Author Topic: Dogfights of the Inner Sphere (concept for now)  (Read 1566 times)

SulliMike23

  • Lieutenant
  • *
  • Posts: 1057
  • The Brotherhood will expand in the Inner Sphere!
Dogfights of the Inner Sphere (concept for now)
« on: 29 August 2023, 14:28:37 »
Narrator: March 3050, the Inner Sphere is invaded by a foe from beyond the Periphery. Wielding technologies far more advanced than anything the Inner Sphere armies at the time had, the Clans showed how powerful and ruthless they are against their Spheroid enemies on land, and in the skies. But even in the chaos of the Clan Invasion, brave Aerospace pilots defend their worlds with the same tenacity as pilots of ancient Terra. Now you're in the cockpit as FedCom, Rasalhague, Combine, and mercenary pilots square off against genetically born warriors of Clans Jade Falcon, Wolf, Smoke Jaguar, and Ghost Bear. Experience the battle. Dissect the tactics. Relive the dogfights of the Clan Invasion!

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #1 on: 29 August 2023, 18:26:15 »
Nukes all the way! ;D

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #2 on: 29 August 2023, 18:30:40 »
Is this a request for submission or just a placeholder post for your own.

SulliMike23

  • Lieutenant
  • *
  • Posts: 1057
  • The Brotherhood will expand in the Inner Sphere!
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #3 on: 29 August 2023, 19:09:40 »
Is this a request for submission or just a placeholder post for your own.
A little of both actually.

Trace Coburn

  • Starfighter Analyst
  • Global Moderator
  • Major
  • *
  • Posts: 4310
  • За родину и свободу!
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #4 on: 30 August 2023, 03:34:05 »
  Honestly, it was watching the Dogfights episode about Operation BOLO that directly inspired me to start writing the Virginia War lo, almost two decades(!) ago (and heavily influenced the ’Mech battles and designs thereof — witness the two-seat, missile-biased Hurón vis-a-vis the F-4 Phantom II), so I can’t wait to see what comes out of this.

DOC_Agren

  • Major
  • *
  • Posts: 4933
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #5 on: 30 August 2023, 19:15:38 »
tagging in

I think 1 of the IS advantages will be numbers vrs clanners, how many can you put down.  Think the human wave. 

Like Daryk, I think the IS military will break out nukes to deal with warships
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

SulliMike23

  • Lieutenant
  • *
  • Posts: 1057
  • The Brotherhood will expand in the Inner Sphere!
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #6 on: 31 August 2023, 17:37:21 »
This is meant to be a docuseries based on the Dogfights docuseries, but with Battletech aerospace fighters. No nukes will be involved in these segments. These will be based on actual events in the Battletech timeline.

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #7 on: 31 August 2023, 18:08:56 »
Thanks for the clarification...

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #8 on: 31 August 2023, 23:05:37 »
Not a dogfight yet, but seems apt.

12 March 3050, Rockland, Draconis Combine
Chu-I Dayo Kitagawa’s lips tastes of sake as his Inesaki lifted into a smoke filled sky. Once alodt he felt the smooth petsls lips of the flower tucked behind the yellow ribbon that marked him as a Pilot.

In their desperation the Rockland People’s Army had set a coal bunker aflame and dumped it on the invaders’ Battlemechs before making their final standard at Liberty Park this afternoon. The alien machines were unphased and continued to spit out death to anything that stood in its way while hunting for new targets.

His first round of bombs had caused crippling damage that forced it to flee toward the bulbous dropship that was his new target. The Inesaki’s engine struggled and trailed white smoke in his wake due to yesterday’s damage. Barrels filled with blasting gel creaked as the rivets holding them to the hardpoints strained under their mass and drag.

An eerie silence had fallen over the radio waves. There were no calls for air support from the RPA. Emergency bands were mute despite the flames that spread throughout the mining complex. Dayo heard the wind whipping past his canopy glass and felt his heart pounding as he approached the enemy spaceship. He neared the transport he saw it was larger than the standard Union but that just made it an easier target.

Beneath him a pair of small mechs raced through the streets chasing speeding vehicles fleeing from the city. One of them caught the car, kicked it to the side, its LNG fuel tank ruptured and exploded further propagating the flames that seemed to reach the horizon. They paused and looked up to see his fighter barely maintaining its altitude and airspeed. The smaller of the two had earned the name ‘Koshi’ or ‘Small Death’ while the larger ‘Hankyu’ or ‘Short Bow’ followed it, both racing to intercept him.

