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Fan Articles / Re: Mech of the Week: Deimos
« Last post by BATTLEMASTER on Today at 09:49:32 »
I have that TRO. Here's the spread:
Gauss Rifle & ERLL in each arm
Heavy Large Laser in the LT
4x tons of Gauss ammo
3x Jump Jets

Just enough jumping to avoid some terrain issues, enough heat sinks to be a boring long-range sniper, and enough armament to make things interesting up close. Kind of uninspired to me as a Clan Assault Omni (it feels like something I've seen before), but I wouldn't turn one down.

It is something you've seen before - pretty much anything related to the Marauder II or Nightstar  :tongue:
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I'm not sure, but when I followed MadCap's advice I got the longer list and this looks exactly like it.

Mind, I'm sure I did it the hard way, but I wanted the company/world/affiliation as well.  I think I can work it in, but I'll have to see.

The MUL does not provide factory data. That's what the Objectives series is for.
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So has Ghosts of Obeedah proved useful for your efforts?

I’m looking forward to the revamped rules for Cassette Missiles Launchers, Fighterships, and Portable Turrets, not to mention the expanded drones of your Legacy Cluster.
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Fan Articles / Re: Mech of the Week: Deimos
« Last post by wantec on Today at 09:41:33 »
Thanks for taking the request!  (I should also note that Sarna shows there being a H model as well, apparently from TRO: Jihad.  I don't have it so I can't check.)
I have that TRO. Here's the spread:
Gauss Rifle & ERLL in each arm
Heavy Large Laser in the LT
4x tons of Gauss ammo
3x Jump Jets

Just enough jumping to avoid some terrain issues, enough heat sinks to be a boring long-range sniper, and enough armament to make things interesting up close. Kind of uninspired to me as a Clan Assault Omni (it feels like something I've seen before), but I wouldn't turn one down.
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Hellraiser on Today at 09:41:23 »
I think you are underselling the skill of the Clan warship crews. When the Jihad rolls around, and the Clan fleets get involved in the drive on Terra, the skill of their warship crews is commented on by many Spheroid leaders and admirals throughout the final Jihad era books. Particularly as they got closer toward Terra and in the final operations to take the Terran system from the Blakists. The Clan warship crews are talked up as being very skilled and very capable. 

Completely agree, just look at the few Naval Stars that get "Skill" ratings in the FM Series, tons of them are Elite.
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Hellraiser on Today at 09:34:11 »
I voted to "Upgrade the Fox" because its a solid ship but isn't very "Optimized".

I've posted a "Fox Block-II" in design threads before but it comes down to the following.

The Fox suffers from weapon choices/placements so that is my primary focus.

Swap 10* NAC-10 for 8* NAC-20   (2Ea, For/aft Sides)
Swap 4* MGs for AMS
Swap 8* Barracuda to AR10's  (Nose/Rear)

Upgrade ImpFerro to FerroCarbide

Any small amount of saved tonnage goes into Cargo & Heatsinks.

Relatively small changes for a bit of optimization & trying to get back a bit of cargo.


Now, that said,  in my ideal world, the Durendal program wouldn't have been scrapped, the FC wouldn't split, the Mjolnir would have evolved as it did anyway so we have our Battleship sized vessel & the Avalon would get a similar "Block-II" refit program as the Fox did to just correct some of the flawed weapon choices & placements w/o creating an entirely new ship.
Eventually the Mjolnir would get a Block-II that gave it LFBs too.

My only real debate is how I'd design the Durendal, in some customs I've made it a Davion-II (York/Riga) type vessel, while in others its a cross between the Fox & Avalon w/ lots of Collars to continue to support the transport needs of the nation, a Warship version of the Monolith basically.
I can see the benefits of both routes.


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It and Prince of Havoc were both pretty bad in that regard.
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by AlphaMirage on Today at 09:12:27 »
No that's fair Grant.

I think the Great Refusal in 3060 was probably a catalyst for a lot of strategic planning in the Clans so they might have been better prepared for Spheroid Warships and adjusted accordingly. The loss of the Nova Cats also probably caused them quite a bit of angst in that theater. During the initial invasion there probably might have been slack planning as they did anticipate rolling over the Inner Sphere so didn't need to bring their A-game.

Now the FCF can drill and gain the experience to become as good as the FWLM and approach Clan levels if they have time. I think the problem is that they don't really have time to develop a doctrine if there is to be a Jihad era showdown so you have to go with what you've got which is to switch over Fox production to a proper Space Warship that can complement the Avalon and all you have in the pipeline is the Durendal. Either that or order Impavidos for the Lyran Defensive Fleet from Tamarind or Kirishimas from the DCA by leveraging Theodore's appreciation for Victor (and probable marriage to Omiko despite what the Draconis March thinks).

Although now I kinda want to change my answer to 'Other' in that an 2SLDFleet (or even just FCF/DCA/Nova Cat joint force) that is well-drilled, competently led, and coherent would be the only thing that could prevent a Clan Warship Armada from rolling through FedCom or Combine space. It would make for an interesting potential threat to the FWL Fleet that could lead to some interesting and tense situations if Atreus didn't want to get on board. That said the Fox still has to go in order to make space for a more evolved design to be replaced by the Kyushu if the FedCom Fleet is going to be a real threat in that domain.

Imagine the Yamato Battleships actually getting built and fighting alongside Mjolrnirs against the Bears and Falcons. That would be interesting. Might make for a good AU if Katherine is quietly carted away to an Abbey or Asylum (or just taken by Khan Ward the first time and become a Wolf that didn't return). It would also give some pause for the Snow Ravens if they do move into the Outworlds Alliance as they have powerful Fleets nearby.
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This has me curious: the MUL has all three of these go extinct after the Late Republic era, presumably because Nimakachi of Lesnovo gears up to produce something else when the Blackout hits, but I'm not able to find out what. It's possible they went back to IndustrialMechs, since that's what was originally built there, but I don't know that that's likely, given the wider series of events at the time.

I suppose it's possible they upgraded the lines to standard Battlemechs, at which point the Wasp line is an easy conversion, at the same tonnage and engine rating.  The Wolverine, though, uses a different size engine between its standard and primitive versions, and the primitive SHD-1R Shadow Hawk is only 50 tons, so it's even less of a direct conversion of the line.

For some reason I thought there was some fluff somewhere in a Republic product that did say a lot of the Retro did go away post Jihad when it was no longer "needed".
By either 1 of the 2 reasons you have.  Revert to Industrial or Upgrade to Intro.
For the most part it was reverting to support "Stone's Peace".

What your probably seeing is that it took till the end of the Late Republic for the models in circulation to go extinct again over time.

Similar concept to how it took till the 2nd SW for a lot of SLDF designs to go "extinct" even though the factory making them was nuked in the Amaris Crisis.
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Ground Combat / Re: Clan Large Pulse Lasers
« Last post by OatsAndHall on Today at 08:40:49 »
Honestly, I've come to the realization that people are going to b-tch, regardless of how equitable you try to make a game. I brought a couple of units with VSPs yesterday, got right on top of people and took advantage of the -3 TH. And, those units are cheap so I could afford gunnery 3 pilots which meant that I didn't miss often. Good Lord... The griping that went on... I almost packed up and went home. They run hot, their range is garbage and damage is range-dependent....
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