Author Topic: Primitive Vee and Convetional Fighters Creation Rules w/ TRO  (Read 7861 times)

Psyckosama

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A couple years ago I posted the following set of Vehicle Design Rules for designing primitive Combat Vehicles and primitive Conventional fighters.

For the most part these rules manage to capture Age of War and Retrotech era vehicles rather closely. There are some off stats but most of the time the difference is normally minor and in my mind the end results are more consistent than using the Support Vehicle rules. Along those lines... Here are the rules... and just about every applicable vehicle and fighter from Age of War, XTRO Retrotech, and the three Primitives books.

Quirks can be found in the original books as not to piss off the Devs.

PRIMITIVE COMBAT VEHICLES

Step 1: Design the Chassis
The following rules changes apply to Step 1 of Combat Vehicle design (designing

the chassis).

Choose Technology Base
As with other Primitives, Primitive Combat Vehicles can only be built using Inner Sphere technology (see Primitive vs. Modern, pp. 144 JS:BD, for exceptions covering "modern Primitive" designs).

They are incompatible with the more advanced technology and construction techniques, such as omni-tech, exotic armor, advanced engines, and double heat sinks as the presence of such technology would make the unit cease to the "primitive". More advanced weapons (and accessories) are an exception and may be used as normal.

Step 2: Install Engines and Control Systems
The following rule changes apply to Step 2 of Combat Vehicle (installing engines and control systems).

Install Engine
The Engine Rating of a Primitive Combat Vehicle is multiplied by 1.2 and the next available engine from the Master Engine Table is used.

Add Engines and Control Systems
Due to the greater bulk and lower technological sophistication of their systems, Primitive Combat Vehicles multiply their tonnage by 1.2, rounding up, when determining the tonnage of their internal structure. Also, because of more primitive life support, detection, and targeting electronics, Primitive Combat Vehicles add 1 ton to the mass of its control systems plus an addition half for every 20 tons of mass.

Add Lift/Dive Equipment or Rotors.
Due to their more rutimentry technology, Primitive Combat Vehicles multiply their mass by 1.2 when determining the weight of their Lift/Dive Equipment or Rotors.

Step 3: Add Armor
Armor for Primitive Combat Vehicles is purchased in half-ton lots and is mounted using the standard limits for Combat Vehicles  (see pp. 105-106, TM). They may mount Light, Medium, and Heavy Primitive Armor

Light Primitive armor is statistically identical to Commercial Armor (pp.72, TM).

Medium Primitive Armor has the same number of points per ton as standard armor (16), but is only BAR7 and costs 5,000 C-bills per ton.

Heavy Primitive Armor is statistically identical to Industrial Armor (pp.72, TM).

Step 4: Add Additional Heatsinks
Like modern Combat Vehicles, Primitives may only use single heat sinks and must have a number of heat sinks equal to the total energy weapons heat of the unit.

Step 5: Add Weapons, Ammunition and Other Equipment
Primitive Combat Vehicles may add all weapons in accordance with Primitive Combat Vehicle design (pp. 107-109, TM). However, unless the vehicle is being constructed as "Retro-Tech", such items should be limited to those with an introduction date of 2400 or earlier in order to maintain period authenticity. After that time, engineering had progressed to the point that Combat Vehicles could be constructed using the standard rules for Combat Vehicle construction.

Step 6: Complete Record Sheet.
Primitive Combat Vehicles use the standard Combat Vehicles record sheet. (pp. 109, tm)

PRIMITIVE CONVENTIONAL AIRCRAFT[/u]

Step 1: Design the Chassis
The following rules changes apply to Step 1 of aerospace fighter design (designing the chassis).

Choose Technology Base
As with other Primitives, Primitive conventional fighters can only be built using Inner Sphere technology (see Primitive vs. Modern, pp. 144 JS:BD, for exceptions covering "Modern Primitive" designs). They are incompatible with the more advanced technology and construction techniques, such as omni-tech, exotic armor, advanced engines, and double heat sinks as the presence of such technology would make the unit cease to the "primitive". More advanced weapons (and accessories) are an exception and may be used as normal.

Step 2: Install Engines and Control Systems
The following rule changes apply to Step 2 of conventional fighter design (installing engines and control systems).

Install Engine
The Engine Rating of a Primitive conventional fighter is multiplied by 1.2 and the next available engine (rounded up) from the Master Engine Table is used.