Behind him the damaged rudder refused to follow his commands, his stick was slack, but he was on course and if the enemy wanted to put themselves in his nose cone, he could oblige them. Dayo peered through his HUD and adjusted the elevators to point the Raijin 56 autocannon at the Hankyu.

The Smoke Jaguars fired their weapons upward filling the air in front of the Inesaki with shrapnel and explosives. His aim was true, the R56 blasted through the Hankyu crumbling its armor. Moments later half the mech was three blocks away and two thunderous explosions rippled across the hills.

Dayo felt his Inesaki shutter, what remained of it's hydraulic fluid and his lifeblood was leaving them both. On either side of him the barrels still clung to the ravaged wings. His afterburners flared to life as he approached igniting a stream of fuel leaking from his lines which transformed the smoke trail into the burning tail of a vengeful dragon.

He aimed right for the eyes of this ‘Smoke Jaguar’ and thanked the Coordinator for the privilege of dying for him.

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #9 on: 01 September 2023, 09:54:40 »
18 March 3050, Above Chateau, Federated Commonwealth
Chateau’s primary shimmered through the atmosphere as squadrons of Rapiers, Lucifers, and Lightnings punched through the ionosphere. “Lucky Actual to Command, we are transitioning to orbital flight.”

Below them Marshal Sarah Steiner tracked the squadron of dropships from this ‘Clan Wolf’ while the Chateu Mechanized Infantry regiments rushed to battle stations alongside the 10th Donegal Guards. New defensive works were dug, and the base’s own emplacements pointed skyward wary of air raids.
“Roger that Lucky Actual. Proceed with caution.”
“Affirmative Command.”


Kapiten Marino lowered his neurohelmet’s gold tinted visor as his Rapier moved the armored canopy into position and switched to cockpit projection. There was no stealth in space, but they were on the nighttime side and using the planet’s orbit to sling them toward where the planetary search RADARs had tracked their enemies. It would give them an element of surprise and crucial speed. His fighter’s own RADAR confirmed the track and two Leopard sized and shaped vessels broke from their tight formation, positioning themselves for an intercept in ten minutes.

“All fighters drop auxiliary fuel tanks,” Lucky, Lotus, and Lily squadron’s flimsy fuel tanks dropped off and fell toward the planet. “Weapons free. Primary targets are incoming bandits. Anything else can be handled on the ground. Switching to Squadron level command.”

Green lights signaled the wing confirmed the order and he switched the primary frequencies to their squadron leaders. Their formation separated enough that they could maneuver without risking disastrous collisions. RCS thrusters puffed and changed their heading as the primary engine ‘lifted’ them away from the clinging molecular remnants of Chateau’s atmosphere.

One of the Leopards opened comms, “This is Star Captain Rotheran of Clan Wolf’s Two-Hundred-Seventy-Ninth Battle Cluster. I have Six Points of Fighters under my command and am issuing a formal batchall to the commander of these incoming fighters. Identify yourself and transmit your challenge or face Annihilation.”

Ten sleek and deadly fighters were launched from the smaller crafts, their cross-sections marked them as heavy fighters. Two more deployed from the ship matching a Union’s profile. The others were slightly larger with a corresponding increase in the RADAR cross-section.

His wingman, Lucky Four, spoke over their battlenet. “Batchall? What the hell is this guy talking about Actual?”
“Damned if I know, but if Rotheran wants a battle we’ll give it to him.”

The enemy blazed toward them; so fast that a ten minute intercept was hastened to less than four minutes.
“How are they accelerating at top speed for so long?”
“Maybe they are aliens.”

Marino calmed himself as he watched his biosigns begin to rise on the Life Support Monitor. “Cut the chatter, get to the splatter.”

Wolves fired first from beyond the Guards capability. Laser pulses, particle beams, and missiles ablated or cut away at the fighters. Lily Three and Lotus Four’s fronts disappeared, their wings twisted and forced their trailing squad mates to evade the debris. Put into a death spiral their flight computer explosively separated the wings, powerplant, and engines while the cockpit section automatically stabilized with reaction wheels before boosted higher on its emergency hypergolic jets for recovery.
His board showed warnings and the computer generated voice spoke through his neurohelmet, ‘Avionics damaged, Fire Control damaged, Integrity compromised.’
A sense of dread fell over the Kapiten, another volley like that in the right place might be the end of his airframe and perhaps life. The Rapier came into range of one of the alien delta wing designs and he gave the invader its all.

