Author Topic: Battletech Long Island  (Read 163640 times)

shadhawk

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Re: Battletech Long Island
« Reply #510 on: 25 March 2016, 01:00:36 »
also if you want to do some background for your unit and key personal. hay it may help with other things in the game  ::)

jimdigris

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Re: Battletech Long Island
« Reply #511 on: 27 March 2016, 14:20:58 »
Are we going to be using the "A Time of War" rules to generate characters, or just wing it?

shadhawk

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Re: Battletech Long Island
« Reply #512 on: 29 March 2016, 11:41:20 »
Are we going to be using the "A Time of War" rules to generate characters, or just wing it?

you are not making characters, you are giving me some background on your unit and key personal. On the personal bit I do need a chain of command for each unit so I know who is the lead during a mission. On that bit CO what that person drives, XO what this person drives and Sr NCO what they drive. By drive what 'Mech, vehicle or infantry unit they are in.

shadhawk

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Re: Battletech Long Island
« Reply #513 on: 05 April 2016, 01:03:25 »
OK time for the next mission.

The local Merc's are tasked with providing an escort force for a weapons convoy. This convoy has weapons for the Militia.

The Merc's can pull any 2 units each from the forces they have. The only units that can not be used are the ones that are still in the field from the last mission and that are on station at the power plant.

the OP area will be 6 ft x 4 ft. It will have light scattered woods and rolling hills. A road for the convoy also.
The convoy will have a speed of 3 / 5 due to the weight of the cargo. As these are not MilSpec vehicles off road movement would be 2 / 3 and a high chance that they can bog down in the soft earth.

jimdigris

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Re: Battletech Long Island
« Reply #514 on: 05 April 2016, 15:21:26 »
How many of my units have moved to the new base?

shadhawk

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Re: Battletech Long Island
« Reply #515 on: 06 April 2016, 00:40:45 »
your unit is at the new base.

jimdigris

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Re: Battletech Long Island
« Reply #516 on: 06 April 2016, 14:20:53 »
Thanks. O0

shadhawk

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Re: Battletech Long Island
« Reply #517 on: 14 April 2016, 20:16:31 »
Ok just to push it a bit. Unit info this game if you can

jimdigris

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Re: Battletech Long Island
« Reply #518 on: 14 April 2016, 23:04:57 »
Could you clarify that?

shadhawk

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Re: Battletech Long Island
« Reply #519 on: 15 April 2016, 02:07:27 »
you know little things like your units CO ... what that person drives ... XO .... What that person drives .... Sr NCO ... what that person drives.
Unit history .... nothing over the top just something to give flavor to your unit. things like how old is your unit, any major actions it may have been in, things like that

Crash99c

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Re: Battletech Long Island
« Reply #520 on: 15 April 2016, 12:49:17 »
Hey guys -

I actually checked the thread BEFORE the event for once ;D 

Unfortunately, I may not be able to make it, I am backup for a coast guard thing that day... if someone on the primary team bails, I have to go to that.  Odds are that I will be available, but just letting you know the possibility is there. 

I will have background info for my unit ready if I can make it to the game, since I already made all that stuff up, and will have it typed up to make it easy on you.  @p?

hope to see you this weekend
-C

P.S. -  obnoxious twerp, hope you can make it on a regular basis, always fun to have you playing and adding your demented little twist to things O0



jimdigris

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Re: Battletech Long Island
« Reply #521 on: 15 April 2016, 14:41:12 »

P.S. -  obnoxious twerp, hope you can make it on a regular basis, always fun to have you playing and adding your demented little twist to things O0
I forgot what John's handle was for a second, and wondered if were insulting someone.  Please capitalize it in the future. O0
« Last Edit: 15 April 2016, 14:45:24 by jimdigris »

ObnoxiousTwerp

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Re: Battletech Long Island
« Reply #522 on: 16 April 2016, 16:30:19 »
Hey, please, I'm always glad to claim Obnoxious Twerp whether it's capitalized or not!

