116TH MECHANIZED CAVALRY CLUSTERCO: Star Colonel Constantin Fletcher
Unit Status: Veteran/Reliable
Unit Nickname: The Mares of Diomedes
Unit Insignia: A grinning skull in a helm with a deep hoof-shaped dent in the forehead
Unit Colors: The standard Tau Galaxy scheme, flame red on the front half and ash grey on the rear half, with an undulating line of flame separating the halves
Unit PicsOFFICERSConstantin FletcherDecanted: 3105 (41 in 3146)
Homeworld: Csesztreg
Gunnery: 0
Anti-Mech: 2
SPAs: Blind Fighter, Natural Aptitude (Gunnery), Tactical Genius
Few people would guess that the taciturn Constantin Fletcher is one of the most brilliant strategists in Clan Hell's Horses. Constantin was bred from a sibko of mixed Fletcher and Lankenau genes, an experiment to see if the Lankenau line's analytical abilities and command presence could be used to produce more talented Elemental officers. Fletcher is a master of the ancient game of Go, which he requires all subordinate officers to play regularly. The Star Colonel despises the Mongols not because he finds their strategems dishonorable but because he sees them as unsophisticated brutes. By the same token, he supports Galaxy Commander Amirault because he greatly admires the man's cleverness.
Radek AmiraultDecanted: 3119 (27 in 3146)
Homeworld: Csesztreg
Gunnery: 1
Piloting: 3
SPAs: Blind Fighter, Jumping Jack, Some Like It Hot
Unlike much of the rest of his House, Radek Amirault does not have a head for politics. A Nova Commander for nearly his entire career, he developed an expertise in small-unit and combined-arms tactics that caught the notice of Constantin Fletcher. Radek soon became the Star Captain's executive officer, and when Fletcher was promoted to command of the 116th, he convinced Deacon Amirault to sponsor Radek for a newly-vacant lineage. The Trial of Bloodright was a hard slog, with Radek just barely edging out several of his opponents; his final round, against the Khan's sponsee, saw him decapitate his opponent's
Nova just a split-second before his
Stormcrow's leg gave out. Surprisingly, this does not appear to have incurred the Khan's displeasure, although Radek suspects that Deacon may have done something to shield him from the Khan's wrath.
Radek followed Fletcher to the 116th and picked up a promotion to Nova Captain. He now handles day-to-day command of Supernova Alpha while the Star Colonel focuses on the administration of the entire unit. While not officially the XO, he is still Fletcher's protege and is widely expected to succeed him for command of the Cluster when the Star Colonel falls in battle. Personally, Radek is uncertain he can fill Fletcher's boots when that time comes, but is nevertheless determined to honor his mentor and his Clan.
Rheinhardt WeissenbornDecanted: 3115 (31 in 3146)
Homeworld: Kirchbach
Gunnery: 2
Piloting: 3
SPAs: Blind Fighter, Gunnery Specialization (Laser), Hopping Jack
Rheinhardt Weissenborn is the epitome of an average Clan mid-ranked officer, the sort that make up the bulk of the touman's officer corps; he does his job competently enough but does not stand out, and inspires neither fear nor courage in the warriors under his command. In some ways, Weissenborn would have been suited to a career in an Inner Sphere military; he is more focused on administrative details like paperwork than officers twice his age and rank. He is just skilled enough to keep threats to his position from his underlings at bay, but by the same token poses no threat to anyone above him in the chain of command, and he knows it. Star Colonel Fletcher likes him because his sheer predictability makes him a useful tool for the Cluster: Fletcher always knows exactly the kind of performance he will get out of him.
Selim HouanDecanted: 3120 (26 in 3146)
Homeworld: Kirchbach
Gunnery: 1
Anti-'Mech: 4
SPAs: Blind Fighter, Cluster Hitter
Selim Houan is a solid Nova Commander and skilled warrior, but both within and outside of Tau Galaxy he is known more for his love of and involvement in American football, the most popular sport of both the Horses and the neighboring Dominion. A Star Commander out of the sibko, Selim won much renown early in his career after winning several important Trials of Possession with the Bears by challenging opponents to a football game. Reassigned to Alpha Keshik, Selim played three seasons as quarterback for the Csesztreg Champions, consistently one of the most competitive teams in the Inner Sphere. Since his assignment to Tau, he has organized a unit-wide football league participated in by nearly a quarter of the Galaxy's warriors.
