Author Topic: Proto AC use  (Read 6306 times)

Wolf72

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Proto AC use
« on: 16 February 2015, 22:15:29 »
Been bored, vacation from work ... some free time from wife & kid= design something!

notes: AP= armor piercing, FCT=flechette
Code: [Select]
Data Protomech Mass
Type Ultra Marine
Mass 15,000 kg        15
Ultraheavy
Internal 1,500 kg 1.5
Head 4 (9)
Torso 15 (30)
Arms 4/4 (6/6)
Legs 8 (16)
Main Gun 2 (6)

Cockpit (750 kg) .75
Power Plant 45 proto-fusion 1
Walk 2 (22 kph) (14 mph)
Run 3 (32 kph) (20 mph)
Jump/Special 2 (90m) .3

Armor Factor 65 3.25
Head 5
Torso 26
R/L Arm         6/6
Legs 16
Main Gun 6
Heat Sinks --
Weapons/Equipment
PAC-8 (main) 5.5

Ammo AP-8 [3] .6
Ammo FCT-8 [10]         1
Ammo PAC-8 [11]         1.1
"We're caught in the moon's gravitational pull, what do we do?!"

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Wolf72

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Re: Proto AC use
« Reply #1 on: 01 March 2015, 19:59:14 »
I like the PAC's ... but I just realized a PAC-8 can't take down an elemental in one shot, not even a standard IS suit.  Anything smaller/lighter is fair game though.  Used in a point, I think it can do some damage, more so when utilizing alt ammo.

Does AP ammo have any additional effect against BA?
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Xeno426

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Re: Proto AC use
« Reply #2 on: 04 May 2017, 14:41:55 »
I like the PAC's ... but I just realized a PAC-8 can't take down an elemental in one shot, not even a standard IS suit.  Anything smaller/lighter is fair game though.  Used in a point, I think it can do some damage, more so when utilizing alt ammo.

Does AP ammo have any additional effect against BA?
Since there's no standard rules for crits on BA, I would imagine not.

However, there are TacOps rules for BA crits based on the same unit in the point getting hit multiple times. Maybe utilize those rules a bit?

Crow

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Re: Proto AC use
« Reply #3 on: 29 May 2017, 08:09:06 »
Unfortunately, on Protomechs, unless you *have* to use special munitions, improved Heavy Lasers are better than proto autocannons in almost every single way. I'll accept PACs on vees though
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Xeno426

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Re: Proto AC use
« Reply #4 on: 29 May 2017, 13:13:35 »
Unfortunately, on Protomechs, unless you *have* to use special munitions, improved Heavy Lasers are better than proto autocannons in almost every single way. I'll accept PACs on vees though
Well, even with 20 rounds of ammo, the PAC/8 comes out 1000kg lighter than a HLL.

Crow

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Re: Proto AC use
« Reply #5 on: 30 May 2017, 16:45:50 »
I think that you should compare the PAC8 to the HML. The HALL does twice the damage at a greater range. Think about it
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Wolf72

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Re: Proto AC use
« Reply #6 on: 04 December 2017, 20:34:14 »
I think that you should compare the PAC8 to the HML. The HALL does twice the damage at a greater range. Think about it

the HLL is going to require a butt load of extra HS though.  Not sure how bad that adds up on a proto.  (I know the PAC's are more of a flavor weapon, doesn't mean they damage you, just there are better alternatives.)
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."