Desperation in physical form, the ErsatzKampfgruppe
Faced with an invasion of Falcons and vengeance seeking Wolves, with mounting casualties, the Lyran Commonwealth found itself with insufficient combat units to maintain the expanding frontlines. In 3143 the LCAF implemented the creation of temporary frontline formations from planetary militia. This strategy was a modification of a proposal submitted to the High Command by the LCAF Strategies and Tactics Division in 3051, as a potential counter to the losses suffered during the invasion of Clan Wolf and Jade Falcon. "Plan Nibelung" was shelved after the Truce of Tukayyid, and while the plan drew some renewed interest during the Jihad, it was rejected at that time due to the civil unrest and tensions between the provinces of the Commonwealth. The modified plan created four combined arms units, designated ErsatzKampfgruppe (abbreviation
eKG.) and named Wotan, Siegfried, Fafner, and Hagen, each drawing on militia forces from worlds in the Commonwealth's outer provinces. Each formation was built, on paper, along the lines of Davion Light Combat Teams, rather than the purely conventional units originally called for. The core of the unit was its reinforced battlemech battalion, paired with a full regiment of armor and another infantry. Supporting this is a full battalion of Battle Armor with attached transports, one regiment of conventional fighters, and an artillery company. In practice however the none of the constructed units matched this planned outline, As the components forces were drawn from multiple worlds in company and battalion sized lots, individual variations in structure and organization, as well as equipment, created unique mixes in each formation. Due to the rush to get these new units operational, the component forces were not mixed or reorganized on the lance and company level, leaving the existing command structures intact. Efforts to ensure coordination between such disparate forces has generated some degree of friction and reduced overall effectiveness, but prevented the need for a lengthy retraining program.
ErsatzKampfgruppe Hagen
ErsatzKampfgruppe Hagen was assembled on Bucklands, and drew from worlds within the Bucklands Province. Unique for the ErsatzKampfgruppe units, Hagen's armor, infantry, and artillery components were over-strength by nearly 70%, in large part due to the contributions of the world of Kowloon, which maintained a larger than standard militia, as well as an extensive reserve force. Comparatively however, its battle armor components were understrength by almost 30%, due in large part to the lack of such units in the planetary militia forces in the province. ErsatzKampfgruppe Hagen was organized into smaller operational detachments, each with a mix of forces allowing the detachment to operate as an independent unit. This was intended to give the larger formation greater flexibility, and assist in normalizing cooperation between the disparate units of the formation. eKG. Hagen was assigned to the defense of Gulf Breeze, near Coventry, against an expected Jade Falcon assault.
Detachment Bravo:
eKG. Hagen Bravo's core is the battlemech company of the
Royal Bucklands Yeomanry, a unit of reservists from the Bucklands Militia. Their unit's name and traditions draw from a Military Club the majority of their members hail from, one of the many reservist associations on Bucklands that exist primarily for aging soldiers to gather and reminisce on their service and which hold events where they drive visually modifed Agromechs in simulated warfare. Far more of the Yeomanry volunteered than could be supplied with mechs, even with several members employing their family machines. As such only those with excellent records and able to meet the physical requirements were accepted. Despite this, the unit's average age is quite high, with no pilot under forty years of age and the unit average being sixty two. The Yeomanry also have a unit oddity, an oversized Battle Armor Platoon permanently attached to the company as a support and recon force.
Royal Bucklands Yeomanry
Total: 500 PV
12 Battlemechs, 5 Battlearmor
Assault Lance:
ZEU-9S Zeus (Sniper, Skill 3, 48pv)
AS7-Dr Atlas (Juggernaut, Skill 4, 55pv)
AS7-Dr Atlas (Juggernaut, Skill 4, 55pv)
HGN-734 Highlander (Sniper, Skill 4, 43pv)
Battle Lance:
BLR-4S Battlemaster (Juggernaut, Skill 4, 44pv)
BLR-4S Battlemaster (Juggernaut, Skill 4, 44pv)
THG-11Eb Thug (Skirmisher, Skill 4, 41pv)
BSW-S2 Bushwacker (Sniper, Skill 4, 33pv)
Light Striker Lance:
UZL-2S Uziel (Striker, Skill 3, 38pv)
NGS-5T Nightsky (Striker, Skill 3, 35pv)
COM-2D Commando (Striker, Skill 3, 20pv)
COM-2D Commando (Striker, Skill 3, 20pv)
Battle Armor Platoon:
Fenrir [SPL] BA (Scout, Skill 4, 14pv)
Fenrir [SPL] BA (Scout, Skill 4, 14pv)
Fenrir [SPL] BA (Scout, Skill 4, 14pv)
Fenrir [SPL] BA (Scout, Skill 4, 14pv)
Fenrir [SPL] BA (Scout, Skill 4, 14pv)
[/s]
The bulk of Hagen Bravo's forces is a Cavalry Squadron from the Kowloon BTM (the planetary militia), with permanently attached Air Recon Lance and Artillery Battery. Trained and equipped for small scale independent operations, the ACB's are part of Kowloon's quick response forces, the first line of ground defense in the event of pirate raids or invasion. Their self contained nature saw Kowloon volunteer several squadrons from each of the extant Cavalry Battalions to create the 7th Armored Cavalry Battalion (Expeditionary). These squadrons were divided up between eKG. Hagen's detachments. 3rd Squadron was assigned to Hagen Bravo, which has caused some tensions with the Royal Yeomanry, due to cultural clashes, particularly in regards to 'proper battlefield conduct' and unit discipline. That the Kowloonese soldiery largely do not share a common language with the mechwarriors they are meant to support has caused some difficulty as well.