Arkady LienetDecanted: 3111 (35 in 3146)
Homeworld: Kirchbach
Gunnery: 2
Piloting: 2
SPAs: Blind Fighter, Hopping Jack, Maneuvering Ace, Pain Resistance, Weapon Specialist (TAG)
Star Captain Arkady Lienet, the Cluster's XO, would be described by most as “skeletal”. Short and lanky, he is often mistaken for an aerospace pilot. The Lienet Bloodname House, one of the many fallen Houses that was reactivated in the 3090s by the Council of Six, has a reputation for producing excellent light 'Mech pilots, and Arkady is no exception. While a passable duelist, Arkady truly excels at leading his Trinary in headhunting strikes that take out opposing officers before their compatriots can react. With all ten of his Trinary's 'Mechs sporting TAG spotting lasers and backed by an armor Star that includes five Hadur artillery tanks, Star Captain Lienet has perfected the art of throwing his opponents into confusion with an overwhelming Arrow-IV missile strike against their commanding officer before his 'Mechs leap into the fray and tear apart the survivors with ruthless efficiency. An old friend of Star Colonel Fletcher, the two of them came up through the ranks together in Alpha Galaxy's Eleventh Mechanized Cavalry. When Galaxy Commander Amirault poached then-Star Captain Fletcher for command of the 116th, one of Fletcher's conditions was that Lienet and his Trinary be brought with him.
Lucas MurphyDecanted: 3085 (61 in 3146)
Homeworld: Csesztreg
Gunnery: 1
Piloting: 3
SPAs: Blind Fighter, Cluster Master
Lucas Murphy is the oldest officer in Tau Galaxy. Decanted in 3085, he was a Blooded Star Captain in the 307th Mechanized Cavalry by his late twenties. Never particularly ambitious, he saw inducting new members of the Cluster and bringing them up to the rest of the unit's level as his vocation. He gained a reputation for being able to turn fresh sibbies into hardened warriors in a short time, and thus at any given time had the bulk of the Cluster's allotment assigned to his Trinary. When most of the ailing BattleMech Clusters of the touman's secondline Galaxies were converted into the new Ranger Clusters in the 3110s, Murphy was selected by Khan Sasha Mitchell to lead the first. Star Colonel Murphy whipped the Cluster into shape, training them to fight using long-range, high-mobility skirmishing tactics to wear an enemy down. Over the next fifteen years he built the First Rangers into a force to be reckoned with, often defeating opponents twice their combined tonnage in Trials. The Cluster became so prominent that when Murphy lost his right eye during a Trial with the Jade Falcon Clan in 3127 and was hospitalized as a result, Theta's Galaxy Commander transferred his command to the First from the 42nd BattleMech Cluster. Instead of returning to Theta after his recovery, Murphy was tapped by newly-minted Khan Gottfried Amirault to be the new Head Wrangler of the Old Regret Training Facility on Csesztreg (replacing an old political enemy of the Khan).
Murphy embraced his role forging each new generation of Horse warriors with relish, and his tenure ultimately saw marked improvement both in graduation rates and graduate skill levels. The Head Wrangler was indifferent to the Mongol movement until the Timkovichi incident, at which point he threw his lot in with Deacon Amirault and his allies in the Clan Council. When Tau Galaxy was established, he accepted a demotion to Star Captain in order to join the 116th. Despite being in his early 60s, he is still every bit as deadly as warriors half his age, as the few who have challenged him have learned.