Beneath him he could feel the RNG Ranger Autocannon shaking the airframe, its engine compensated for the firepower within maintaining constant velocity. Twin particle beams raked its wings, but a silent explosion shattered the enemy nose cone damaging the missile launcher ensconced within it.

Lucky Four’s wings were shredded and compromised by the enemy whose wing-mate fired on Marino in turn. This plane, while looking nearly identical had two large cannons mounted over-under in the nose, they flashed magnesium bright and launched hundreds of kilograms of nickel-ferro alloy at incredible velocities. These rounds punched through his wings and into heat sinks, globs of ammonia coolant trailed in his wake before evaporating in the vacuum.

Lily and Lotus squadron struggled against the enemy fighters which although seemingly identical from afar contained a variety of weaponry more dangerous than any Successor State and perhaps the Star League itself. Lucky Five and Lily Six disintegrated before their flight computers boosting the cockpit pod into a recovery orbit. Lotus One caused one of the enemy fighters to lose attitude control with a precision shot next to its likely cockpit location. Its pilot spun on their axis, somehow staying conscious, trying to manually restore control.

Fourteen vs Eleven was still long odds but not impossible maybe, Marino executed the flip macro in his neurohelmet, his Rapier’s RCS thrusters engaged, completing the flip just as his enemies and allies did the same. His aft was pointing toward the enemy dropships but they maintained distance trusting their air wing to handle any threat to the transports.

Their joust was once more on as the engines threw out millions of ions stripped away and thrown together in their thermonuclear power plants. Marino watched his engine’s temperature gauge approach caution levels. “That’s a later problem! En Guard Rotheran.” His RNG Autocannon roared again, vibration propagated the compromised airframe as another silent explosion erupted on the enemy fighter craft tearing off one of its wings. Debris continued behind it moving at its previous velocity as the hyper-accelerated protons of his dual PPCs ripped and burnt away more armor.

Wolf cannons fired once more further cutting through the ablative armoring that surrounded the titanium and carbon fiber airframe. Marino’s Rapier was approaching a critical limit and his squadron commanders reported the same, if they continued much longer it wouldn’t be long before their enemy outnumbered them with more advanced airframes. “All Squadrons this is Lucky Actual. Dive for dirt, full evasive.”

A woman’s voice, Lily Actual Hauptmann Sciavo, came over the radio, “Lucky Actual, Lily Actual. What about the others?”
“We’ll send a gunship to recover them on the dark side. Now dive if you don’t want to join them.”


Lucky Actual and the others flipped once more, their thrusters edging dangerously close to safety limits. They passed rapidly beneath the invading task force well beyond their weapon’s range. Hostile fighters flared behind them fighting orbital mechanics and their own velocity to restart the engagement.

Star Captain Rotheran came over the radio once more, the signal emanated from the fighter with a torn wing. “You have not asked for nor been granted Hegira coward, turn, and fight me.”

The survivors dipped into the atmosphere, hypersonic velocity and aerodynamics superheated the fighter’s leading edges scrambling comms and sensors as plasma gathered around them. His airframes exposed structures glowed cherry hot radiating their excess heat to the atmosphere whipping around him. “Command this is Lucky Actual. We have bandits on our tail, damage, and are coming in hot.”

Marshal Sarah Steiner looked to the sky to see where the tower would be projecting a landing signal to her air wing. Her Zeus lifted its arms to the sky, its height giving it a similar view to the larger search RADARs that the soldiers of Chateau’s planetary militia relied on. Ammo runners loaded flak shells into their field artillery guns to cover their fighters from the ground. The quad gun turrets of Partisan Flak Tanks moved in unison as the approaching fighters appeared on their scopes, the ‘ears’ of their tracking RADAR rotating faster to provide the necessary information for its battle computer.

Rotheran’s fighters bore down on the Guards’ fighters occupying the dominant ‘high and six’ position while the Tenth’s fighters were maintaining an altitude of a few hundred meters but side-slipped or rolled away from their attacks. That all stopped when the fighters pitched up bleeding away their forward velocity and forcing the enemy to dive beneath them or risk a collision.

