 200 Tons
Tech Base: Inner Sphere
Chassis Config: Biped OmniMech
Rules Level: Experimental
Era: Republic
Tech Rating/Era Availability: X/X-X-X
Production Year: 3095

Chassis: Superheavy Template Endo-Steel
Power Plant: Dantrus 400XL
Walking Speed: 21 kph
Maximum Speed: 32 kph
Armor: Aldis Plate
Armament:
   95 tons of pod space
Manufacturer: Skobel MechWorks
Primary Factory: Terra
Communications System: Skobel Wave VI Comm
Targeting and Tracking System: Falcon 12b Watcher

==========================================================
Equipment                     Mass
Internal Structure:   SH Endo Steel           20.0
   Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:          400 XL                       26.5
   Walking MP:    2
   Running MP:    3
   Jumping MP:    0
Heat Sinks:       16 [32]                      6.0
Gyro (Heavy-Duty):                             8.0
Cockpit (Superheavy w/Command Console):        7.0
   Actuators:      L: SH+UA   R: SH+UA
Armor Factor:      600                        37.5   
            Internal   Armor
            Structure   Value
   Head             4   16   
   Center Torso    60   90  / 30
   R/L Torso       42   64  / 20
   R/L Arm         33   66   
   R/L Leg         42   82   

Weapon and Space Allocation
Location      Fixed                Spaces Remaining
Head           Command Console       0( 0)
Center Torso   1 SH Endo Steel       6(12)
Right Torso    2 XL Fusion Engine   10(20)
Left Torso     2 XL Fusion Engine   10(20)
Right Arm      3 SH Endo Steel       6(12)
Left Arm       3 SH Endo Steel       6(12)
Right Leg      None                  2( 4)
Left Leg       None                  2( 4)


Weapons and Ammo        Location   Critical Tonnage
Long Tom Artillery        RT/RA      10/5     30.0
  Ammunition (20)         RA          2        4.0
Long Tom Artillery        LT/LA      10/5     30.0
  Ammunition (20)         LA          2        4.0
3 Double Heat Sinks       CT          6        3.0
Double Heat Sink          RL          2        1.0
Double Heat Sink          LL          2        1.0
Heavy PPC+Capacitor       RA          3       11.0
Heavy PPC+Capacitor       LA          3       11.0


This way, you have a dedicated artillery commander riding in the command console. As soon as something comes within 17 hexes, the Mechwarrior can take over, charge up the PPC capacitors and core-sight one of your Long Toms; if they don't hightail it, they take two PPC's to the face next turn.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #14 on: 24 March 2013, 22:09:33 »
I'd prefer something like this:
This way, you have a dedicated artillery commander riding in the command console. As soon as something comes within 17 hexes, the Mechwarrior can take over, charge up the PPC capacitors and core-sight one of your Long Toms; if they don't hightail it, they take two PPC's to the face next turn.

Then a mech gets within 7 hexes, or 3 hexes, and your weapons are useless.

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #15 on: 24 March 2013, 22:15:13 »
Not at all. At 2 hexes, you're just as capable of hitting with the PPCs as you are at medium range, and at 1 hex, you can kick them. HARD.

Note that your design has a much worse gap at 13-17 hexes than mine has at 1-3 hexes; you have to either rely on the Long Toms, or the Medium X-Pulses - and the Medium X-Pulses simply don't reach past 12 hexes.
« Last Edit: 24 March 2013, 22:16:58 by ialdabaoth »

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #16 on: 24 March 2013, 22:17:36 »
Not at all. At 2 hexes, you're just as capable of hitting with the PPCs as you are at medium range, and at 1 hex, you can kick them. HARD.

If you like your guns exploding, then sure, fire them. Plus the targets that get that close probably have huge movement mods anyway. That's why I used Pulses.

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #17 on: 24 March 2013, 22:19:58 »
If you like your guns exploding, then sure, fire them. Plus the targets that get that close probably have huge movement mods anyway. That's why I used Pulses.

... guns exploding?

Feign

  • Warrant Officer
  • *
  • Posts: 697
Re: Dedicated citybuster: PML-1d Pummel
« Reply #18 on: 24 March 2013, 22:23:15 »
... guns exploding?
Either he's thinking the PPC Capacitors, or he's mistaking the "Disabling PPC Inhibitors" rule and thinking it's mandatory.
All that is born dies,
All that is planned fails,
All that is built crumbles,
But memories continue on,
And that is beautiful.

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #19 on: 24 March 2013, 22:26:59 »
Either he's thinking the PPC Capacitors, or he's mistaking the "Disabling PPC Inhibitors" rule and thinking it's mandatory.

Oh, okay. Yeah, you don't have to disable your PPC inhibitors; you can just fire with a +1 penalty per hex you're within minimum range. So at 3 hexes, you're at +1; at 2 hexes you're at +2, and at 1 hex you're better off punching and kicking.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #20 on: 24 March 2013, 22:27:08 »
Either he's thinking the PPC Capacitors, or he's mistaking the "Disabling PPC Inhibitors" rule and thinking it's mandatory.

If you have super heavy mech on the field, there's about a 100% chance of you doing a whole bunch of those optional rules.

The other player isn't going to go, "Oh, you have that big huge ridiculously overpowered unit? Let's just ignore the rules and canon that say it's guns would explode if you shoot them at close range. It's completely fair that way."

ialdabaoth

  • Warrant Officer
  • *
  • Posts: 532
Re: Dedicated citybuster: PML-1d Pummel
« Reply #21 on: 24 March 2013, 22:54:05 »
umm... what?

Feign

  • Warrant Officer
  • *
  • Posts: 697
Re: Dedicated citybuster: PML-1d Pummel
« Reply #22 on: 24 March 2013, 22:59:25 »
If you have super heavy mech on the field, there's about a 100% chance of you doing a whole bunch of those optional rules.

The other player isn't going to go, "Oh, you have that big huge ridiculously overpowered unit? Let's just ignore the rules and canon that say it's guns would explode if you shoot them at close range. It's completely fair that way."
That's not what I'm saying at all.  I'm not saying the player has an option of ignoring the rule, I'm saying you are getting the rule wrong.  The "Disabling PPC Inhibitors" rule never was that a PPC shot withing minimum range has a chance to explode, it is that the pilot has the option of disabling the inhibitor to ignore the minimum range modifier at the (rather high) risk of blowing up the PPC as a result.
All that is born dies,
All that is planned fails,
All that is built crumbles,
But memories continue on,
And that is beautiful.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Dedicated citybuster: PML-1d Pummel
« Reply #23 on: 24 March 2013, 23:03:29 »
That's not what I'm saying at all.  I'm not saying the player has an option of ignoring the rule, I'm saying you are getting the rule wrong.  The "Disabling PPC Inhibitors" rule never was that a PPC shot withing minimum range has a chance to explode, it is that the pilot has the option of disabling the inhibitor to ignore the minimum range modifier at the (rather high) risk of blowing up the PPC as a result.

I've been... Oh.

Well that's just dumb. Why would anyone do that?

 

Register