Author Topic: (Answered) Quads and Immobile - Different rules from Total Warfare  (Read 1005 times)

NeonKnight

  • Freelance Writer
  • Major
  • *
  • Posts: 6324
  • Cause Them My Initials!
In TOTAL WARFARE, page 122, the rules state:

Quote
A quad that loses three or four of its legs cannot move. It automatically
falls and has 0 MP available. It cannot prop itself up to fire,
change hexsides or attempt to stand and is considered immobile.

However, in BMM page 45 for QUAD Mechs it states:

Quote
Three destroyed legs: Functions with the same restrictions described above for a biped ’Mech that has lost both legs: it immediately falls, has only 0 MP, and so on.
Four destroyed legs: Automatically falls (if not already prone) and is immobile (see p. 16).

Which set of rules is correct?
« Last Edit: 13 November 2018, 20:09:05 by Xotl »
AGENT #575, Vancouver Canada

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: Quads and Immobile - Different rules from TOTAL WARFARE
« Reply #1 on: 22 July 2018, 16:53:15 »
The BMM.  This was one of that book's few rule changes.

TW is updated via the errata, and the change in turn is present in the brand-new (5th) printing on p. 122.

I'll be moving this thread to the TW forum shortly.  Thanks.
« Last Edit: 22 July 2018, 16:55:19 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

Register