Author Topic: (Answered) Betrayal and Side-Switching Rules for Scenario-based Games  (Read 2609 times)

NightlyReaper

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Scenario:
"Kuritans learn that the Word of Blake is attacking one of their food-processing factories and hastily break up a Coordinator's Day Parade and load up the first four mechs they can onto a Leopard dropship and fly to the grounds of the factory to defend it.  The factory is strangely heavily fortified, including a turret full of Medium Lasers. WOB forces arrive via their own Leopard dropship with only four mechs."

"Just as the Kuritan lance leader notes that they are lucky that the Blakists arrived via Leopard as they usually travel in reinforced lances of six 'Mechs, he and his 2nd in command both have their mechs shot IN THE BACK by the other two "Kuritan" mechs just now emerging from THEIR OWN dropship.  The two traitors were actually members of the Word of Blake 14th Militia (known for operating in mechs bearing deceptive color schemes).  Their Mechs are wearing Kuritan colors and squawking Kuritan IFF.  These Blakist spies/agents had infiltrated the Coordinator's Day festivities for just this reason.  These unexpected new WOB mechs immediately move to attack the turret."

Are there any RULES that cover betrayal among your own lance?  Has anything like this ever been done before?  I cannot find examples of anything like this being done outside of the Mechwarrior/Time of War Roleplaying rule sets.  In those games, like other RPG's, the GM's word is law.  Battletech is a bit more rules-centric.

Is there any way in a Scenario-based game that someone acting as a Referee can have this sort of effect on a game legitimately?

I'm prepping this scenario to act as an introduction to Battletech for potential new players and thus I want to add as much "drama" to the narrative as I can.  It should be a spectacle.

Having the Kurita player arrive at the factory and then the referee hands him a sheet so he can control the turret would be a good moment for that player because he suddenly believes he has more assets on the field than his opponent.  To have the referee then tell him to hand over 2 specific 'Mech sheets/cards to the WOB player would be much less fun for the Kuritan player.  Not to mention the having to resolve the attack IN THE BACK.  That would be interesting. There would likely be much protest.

For those who are thinking that this might be UNFAIR, there ARE reinforcements on the way that have specific triggers in the scenario.  I'm looking for rules for the specific betrayal action I mention above, but any examples of 'Mechs changing sides after the start of the game would be interesting to learn about.
« Last Edit: 24 June 2019, 12:02:21 by nckestrel »
NightlyReaper
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nckestrel

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Re: Betrayal and Side-Switching Rules for Scenario-based Games
« Reply #1 on: 24 June 2019, 12:00:03 »
This is probably better asking the general playerbase instead of the official rules forum. 
Generally referees can make up rules for a scenario as they wish, that's part of their job as a referee.  Those are house rules and are up to the referee.
One of the recent Spotlight Ons or Turning Points had one character that was like this, Fronc Reaches or Nakayama's Blood, not sure which it was.
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Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

NightlyReaper

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Re: Betrayal and Side-Switching Rules for Scenario-based Games
« Reply #2 on: 17 August 2019, 22:56:16 »
This is probably better asking the general playerbase instead of the official rules forum. 
Generally referees can make up rules for a scenario as they wish, that's part of their job as a referee.  Those are house rules and are up to the referee.
One of the recent Spotlight Ons or Turning Points had one character that was like this, Fronc Reaches or Nakayama's Blood, not sure which it was.
 

This is actually an excellent answer.  Thank you!
NightlyReaper
Commanding 57th Heavy Group
MechWarrior Mechanized Expeditions League
http://mwmel.blogspot.com/

Xotl

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Some examples include Jeremy Barbarossa (Spotlight On: First Marik Protectors, page 6), House Kurita's 210th Combine Punishment Battalion (Unit Digest: 210th Combine Punishment Battalion, page 5), and the scenario Reasserting Authority (Total Chaos, page 104).
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

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