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1
It's kind of slow for an ambulance, though... :/

Same speed as the Harvester Ant, though, and I figure something like this is probably going to be used in rough or otherwise impassable terrain, where slow speed and stability is more important, and VTOL options can't reach due to weather or lack of safe LZ.

Looking at the ambulance units in Tech Readout Vehicle Annex, they all seem to have standardized on 6 seats per unit of paramedic equipment, each used to treat and transport one patient plus medical staff.  Since this is a 'Mech I figured they may need more insulation and padding and thought of the cargo bays like infantry bays, with one "squad"/ton to represent the same.  That gives us the ability to move 4 patients at once, andlooking at Tech Manual, foot infantry bays (not compartments) are 5 tons for 28 troops, or 178.6 kg/person. Two tons works out to roughly 11 people.

One option then would be to cut the environmental sealing and put in a bigger position engine.  One extra ton gets my 4/6 and two gets me 5/8 while keeping a fuel cell. Going with fusion would be half that extra mass, introduces the idea of unlimited electricity and heat, but also strapping them into a walking fusion reactor.  On top of that, environmental sealing seems handy, but it would require either that or lower passenger capacity - extra engine weight has to come from somewhere.

Of course, I could always go fusion, stick an Urbie's Leenex 60 in there, and gain back a half ton for more stuff. I could even cut 2 tons of cargo and some paramedic equipment for a lift hoist or salvage arm or maybe even manipulators to use for rescues.
2
I like it.. 
It works just not prefectly.. like the magic HarJel
3
We know Warrior House Ijori changed their paint scheme to camouflage as a mark of shame after the Black May incident, but do we know if that's still the case after their reformation in the Dark Age? I want to say yes because camo suits their new SOP i.e. ambush/infiltration but what do others think?

I couldn’t find anything to the contrary, and my first impulse was the same as yours: it’s likely the same because of the nature of their reformation and how they operate.
4
I'd say reducing the chance of breach to only on '2' (unless you mount Hargel) would be the best step. Compartments can flood when armor is breached without Hargel which I think is fair. Half speed without UMUs are fine, pilot checks each hex though are not. I think having a IUMU might even be better as it allows for speedy underwater movement for even large mechs. I'm also pretty okay with the energy weapon range reduction. The real problem is Sensors, EWAR, and LOS (this is also true of the game as a whole), as well as the interaction with the surface. We have the equipment to manage most everything else (MASS, UMUs, Hargel).

There is no reason not to just use LRTs at present but I think there needs to be some other drawback like a -4 cluster reduction that gives you a reason to use something else. I think LRTs should actually have half range as they are very lightweight torpedoes. It should make more sense to use a Seabolt (from my Battlesea mod) and maybe have a MPM (the Undine aquatic missile launcher) ammo loadout for SRMs as that gives lightweight mechs the ability to strike from below. You could even have say super-cavitating ballistic ammo (at half load) which could make things interesting as that might allow ballistics to possess their full range giving you are reason to use a cannon underwater.
5
Give this a read:  The major issue we see is not doing the reboots and not doing Step 6.

https://github.com/MegaMek/megamek/wiki/Updating-to-Adoptium
Ah, I actually already solved my issue. I had simply forgotten to uninstall a conflicting Java version.
8
Fan Fiction / Re: Opalescent Reflections
« Last post by smdvogrin on Today at 07:11:18 »
Topaz been confusing me. I tried looking the world up on sarna and not found it. Is this a fan made Clan world?

It is an uninhabited world, named for the taskforce:

Quote
“Over the two months of this phase of operations, Task Force Topaz will move to this system, which has been assigned the name Fisher.” A new golden light sprang to life on the edge of the Kerensky Cluster. “One of the Explorer Corps ships scouted the system and identified that it has a marginally habitable world - codenamed Topaz, in honor of our task force - with no Clan presence, probably because it isn’t suited for colonization.
(emphasis mine)
9
The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Minemech on Today at 07:08:11 »
 Yeah, I want to field the Yeoman version that arises from these changes.
10
BattleTech's current underwater rules in a nutshell:
- Half of your weapons no longer work.
- You could catastrophically implode at any moment.
- If it makes you feel any better, your mech runs slightly cooler.

Needless to say, I don't like it. These rules just aren't fun... Like they're purposefully designed to make you NOT want to play underwater.

I'm of the opinion that these rules need a significant overhaul... But I don't know where to start. Suggestions?
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