Looking forward to seeing everyone tomorrow...

IronbornGreyjoy

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Re: Battletech Long Island
« Reply #523 on: 17 April 2016, 21:45:25 »
Now that my men are out of the field, I'm going to ask our liaison to the governor why we just meekly handed over the governor's goods to Bully after they shot down one of our units, killed our comrades and cost the Hands of the Goddess a couple million C-Bills to repair what's left of the Karnov.
Paying off these mercs (to Euron, at least) is akin to paying off Vikings to go away.  Once they know they can push you around, they'll walk all over you.  Euron knows he's the low man on the totem pole here, but maybe he can be let in on what the Gov has planned for our "friends".

"What is dead may never die!"

jimdigris

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Re: Battletech Long Island
« Reply #524 on: 18 April 2016, 05:29:52 »
Your unit commander should know what was really going on there, so he will not ask.  If it is a mechwarrior who approaches the liason over the head of his unit commander, then he is being insubordinate again.  The mechwarrior in question would then be shipped off-world and you would have to look for a replacement.

ObnoxiousTwerp

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Re: Battletech Long Island
« Reply #525 on: 18 April 2016, 11:11:09 »
The chain of command is important, so, yes, I would agree with Jim that Dagmar  (sp?) is going to his own C/O, not directly to the Liaison.  At a guess, and this is only a guess from me, the liaison is figuring that the bandits already shot down the Karnov, that the cost of repairs was only going to go up, that the smoke indicated that the bandits were dug in with a plan, and because of these and the concern for the convoy, it was cheaper to pay the ransom.

Also, I would guess that the Liaison is probably going to try and get you guys to go bandit hunting now that the convoy isn't threatened any more.  If the militia has a secure defensive position they can unleash you against the bandits.

Assuming, of course, that your contract will allow that, or that your people are angry enough that they're willing to go hunting despite the fact that the contract doesn't cover it.

(Is the governor getting just a LITTLE exasperated?)

ObnoxiousTwerp

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Re: Battletech Long Island
« Reply #526 on: 18 April 2016, 12:07:20 »
And I'm trying to be reasonable, not to dictate.  Feel free, anyone to contradict or instruct me...

Thanks!
John

Demongirl

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Re: Battletech Long Island
« Reply #527 on: 18 April 2016, 16:08:31 »
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
Walk softly and carry dual LB-10X
If that doesn't work, opt for dual Gauss

BattleCorps: SRV-019D

IronbornGreyjoy

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Re: Battletech Long Island
« Reply #528 on: 18 April 2016, 16:45:23 »
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side?  Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mission, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked. 

As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.

jimdigris

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Re: Battletech Long Island
« Reply #529 on: 18 April 2016, 17:10:34 »
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
Enjoy it while it lasts- It won't. :(
If you are ever back visiting while we have a game going, drop in.  You could be a part of the OpFor.

jimdigris

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Re: Battletech Long Island
« Reply #530 on: 18 April 2016, 17:12:03 »
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side?  Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mission, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked. 

As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.
Don't sell the mech!  It's hard enough getting good hardware out here.

shadhawk

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Re: Battletech Long Island
« Reply #531 on: 18 April 2016, 19:32:52 »
Now that my men are out of the field, I'm going to ask our liaison to the governor why we just meekly handed over the governor's goods to Bully after they shot down one of our units, killed our comrades and cost the Hands of the Goddess a couple million C-Bills to repair what's left of the Karnov.
Paying off these mercs (to Euron, at least) is akin to paying off Vikings to go away.  Once they know they can push you around, they'll walk all over you.  Euron knows he's the low man on the totem pole here, but maybe he can be let in on what the Gov has planned for our "friends".

"What is dead may never die!"