Flak shells and missiles filled the sky around them shredding the already damaged Wolf Airframes while the enemy fighters got a final volley in against their aft damaging thrusters and control surfaces. The Clan Pilots fired at and decapitated a Marauder while crippling a Thunderbolt. Three Wolf Aerofighters lost control; their pilots ejected from doomed airframes which crashed into the parade grounds. The remainder boosted for orbit and away from the withering ground fire.

Kapiten Marino deployed his landing gear, drifting on vectored thrust toward the ferrocrete landing strip, the heavy lift of the thrusters scorched the ferrocrete beneath him. Ground crews sprayed water onto the surface to cool it to acceptable temperatures. He opened the canopy shifting his orange g-suit and LSU feeding canned air to his neurohelmet over the edge as he descended the built in ladder. The Crew Chief’s silver fire-resistant coat reflecting light creating a prismatic beam through the water particles.
“You okay Kapiten?”
“Affirmative Crew Chief. Four for Four.”


Behind them the parade grounds were on fire, the wail of the AFFC fire team’s sirens blared around them just over the hissing water beneath them. “You cheated a bit.”
Marino looked at the tortured airframes around him, ground crews responded to a Lucifer whose nose gear had failed and bent the airframe around the cockpit. “Not nearly enough.”

White parachutes fluttered as motorcycle riding MPs were dispatched took them prisoner. “I don’t know who these guys are, but they are determined and good. If their ground troops are as good as their Pilots I’m not sure how we can beat them.”

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #10 on: 01 September 2023, 14:35:41 »
Nicely done!  :)

One nitpick: it's "en garde", not "en guard"... ;)

SulliMike23

  • Lieutenant
  • *
  • Posts: 1057
  • The Brotherhood will expand in the Inner Sphere!
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #11 on: 02 September 2023, 11:59:25 »
I’m looking more like a documentary format. Much like the docuseries I am basing this on. With interviews from the pilots themselves, narration and CG re-enactments of the dogfights themselves, interviews with experts on this type of warfare, you get the idea.

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #12 on: 02 September 2023, 21:16:41 »
I’m looking more like a documentary format. Much like the docuseries I am basing this on. With interviews from the pilots themselves, narration and CG re-enactments of the dogfights themselves, interviews with experts on this type of warfare, you get the idea.

The thing about that is that we have very little in the way of actual POV fiction from the fighter pilots at the time so I felt I should add some representative visions of what it might have been like. It's hard to dissect tactics without some actual IC experience.

I have a whole thing in my Second Star League's Guide to Warships on fighter craft but I found it difficult to write detailed discussions after I ran a few games. Feel free to dramatize my thoughts if you'd like. There are only three things that matter in Aerospace fighter combat. What you carry (External Stores), how many you bring (Weapons and Numbers), and how much you are willing to endure (armor and fuel-wise). Pilot skill is actually not very important thing since AoA and Range modifiers (Max +6 unless they are going evasive) impact your shots less than cover, range, and hostile movement (which can easily reach +6 normally) does and you will be having fewer long range shots unless you are in a weird chase scenario.

Range and Acceleration are hardly ever concerns because atmosphere caps your speed so much that is makes top line acceleration not matter. Closing velocities are high enough in space that you can close that range. Thus even though the Clan Pilots have better weapons they cannot exploit range and movement as easily as their MechWarrior counterparts. Thresholding occurs pretty readily in most standard fighters (until post FedCom Civil War) even with IS standard.

Many Clan fighters are not terribly well armored either and can be thresholded by a Blazer (something more Aerospace fighters should carry instead of paired LL) or PPC.  Clan pilots can endure longer straight line accelerations but that just reduces 'reengagement' time. By the third maybe fourth round (External Ordnance Fire, Long Range Closing Fire, Passing Encounter, Flip and Fire Again at Medium to Long Range) the initial engagement has ended with either dead or fleeing fighters in most cases. A Clan Fighter's greater firepower is their distinct edge against their opponents but its still within reason for an IS Fighter of similar mass to survive the two or three hits that could be expected before they have to retreat or reengage.

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #13 on: 03 September 2023, 05:34:40 »
That's why I like the Lucifer Brick alongside my long fascination with the Blazer Cannon! ;D

Wrangler

  • Colonel
  • *
  • Posts: 25040
  • Dang it!
    • Battletech Fanon Wiki
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #14 on: 04 September 2023, 09:35:29 »
Looking forward more action, so this still the Katherineverse?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #15 on: 04 September 2023, 16:03:43 »
Looking forward more action, so this still the Katherineverse?