Aaron DeLaurelDecanted: 3120 (26 in 3146)
Homeworld: Csesztreg
Gunnery: 1
Piloting: 2
SPAs: Blind Fighter, Maneuvering Ace
Unlike his kin Aphrodite in the 35th, Aaron DeLaurel is something of a black sheep in Bloodname House DeLaurel. As one of the most powerful and prominent Houses in Clan Hell's Horses, the DeLaurels select for ambition; if a DeLaurel is not striving to be Khan one day, the House sees them as unworthy of their legacy. Stuck in his rank ever since his Trial of Position, Aaron won his Bloodname more due to lucky bracketing during his Trial of Bloodright than his inherent skill. Since then, the pressure to rise has become unbearable, and he drinks heavily in his off hours, usually alone in his quarters. To "compensate", he takes low doses of QwikStim before going into the field. House DeLaurel more or less insisted that Galaxy Commander Amirault take Aaron on, mostly because they hope he will be killed in combat so that his legacy can be taken by someone more worthy. With his blindingly fast
Locust IIC, however, anyone wanting to bring Aaron down will have to catch him first.
Craig RobinsonDecanted: 3115 (31 in 3146)
Homeworld: Kirchbach
Gunnery: 2
Piloting: 3
SPAs: Hopping Jack, Maneuvering Ace
Craig Robinson is borne of a long and nearly dormant bloodline only reactivated in the last thirty years as part of Clan Hell's Horses' Tankwarrior phenotype initiative. As a member of one of the first sibkos produced for the House, Craig was also one of the first of the initial generation to be Blooded in the late 3130s. A Star Commander with the 82nd Mechanized Cavalry, he played a critical role in a Trial against the 12th Falcon Regulars for control of Vulcan in 3137. While the Firestorm Cluster's 'Mechs pinned the Falcons in place at the mouth of Hades Funnel, a volcanic rift valley that formed a critical strategic bottleneck, Craig led his Star of Hephaestus Jump Tanks on a death-defying series of precision maneuvers through a seemingly-impassible arterial ravine that let them slip into the Falcons' rear, throwing their lines into chaos and allowing the Horses to overrun them. One of the two already-Blooded Robinsons sponsored Craig for a newly-opened lineage, and he secured it in a series of flashy victories that only reinforced the reason he had been selected in the first place.
With the unspoken glass ceiling on armor officers (even Blooded ones have never risen above Nova Captain), Craig has accepted he will likely remain a Star Commander for the rest of his life, and as he enters his thirties, he knows he only has a few more years before he is relegated to a solahma Cluster. While he has made his peace with these facts, he hopes to leave his mark in his time with Tau Galaxy, as it is likely the last frontline assignment of his career.
Tristan DudzinskyDecanted: 3111 (35 in 3146)
Homeworld: Csesztreg
Gunnery: 1
Piloting: 3
SPAs: Blind Fighter, Cluster Master, Maneuvering Ace
Tristan Dudzinsky hails from one of the most influential Houses in the Clan. Practically since the Horses' inception, Dudzinsky officers have formed the spine of the Clan's aerospace corps. Even today, nearly half the fighter Trinaries in the Horse touman have a Blooded Dudzinsky Star Captain or Star Commander among their number. Appropriately, the House has always produced staunch traditionalists, and so the Dudzinksys were among the last to tow the Mongol line in the early 32nd century. Convincing them to side with him was a easy sell for Deacon Amirault, and so the Dudzinskys ensured one of their finest had a place in Tau Galaxy. Tristan, formerly a Star Captain with the Eighth Rangers who nevertheless was a few years away from solahma status, was selected to be the House's representative. A hotshot pilot known for his high-speed precision maneuvers in atmospheric combat, he often flies his
Sulla in canyons, through urban skylines and along jagged terrain at nape-of-earth altitudes to lose pursuers or execute precision bombing strikes in support of ground forces. Out of the cockpit, he is stiff and formal, upholding the "old guard" reputation of his House.
Leroy BrownDecanted: 3115 (31 in 3146)
Homeworld: Kirchbach
Gunnery: 1
Driving: 2
SPAs: Blind Fighter, Jumping Jack, Tactical Genius
Leroy Brown is one of the more exceptional results of his Clan's Tankwarrior program, in both senses of the term. Hailing from a sibko of mixed Mechwarrior and Elemental legacies, Leroy scored a Star Commander position out of the gate and soon became known as a viciously effective light cavalry officer. His innovation of the "Jumper Nova", a mix of Hephaestus Jump and Scout Tanks backed by heavy jump infantry, quickly spread to many Mechanized Cavalry and Horde Clusters throughout the touman. This raised Leroy's profile enough that he was able to Trial for the first open Brown legacy of the resurrected Bloodline and win, defeating his last opponent with a near-suicidal death-from-above attack in his personal Hephaestus Jump Tank, "King Kong". By the 3140s he was a Nova Captain with the 77th Mechanized Cavalry and the leader of his small Bloodhouse. Leroy was one of those who survived the
Red Talon's bombardments on Timkovichi, though most of his fellow warriors in the 77th did not. Infuriated at the senseless waste of so many good Horses, he swung his House into alignment with Deacon and the anti-Mongols in the Clan Council, and was one of the first volunteers for Tau Galaxy when its creation was announced.
