Author Topic: Flashman For Future Fanfare  (Read 1195 times)

wesharrisb

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Flashman For Future Fanfare
« on: 01 February 2018, 01:35:23 »
The Flashman in all of us wanted to return to it's origins.
It wanted to be purely a flashbulb, to follow up with it's origins
and to renew them with better intents and purposes.
3 LLs supported by 4 MLs and 15 DHS.
Enough armor to survive a bombardment by a bevy of battlemech barrages.
Enough speed to survive a broad array of bandit barons.
Enough firepower to flay a flock of flying Firemoths.
Is it enough for me? Yes.
Is it enough for you? Yes.
Is it enough for your purser? No, it's too expensive.
Why should you buy it? I know what you did last summer.



Code: [Select]
Flashman Redux-M FLS-9H-RM

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 14,691,250 C-Bills
Battle Value: 1,784

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
    3  Large Lasers
    4  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 4 LT, 5 RT, 2 LA, 3 RA
Engine:             Light Fusion Engine          375                      29.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Heavy Ferro-Fibrous          AV - 218                 11.00
    Armor Locations: 1 HD, 5 LT, 4 RT, 4 LA, 3 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           24       
                                             L/R Leg     16           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  CT        8         2         5.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Large Laser                                  RA        8         2         5.00
Medium Laser                                 RA        3         1         1.00
Large Laser                                  LA        8         2         5.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          4       4       0       0      3     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Col Toda

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Re: Flashman For Future Fanfare
« Reply #1 on: 01 February 2018, 11:42:04 »
Very , Very nice  . Great heat balance  . Perfect militia mechanic given to a freshly  minted mech warrior that has not developed  heat management  skills .

packhntr

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Re: Flashman For Future Fanfare
« Reply #2 on: 02 February 2018, 10:54:57 »
About the only way to make it better is to give it Clan Laser Heat Sinks. 
If at first you don't succeed, make it worth the repairman's time!

Blackhorse 6

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Re: Flashman For Future Fanfare
« Reply #3 on: 02 February 2018, 13:36:16 »
Very nice... needs more cowbell

Greatclub

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Re: Flashman For Future Fanfare
« Reply #4 on: 02 February 2018, 15:24:46 »
That is very much the classic Flashman, just better. Well done.

lucho

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Re: Flashman For Future Fanfare
« Reply #5 on: 03 February 2018, 10:01:14 »
Not bad at all, a good  and simple line mech.

How about the premium DarkAge model? The Radical Heatsink system is a marvelous thing   8)

Code: [Select]
Flashman FLS-4X
IS experimental
75 tons 
BV: 1,986
Cost: 19,593,000 C-bills

Movement: 5/8
Engine: 375 XL
Heat Sinks: 16 [32/48]
Gyro: XL Gyro

Internal: 114 (Endo-Steel)
Armor: 228/231 (Light Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Head                        3        9
Center Torso               23       35
Center Torso (rear)                 10
Right Torso                16       24
Right Torso (rear)                   8
Left Torso                 16       24
Left Torso (rear)                    8
Right Arm                  12       24
Left Arm                   12       24
Right Leg                  16       31
Left Leg                   16       31

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RA    12
ER Large Laser                  RA    12
ER Large Laser                  LA    12
ER Large Laser                  LA    12
ER Medium Laser                 RT     5
ER Medium Laser                 LT     5
Flamer                          HD     3

Equipment                         Loc 
----------------------------------------
Radical Heatsink System            RT


If a vegetarian eats vegetables, what does a humanitarian eat?

Col Toda

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Re: Flashman For Future Fanfare
« Reply #6 on: 05 February 2018, 18:34:25 »
That Mech costs more than 16 Million so it would only be in an A unit . No militia would be able to afford it .It has the XL engine weakness that the first post did not have .  The first mech  may not be as good as the Dark Age one but it is far more likely to be made in the first place . During the Dark Age I use the Single Clans Spec Weapon normal usage that the era has an put a Clan Gauss Rifle or Auto Cannon  and use the saved tonnage to make the XL engine a light engine . My Dark Age Dragon Fire's Cost about 3 million LESS not more Than the 3058 variants  I used  .  I Not saying The unit would not be made just saying it would be uncommon . The first post it is conceivable it be seen and used everywhere and anywhere and that made it  great ; not just it's perceived performance .  Yes a radical heat sink is a marvelous thing but like with the Supercharger ; PPC Capacitor ; RISC Laser and MASC How many appropriation's committees would approve of building a mech that has a system that ( WILL ) breakdown and the consequences of it breaking down is kind of sever . Unlike the mech in the original post you Cannot put a Greenie Militia trooper in the Dark Age mech as it has to alternate using and not using the radical heat sink to reduce the chance of it breaking . It is the same reason why you do not give a new player a mech with MASC or a Super Charger .  In the Dark Age I foresee Green and Regular pilots being the NORM and Veterans and Elites very uncommon so any system that requires skill and technique would be also uncommon . Check out the 3085 Warlord 32 heat dissipation 2 Heavy PPC and 6 ER med lasers , it can fire long range or short range weapons and run without building up heat .

 

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