Many thanks for the warm welcoming and feedback guys!
Looking good, and the "correct" DG scheme. Sorry, never a fan of the "battle flag of France" approach, a nice pinstripe wins.
Thanks for sharing! What else are you working on?
W.
Thanks, I find it more interesting too! Right now I'm doing some camo schemes on an Axman, Raven and Spider. Also basecoating an Annihilator, Bushwacker, Owens and Orion. So lots of work! :)
Loves me some original Davion Guard scheme, and you did a good job with it. :D
I can think of two bits of C&C for you, since you asked...
Try a thinned out wash after the detail work. I don't know if you did a wash after the blue or just drybrushed lighter blue over a darker base, but the white and red don't have the same highlights as the blue. It shows most on the white. The panel lines just don't stand out. Panel lines on the Atlas' skull especially would add greatly to its appearance.
Be a little more careful with the mold lines in prominent places. The tip of the Jagermech's right arm autocannon stands out to me. And while they're barely visible, mold lines on base edges are a pet peeve of mine.
Appreciate the input! It's funny you mention it because I believe I exaggerated on the wash a bit. The process was basecoat, blue layer, metal details, stripes, wash and then a wee bit of highlighting and dry brushing. The Centurion and Atlas are a bit "chaotic" due to some slight retouches that might have made the final look a bit weird. Jagermech might seem a bit more orderly and complete in that regard. Back to the wash, I felt it made the Atlas' skull look too dirty and brown-ish so I went heavy with the highlights there. Gotta try thinning down a black one maybe :D
Regarding the mold lines I was a bit afraid to screw up the Autocannon details and muzzle, although in the Annihilator I just built it came out fine, so, lessons for life ahah!
Thanks again ;)
Good work there! 8) Is that an original sculpt Atlas?
Thank you! Not entirely sure actually. Early Atlas sculpts are taller and thinner, right? I got this one from RPE if that helps.
Once I get more stuff done, I'll surely share it again.
Also, I'd love to get some opinions on basing guys. Currently I'm using the generic mud/rock/grassland style while painting the hex base black. However, I've seen alot of people completely covering the hex with terrain features or using the same terrain color for the rest of the hex. That can make sense since the black base might deviate some attention from the mech itself. Thoughts?