Kowloon employs an unconventional organization of six vehicle lances, giving the Cavalry Squadron roughly half again as many armored vehicles as is standard for Lyran militia forces. Kowloon's cavalry squadrons are primarily equipped with the Rùa Infantry Fighting Vehicle, a Kowloon built armored vehicle derived from the Scorpion Light Tank. The Rùa uses locally produced components for all save the turret mounted medium lasers, which are common Defiance B3M models imported from offworld. The vehicle has been designed to make use of simplified and easily swapped components for ease of maintenance. This however has made the design slow to catch on outside Kowloon, due to the incompatibilities of these components with other standard militia vehicles. The 7th ACB has stockpiled a sizable store of spare parts, and Kowloon has arranged for regular supply runs to supply the 7th ACB and the other Kowloon units in eKG. Hagen.
On paper, the 3rd Squadron is a mechanized formation, with each armored vehicle carrying one Kowloon squad of 9 foot infantry. In practice however, the 3rd Squadron's infantry platoons prefer to deploy independently, making use of light motor vehicles, often acquired from local sources. This frees the armor Lances to engage freely and allows the Squadron to cover more ground on the advance. The Infantry have been supplied with heavy body armor by the Lyran Quartermaster Corps, in hopes of increasing their survival rates in combat, but they have chosen to retain their armament of Kowloon produced Auto-Rifles and Rocket Propelled Grenades.
20th Squadron, 7th Armored Cavalry Battalion (Expeditionary), Kowloon BTM.
[399 PV Total
18 Tanks, 6 VTOL's, 12 infantry Platoons.
Troop 1:Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Troop 2:Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Troop 3:Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Rùa Tank Destroyer (Ambusher, Skill 4, 11pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Motorized Heavy Infantry Platoon (Ambusher, Skill 5, 7pv)
Air Recon One:H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
H-7A Warrior Attack Helicopter (Scout, Skill 4, 15pv)
Artillery Battery One:Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
Artillery Battery Two:Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
Mechanized Field Artillery (Missile Boat, Skill 4, 11pv)
The 20th Squadron has one dropship assigned to it, a heavily modified civilian transport classified as a Mule (Expeditionary), the MS Azubah, one of several such vessels modified to carry the 7th Armored Battalion and the other Kowloon Expeditionary units assigned to the ErsatzKampfgruppe.
The 20th Squadron has one dropship assigned to it, a heavily modified civilian transport classified as a
Mule (Expeditionary), the MS
Azubah, one of several such vessels modified to carry the 7th Armored Battalion and the other Kowloon Expeditionary units assigned to the ErsatzKampfgruppe.
-=[To Be Expanded As I Complete Writing It]=-
Armor and Infantry sections are coming, i just need to finish writing them up. and i don't want to post the Alpha Strike force list until I have at least the basic fluff written up.I would like to add pilot names to the mechwarriors and the commanders of the BA units, if anyone wants to suggest some names. I picked
Bucklands as the source of this company for two reasons. First, because it is fluffed (according to Sarna.net) as a place that produces a lot of soldiers, and thus has a lot of veterans and reservists on world who had done their terms and went home. i also picked it because its name suggested the potential for some fun cultural friction with the armor and infantry component of this 1000pv force.. "Buckland" being a location name that comes from the
Devonshire area of England, part of that peninsula south of Wales. Where 'buckland' is a quite common location name. the Flag of the planet is also remarkably british in feel, IMO. so i gave the unit a name inspired by British Volunteer Regiments from prior to WW1. The idea of them being part of a Veterans
Fraternal Order seemed like a logical extension. The addition of a reenactment type element was inspired by the description on Sarna.net about how the farmers of Bucklands use Agromechs to settle disputes. It seemed to me that a culture that employed Agromechs instead of pistols or swords for Duels between aggrieved parties would also be likely to use them for other sorts of activities as well, especially if those activities can be claimed as training for what passes as the militia. the fact
the Bucklands militia was described as a sort of social club using industrialmechs played a factor. i just figured it was many social clubs with distinct traditions rather than just one giant one.
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Edit 2: Kowloon forces fluff is up.
footnote [1] = this gives the resulting vehicles the Quirks "Easy to Maintain" and "Non-standard Parts". so they are easier to repair.. but harder to find parts for to do those repairs. sort of a wash really, unless you are on Kowloon itself.