Hardened by the events on Timkovichi, Nova Captain Brown runs an extremely tight ship, often meting out brutal punishments for small slips in performance or decorum. When an infantry Point Commander had the temerity to show him disrespect during a recent briefing, Brown put one of his trademark blueleaf cigars out in the man's eye, pointing out that he only needed one to see down the sights of his rifle. Incidents like this ensure that the warriors under him obey his orders to the letter, though nearly as much out of fear as respect.
TACTICSThe 116th rarely practices
zellbrigen, even against Clan opponents, unless their opponent is also largely composed of lightweight forces like their own. Against heavier foes, they practice a kind of pack
zellbrigen much like the long-dead Clan Ice Hellion. They also prefer to fight at night when possible in order to maximize the effectiveness of their hit-and-run swarm tactics. Often they will fall back in apparent disorder only to lead their enemies into an ambush by battlesuits and the Cluster's surprisingly effective unarmored infantry.
[Unit Abilities: Accustomed to fighting at night or in low-light conditions, all warriors in the Mares of Diomedes have the Blind Fighter SPA.
Star Captain Lienet's Trinary Beta specializes in headhunting strikes revolving around precision-guided Arrow-IV munitions; accordingly, all pilots/crews have the Weapon Specialist/TAG (or Light TAG) SPA if piloting/crewing a unit with said equipment.
]TO&ESupernova AlphaThunderbird (Upgrade) Point
Star Colonel Constantin Fletcher
Gunnery [0], Anti-'Mech [2], Natural Aptitude (Gunnery), Tactical Genius
Thunderbird (Upgrade) Point
Point Commander Haldun
Gunnery [2], Anti-'Mech [2]
Thunderbird (Upgrade) Point
Point Commander Kristina
Gunnery [3], Anti-'Mech [2]
Thunderbird (Upgrade) Point
Point Commander Anatole
Gunnery [1], Anti-'Mech [3]
Thunderbird (Upgrade) Point
Point Commander Angelo
Gunnery [2], Anti-'Mech [3]
StormcrowNova Captain Radek Amirault
Gunnery [1], Piloting [3], Jumping Jack, Some Like It Hot
LinebackerMechwarrior Thibaut
Gunnery [3], Piloting [3]
Shadow CatMechwarrior Litiardis
Gunnery [2], Piloting [4]
Arctic WolfMechwarrior Tito
Gunnery [2], Piloting [3]
Battle CobraMechwarrior Harris
Gunnery [2], Piloting [3]
-----
GrendelNova Commander Rheinhardt Weissenborn
Gunnery [2], Piloting [3], Gunnery Specialist (Energy), Hopping Jack
Black LannerMechwarrior Sevilen
Gunnery [2], Piloting [4]
Ice FerretMechwarrior Tetsui
Gunnery [3], Piloting [3]
ViperMechwarrior Ostankova
Gunnery [3], Piloting [2]
HellionMechwarrior Younis
Gunnery [2], Piloting [3]
Thunderbird (Upgrade) Point
Point Commander Kujapa
Gunnery [1], Anti-'Mech [4]
Thunderbird (Upgrade) Point
Point Commander Vladislav
Gunnery [2], Anti-'Mech [3]
Thunderbird (Upgrade) Point
Point Commander Ethan
Gunnery [3], Anti-'Mech [2]
Thunderbird (Upgrade) Point
Point Commander Deo
Gunnery [3], Anti-'Mech [3]
Thunderbird (Upgrade) Point
