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MegaMek Games / Unit Limit?
« Last post by DamnKerensky on Today at 02:34:46 »
Are you limited to 256 units (or thereabouts) in MM?

Just finished a battle and claimed 10 units and ... none of them are visible in the hangar.
I got messages that they have been added, and I get the pop-up that I have unmaintained units if I try to advance the day, and I can do repairs and salvage on them in the repair bay, but I cannot see them in the hangar, even if I change the setting to "unmaintained units".

Any ideas?
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The Genie was a product of the early 1950s, with development beginning in 1951 and the missile operational by 1956.  The original idea was to counter formations of Tu-4 Bulls (the reverse-engineered B-29s in Soviet service), and I'm sure bombers in tight formations were on their mind.  But, even if they weren't, with guided missile technology in its infancy and not ready for deployment yet, machine guns inadaquate to shoot down more advanced bombers, and the unguided "Mighty Mouse" rocket clusters not offering much chance of really taking down a bomber either, the idea of using waves of Genie missiles against incoming bombers seemed the most viable method of shooting them down at the time.

Sometimes, there are no real answers. I don't think the Genie concept was ever particularly workable as an operational concept and they never even bothered with a live test engagement. The only test detonation of a Genie was the publicity shot. I'd say that a gun interception with a swept-wing jet interceptor should have been viable*, albeit dangerous as hell since the Tu-4 swapped out the B-29's .50s for 23mm cannon one-for-one. It's the Tu-16 on a one-way trip or a Tu-95 that fighters would be hard-pressed to catch, but they'd be hard-pressed to get a Genie within launch parameters too. Not only does it have to be within 2.25 MOA dispersion, but the timing on the fuse would have to be within about half a second in order to not overshoot or undershoot the target (~900 m/s) assuming the target didn't react at all.

2.25 MOA isn't remotely practical with aircraft guns even now, let alone a giant folding fin rocket in the 50s. Nuclear security theatre maybe. I don't think a serious air defence system would be deploying AIM-4 Falcon missiles all the way into the 80s (Falcon/Genie was the weapons fit for both the Canadian CF-101 Voodoos and USAF F-106s in NORAD)

*
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Ground Combat / Re: The Value of an AC/2
« Last post by parable on Today at 02:32:21 »
An AC/2, or at least the Ultra variant, is there to taunt JadeHellbringer forever.
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Reading this thread prompted me to look into how radio licensing, royalties, and advertisement pressures all work together: the repetitive, hits-based playlists they spin are the logical result of their environment.  Repeatable and recognizable tracks take center stage, and since classic rock seems to be America's favorite genre, it takes the mediocraty treatment even harder.  I mean, I still pretend radio isn't a thing and just listen to full albums off my walkman. 

Track of the day: Fort Knox -- Goldfish.  Track of the hour: Battle Flag -- Lo Fi Allstars feat. Pigeonhed.
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BattleMechs / Re: Quickdraw Armor Package challenge
« Last post by Dakkath on Today at 02:27:41 »
5/8/0 60-tonners can mount the same equipment payload as a 55-tonner but with an additional ton of max armor. So anything not mounting jump jets can be used as a base.
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My pledge is Regiment (Legends II upgraded to the LE)+Somerset Strikers, a BFM, a Precentor Martial edition of Universe, a dice tray, an extra pair of dice and an extra patch as add-ons.  Total $960 paid in, plus $220.80 in VAT. 

My shipping total ended up as $79.58 plus $18.30 in additional VAT, ao around $100 in total to Ireland.

Pretty much the same for me in Spain. Shipping is reasonable, VAT is the hefty part. Not Catalyst's fault, obviously. I'm ok with the final sum. Will be very happy once everything is in my hands.
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Aerospace Combat / Re: Coventional Fighter with Fusion - Why Fuel?
« Last post by DevianID on Today at 02:17:43 »
Quote
I still wish that Improved Jump Jets had given an option to allow 'Mechs to actually fly in some fashion

So for mechs in space, 3 JJ = .5g net acceleration.  So I always imagined something like a Phoenix hawk able to move like flappy birds, if it starts on a high building.  You thrust up 36 meters, down, up down.  If you time it perfectly you won't really gain height (unless you have 9+ jump for 1.5g net thrust), but you can bounce along in the air for a while.  Very unstable, with no real flight control, but with enough net thrust to overcome gravity for a little bit.
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BattleMechs / Re: Filling in the Syberian AutoMechs (Open Thread)
« Last post by HABeas2 on Today at 02:15:24 »
Okay, one last doodle group: the AeroMechs (Aerialbots).

Although only one named AeroMech-A is in the TRO, it's basically the equivalent of the Seeker II; a slightly bigger version of the baseline AeroMech chassis types.

At this point, I *have* to stop myself and get to some paying work for a while, so in the meantime, take care, folks!

- Herb

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Fan Designs and Rules / Re: Mechwarrior-like Laser "Scatter"
« Last post by DevianID on Today at 02:06:34 »
Instead of dealing split damage, which has its own benefit for crit seeking and could be a buff, you could use a modification of the glancing blow rules.

On a hit of exact number, a laser deals half damage as the pilot cant keep the laser focused.  If you already use glancing blow rules, lasers glance on exact, and exact+1.  So either way lasers will focus for their maximum damage less often then an autocannon or something, without needing to add a cluster chart or extra hit rolls.
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There was a local classic 70s & 80s rock station in my area about 20 years ago that played Bohemian Rhapsody a minimum of twice an hour.  I still get twitchy whenever I hear Queen.  I quit listening to the station in 2008 when the DJ decided to start telling some seriously racist "jokes" on air.

But yeah, Hotel California is an overplayed song, but not as much as Lyin' Eyes is.

Anyway, listening to Girl's Talk by Hanabie.  As usual, I have absolutely no idea what it's about but it sounds cool.
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