BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: marauder648 on 22 November 2019, 04:56:51
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In the fan made TRO Project Zhukov - https://bg.battletech.com/forums/index.php?topic=67577.0
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There's a host of Mech's and tanks available for Clan Hell's Horses. I'd be interested to see if folks could come up with variants or different fits of weapons/kit within the limits of the equipment there. As an example this is the Alke II, representing a 'lessons learned' from Tukayyid where the Alke's Ultra-10 was found to be a bit too short ranged to keep hostiles away.
Alke Battle Tank (Prime II)
Mass: 75 tons
Movement Type: Tracked
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
24.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 16,725,625 C-bills
Type: Alke Battle Tank
Technology Base: Clan (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,970
Equipment Mass
Internal Structure 7.5
Engine 300 XL 14.5
Cruising MP: 4
Flank MP: 6
Heat Sinks: 15 5
Control Equipment: 4.0
Power Amplifier: 0.0
Turret: 2.5
Armor Factor (Ferro) 230 12
Internal Armor
Structure Value
Front 8 56
R/L Side 8/8 46/46
Rear 8 36
Turret 8 46
Fixed Equipment
Location Fixed Tonnage
Body 2 Streak SRM 4 Ammo 2.0
Half Machine Gun Ammo 0.5
3 Gauss Rifle Ammo 3.0
CASE 0.0
Rear Trailer Hitch 0.0
Weapons
and Ammo Location Tonnage
2 Machine Guns Front 0.5
ER PPC Turret 6.0
2 Streak SRM 4s Turret 4.0
2 Machine Guns Turret 0.5
Gauss Rifle Turret 12.0
ECM Suite Body 1.0
You can go up to the Jihad era, so Heavy lasers and ATM's can feature :)
Have a blast and lets see what ya can design :D
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Snap, have totally misunderstood the topic.... give me some seconds.
Second attempt - most builds are already well rounded, but I found something. The Nike IFV. Its goal is to get Elementals to their location. With 50t already in a sweetspot especially for tracked fusion driven vehicles
now it can do it faster - and more important doesn't need ammunition:
Nike Scout
Mass: 50 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3070
Dry Cost: 7.401.750 C-Bills
Total Cost: 7.401.750 C-Bills
Battle Value: 1.154
Power Plant: 300 Fusion XL Engine
Cruise Speed: 64,8 km/h
Flanking Speed: 97,2 km/h
Armor: Ferro-Fibrous
Armament:
1 Imp. Hvy Large Laser (Insulated)
1 Active Probe
1 Unknown CASE
1 Unknown Targeting Computer
1 Infantry Compartment (5.0 tons)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
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Equipment Type Rating Mass
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Internal Structure: Standard 25 points 5,00
Engine: XL Fusion Engine 300 14,50
Cruise MP: 6
Flank MP: 9
Heat Sinks: Single Heat Sink 17 7,00
Control Equipment: 2,50
Lift Equipment: 0,00
Turret: 0,50
Armor: Ferro-Fibrous AV - 172 9,00
Armor
Factor
Front 42
Left/Right 34/34
Turret 32
Rear 30
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Equipment Location Heat Spaces Mass
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Active Probe FR 0 1 1,00
Imp. Hvy Large Laser (Insulated) T 17 2 4,50
CASE BD - 0 0,00
Targeting Computer BD - 1 1,00
Infantry Compartment (5.0 tons) BD 0 1 5,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
6t 2 2 0 0 2 0 Structure: 3
Special Abilities: PRB, RCN, CASE, ENE, TUR(2/2/0)
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Something to help deal with all the IS battlearmor:
Atropos (Thumper)
Mass: 50 tons
Movement Type: Hover
Power Plant: 165 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Fibrous
Armament:
1 Light TAG [Clan]
1 Thumper
4 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 2,418,000 C-bills
Type: Atropos
Technology Base: Clan (Advanced)
Movement Type: Hover
Tonnage: 50
Battle Value: 771
Equipment Mass
Internal Structure 5
Engine 165 Fusion 10
Cruising MP: 8
Flank MP: 12
Heat Sinks: 10 0
Control Equipment: 2.5
Lift Equipment: 5.0
Power Amplifier: 0.0
Turret: 0.5
Armor Factor (Ferro) 144 7.5
Internal Armor
Structure Value
Front 5 40
R/L Side 5/5 30/30
Rear 5 23
Turret 5 21
Weapons
and Ammo Location Tonnage
Thumper Front 15.0
4 ER Small Lasers Turret 2.0
Light TAG Turret 0.5
Thumper Ammo (40) Body 2.0
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I am an old-times player and by 1998, I have designed a 65ton tank that is very similar to the Zhukov (which was created later, as far as I know). This one is much cheaper and only miss the SRM6 that is an odd choice in the front arc
Sultan MkI
Mass: 65 tons
Movement Type: Tracked
Power Plant: 195 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 AC/10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/C-D-D-D
Cost: 1,380,638 C-bills
Overview
The Sultan is a low-cost heavy tank with excellent firepower and good armor protection. Compared to other heavy tanks like the Patton or the Manticore, it costs about one-half for a similar or better firepower, equivalent defense and slightly inferior speed and mobility.