Not necessarily, it was prompted by sulli

SulliMike23

  • Lieutenant
  • *
  • Posts: 1057
  • The Brotherhood will expand in the Inner Sphere!
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #16 on: 04 September 2023, 18:14:05 »
Looking forward more action, so this still the Katherineverse?
As I said, this is a docuseries that takes place in the BTech timeline proper. No alternate timelines, no changes in Inner Sphere history. Just a docuseries based on the Docuseries "Dogfights".

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10499
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #17 on: 04 September 2023, 22:49:17 »
The thing about that is that we have very little in the way of actual POV fiction from the fighter pilots at the time so I felt I should add some representative visions of what it might have been like. It's hard to dissect tactics without some actual IC experience.

I have a whole thing in my Second Star League's Guide to Warships on fighter craft but I found it difficult to write detailed discussions after I ran a few games. Feel free to dramatize my thoughts if you'd like. There are only three things that matter in Aerospace fighter combat. What you carry (External Stores), how many you bring (Weapons and Numbers), and how much you are willing to endure (armor and fuel-wise). Pilot skill is actually not very important thing since AoA and Range modifiers (Max +6 unless they are going evasive) impact your shots less than cover, range, and hostile movement (which can easily reach +6 normally) does and you will be having fewer long range shots unless you are in a weird chase scenario.

Range and Acceleration are hardly ever concerns because atmosphere caps your speed so much that is makes top line acceleration not matter. Closing velocities are high enough in space that you can close that range. Thus even though the Clan Pilots have better weapons they cannot exploit range and movement as easily as their MechWarrior counterparts. Thresholding occurs pretty readily in most standard fighters (until post FedCom Civil War) even with IS standard.

Many Clan fighters are not terribly well armored either and can be thresholded by a Blazer (something more Aerospace fighters should carry instead of paired LL) or PPC.  Clan pilots can endure longer straight line accelerations but that just reduces 'reengagement' time. By the third maybe fourth round (External Ordnance Fire, Long Range Closing Fire, Passing Encounter, Flip and Fire Again at Medium to Long Range) the initial engagement has ended with either dead or fleeing fighters in most cases. A Clan Fighter's greater firepower is their distinct edge against their opponents but its still within reason for an IS Fighter of similar mass to survive the two or three hits that could be expected before they have to retreat or reengage.

Maneuvers.  These cost fuel points, so the more gas you have, the better your defensive or offensive capability all other factors being roughly equivalent.

or at least, that's what I remember.  Immelmann's and evasives use fuel points, and are helped by having decent acceleration and speed.

mind it's been a few years and the rules may have been errata'ed, changed, or I can be remembering wrong.

Very FEW Clan omnifighters carry more than 5 tons of fuel, aside from external stores, but there are a few designs Inner-sphere side who carry considerable fractions of gas in the tank (SL-15R Slayer comes to mind), and that can be leveraged for an advantage in vectored movement.

One of the things I would have liked to see with Aerospace, is more divergence.  Some ASF designs would ONLY work in vacuum-they'd shake themselves apart trying to fly in atmo even with massive amounts of thrust. (or be nigh-unflyable due to microshockwaves caused by all the 90 degree blunt surfaces.)
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

AlphaMirage

  • Major
  • *
  • Posts: 3648
Re: Dogfights of the Inner Sphere (concept for now)
« Reply #18 on: 05 September 2023, 00:08:27 »
True, Fighters just lack endurance and thrust (to power maneuvers) does use fuel, unfortunately those maneuvers also impose control penalties.

Based on the rules the Maneuvers seem to be best used to put yourself into your opponent's dead-zone as there needs to be separation in both location and altitude in order to conduct an attack (two hexes at one altitude level, three at two, etc... or none if you are at the same altitude). The problem is however that atmospheric combat where these would be used is super deadly for Aerofighters because it imposes penalties on, weapon facings, velocity, fuel endurance, and your control rolls that could lead to insta-death.

This hurts Aerofighters a lot and makes me think they would be conducting high altitude (at least HA Level 3+) or orbital intercepts only as you can at least avoid lithobraking while potentially being recoverable. Omnifighters do have a nifty bonus for flying NOE and conducting air attacks though so that could be an interesting surprise.