Point Commander Takanibu
Gunnery [3], Anti-'Mech [5]
-----
Ironhold Point
Nova Commander Selim Houan
Gunnery [1], Anti-'Mech [4], Cluster Hitter
Ironhold Point
Point Commander Zeren
Gunnery [2], Anti-'Mech [3]
Ironhold Point
Point Commander Ataol
Gunnery [2], Anti-'Mech [4]
Ironhold Point
Point Commander Dam
Gunnery [2], Anti-'Mech [3]
Ironhold Point
Point Commander Are
Gunnery [3], Anti-'Mech [4]
Garuda Heavy VTOL
Point Commander Francisca
Gunnery [2], Piloting [4]
Anhur Transport (BA)
Warrior Sean
Gunnery [4], Piloting [4]
Garuda Heavy VTOL
Point Commander Abhiratra
Gunnery [3], Piloting [3]
Anhur Transport (BA)
Warrior Muhtethem
Gunnery [3], Piloting [4]
Garuda Heavy VTOL
Point Commander Nike
Gunnery [2], Piloting [4]
Anhur Transport (BA)
Warrior Federico
Gunnery [4], Piloting [4]
Garuda Heavy VTOL
Point Commander Toby
Gunnery [3], Piloting [4]
Anhur Transport (BA)
Warrior Batool
Gunnery [4], Piloting [4]
Garuda Heavy VTOL
Point Commander Ozay
Gunnery [3], Piloting [4]
Anhur Transport (BA)
Warrior Henry
Gunnery [3], Piloting [5]
Trinary BetaParashStar Captain Arkady Lienet
Gunnery [2], Piloting [2], Hopping Jack, Manuevering Ace, Pain Resistance
ParashMechwarrior Kathryn
Gunnery [2], Piloting [5]
ParashMechwarrior Evadine
Gunnery [2], Piloting [3]
ParashMechwarrior Augustus
Gunnery [3], Piloting [4]
ParashMechwarrior Paske
Gunnery [4], Piloting [2]
-----
Parash 2
Star Commander Sakutaro
Gunnery [1], Piloting [3]
Parash 2
Mechwarrior Beatriche
Gunnery [1], Piloting [5]
Parash 2
Mechwarrior Ashley
Gunnery [2], Piloting [2]
Parash 2
Mechwarrior Kanakarasa
Gunnery [2], Piloting [3]
Parash 2
Mechwarrior Laria
Gunnery [2], Piloting [4]
-----
Bellona Hover Tank (Laser)
Star Commander Sandu
Gunnery [2], Driving [3]
Hadur Fast Support Vehicle
Warrior Lalaine
Gunnery [2], Driving [5]
Epona Pursuit Tank
Point Commander Stella
Gunnery [3], Driving [3]
Hadur Fast Support Vehicle
Warrior Rashid
Gunnery [2], Driving [4]
Epona Pursuit Tank
Point Commander Aydin
Gunnery [2], Driving [5]
Hadur Fast Support Vehicle
Warrior Arif
Gunnery [4], Driving [3]
Epona Pursuit Tank
Point Commander Yiliyen
Gunnery [3], Driving [4]
Hadur Fast Support Vehicle
Warrior Piyale
Gunnery [4], Driving [3]
Epona Pursuit Tank
Point Commander Bemus
Gunnery [3], Driving [3]
Hadur Fast Support Vehicle
Warrior Adib
Gunnery [3], Driving [4]
Trinary GammaConjurer 2
Star Captain Lucas Murphy
Gunnery [1], Piloting [3], Cluster Master
Morrigan 5
Mechwarrior Marjani
Gunnery [1], Piloting [4]
TiburonMechwarrior Kerwin
Gunnery [2], Piloting [3]
Jaguar 2
Mechwarrior Abizar
Gunnery [3], Piloting [4]
IncubusMechwarrior Basil
Gunnery [2], Piloting [5]
-----
Locust IIC 9
Star Commander Aaron DeLaurel
Gunnery [1], Piloting [2], Maneuvering Ace
Locust IIC 9
Mechwarrior Barbara
Gunnery [2], Piloting [4]
Locust IIC 9
Mechwarrior Eduard
Gunnery [3], Piloting [4]
Locust IIC 9
Mechwarrior Elektra
Gunnery [2], Piloting [3]
Locust IIC 9
Mechwarrior Seyhan
