Author Topic: (Answered) (Errata) AS:CE Advanced Infantry Options  (Read 1628 times)

Inspector2311

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(Answered) (Errata) AS:CE Advanced Infantry Options
« on: 16 April 2021, 17:26:39 »
A few questions regarding the Advanced Infantry Options (ASCE p.139).

1) Do units that "hit the deck" benefit from Target Movement Modifiers?

It says that the unit which hits the deck does not move, which would seem to invoke the Standstill rule for moving less than 1 inch.  But the Hitting the Deck rule says that "Attacks against an infantry unit that has hit the deck suffer an additional +1 Target Number modifier..." (emphasis added).  The word "additional" could possibly imply: in addition to other modifiers, such as TMMs.  However, it could also mean, besides TMMs, which the unit does not get, because it is at a "Standstill/Minimum Movement."

2) Can Battlearmor dig in?

It says at the top, regarding the advanced rules, that, "Unless otherwise specified, they apply equally to both conventional and battle armored infantry unit types."  So "conventional," in this context, seems to be a way of saying "non-battlearmor."  And, under Digging In, it says "any conventional foot, jump, or motorized infantry unit (movement codes f, m, or j) may opt to dig into..." (emphasis added).  So that means it is "specifying otherwise" and saying only non-battlearmor (conventional) infantry may dig in?  Do I have that right?

3) Can "dug in" units benefit from TMMs? (Either in general or if they move the minimum 1" within their "dug in" position?)

4) If the answer is "no" to either 1+2 or 1+3, then it would seem that Elementals cannot appreciably benefit from any kind of special defensive action, being that they'd lose the +2 TMM (from jumping movement).  Do I have that right?
« Last Edit: 16 April 2021, 19:10:16 by Xotl »

nckestrel

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Re: AS:CE Advanced Infantry Options
« Reply #1 on: 16 April 2021, 18:54:51 »
1) No. They have a +0 TMM while hitting the deck.
2) No. Only conventional infantry can dig in. Battle Armor can move in and use a modified position though.
3) A unit hitting the deck or using a modified position from digging in (their own or moving in to anothers) has +0 TMM.
4) There may be unusual situations (hidden units or similar), but in general you are correct.
Will be adding errata to clarify the +0 TMM while using hitting the deck or a modified position.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Inspector2311

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Re: (Answered) (Errata) AS:CE Advanced Infantry Options
« Reply #2 on: 16 April 2021, 22:45:13 »
Thank you.  I must say, the level of support here is excellent.