Irisz Magyari
Position/Rank: Major
Affiliation/Unit: Mercenary/Magyari’s Irregulars
Birth Year: 3110
In many ways, Irisz Magyari was born to be a mercenary and a MechWarrior. Her family had led the same unit for four generations before her, and in each case, they had done so from the cockpit of a BattleMech. Irisz was no exception, and was raised with the expectation that she would follow in her family’s footsteps. And while she was raised in a time of peace, she wholeheartedly embraced her destiny and did her best to prepare for it.
Through her family’s contacts, was enrolled at the Lyons School of Combat Preparedness. While there, she displayed an aptitude for BattleMech combat and operations, as well as a degree of tactical flexibility and adaption that often surprised not only her fellow cadets but also her instructors. One of her key traits was a willingness to listen to her subordinates, follow their advice and, where needed, give them the freedom to act on their own initiative. These traits saw her score a number of victories through exercises through rapid reactions and responses, as well as being willing to change her plan on the fly.
Just as importantly, she also began to develop a network of contacts and allies that she would build on over the decades to come. Once she joined her family’s unit, she began to further exploit the skills she had developed, finding allies among the mercenary trade, and then beyond that into the industries that supported it. This network would come to serve her well in a variety of ways, from gathering intelligence to supporting her unit.
Her early career was marked by the HPG Blackout and the subsequent rise in conflict across the Inner Sphere. At that point, Irisz was a lieutenant in the family unit, a position that was intended to be used to train her up so that she could one day take over its command. She quickly gained practical experience as the unit took on various contracts, especially in the rapidly escalating conflicts within the Republic of the Sphere. At the same time, the skills she had developed during her academy days proved to be a success on the battlefield. The most notable example came on Basalt in 3134 where she wound up saving Bors Magyari, her father and the unit’s commander, from a Steel Wolf ambush that nearly cost him his life.
While the expectation was that she would take command of the unit eventually, that day ended up coming a lot sooner than expected. In 3135, Bors took a leave of absence to deal with what he called ‘personal matters’. Irisz was named interim commander, with the expectation that she would hand back control of the unit after his return. Instead, Bors was apparently trapped behind the walls of Fortress Republic, unable to escape. With no recourse, she took control of the unit full time.
However, she discovered that thanks to her father’s less than spectacular management, the unit was actually deeply in debt. This forced her to engage in a vicious cost-cutting which saw the unit shrink as she trimmed off under-performing units. Along the way, she also removed several of her fathers’ allies who had largely been there based on personal friendships rather than actual skill. In their place she elevated her own allies, including her cousin, Nikola Kardos, who was both a capable MechWarrior and a skilled scout and investigator.
The early 3140s would prove to be a busy time for the unit as they took on a number of high-profile contracts. While risky, a combination of good planning and Irisz’ willingness to let her subordinates act on their own initiative saw the unit achieve a number of victories. These were enabled by often unconventional tactics and the use of covert operations by her men to weaken or disrupt their enemies before anyone fired a shot.
A frequent target of these contracts was the Wolf Empire. Over the course of several years, the Irregulars disrupted production on several worlds, destroyed a prototype OmniMech and helped to ferment rebellions on several of their worlds, all while escaping with relatively light damage. Their actions became so galling that the Empire sent a unit after the Irregulars to hunt them down. Instead, the result was a one-sided defeat of the Wolf forces.
On a more personal level, Irisz also became embroiled with the multi-generational, one-sided feud between her unit and Raymond’s Roughnecks. Another family-owned mercenary unit, the Raymond clan had grievances with her own family that went back over a century. Irisz’ attempts to avoid them ultimately failed, drawing her unit into conflict with the Roughnecks. This cumulated in the battle of Hindmarsh in 3148, which saw the Roughnecks functionally destroyed, albeit at the cost of bloodying the Irregulars.
In the two years since then, Irisz has again rebuilt her unit and continued to take contracts to support them. These have included a number of attacks on the Wolf Empire, which have been driven by the unit’s past successes against the Clan and its holdings. Behind the scenes, she has also begun building a network of allies among the mercenary trade, but to what end remains unknown.
Mad Cat Mk IV Invisible Space Fairy
Mass: 75 tons
Chassis: Type W4 Endo Steel
Powerplant: Model 49B 375 XXL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armour: Composite Alpha-V1 Ferro-Lamellor
Armament:
2 Type 22 Extended-Range PPCs
4 Smartshot Mk.IV Streak SRM-6
Comm System: Khan Series (Type 6C)
T&T System: Series XIV OPT
Like all the commanders of the Irregulars, Irisz Mgyari has lead from the front of the unit in the cockpit of a BattleMech. When she became the interim commander of the unit, she also took control of her father’s MAD-9M2 Marauder. While powerful, this BattleMech would only last her three years until an incident on Alexandria where it was destroyed in conflict with an unknown force. Information recovered from the wreckage, as well as Irisz’ own accounts, described a colossal, three-legged ‘Mech that towered over hers, one that has since been identified as a Republic Ares.
In order to replace her lost BattleMech, Irisz leaned on her contacts to find something suitable. This lead to her acquiring a brand new Mad Cat Mk IV from the Sea Foxes; while the ‘Mech was expensive, Irisz used her BattleROMs of the unknown giant ‘Mech to sweeten the deal. The only dissenter against the purchase was her chief technician, Cecelia Stanley, who simply didn’t want to have work with Sea Fox proprietary parts while being dependent on them for supplies.
Complaints aside, the combination of her own skills and her willingness to push the machine to its limits proved to be a successful one. Her Mad Cat Mk IV would often be the front and center of attacks, with its advanced armour allowing it to shrug off damage that should have crippled it. On a few occasions she would get into the middle of a fight and unleash swarms of Streak SRMs on enemies all around her, seemingly effortlessly engaging multiple opponents.
Aside from her successes as a part of a larger engagement, she has also used the BattleMech in more focused engagements. On Ashburton, she defeated Wolf Empire ristar Lucius Radrik, easily matching and overcoming his Warwolf in single combat. On Hindmarsh she bought a definitive end to the long-standing family feud through her defeat of Connie Raymond and the destruction of her Falconer. Knowing who she was up against, Irisz swapped her Extended Range PPCs for Large Pulse Lasers, allowing her to offset her more mobile opponent.
For reasons known only to herself, she named the ‘Mech Invisible Space Fairy. While some might find the title odd, few could question her effectiveness with it.