Warmaster
Warmaster Mk I
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 16,132,000 C-Bills
Battle Value: 1,746
Chassis: Unknown Composite Structure
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h (64.8 km/h)
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
2 Hatchets
1 Talons
2 Lift Hoists
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Composite Structure 152 points 5.00
Engine: Fusion Engine 300 19.00
Walking MP: 3 (4)
Running MP: 5 (6)
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 20.00
Heat Sinks: (IS) Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: (A)SH+(A)UA+(A)LA+(A)H R: (A)SH+(A)UA+(A)LA+(A)H
TSM Locations: 1 HD, 2 LT, 1 RT, 1 LA, 1 RA
Armor: Standard Armor AV - 304 19.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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Hatchet RA - 7 7.00
Hatchet LA - 7 7.00
Lift Hoist RT 0 3 3.00
Lift Hoist LT 0 3 3.00
Talons LL - 2 7.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 17
3/5j 0 0 0 0 4 0 Structure: 4
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
Eventually, there inevitably came a time on [Planet] that someone used their mech to pick something up, and throw it at someone. No one was quite sure how to handle it, because on one hand, it was using the physical might of the mech to dominate the enemy, rather than cowardly guns; but on the other hand it was an attack at distance. In the confusion a cease fire was called, and representatives from all the cities discussed the issue. The result was that it was deemed to be acceptable as an honorable act. The Warmaster mk I is a direct result of that action. It is further notable as one of the few designs that has undergone no version upgrades since it's creation all those years ago.
When it was initially field tested, the dual hatchet design was derided, as the action of swinging one hatchet prevented the other from being used. It became apparent why the two were there though, when the mech threw one of the hatchets more than a hundred meters, destroying the target. Further questions arose as to the purpose of the lift hoists on the mech, but as the mech progressed across the battlefield, the generals fell silent at the sight of the Warmaster using those lift hoists to pick up the wreckage of his fallen foes, and carry it with it, only to pull limbs off the defeated mechs it carried, and hurl them at opponents as well.
Eventually the enemies on the field were giving it a wide berth (wide for this world), when it surprised them with a sudden 150 meter jump. The bladed feet of the Warmaster tore through the surprised victim, destroying them instantly, and leaving the Warmaster a new pile of limbs to throw. In the end, the Warmaster has become a terrifying and dominating force on any field it steps onto.
It is however, only ever piloted by the most skilled mechwarriors. The difficulty of piloting these behemoths and actually pulling off the feats it is capable of are difficult at best, and less skilled warriors invariably perform better in the lighter, more agile mechs. In addition to it's difficult handling, the mech uses composite structure, and if anything lasts long enough to begin penetrating it's armor, the battle can quickly turn against the pilot. For this reason, this is almost always a mech designated for command, and it is never encountered alone.
Note: This mech is credited as the reason this world has no mechs 20 tons or lighter.
Note 2: Rules for throwing your melee weapons, and most anything you can get your hands on, including mechs, vehicles, and battlearmor, can be found in Tactical Operations, on pages 92 to 99, in case anyone was unaware of them.