Capabilities
Instead of a variety of multi-range weapons, the Sultan is armed only with two Autocannons class 10. They provide heavy firepower with long range and allow accurate shooting from beyond the short range of SRMs and other light weapons. The option for an ICE conventional engine sacrificed its speed, restricting its use to defensive or assault missions. It also depends on other units for longer range fire support and point-blank defense against infantry, however it proved to be a very effective tank against BattleMechs of any class.
Deployment
The Sultan were organized in dedicated lances of four tanks, operating in close formation for mutual support. These lances were often also followed by other combat vehicles, specially the Marder Infantry Fighting Vehicles and LRM-carrier VTOLs (Wildcats or Hellcats)
History
Few variants were created. Sone users prefer to reduce one ton of AC/10 ammo and add a Machine Gun in the turret with 0.5ton of ammo.
Type: Sultan
Technology Base: Inner Sphere (Standard)
Tonnage: 65
Battle Value: 791
Equipment
Mass
Internal Structure 6.5
Engine 195 ICE 16
Cruising MP: 3
Flanking MP: 5
Heat Sinks: 0 0
Control Equipment: 3.5
Power Amplifier: 0
Turret: 2.5
Armor Factor: 152 9.5
Internal
Structure
Armor
Value
Front 7 40
R/L Side 7/7 30/30
Rear 7 22
Turret 7 30
Weapons
and Ammo
Location
Critical
Tonnage
Trailer Hitch Rear 0 0
2 AC/10s Turret 14 24
AC/10 Ammo (30) Body 3 3
(ftp://Sultan MkI
Mass: 65 tons
Movement Type: Tracked
Power Plant: 195 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 AC/10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/C-D-D-D
Cost: 1,380,638 C-bills
Overview
The Sultan is a low-cost heavy tank with excellent firepower and good armor protection. Compared to other heavy tanks like the Patton or the Manticore, it costs about one-half for a similar or better firepower, equivalent defense and slightly inferior speed and mobility.
Capabilities
Instead of a variety of multi-range weapons, the Sultan is armed only with two Autocannons class 10. They provide heavy firepower with long range and allow accurate shooting from beyond the short range of SRMs and other light weapons. The option for an ICE conventional engine sacrificed its speed, restricting its use to defensive or assault missions. It also depends on other units for longer range fire support and point-blank defense against infantry, however it proved to be a very effective tank against BattleMechs of any class.
Deployment
The Sultan were organized in dedicated lances of four tanks, operating in close formation for mutual support. These lances were often also followed by other combat vehicles, specially the Marder Infantry Fighting Vehicles and LRM-carrier VTOLs (Wildcats or Hellcats)
History
Few variants were created. Sone users prefer to reduce one ton of AC/10 ammo and add a Machine Gun in the turret with 0.5ton of ammo.
Type: Sultan
Technology Base: Inner Sphere (Standard)
Tonnage: 65
Battle Value: 791
Equipment
Mass
Internal Structure 6.5
Engine 195 ICE 16
Cruising MP: 3
Flanking MP: 5
Heat Sinks: 0 0
Control Equipment: 3.5
Power Amplifier: 0
Turret: 2.5
Armor Factor: 152 9.5
Internal
Structure
Armor
Value
Front 7 40
R/L Side 7/7 30/30
Rear 7 22
Turret 7 30
Weapons
and Ammo
Location
Critical
Tonnage
Trailer Hitch Rear 0 0
2 AC/10s Turret 14 24
AC/10 Ammo (30) Body 3 3)
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Not sure why you put the Sultan here, as it has nothing to do with Project Zhukov.
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Not sure why you put the Sultan here, as it has nothing to do with Project Zhukov.
I assumed it was related to the IS tank (https://www.sarna.net/wiki/Zhukov)
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I assumed it was related to the IS tank (https://www.sarna.net/wiki/Zhukov)
I had the same issue, especially because Marauder mentioned Ulta10s.