Author Topic: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread  (Read 4797 times)

GreekFire

  • Aeternus Ignis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 3881
Post your custom designs or theories here!
Tu habites au Québec? Tu veux jouer au BattleTech? Envoie-moi un message!

Kojak

  • Freelance Writer
  • Major
  • *
  • Posts: 4638
  • Melancon Lives!
Re: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread
« Reply #1 on: 26 July 2019, 22:59:10 »
Not a custom per se, but this is my attempt to build something that fits the description from 3150 NTNU.

Svartalfa (Cavalry)
Mass: 14 tons
Chassis: SVA-14 Glider
Power Plant: 84 Fusion
Cruising Speed: 10 kph, 54 kph with Gliding
Maximum Speed: 10 kph, 86.4 kph with Gliding
Armor: UltraProto Standard
Armament:
     4 Medium Chemical Lasers
Manufacturer: Swedenborg Heavy Industries
     Primary Factory: Kirchbach
Communication System: Proto-Type 4
Targeting & Tracking System: SAT-PM 1
Introduction Year: 3090
Tech Rating/Availability: F/X-X-F-E
Cost: 1,688,083.5 C-bills

Type: Svartalfa (Glider)
Technology Base: Clan (Experimental)
Tonnage: 14
Battle Value: 562
   
Equipment                                         Mass (kg)
Internal Structure                                1,400
Engine                        84                  2,500
    Walking MP: 1
    Running MP: 1
    WiGE Cruise MP: 5
    WiGE Flank MP: 8
Heat Sinks:                   0                       0
Cockpit:                                            750
Armor Factor:                 71                  3,550

                          Internal   Armor   
                          Structure  Value   
     Head                    4         9     
     Torso                   14        28   
     R/L Arm                4/4       6/6   
     Legs                    8         16   
     Main Gun                2         6     
   
Weapons
and Ammo                          Location        Mass   
Medium Chemical Laser Ammo (54)      BD           1800
2 Medium Chem Lasers                 T            2000
Medium Chem Laser                    LA           1000
Medium Chem Laser                    RA           1000


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

grimlock1

  • Captain
  • *
  • Posts: 2087
Re: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread
« Reply #2 on: 29 July 2019, 08:50:55 »
We've got the 5/8 WIGE movement.  If we dump all those chemical lasers, and ammo, can we squeeze in enough heat sinks for a cERmlas?   >:D
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Thunder

  • Master Sergeant
  • *
  • Posts: 238
Re: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread
« Reply #3 on: 29 July 2019, 12:33:13 »
You may have 3 ER Med Lasers moving at 5/8 if you're willing to accept a slight drop in total armor.

grimlock1

  • Captain
  • *
  • Posts: 2087
Re: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread
« Reply #4 on: 29 July 2019, 13:11:22 »
You may have 3 ER Med Lasers moving at 5/8 if you're willing to accept a slight drop in total armor.
This thing is plenty tough to start with....
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Thunder

  • Master Sergeant
  • *
  • Posts: 238
Re: Svartalfa Workshop - ProtoMech of the Weeks Custom Thread
« Reply #5 on: 29 July 2019, 16:25:24 »
Protomechs.  Heads and arms are neat and all, but you dont really need them...