Gunnery [3], Piloting [5]
-----
Hephaestus Jump Tank
Star Commander Craig Robinson
Gunnery [2], Driving [3], Hopping Jack, Maneuvering Ace
Hadur Fast Support Vehicle
Warrior Anantarama
Gunnery [3], Driving [4]
Hephaestus Jump Tank
Point Commander Theodore
Gunnery [3], Driving [3]
Hadur Fast Support Vehicle
Warrior Ramiro
Gunnery [4], Driving [3]
Hephaestus Jump Tank
Point Commander Cipta
Gunnery [3], Driving [3]
Hadur Fast Support Vehicle
Warrior Zeth
Gunnery [4], Driving [4]
Hephaestus Jump Tank
Point Commander Vas
Gunnery [2], Driving [4]
Hadur Fast Support Vehicle
Warrior Marvello
Gunnery [4], Driving [4]
Hephaestus Jump Tank
Point Commander Isagani
Gunnery [3], Driving [5]
Hadur Fast Support Vehicle
Warrior Niall
Gunnery [3], Driving [4]
Trinary DeltaSullaStar Captain Tristan Dudzinsky
Gunnery [1], Piloting [3], Cluster Master, Maneuvering Ace
BatuPilot Edita
Gunnery [2], Piloting [4]
AvarPoint Commander Giacomino
Gunnery [2] Piloting [3]
AvarPilot Francis
Gunnery [2], Piloting [5]
VandalPoint Commander Ptolemy
Gunnery [2], Piloting [4]
VandalPilot Dara
Gunnery [2], Piloting [4]
VandalPoint Commander Eustace
Gunnery [2], Piloting [4]
VandalPilot Sahla
Gunnery [2], Piloting [5]
BashkirPoint Commander Cobar
Gunnery [2], Piloting [3]
BashkirPilot Dionigi
Gunnery [2], Piloting [5]
-----
WusunStar Commander Hoshi
Gunnery [2], Piloting [3]
WusunPilot Fabiano
Gunnery [3], Piloting [4]
Corax CPoint Commander Gary
Gunnery [2], Piloting [4]
Corax CPilot Terumoto
Gunnery [2], Piloting [5]
IssusPoint Commander Isabel
Gunnery [2], Piloting [4]
IssusPilot Litzy
Gunnery [3], Piloting [4]
Issus 2
Point Commander Malone
Gunnery [2], Piloting [4]
Issus 2
Pilot Zigmund
Gunnery [4], Piloting [3]
Chaeronea 2
Point Commander Blaise
Gunnery [2], Piloting [5]
Chaeronea 2
Pilot Bowo
Gunnery [4], Piloting [4]
-----
Issus 3
Star Commander Dorian
Gunnery [2], Piloting [3]
Issus 3
Pilot Varnik
Gunnery [3], Piloting [4]
Issus 3
Point Commander Haseena
Gunnery [2], Piloting [5]
Issus 3
Pilot Osvaldo
Gunnery [3], Piloting [5]
Issus 3
Point Commander Casta
Gunnery [3], Piloting [4]
Issus 3
Pilot Michel
Gunnery [4], Piloting [4]
Issus 3
Point Commander Liza
Gunnery [3], Piloting [5]
Issus 3
Pilot Gregor
Gunnery [4], Piloting [5]
Issus 3
Point Commander Thai
Gunnery [3], Piloting [4]
Issus 3
Pilot Berhane
Gunnery [4], Piloting [3]
Supernova EpsilonHephaestus Jump Tank
Nova Captain Leroy Brown
Gunnery [1], Driving [2], Jumping Jack, Tactical Genius
Hephaestus Scout Tank
Warrior Armas
Gunnery [2], Driving [3]
Hephaestus Jump Tank
Point Commander Voina
Gunnery [1], Driving [2]
Hephaestus Scout Tank
Warrior Tolenka
Gunnery [2], Driving [4]
Hephaestus Jump Tank
Point Commander Carson
Gunnery [1], Driving [3]
Hephaestus Scout Tank
Warrior Jonas
Gunnery [3], Driving [4]
Hephaestus Jump Tank
Point Commander Zephyr
Gunnery [2], Driving [2]
Hephaestus Scout Tank
Warrior Tomoyuki
Gunnery [4], Driving [2]
Hephaestus Jump Tank
Point Commander Mumtaz
