This goes with the images in the other thread, here:
http://bg.battletech.com/forums/index.php/topic,27609.msg641258.html#msg641258I'll let the fluff do the talking :)
Pummel PML-1DMass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3084
Cost: 16.727.030 C-Bills
Battle Value: 2.098
Chassis: Corean Model XL77 Endo-Steel
Power Plant: GM II-G 270 Compact Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starguard Light Ferro-Fibrous
Armament:
1 Mydron Hurricane Long Tom Art. Cannon
1 Magna Hellbore Plasma Rifle
3 Martell Medium Lasers
1 GM Flashpoint Flamer
1 Wonderland Anomaly Beagle Active Probe
Manufacturer: Corean Enterprises
Primary Factory: New Avalon / Stewart
Communications System: Corean Transband -J9
Targeting and Tracking System: Corean B-Tech
Davion overcompensation, or something else?Jeratha, New Avalon: Nearly five years after the treaty that formed the
Republic of the Sphere, There is much work yet to be done here in the Federated
Suns. The AFFS has actively engaged the manufacturing sector in its drive to
restore its once-mighty strength and prestige. The last three decades have
taken a heavy toll on both men and material, to say nothing of the blow to the
nation's pride. It is in this context that one must take the latest offering
from Corean Enterprises, the PML-1D Pummel. Its distinctive appearance is
either daring or symbolic depending on one's point of view, which tends to
obscure more objective aspects of the design, such as performance.
It is easy for armchair generals to pontificate and discuss the finer points of
strategy. It is another for those on the ground. The last three decades have
seen a whirlwind of change to the battlefield, from the high-tech blitzkrieg of
the clan invasion, to the total war of the Blakist Jihad. It is probably
natural for the AFFS to feel the need to assert its identity. Even so, the
Pummel takes the concept of 'Davion pride' to new levels. Immediately grabbing
attention with its phallic main gun, the mech invites all sorts of bad jokes.
Davion overcompensation? Designed by Victor Steiner-Davion? Mechwarriors
assigned to this mech will require a thick skin indeed.
Firepower: Get it, Use it, Love itThe first thing one notices when seeing the Pummel for the first time is the
prominence of the main armament. Casting subtlety to the four winds, the
FedSuns designers followed in the grand tradition set by such legends as the
Atlas and gave special attention to the aesthetics and form. Form over function
in a battlemech? Yes, it depresses me too. In any case, Team Davion wants
everyone to know that it stands tall and proud. Gaze in awe upon the power of
the Mydron Hurricane Long Tom artillery cannon! Marvel and cheer as it sends
evildoers fleeing with its Magna Hellbore Plasma Rifle! One wonders how the
engineers managed to contain such awesomeness in one frame. Or the number of
Davions on the design team, and if they too are as short as Victor
Steiner-Davion...
Whatever the state of their self-esteem, the engineers at Corean Ent. took the
guidelines seriously. Designed as a citybuster, the Pummel marks a change in
Davion design philosophy. Well-known for heavy cavalry designs such as the
Falconer and Rakshasa, the engineers opted for slow and ugly. Waddling along at
a blistering 54 kph, the mech is more than capable of engaging enemies kind
enough not to outmanoever the assault mech, such as buildings, landed
dropships, and the like. Fortunately, the PML was constructed on the assumption
that the mech will draw at least as much enemy fire as bad jokes, and thus
makes good use of cutting edge materials to create a tougher than usual box
around the monstrous appendage that is its main gun. Compact and heavy-duty
components increase survivability and allow for a reduced attack surface. Yes,
despite the disproportionate size of the main gun, the mech's vitals are
smaller than usual. No wonder so much effort went into giving it a thick hide...
Fight the good fight ( Or, why service in the AFFS means never having to say
you're sorry )Never let it be said that Davions are without a sense of humor. Whether
intentional or not, the mech and its distinctive profile are immediately
recongnizable in every nook and cranny of the Federated Suns, and even beyond:
jokes about the mech and 'Davion pride' have become standard fare on tri-vid
programming in both Combine and Capellan space. Lyran manufacturers have even
launched plushies of the poor PML, which have been wildly successful among the
Davion Guards. Even Yvonne Steiner-Davion has been seen with one (but there is
no truth to the rumor that she named hers 'Victor`).
As part of the ongoing reconstitution of many regiments the Pummel finds no
lack of opportunities for deployment. The Davion Brigade of Guards, as befits
their status as the poster child for the AFFS, have received the lion's share
of production. Both the Heavy Guards and the Assault Guards deploy the mech in
as many companies as they can (the other regiments just get the plushies). Not
content with merely rebuilding, the Crushers have taken the regiment's motto of
"The hardest, ballsiest troopers in Davion Service" to a new level. Leading the
regiment at every parade is the regimental command lance: spectators may watch
as the regiment proudly marches behind a Pummel, two Stalkers, and- I kid you
not- a Penetrator. Davion pride, indeed.
Notable 'Mechs & MechWarriors: Cabra Macho- Lt. Coronel Luca Jansson
Thus far, the only PML driver to have seen actual combat, Janson is a veteran
mechwarrior of more than thirty years. Although his combat style played a role,
his years of service were the primary reason for assignment to the Pummel,
which he promptly named Cabra Macho. Aggressive and tenacious, he personally
accompanied his unit into combat on the raid into Capellan space. The plan
quickly went awry, and Jansson saw his lance cut off from the rest of the
battalion while attempting a shortcut through an industrial sector. It is a
testament to Corean Enterprises that Jansson's mech withstood enemy fire long
enough to literally blow a hole through the enemy line, leveling several city
blocks in the process. While heavily criticized in the media for the resulting
collateral damage, his superiors have used the results of the engagement to
revise tactical doctrines for urban engagements.
Bonecrusher- Capitain Mick Raymond
Another member of the Davion Assault Guards, Capitain Raymond has thus far only
piloted the Bonecrusher in simulations and wargames. Even so, the mechwarrior
shows promise, as he is skilled at using the Pummel's heavy armor to storm
enemy positions. Given the current state of affairs, he will not have to wait
long for a chance to show his skills.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4,50
Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Compact Fusion Engine 270 22,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Heavy-Duty 6,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 271 16,00
Armor Locations: 1 LT, 4 LA, 2 RA
CASE II Locations: 1 LT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 10
L/R Torso 19 30
L/R Torso (rear) 8
L/R Arm 15 30
L/R Leg 19 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1,00
Long Tom Art. Cannon CT/RT 20 4/11 20,00
Flamer CT 3 1 1,00
Medium Laser RT 3 1 1,00
Medium Laser LT 3 1 1,00
Beagle Active Probe LT 0 2 1,50
Plasma Rifle RA 10 2 6,00
@Long Tom Cannon (20) LT - 4 4,00
@Plasma Rifle (20) RA - 2 2,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
3 3 3 1 0 4 1 Structure: 10
Special Abilities: ARTLTC, PRB, RCN, CASEII, SRCH, ES, SEAL, SOA