Yes there is a plan for what happened. Part of if it is that the personal in the Karnov would be very hard to replace. The loss of the flight crew is a sad day. The loss of more well trained personal would not see to the convoy making it to its destination. Keep in mind one of the main things they do here. They train ground pounders they are ground pounders. Life of ground pounders have meaning here.
Yes a large out lay of money has happened for both the planet and you. But to replace the troopers and the the flight crew will be higher. As it is only a flight crew has to be replaced.
« Last Edit: 18 April 2016, 19:47:23 by shadhawk »

shadhawk

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Re: Battletech Long Island
« Reply #532 on: 18 April 2016, 19:37:12 »
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
DG glad to see you droping in. Well do our best to stay on top

shadhawk

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Re: Battletech Long Island
« Reply #533 on: 18 April 2016, 20:12:57 »
As for what is in the contract yes pirate hunting is part of it. Will you be sent to pay a call on Bully and his crew yes. You do have other things going on and that will be one of them. When the pirate crews hideout is located you will be sent out to pay a social call. If we get a location on them in the field you will be sent. If they raid someplace you will be sent. This is a given.

Now as the GM.
You as a team need to stay as a team. If the Karnov had not ran so far off by its self it may not have been shot at because of the return fire that would have come if it was closer to its fire support. Recon is to look for the bad guys not be the only target for them.

Yes it will take time and money to get the parts for the Karnov. It will be harder to get a crew for it. The only some what easy replacement personal out this way is troopers. Go figure why. All others have to be shipped in.
In the bright side the unit does have some extra PCs just need a crews for some and others have on the way.
« Last Edit: 20 April 2016, 00:20:18 by shadhawk »

shadhawk

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Re: Battletech Long Island
« Reply #534 on: 18 April 2016, 20:41:52 »
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side? 

One can not hit something if you do not know were it is. We have been hit by this crew a few times but do not know from were the base camp is something we need to find. We do know that at this point in time the can not get off world wirh out major risk. So they are stuck here for awhile.  We also want the location of said camp to see what goods they may have of ours. So time is the one thing we have on our side and a truck of armor and one of ammo is a small price to buy that time.

Quote
Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mis1sion, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked.

What your unit commander does is up to you. If he asks he will be told not to throw away a resource. To find a replacement pilot of his skill will be difficult. Give him duties to make him think of his transgressions. Yes he made threats at higher officers. It was done on the heat of battle and out of frustration of not being allowed to help fellow warriors.

Quote
As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.

The locals do not have the support base to keep a Battlemech force running. this why your units are here. you have to do the support for the 'Mechs
« Last Edit: 20 April 2016, 00:21:54 by shadhawk »

Devondra

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Re: Battletech Long Island
« Reply #535 on: 19 April 2016, 06:34:57 »
Ok Bear with me here I'm viewing and responding to the board on my phone which is a it tiny thing cause my computer is having issues 

 doing anything that'll cost us a mech pilot  is a little extreme they are very hard to come by as the commander that was on the field   I think maybe he should have base Duty punishment or something like that rumor has it peeling spuds and k p duty dose wonders lol

 but what I think needs to happen is all of us commanders have to sit down in a room and try to figure out how to get all of our people to work together cause the real problem is each group comes from way different backgrounds and are used to different leading stiles

There was no way that any of "my men" on the field cold have reached the downed unit before they were killed if we continued to fight so I was trying to calm the situation down and get as many back alive as I could my commander dose not view her men as disposable and knows the time and expenses needed to

if the commanding officer of the mech pilot comes and talks to Kiah she will be more than happy to sit down with him as try and figure out a punishment that won't cost the unit a trained mech pilot

 I think we might eventually come together as a unit but we've gotta figure out a way to get our men to understand the chain of command on the field of battle ,  if not t was just a matter of the pilot being supper "green" my commander would understand that, still do some kind of action to discipline him, but would understand the pilot needs more battles to settle him down but a loose cannon on a field of battle is bad for everyon
« Last Edit: 19 April 2016, 13:29:34 by Devondra »

IronbornGreyjoy

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Re: Battletech Long Island
« Reply #536 on: 19 April 2016, 17:07:47 »
"Life is cheap, Battlemechs are not."
However, I may have an alternative form of punishment.

