Author Topic: Battletech Beatdowns in Northern VA  (Read 141504 times)

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #450 on: 26 January 2020, 14:29:14 »
If you're going to use an Orion as the chassis, it wont have hands.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #451 on: 26 January 2020, 14:31:45 »
For the Scorpion, are you all going to be using the PPC and LRM10 custom?
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #452 on: 26 January 2020, 14:40:25 »
Since I have yet to develop a fear of using XL engines for a mech that, in theory should be sitting toward the back I give you another Orion build.
Orion ON1-K

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 15,536,500 C-Bills
Battle Value: 1,699

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  SRM-6
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Long Tom Art. Cannon                         RT/RA     20        8/7      20.00
Medium Laser                                 RT        3         1         1.00
SRM-6                                        LT        4         2         3.00
Medium Laser                                 LA        3         1         1.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@SRM-6 (Smoke) (15)                          LT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4j         3       4       2       0      3     0   Structure:  3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA


Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #453 on: 26 January 2020, 15:21:14 »
I updated the spare parts inventory assuming the the Orion with the Long Tom and the Scorpion with the PPC and LRM 10 are what you all are taking.  Total tonnage comes out to be around 1036; so 16 tons will need to be shaved off.  I imagine dropping 12 medium lasers won't be too much of a bother since those are a dime a dozen.

Those spare part figures are just there to set a baseline.  As we start to finalize what the company is going to have in it, we can fine tune what supplies you all want to carry.
« Last Edit: 26 January 2020, 15:23:14 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #454 on: 26 January 2020, 15:22:07 »
If you're going to use an Orion as the chassis, it wont have hands.
Bummer... hands are very useful for mercs...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #455 on: 26 January 2020, 15:27:53 »
Well, you all have the 2 wolverines, shadowhawk, ostscout, exterminator, and P.hawk.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #456 on: 26 January 2020, 15:31:00 »
True, but the more the better... the Rifleman and Warhammer have none between them, not to mention the Scorpion if we stick with it...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #457 on: 26 January 2020, 15:35:20 »
Just realized that Jeff's Shadowhawk was essentially removed from the company.  Inventory updated; which means you all have spare room left (about 20 tons).
« Last Edit: 26 January 2020, 15:39:56 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #458 on: 26 January 2020, 15:35:46 »
True, but the more the better... the Rifleman and Warhammer have none between them, not to mention the Scorpion if we stick with it...

You could just turn the Scorpion into a Griffin.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #459 on: 26 January 2020, 15:51:06 »
SpaceCat, while you're not wrong, you'd be the only heavy with an XL.  For that XL you are only gaining a little bit over not having it, not making it really worth it.

If i was doing XL, i'd do this

Code: [Select]
Orion ON1-LTC

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 0
Dry Cost: 15,918,438 C-Bills
Total Cost: 16,018,938 C-Bills
Battle Value: 1,707

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  Large Pulse Laser
    1  SRM-6
    1  Medium Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 2 CT, 1 LT, 6 LA, 4 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
SRM-6                                        LT        4         2         3.00
Medium Pulse Laser                           LA        4         1         2.00
Large Pulse Laser                            LA        10        2         7.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@SRM-6 (15)                                  LT        -         1         1.00
@SRM-6 (Inferno) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         2       3       2       0      3     2   Structure:  3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA


Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #460 on: 26 January 2020, 15:53:16 »
Jester, you tracking the updated Vulcan design with the XL and ERPPC?

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #461 on: 26 January 2020, 16:02:48 »
You could just turn the Scorpion into a Griffin.
I'd be more inclined for a Fire Javelin to keep the lance's speed up...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #462 on: 26 January 2020, 16:06:55 »
Jester, you tracking the updated Vulcan design with the XL and ERPPC?

Yup yup.  Thanks for the heads-up though.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #463 on: 26 January 2020, 16:17:27 »
We dont NEED something to keep up, lances dont have to stick together.  it's an arbitrary restriction we put upon them.  For instance, if we kept the HBK, it's primary job would be body guard of the fire lance.

Aaron had designed that griffin wanna-be Scorpion and that's his mech to decide and I dont see why not still as we got plenty of brawlers right now and could use another mid-range mech to support the wolverines.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #464 on: 26 January 2020, 16:19:42 »
oh yeah, Jester there is one other thing, please run by all the designs past Daryk before printing cause alot of mine are not optimized for armor placement.  You can either post them all here or PM him please.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #465 on: 26 January 2020, 17:21:47 »
Sure, lances don't have to stick together, but it's better if they do.  As this is a campaign, I'd rather not give the GM a reason to delay entry of a unit.