Gunnery [2], Driving [3]
Hephaestus Scout Tank
Warrior Lisa
Gunnery [3], Driving [2]
Clan Heavy Jump Infantry Point
Point Commander Leander
Gunnery [2], Anti-'Mech [3]
Clan Heavy Jump Infantry Point
Point Commander Mick
Gunnery [2], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Charles
Gunnery [3], Anti-'Mech [3]
Clan Heavy Jump Infantry Point
Point Commander Jong-min
Gunnery [3], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Clarissa
Gunnery [2], Anti-'Mech [4]
-----
Hephaestus Jump Tank
Nova Commander Rifaat
Gunnery [2], Driving [2]
Hephaestus Scout Tank
Warrior Pascal
Gunnery [3], Driving [2]
Hephaestus Jump Tank
Point Commander Donna
Gunnery [2], Driving [4]
Hephaestus Scout Tank
Warrior Alena
Gunnery [3], Driving [5]
Hephaestus Jump Tank
Point Commander Bertha
Gunnery [2], Driving [4]
Hephaestus Scout Tank
Warrior Bryan
Gunnery [3], Driving [4]
Hephaestus Jump Tank
Point Commander Vinnie
Gunnery [2], Driving [2]
Hephaestus Scout Tank
Warrior Jaime
Gunnery [4], Driving [3]
Hephaestus Jump Tank
Point Commander Anker
Gunnery [2], Driving [4]
Hephaestus Scout Tank
Warrior Christovao
Gunnery [3], Driving [3]
Clan Heavy Jump Infantry Point
Point Commander Ares
Gunnery [2], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Dennehy
Gunnery [3], Anti-'Mech [2]
Clan Heavy Jump Infantry Point
Point Commander Kidane
Gunnery [4], Anti-'Mech [2]
Clan Heavy Jump Infantry Point
Point Commander Odessa
Gunnery [4], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Balbina
Gunnery [2], Anti-'Mech [5]
-----
Hephaestus Jump Tank
Nova Commander Evette
Gunnery [1], Driving [2]
Hephaestus Scout Tank
Warrior Zeno
Gunnery [3] Driving [3]
Hephaestus Jump Tank
Point Commander Stein
Gunnery [2], Driving [3]
Hephaestus Scout Tank
Warrior Christos
Gunnery [4], Driving [5]
Hephaestus Jump Tank
Point Commander Lola
Gunnery [3], Driving [2]
Hephaestus Scout Tank
Warrior Brahmadanda
Gunnery [4], Driving [4]
Hephaestus Jump Tank
Point Commander Dunnagh
Gunnery [2], Driving [5]
Hephaestus Scout Tank
Warrior Xanthus
Gunnery [3], Driving [5]
Hephaestus Jump Tank
Point Commander Baki
Gunnery [3], Driving [3]
Hephaestus Scout Tank
Warrior Bayissa
Gunnery [4], Driving [5]
Clan Heavy Jump Infantry Point
Point Commander Noriaki
Gunnery [1], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Yuda
Gunnery [2], Anti-'Mech [3]
Clan Heavy Jump Infantry Point
Point Commander Apollo
Gunnery [3], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Glen
Gunnery [2], Anti-'Mech [4]
Clan Heavy Jump Infantry Point
Point Commander Yoshimasa
Gunnery [3], Anti-'Mech [3]
TransportDropShipsLion (Clan)-class
SekhmetLion (Clan)-class
SingaporeOutpost (3063)-class
Yawning AngelOutpost (3063)-class
Wisdom Like SilenceOutpost (3063)-class
Frank Exchange of ViewsTitan-class
PersesOutpost Defender-class
Lair SeidmanNagasawa-class
Value JudgmentNagasawa-class
Hidden IncomeMammoth-class
MelancholiaJumpShipsStar Lord-class
Simon CameronOdyssey-class
Alcinous