Chris, what would you say to an exchange program?  Euron will send Dagmer to Kiah's unit where he will serve her for perhaps 2 months game time, where he will learn respect for the other merc commands in our force by working under the very CO he threatened.  In exchange, you could send one of your MechWarriors to my unit to serve under Euron.  BTW, I do NOT want your Clanner.  As amusing as that would be, he scares me and I know he'd never obey me.  Also, we would not have to trade 'Mechs for the duration.  Dagmer's Hammer stays with me (he currently doesn't deserve to drive a "Mech bearing Ironborn colors).  If you send someone my way, he or she can pilot Cleftjaw.

This way, we can both gel as a team and Dagmer gets what's coming to him (I also don't mind Dagmer coming home with a few bruises from your men deciding to throw him a "blanket party" if you know what I mean).

Let me know what you think.

"What is dead may never die, but rises again, harder and stronger!"

jimdigris

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Re: Battletech Long Island
« Reply #537 on: 19 April 2016, 20:18:00 »
Shadhawk,
  Since I am re-building a good chunk of my Karnov, could I make some modifications?  Specifically, instead of the 8 tons of space for battlearmor, instead install a beagle probe, TAG, and armor?
  Also, I'd like to put in an order for another Karnov (BA variant) and recruit two more flight crews via Merc-net.  You also mentioned paying extra to expedite shipping on the Alacorn engine.  How much will that run?

Devondra

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Re: Battletech Long Island
« Reply #538 on: 20 April 2016, 06:27:15 »
"Life is cheap, Battlemechs are not."
However, I may have an alternative form of punishment.

Chris, what would you say to an exchange program?  Euron will send Dagmer to Kiah's unit where he will serve her for perhaps 2 months game time, where he will learn respect for the other merc commands in our force by working under the very CO he threatened.  In exchange, you could send one of your MechWarriors to my unit to serve under Euron.  BTW, I do NOT want your Clanner.  As amusing as that would be, he scares me and I know he'd never obey me.  Also, we would not have to trade 'Mechs for the duration.  Dagmer's Hammer stays with me (he currently doesn't deserve to drive a "Mech bearing Ironborn colors).  If you send someone my way, he or she can pilot Cleftjaw.

this is a great idea will have to find out if any of my mech warriors can drive the cleftjaw I don't know which of my guys has a similar platform ..... so that is a question for our esteemed GM ....  I'm sure I Dagmer something useful to do , perhaps helping my techs with the dragon as my own green pilot is still learning that platform.

as for my men giving him a few "lessons" in manners that should not be a problem cause they are all very loyal to me. and wont put up with disrespect of their commander

I don't know if any of you know this but my people came with their families we left our homes lock stock and barrel as it were so being with my guys will also mean being around there families so he will have an "education" if he mouths off.

the exchange program is a great idea to present to the rest of the commanders as well. once Dagmer's 2 months are up we both may want to see if we can get the other commanders in on the idea

also any "off duty" personnel who are around when the "school" is opened and wants to learn with my men from the "natives" I hired are most welcome but they have to be people who are willing to realy learn and who know that they have to respect the instructor at all times so anyone who has a problem obeying a woman may not be the best choice to send as the instructor is female.

 

Devondra

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Re: Battletech Long Island
« Reply #539 on: 20 April 2016, 06:38:30 »
Shadhawk,
  Since I am re-building a good chunk of my Karnov, could I make some modifications?  Specifically, instead of the 8 tons of space for battlearmor, instead install a beagle probe, TAG, and armor?
  Also, I'd like to put in an order for another Karnov (BA variant) and recruit two more flight crews via Merc-net.  You also mentioned paying extra to expedite shipping on the Alacorn engine.  How much will that run?

remember we are partners now so I will help with the cost of the repairs our commanders can figure out who pays for what over dinner when we get back

and my mash unit is available to all the injured men as well and I will pay them a visit to see how they are doing

let me know about the trucks and there cost as well