updated the lists.. they now use a pair of 500pv forces, so each of them are suited as "grab and go" forces (well, the Yeomanry is. the Loonies might have opponent emotional balance issues in a pick-up game)
the Yeomanry had to shed a hundred points, so most of their skill levels took a hit and i had to downgrade their mechs some. plus swapped out a victor and banshee for a Bushwacker and Thug. not sure if that is a good swap overall but it did save some points. i also had to downgrade the Fenrir armor to a cheaper weapons loadout. the skill level thing i guess you can chalk up to them being old soldiers and somewhat out of practice in
real mech combat, rather than simulated lasertag stuff.
the Loonie's on the otherhand.. oh boy. with another hundred points to work with their tankers got better skills, and their infantry brought up to a level of skill that fits the stories. (for all that is actually worth in AS. xp )
big change? the Warrior VTOL's got switched to -7A models.. mostly to better fit the models i have for them. (plus the extra long range damage is nice)
they also gained a second artillery battery ( >:D) and a trio of Ferret VTOL's to use as additional spotters.
i think this version definitely fits the Kowloon mindset a little better.
i also tweaked the fluff of the Rùa Tank Destroyer.. leaving it as a full Kowloon invention rather than a modified vedette. partly because i would a better source of Minis (the Brigade Models Neo-Soviet Vombat Tank-APC.)
and i've added a dropship.. the
Trojan (expeditionary). which is a prime example of how BT cargo bays might well be made of hammerspace..
taking name suggestions for both the Union assigned to the Yeomanry (which does not have to fit their motif) and for the modified Trojan (which would probably be in Kowloon style Vietnamese)