Also, I just added a column on the spreadsheet for armor checks.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #466 on: 26 January 2020, 18:46:21 »
Just for the record, I am 100% in on the Orion, though not the final build yet. Throw my name in that spreadsheet.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #467 on: 26 January 2020, 19:25:16 »
Your names in there... just let us know when you settle on the details.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #468 on: 26 January 2020, 19:46:02 »
Here's the corrected Vulcan.

Code: [Select]
Vulcan VL-5LA

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 0
Dry Cost: 7,469,933 C-Bills
Total Cost: 7,469,933 C-Bills
Battle Value: 1,345

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    1  Medium Pulse Laser
    2  Small Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL                       3.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        3         7.00
Medium Pulse Laser                           LT        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
7j         2       2       1       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #469 on: 26 January 2020, 20:01:14 »
Here's my proposal for the Scorpion.  I shaved half a ton of ammo for more armor to get 20 points on all four legs.  I left the jump jets in the torsos for crit padding around the ammo bins:

Code: [Select]
SCP-1AA

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 4,845,817 C-Bills
Total Cost: 4,898,317 C-Bills
Battle Value: 1,348

Construction Options: Fractional Accounting

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  PPC
    2  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                5.500
Engine:             Fusion Engine                275                      15.500
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Single Heat Sink             12                        2.000
    Heat Sink Locations: 1 HD
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 176                 11.000

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     13           20       
                                        L/R Rear Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7.000
2 LRM-5s                                     LT        4         2         4.000
@LRM-5 (24)                                  LT        -         1         1.000
@LRM-5 (Smoke) (12)                          LT        -         1         0.500
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
5j         1       2       2       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #470 on: 26 January 2020, 20:28:46 »
I'm waiting to hear back from Sprocket about that mech, and then the call by Space on which version (i think there are 3, standard engine, his XL, my XL).
after all that, i think we're 'locked' in.

Daryk

  • Lieutenant General
  • *
  • Posts: 37309
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #471 on: 26 January 2020, 20:36:19 »
And if Jester will green light moving two points of armor to the head of the P-Hawk, we'll be all set...

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #472 on: 26 January 2020, 22:13:11 »
And if Jester will green light moving two points of armor to the head of the P-Hawk, we'll be all set...

Since the P.Hawk isn't being piloted by an NPC, you can more those 2 points to the head.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

  • Master Sergeant
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  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #473 on: 26 January 2020, 22:24:15 »
Since the P.Hawk isn't being piloted by an NPC, you can more those 2 points to the head.
Praise Jester and pass the ammunition.

Jester006

  • Warrant Officer
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  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #474 on: 27 January 2020, 00:03:06 »
This isn't necessary, but what kind of color scheme would you all want the company to be?
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

  • Captain
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  • Posts: 2957
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #475 on: 27 January 2020, 00:04:20 »
Responding publicly to Tiny's email, yes I can update to heavier heavy mech if you'd like.  Are we intending to use quirks or no?  It matter to me on what design I use or avoid as a base.  Also, because it's buried back in the thread somewhere, was their an additional cost tagged to mounting a blazer cannon to my design?

Tinyozora

  • Master Sergeant
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  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #476 on: 27 January 2020, 00:45:16 »
Quirks are in and blazer is level 1.  Blazer without DHS going to be rough though.

As for color, I'm partial to greens, oranges, and purples for parade colors.  Standard camo in combat.

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #477 on: 27 January 2020, 01:36:32 »
Responding publicly to Tiny's email, yes I can update to heavier heavy mech if you'd like.  Are we intending to use quirks or no?  It matter to me on what design I use or avoid as a base.  Also, because it's buried back in the thread somewhere, was their an additional cost tagged to mounting a blazer cannon to my design?

We do intend to use quirks and Tiny was correct.  No extra cost for blazers, but going to be very difficult to run without DHSs.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

  • Captain
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  • Posts: 2957
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #478 on: 27 January 2020, 02:11:49 »
Am I allowed to use Rocket Launchers or super chargers at all?
« Last Edit: 27 January 2020, 02:16:41 by Firesprocket »

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #479 on: 27 January 2020, 02:22:15 »
Am I allowed to use Rocket Launchers or super chargers at all?

I'll allow them, but they will be the variant where they'll have a minimum range of 2 hexes and a -1 penalty on the cluster table.
« Last Edit: 27 January 2020, 02:23:51 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...