Contact with the boarding party was lost as soon as they put hullmetal between them and the shuttle. Entirely expected, of course, but still an unsettling prospect for Captain Jaime West. He'd spent most of his life aboard ship, specifically the Foxhound, and this wasn't the first time in his near thirty years of command sending a party out to assist another ship.
First time they'd ever come across a ship that was so clearly a grave, however. Possibly even the first time anybody for a good five hundred lights had sent a party out to inspect a dead WarShip. They'd managed to stumble on something truly dark, mysterious, and menacing, and all the unknowns inherent in that seemed to settle like a lump in the pit of his stomach.
He knew he wasn't the only one, either. The bridge crew was dead silent, their attention fixed on the feeds from the shuttle, even though they'd be waiting a while for further updates. Chief Watson, towards the starboard side of the command deck, was observing the situation with his typical unflappable expression. A good show for a nervous crew, but Jaime had known the old spacer long enough to see under that mask. His grandkid was flying the shuttle, and if the Chief was really okay with that, he'd be putting his mind to doing something "useful" instead of waiting on the bridge for something to happen.
"What's your over/under, Chief?" Jaime decided to ask. Just something to break the silence.
Chief Watson thought for a moment. "I think that old girl has been dead since before any of our grampas came into the world," he said. "Might be there's something valuable aboard. Tech or data. But I can't see how she'd move under her own power ever again. Grabbing anything but some information from the computer or a few shiny bits is probably beyond anything we can do alone."
"Not sure we'd want the politics of a salvage claim anywhere near us," Jaime said. The Foxhound was a civilian vessel with a homeport in the Federated Suns, and technically this star system was currently regarded as unclaimed space. However, it was still within the historical borders of the Draconis Combine. A legally grey enough distinction to make a fight over. An actual capital WarShip, even if she was a wreck, could potentially be a "buy a planet and retire" type find, or she could get you caught between two states looking for a game of violent tug of war.
Still though, Jaime did have a few friends from their time working with the AFFS naval auxiliary. Might still be worth passing a note along the next time they were in the Suns...
*****
The next three decks below (above?) their access point were pretty thoroughly and spectacularly compromised by a four meter hole that ran straight through from the dorsal to the ventral sides of the hull, ringed by twisted and fused hullmetal from whatever unholy weaponry one WarShip used to kill another. To Willie it looked pretty damned impressive and terrifying, but as Bruscoe crouched down next to the edge of the hole, looking down into the empty space beyond, he seemed more curious than anything.
"No blast effects," he said. "Straight through and through." He turned to scan the full length of the damage. "The compartment was already at zero pressure when it got hit."
"Maybe another breach somewhere else on the hull had already vented the atmo," another crewman suggested.
"Maybe," Bruscoe said. "I heartell some of the wilder spacer crews practice running at zero pressure sometimes. Might be worthwhile in a fight if the crew's trained for it."
Willie wasn't sure about any of that. Hell, for that matter they hadn't found any crew yet, suited or unsuited. They had only just started moving through what was a very big ship, but that still kinda bothered him.
Bruscoe stood back up. "Anybody up for a shortcut?" he asked, but didn't wait for an answer. "No? then lets keep looking for a safe way further down."
Willie was just glad he was joking. The ship's tumble meant that it was creating a degree of spin gravity, which got more pronounced the closer you got to one end or the other. That meant that by the time they made it to the forward end of the ship, they'd be able to basically walk around in something close to normal gravity, even if they were technically walking on the ceiling while doing it.
In the more immediate concern, it meant that the decks further from the axis of rotation were moving faster than the decks closer to it. Even jumping down a hole ten meters as a shortcut would be a good way to get yourself hurt trying to land on a moving target.
Instead, Bruscoe led them further in, towards the ship's central keel. Willie tried as best as he could to help guide them, but he had to quickly admit that his conversational understanding of New Kyoto Japanese wasn't as helpful as he hoped.
"I..." Willie said when they stopped at a label on the wall. "I think..." He was comically leaning sideways, trying to make sense of unfamiliar characters that were upside down from his perspective. "Let's see. Perishable storage and...Person...shape... storage..."
"Pardon?" Bruscoe asked.
Willie thought for a moment before the meaning came to him. "Doll," he said. "Doll storage." He wasn't sure that really helped. It sure as hell didn't clarify anything for him.
There was a pregnant pause before anybody spoke up.
"Well," Bruscoe decided, "It's in the right direction, and storage tends to have easy access to multiple decks. Let's give it a try." Through the visor, Willie could see Bruscoe shaking his head. "Weird assed snakes..."
They followed the arrows down the corridor, finding themselves stopped by a bulkhead hatch after about ten meters, with another hatch to the side, helpfully labeled with the same incongruous title. "Doll Storage."
"Are you sure that's what that label says?" Bruscoe asked.
"I... honestly don't know how I could be about a name like that," Willie replied.
Bruscoe audibly sighed loud enough for his mic to pick it up. "I can't be the only one who needs to know," he said as he moved over to start working on the manual release. To everyone's surprise, the door controls lit up as he started pulling, and the door slid open with only some resistance in its long unmaintained gears. At least some parts of the ship still had some sort of power.
On the other side was a storage room, slowly illuminated as a series of blue emergency lights, maybe one in three, began switching on.
Pods lined either side of the long, narrow compartment, each secured to the deck, with about a meter's clearance between the top of the pod and the ceiling currently below them. Through the transparent front panel of each pod was a girl. Vaguely teenaged, eyes closed, short red hair, maybe a meter and a half in height, and completely naked.
There were maybe twenty pods in this chamber. Willie did not know what to make of it. He didn't even know where to begin to make anything of it.
"Weird Assed snakes!" Bruscoe barked.
As though in direct response to him, the compartment's lighting shifted from blue to red, and in the pods twenty pairs of eyes suddenly snapped open.