What, if any, of the later introduced technologies would you bring into 3025-tech games to add some more tactical options and expand beyond the basics while not going too extreme into later eras?
Ignoring fluff of course, here's my initial take:
Lasers (S/M/L)
PPC
Flamers/Fluid Guns/Vehicle Flamers
-Coolant Ammo
-Water Ammo
-Inferno Ammo
Grenade Launchers
-Frag
-Incendiary
-Smoke
Thumper/Sniper/Thor/Long Tom/Unguided Arrow IV
-FASCAM
-Inferno
SRM (2/4/6)
-Inferno
-Harpoon
-Heat Seeking
-Smoke
-Tear Gas
-Mine Clearing
LRM (5/10/15/20)
-Incendiary
-Smoke
-Heat Seeking
-Mine Clearing
-Flare (these got errata’d out I think)
Autocannon (2/5/10/20) and Light Autocannon (2/5)
-Flak
-Tracer
- Armor Piercing
-Flechette
-Precision
Mech Mortars
-Airburst
-Anti-Personnel
-Armor Piercing
-Flare
-Smoke
Machine Gun/Machine Gun Array
Rocket Launchers
OS SRM/LRM
Hatchet/Sword
-Converted Industrial Mechs
-Industrial equipment
--Maybes—
RetroTech?
MRMs?
So what are your all's thoughts? Is there something I'm missing or something in the list that you wouldn't dare add to the era?