I am sorry for your experiences that made you feel that it's exclusionary. What I have found is that Alpha Strike comes across as super patronizing, as it feels like we have to dumb down the game or people will not play it.
If I was firing an LRM-20 and rolled a 7, how many missiles would I hit with?
Did you know the answer without looking at the table?
Then you've internalized the rules, memorized them to the same degree I have - I haven't played an actual game of Battletech since
2008, and yet I still knew without looking that it was 12.
THAT'S what speeds up Battletech and makes it playable: rote memorization. Now, it speeds up pretty much every game, but no other modern wargame has multiple tables with a dozen or more modifiers or results to memorize - Warmachine DOES have its Attack modifier table, but even that is just
one table with 15 entries.
And lots of people can't memorize those tables, and get tired of looking back and forth from the cheatsheet to the table to consult the to-hit modifier table, then the cluster table, then the location table, then maybe the crit table... all with no real effect on the game for at least the half of the game.
Those players are excluded.
It is a mystery to me why they needed to make it, from what I have read here most people find that AS is much faster playing, but the few times that I have played it took just as long with the same number of units but fewer players and less detail.
Seriously, you don't want to admit why they made it? Then let me spell it out for you: Evolve or die.
Alpha Strike isn't competing with Battletech, it's competing with Malifaux. And Warmachine. And Infinity. And Warhammer 40k. And X-Wing. All of which offer a smooth gameplay experience without needing to memorize 4-9 different tables for a fun time, and which have readily visible causes and effects - when I aim Misaki at Pandora and trigger Assassinate, I KNOW he has to discard two cards or let Pandora die. When I trigger Maddox1's feat, I KNOW the schwerpunkt moment has come.
Battletech... is boring. It's
boring. It's boring to learn, it's boring to play, and who would want to waste time on it when they could be flying Darth Vader at Han Solo and making pew-pew noises as they reveal dials?
Alpha Strike is not boring. There's clear consequence and reward for every move and every failed roll, and it doesn't require a lot of special rules like TACs and PSRs to
make things happen while you wait for armor to gradually get sanded down.
I do get the feeling that the powers that be do not care about battletech and only care about AS.
I'm not going to bullshit you: I think they care more about Alpha Strike. They may care about Battletech, but AS is more important, because it's the future of their company at stake.
I find it interesting how much I hear that BT is only good for "duels or a little larger" and that AS is for company on company or larger. Now maybe my local group is not normal (I do not know but every group I have played in has been more or less the same) but we normally do full company (10 to 12 mech and 2 fighters) on two WOB Level II's in about four to five hours. Several of our players know almost no rules, they are just there to roll dice (we have to figure out their to hit numbers and all). We had one new player join our group coming from AS but did not stick around long.
Kinda thought you were BS'ing me above, now I know. I've done a BATTALION on BATTALION Alpha Strike game, with two new players (each with a company or so of 'Mechs), in 4~ hours. Company v. Company takes maybe two hours.
And I didn't have to mollycoddle any of my players to do it. They quickly grasped what was a good and bad idea, understood the capabilities of each of their units at a single glance, and was enjoying the game within 15 minutes of explanation.
So I guess getting back to the original question. I have tried the game half a dozen times and every time did not enjoy it, the lack of detail ruins it for me. I think that the game is just fine, but it is not battletech in the slightest to me, if it was released as its own game (not affiliated at all with battletech) I would have probably liked it , but without any of the feel (to me at least) of the game it is supposed to represent makes it unplayable.
Alpha Strike
is Battletech, just distilled. It gets you the same thing (giant stompy robots versus other giant stompy robots), but does it a helluva lot faster. It has all the same mechanics as Battletech, just taken to their logical simplification point instead of letting them remain complicated for no reason other than "this is the way we've always done it."
After all, what is "Heat" but the idea of gaining a short-term advantage in firepower for a handicap later on? Why have two different skill numbers when one can do the job? Why have a bunch of different weapons with weapon ranges that can wildly vary or come so close it's easy to confuse when the point is "This weapon is short-range, this weapon is medium-range, this weapon is long-range?"
I do understand where you're coming from, but I disagree. Your words remind me of an old, OLD review of D&D 3rd: "This isn't the game I know and love." He was mostly complaining about the removal of THAC0 and how it made the game 'too easy' for players. Why should a game's rules be hard for players to understand?