Wheeled BA construction rules1. Design the chassisChoose tech base This can be IS, Clan, or Mixed.Choose weight Wheeled Battle armor must be classed Light to Assault.Allocate weight for Internal Structure Wheeled Battlearmor chooses the chassis weight for the appropriate weight class.Battlearmor Structure Weights TableWeightClass Total Mass (kg) Chassis Weight (kg) Available Clan IS SlotsLight 401-750 150 100 8Medium 751-1000 250 175 10Heavy 1001-1500 400 300 12Assault 1501-2000 700 550 142. Install motive systemDetermine ground movement No option exists for ‘Wheeled’, simply chose a quad setup and the amount of ground speed you require from the table below. For each additional MP over the minimum, add the weight in the final column. Battlearmor Ground Movement TableWeightClass Minimum (Free) Ground Maximum Ground Movement Mass per Additional Movement (Wheeled) (Wheeled) Movement Point(kg)Light 3 8 20Medium 2 7 40Heavy 2 6 60Assault 2 6 80Determine Special Movement Jump Jets Wheeled Battlearmor can use Jump Jets, but they do not operate in the standard way; instead, it acts as a bonus to ground speed. Select the number of Jump Jets up to the maximum for its weight class and calculate the mass required For each point of Jump movement, the Wheeled Battlearmor gains one MP in ground speed for that Turn. WBA with a trailer may not use Jump Jets until the trailer has been detached. Wheeled Battlearmor may not use Jump Boosters. Wheeled Battlearmor Jump JetsWeight Jump Jets (Clan & IS)Class Max Jump MP Weight/MPLight 3 25Medium 3 50Heavy 2 125Assault 2 250 Underwater Maneuvering Units UMUs are not available to Wheeled Battlearmor.Special Physical Enhancements Partial Wing Available to all Battlearmor a partial wing allows Wheeled Battlearmor to achieve limited, straight-line flight when at top speed. To achieve this, any Wheeled Battlearmor must have the Partial Wing physical enhancement and Jump Jets, using both to move its maximum in a straight line. When deployed the Partial Wing allows it to utilize ground effect to avoid the effect of a single hex of Rough terrain, Water, or other difficult or impassible (but not Woods) terrain up to a maximum of the number of Jump Jets on the WBA. This effect cannot be achieved while towing a trailer and the Wheeled Battlearmor remains at level 1 for calculating LOS. A partial wing weighs 200 kg and occupies 2 slots in the Body to accommodate it.3. Add manipulators Designers may choose to utilize a design with four wheels or equip it with manipulators. Due to the difficulty of using them with Wheeled Battlearmor, they are limited to Basic Manipulators, at no cost in mass.4. Add Armor Wheeled Battlearmors add armor as normal, following the standard construction rules in TM. Note they can carry slightly more armor than conventional legged units.Maximum WheeledBattlearmor Armor ChartLight 7Medium 12Heavy 16Assault 20 Wheeled Battlearmor Armor typesArmor Type kgs/AP Clan IS Slots Special BenefitsStandard (Prototype) 0 100 4Standard 25 50 0 Standard (Advanced) 0 40 5Stealth (Prototype) 0 100 4 Range Modifiers (0/+1/+2), Invisible to APStealth (Basic) 30 55 3 Range Modifiers (0/+1/+2), Invisible to APStealth (Standard) 35 60 4 Range Modifiers (+1/+1`/+2), Invisible to APStealth (Improved) 35 60 5 Range Modifiers (+1/+2/+3), Invisible to APFire Resistant 30 0 5 No damage from heat-causing weapons.Mimetic 0 50 7 Movement Modifiers 0 MP +3 1 MP +2 2 MP +1 >= 3 MP 0 5. Add weapons, ammunition, and other equipment Wheeled BA follows the established rules for standard Battlearmor, but