Well, it’s niche, but MagShots also take advantage of TComps. Imagine called critseekers, or just the flat to hit bonus, and you can mount 8 of them for only one ton of TComp.
The downside of course being that the chances of turning your Mechwarrior into a drooling vegetable increase with every single Magshot mounted. :D
A cluster of AP Gauss Rifles(also called "Popcorn") is already a disaster waiting to happen, and each Magshot is one crit larger than an AP Gauss.
In my humble opinion, if you use Magshots or AP Gauss Rifles, the TW rule about powering down Gauss weapons is a must, and they need to all be mounted in the same location... preferably not a torso, since they are hit most often. When they aren't in range, they are turned off. The second the armor is getting thin, they get turned off as well. That still leaves TAC's though. CASE II might be able to mitigate the risk if the location is adequately crit packed and there aren't more than 2-3 Magshots/AP Gauss in the CASE'd location
Mhm, a question because it's unclear to me how CASE interacts with non-devastating internal explosions... if a CASE'd(not CASE II!) Magshot/AP Gauss is hit, does the usual ammo explosion thing happen? All armor gets blown off(rear armor in torso mounts) and all explodey things get vented out, assuming the explosion is not strong enough to completely destroy the internal structure, with only one injury to the Mechwarrior? Or does the low explosion damage of these weapons somehow throw a wrench into the works of standard CASE?