Author Topic: Strafing by Aerospace and heat  (Read 1271 times)

hismaimai2000

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Strafing by Aerospace and heat
« on: 18 September 2018, 02:23:54 »
When an aerospace unit strafes its targets is it one continual fire or do the weapons fire each time they target a unit on the ground. I am asking because if the aerospace unit is firing its weapons jut once in a continuous burst the I think the heat should be counted only once, but if the trigger is pulled 5 consecutive time the the heat I believe would raise 5 times normal. for example a medium laser generates five heat in one long burst but 25 if fired five times during the strafe.
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Hellraiser

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Re: Strafing by Aerospace and heat
« Reply #1 on: 18 September 2018, 02:27:05 »
Pretty sure heat is counted only 1 time in a strafing run.
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Re: Strafing by Aerospace and heat
« Reply #2 on: 18 September 2018, 05:45:02 »
It generates the heat only once, raking the single attack across the entire length of the target hexes.

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Re: Strafing by Aerospace and heat
« Reply #3 on: 18 September 2018, 09:51:15 »
Correct. Three things to remember with strafing:

1: Heat is only generated once, no matter how many targets are hit.

2: The weapons in question still do their full damage to every target hit.

3: 95% of the time, it's a monumentally stupid idea. We're talking as bad an idea as ramming.
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Re: Strafing by Aerospace and heat
« Reply #4 on: 18 September 2018, 10:49:27 »
Things you strafe:
1)a supply convoy
2)battle armor
3)unarmed bunkers
4)immobilized vehicles
5)The rear armor of slow heavy/assault 'Mechs if you don't mind losing your fighter.

Things you never strafe:
1)Anything with a significant movement modifier
2)BattleMechs from the front
3)Vehicles with multiple turret guns
4)Armed bunkers
5)Artillery

Elmoth

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Re: Strafing by Aerospace and heat
« Reply #5 on: 18 September 2018, 11:11:22 »
Wow. In BT straffing artillery is not a good option? It has been a fairly common thing in the 20th century...

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Re: Strafing by Aerospace and heat
« Reply #6 on: 18 September 2018, 11:32:56 »
Wow. In BT straffing artillery is not a good option? It has been a fairly common thing in the 20th century...

Strafing in BT brings you low enough to the ground that a failed control roll will bury you in an aerodynamic coffin, & artillery flak will make you have to take that control roll. There are better options to eliminate artillery with aerospace. Altitude bombing is ideal.

SteelRaven

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Re: Strafing by Aerospace and heat
« Reply #7 on: 18 September 2018, 12:32:24 »
Wow. In BT straffing artillery is not a good option? It has been a fairly common thing in the 20th century...

Keep in mind that Aerospace fighters are not A-10s, more like Space Shuttles with guns.     
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JadeHellbringer

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Re: Strafing by Aerospace and heat
« Reply #8 on: 18 September 2018, 12:37:15 »
Strafing in BT brings you low enough to the ground that a failed control roll will bury you in an aerodynamic coffin, & artillery flak will make you have to take that control roll. There are better options to eliminate artillery with aerospace. Altitude bombing is ideal.

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Re: Strafing by Aerospace and heat
« Reply #9 on: 18 September 2018, 12:38:33 »
Wow. In BT straffing artillery is not a good option? It has been a fairly common thing in the 20th century...

Do remember that one hex is 30 meters across. So a BT "strafing" attack might cover a really long stretch of land since it covers multiple hexes. And that BT "strafing" is done with energy weapons only, not with autocannons like a real attack jet might do. Googling some A-10 strafing runs, those are pretty short, though it is hard to judge distances from vids.
Thus, it is plausible that terminology within BTU has evolved, with what now would be called strafing being classed as strikes (single hex attacks), and strafing means something that can be done with energy weapons only.

EDIT Finally, be careful about applying real logic on BattleTech or vice versa. That way lies madness.
« Last Edit: 18 September 2018, 12:41:03 by Empyrus »

Elmoth

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Re: Strafing by Aerospace and heat
« Reply #10 on: 18 September 2018, 15:12:21 »
EDIT Finally, be careful about applying real logic on BattleTech or vice versa. That way lies madness.
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Charistoph

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Re: Strafing by Aerospace and heat
« Reply #11 on: 18 September 2018, 21:16:55 »
Keep in mind that Aerospace fighters are not A-10s, more like Space Shuttles with guns.   

Yes and no.  The A-10 is more aerodynamic than some aerospace fighters and less then others.  Mass-wise, base is approx 14.5 tons with 5.5 tons of fuel, and 8 tons of payload, and operationally closer matches a Mechbuster.

Do remember that one hex is 30 meters across. So a BT "strafing" attack might cover a really long stretch of land since it covers multiple hexes. And that BT "strafing" is done with energy weapons only, not with autocannons like a real attack jet might do. Googling some A-10 strafing runs, those are pretty short, though it is hard to judge distances from vids.
Thus, it is plausible that terminology within BTU has evolved, with what now would be called strafing being classed as strikes (single hex attacks), and strafing means something that can be done with energy weapons only.

Indeed.  Interestingly enough, it was far easier to strafe in WWII because the primary armament for strafing was the .50 cal machine gun.  Ammunition was (relatively) easy to carry, and they fit 2-8 per fighter, and they had a relatively high fire rate.  Some of the more strike-focused aircraft like the Il-2 Shturmovik did carry slower-firing cannons which were used to strike vehicles (and were pretty effective against bombers and even fighters when they could hit).

Most modern aircraft can strafe with the weapons they have, the rotary 20mm being quite effective at the task.  The A-10 cannot effectively strafe with its 30mm main gun.  Even at its slower firing rate (21rps), the weapon generates enough recoil to stall the aircraft if it fires for too long a time.  So, they are focused on more strike-style hits with the weapon.

Even with all that, as you said, most modern strafing is not likely to last beyond 30m as it is, which turns back to the strike mechanic.  If anyone remembers the Battletech television show with the Banshee strafing, its beams would last long enough for the pilot to spread the damage over the area just by changing angle from strike to ground avoidance.  That's the only explanation I can consider as being able to justify it, but I don't know how that works for PPCs and Plasma weaponry.
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