can use turrets with the standard 10% (rounded to the nearest kg) of the mass for the weapons and equipment mounted in the turret. Wheeled BA with weapons in a turret have a 360’ arc for all weapons in the turret, except for WBA pulling a trailer. A trailer blocks the LOS needed to fire to the rear. Wheeled BA with sponson turrets have the same 180’ arcs for weapons in these turrets as vehicles. Wheeled BA may use Detachable Weapon Mounts with the same rules as standard Battlearmor. Wheeled BA with the Quirk ‘Low Silhouette’, allow weapons mounted on a trailer (fixed or turret) behind it to fire over the Wheeled BA into the front arc.Special Rules for Wheeled Battlearmor1. Arcs Unlike standard Battlearmor, Wheeled Battlearmor requires designers to use formal weapon arcs or a turret (standard, modular, or sponson turrets) rather than considering them capable of 360’ arcs. Turrets or Sponson turrets require 10% of all weapon and equipment tonnage mounted in the turret to be assigned as the mass of the turret assembly according to the standard rules. Wheeled Battlearmor may also use modular turrets as Quad Battlearmor.2. Trailers See the trailer rules for more information.3. Terrain restrictions Wheeled Battlearmor is barred from entering Heavy Woods, Rubble, and buildings of any strength. Wheeled Battlearmor is able to cross shallow water in the same manner as a displacement hull vessel, using standard road wheels or substituting paddles. If standard road wheels are used, they are able to travel a single hex per Turn in water up to Depth 0. If Paddles are used, the Wheeled Battlearmor may not travel on land and earns Movement Points at a ratio of 1:3, rounding down. They are limited to Depth 0-1 water.4. Motive restrictions Wheeled Battlearmor moves as a vehicle, moving into clear hexes for 1 MP and pays elevation changes normally. As Infantry, BA does not pay Movement Points to change facing. Wheeled Battlearmor is unable to be carried by Battlemechs, although it can be carried by other vehicles with sufficient space allocated to a dedicated Wheeled Battle Armor Bay or Compartment. Wheeled Battlearmor with trailers follow the existing rules for tow vehicles with trailers regarding the number of MP available without a ‘Mule’ to tow the trailer independent of the Wheeled Battlearmor. See the trailer rules for more information.5. Hit locations Wheeled Battlearmor does not have separate hit locations, similar to normal Battlearmor.6. Physical attacks Wheeled Battlearmor is limited to Charge attacks only. Due to their size and height, they may be Kicked by ‘Mechs.7. Wheeled Battlearmor trailersWheeled Battlearmor may pull trailers, up to the limits for vehicles and follow the same rules as vehicles. Trailers for Battlearmor follow the standard rules for trailer design with several modifications listed below;- Battlearmor trailers may use the Industrial Equipment, Heavy Weapons and Equipment, and Battlearmor Equipment charts of their tech base, declared in Step 1 of their construction rules. - Battlearmor trailers must use standard vehicle arcs or mount weapons and equipment in standard, modular, or sponson turrets. - Trailers are able to fire over Wheeled Battlearmor with the Quirk, ‘Low Silhouette’, into the forward arc. - Battlearmor trailers assign Slots for Battlearmor weapons and equipment as vehicles. - Battlearmor trailers gain a cumulative additional Space per 1,000 kg. Thus, Medium (1,000 kg) trailers gain +1 Critical Space and Assault (2,000 kg) trailers gain +2 Critical spacesWeight Class.
Blake Threat FileWheeled BattlearmorsWild WeaselProduced By: New Clans Primary Factory: TotemIntroduced: 3100Class: Light (750 kg)Chassis: WheeledArmor type: Clan StandardTech Base: LCMaximum Speed: 80 kph Boost: 90 mSwarm/Leg Attack/Mechanized/AP: N/N/N/N Type: Wild WeaselEquipment Slots Mass Chassis: 100 kgMobility: 8 MP/3 Boost 175 kgArmor: 5+1 100 kgManipulators: Left Arm: Basic Manipulator Right Arm: Basic ManipulatorW & E Loc Slots MassTrailer Hitch 1L-Machine Gun F 1 75 kgL-TAG T 1 35 kgLaser Micro- T 1 5 kg PhoneSearchlight T 1 5 kgTurret 4.5 kgActive Probe B 2 250 kg*0.5 kg RemainingGrizzly Produced By: New Clans Primary Factory: TotemIntroduced: 3085Class: Assault (2000 kg)Chassis: WheeledArmor type: Clan StandardTech Base: LCMaximum Speed: 30.6 kph Boost: 0 mSwarm/Leg Attack/Mechanized/AP: N/N/N/N Type: GrizzlyEquipment Slots Mass Chassis: 550 kgMobility: 3 MP/0 Boost 80 kgArmor: 12+1 300 kgManipulators: Left Arm: Basic Manipulator Right Arm: Basic ManipulatorW & E Loc Slots MassTrailer Hitch 1Medium Pulse Laser T 2 800 kgTurret B 1 80 kg2 MG S(L,R) 2 150 kgSponsons L,R 2 15 kgPower Pack B 1 25 kg
BA trailer rulesWheeled Battlearmor may pull trailers, up to the limits for vehicles and follow the same rules as vehicles. Trailers for Battlearmor follow the standard rules for trailer design with several modifications listed below;- Battlearmor trailers may use the Industrial Equipment, Heavy Weapons and Equipment, and Battlearmor Equipment charts of their tech base, declared in Step 1 of their construction rules. - Battlearmor trailers must use standard vehicle arcs or mount weapons and equipment in standard, modular, or sponson turrets. - Trailers are able to fire over Wheeled Battlearmor with the Quirk, ‘Low Silhouette’, into the forward arc. - Battlearmor trailers gain a cumulative additional Space per 1,000 kg. Thus, Medium (1,000 kg) trailers gain +1 Critical Space and Assault (2,000 kg) trailers gain +2 Critical spaces.Assault WBA TrailersProduced By: New Clans Primary Factory: TotemIntroduced: 2905Class: Assault (2000 kg) Slots: 5+2Chassis: WheeledArmor type: Clan StandardTech Base: LCType: Assault WBA TrailerEquipment Slots Mass Chassis: 75kgArmor: 2 AP 50 kgW & E Loc Slots MassTrailer Hitch 13xLRM-5 F 3 900 kgTurret B 1 90 kgAmmo (LRM) 21 B 1 871 kgWeapons and Equipment ATrailer Hitch 12xHeavy Recoilless T 2 750 kg RifleTurret B 1 75 kgAmmo (48) B 1 192 kgWeapons and Equipment BTrailer Hitch 13xSRM-6 T 3 1080 kgTurret B 1 108 kgAmmo (11) B 1 666 kg
Wild WeaselProduced By: New Clans Primary Factory: TotemIntroduced: 3100Class: Light (750 kg)Chassis: WheeledArmor type: Clan StandardTech Base: LCMaximum Speed: 80 kph Boost: 90 mSwarm/Leg Attack/Mechanized/AP: N/N/N/N Type: Wild WeaselEquipment Slots Mass Chassis: 100 kgMobility: 8 MP/3 Boost 175 kgArmor: 5+1 100 kgManipulators: Left Arm: Basic Manipulator Right Arm: Basic ManipulatorW & E Loc Slots MassTrailer Hitch 1L-Machine Gun F 1 75 kgL-TAG T 1 35 kgLaser Micro- T 1 5 kg PhoneSearchlight T 1 5 kgTurret 4.5 kgActive Probe B 2 250 kgRemaining .5 kgGrizzly Produced By: New Clans Primary Factory: TotemIntroduced: 3085Class: Assault (2000 kg)Chassis: WheeledArmor type: Clan StandardTech Base: LCMaximum Speed: 30.6 kph Jump: 0 mSwarm/Leg Attack/Mechanized/AP: N/N/N/N Type: GrizzlyEquipment Slots Mass Chassis: 550 kgMobility: 3 MP/0 Jump 80 kgArmor: 12+1 300 kgManipulators: Left Arm: Basic Manipulator Right Arm: Basic ManipulatorW & E Loc Slots MassTrailer Hitch 1Medium Pulse T 2 800 kg LaserTurret 80 kg2 MG S(L,R) 2 150 kgSponsons 15 kgPower Pack B 1 25 kg