Add Control/Crew Systems
Due to the greater bulk and lower technological sophistication of their systems, Primitive aerospace fighters add 1 ton to the mass of its control systems plus an addition half for every 20 tons of mass; their cockpits functional identically to those of more advanced designs.

Step 3: Add Armor
Armor for Primitive conventional fighters is purchased in half-ton lots and is mounted using the standard limits for conventional fighters (see pp. 190-191, TM). They may mount Light, Medium, and Heavy Primitive Armor.

Light Primitive armor is statistically identical to Commercial Armor (pp.72, TM).

Medium Primitive Armor has the same number of points per ton as standard armor (16), but is only BAR7 and costs 5,000 C-bills per ton.

Heavy Primitive Armor is statistically identical to Industrial Armor (pp.72, TM).

Step 4: Add Additional Heatsinks
Like modern conventional fighters, Primitives may only use single heat sinks and must have a number of heat sinks equal to the total energy weapons heat of the unit.

Step 5: Add Weapons, Ammunition and Other Equipment
Primitive conventional fighters may add all weapons in accordance with conventional fighters design (pp. 194-195, TM). However, unless the fighter is being constructed as "Retro-Tech", such items should be limited to those with an introduction date of 2400 or earlier in order to maintain period authenticity. After that time, engineering had progressed to the point that conventional fighters could be constructed using the standard rules for conventional fighter construction.

Step 6: Complete Record Sheet.
Primitive conventional fighters use the standard conventional fighter record sheet. (pp. 198-199, tm)

Psyckosama

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Historical: Age of War
« Reply #1 on: 08 December 2013, 03:32:19 »

Vehicles of Historical: Age of War


Type/Model:    Marsden I MBT
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   Arctutus Engines CM Elite
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    AA Battleplate
Armament:     
  1 Arcturan Arms Longarm Series Autocannon
  1 Alpha Wave SRM 6 Launcher
  2 General A70 Model Machine Guns
Manufacturer:  Arcturan Arms
  Location:    Arcturus
Communications System:  Arc-Signal 100
Targeting & Tracking System:  Scorpion Series AFC System

--------------------------------------------------------
Type/Model:    Marsden I MBT
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Primitive              0      7.50
Engine:        220 I.C.E.                    0     20.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 0 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  136 pts M. Primitive (BAR7)   0      8.50

                          Internal    Armor
                          Structure   Value
   Front:                     6         30
   Left / Right Sides:        6      26/26
   Rear:                      6         26
   Turret:                    6         28

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   40     2      9.00
1 SRM 6                  Front    0   45     2      7.00
2 Machine Guns           Turret   0  100     3      1.50
--------------------------------------------------------
TOTALS:                           0          7     60.00
Items & Tons Left:                          10       .00


Conversion Notes: 5t lighter to bring it in line with the Marsden II and a bit more ammo.


Type/Model:    Estevez MBT
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          80 tons
Power Plant:   NM/750 Combat Diesel
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Nova-IV Hyper-Composite with Diamond Flex
Armament:     
  1 Avalon Slugger Heavy Rifle
  2 PC-50 Machine Guns
  2 Vehicular Grenade Launchers
Manufacturer:  Novais Motors
  Location:    New Avalon
Communications System:  Valiant Echo Mk. II
Targeting & Tracking System:  Thermoscan Optics FCS

--------------------------------------------------------
Type/Model:    Estevez MBT
Mass:          80 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Primitive              0     10.00
Engine:        290 I.C.E.                    0     35.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      7.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  168 pts M. Primitive (BAR7)   0     10.50

                          Internal    Armor
                          Structure   Value
   Front:                     8         36
   Left / Right Sides:        8      32/32
   Rear:                      8         32
   Turret:                    8         36

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Heavy Rifle            Turret   0   36     2     14.00
2 Machine Guns           Turret   0  100     3      1.50
1 Grenade Launcher       Left     0          1       .50
1 Grenade Launcher       Right    0          1       .50

--------------------------------------------------------
TOTALS:                           0          7     80.00
Items & Tons Left:                          14       .00


Conversion Notes: Slightly inferior but more armor, a bit less ammo, superior fire control.
« Last Edit: 08 December 2013, 03:42:38 by Psyckosama »

Psyckosama

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XTRO Primitives I
« Reply #2 on: 08 December 2013, 03:35:42 »
Vehicles of XTRO Primitives

Type/Model:    Primitive APC (Wheeled)
Tech:          Inner Sphere / Primitive
Config:        Wheeled Vehicle

Mass:          10 tons
Power Plant:   40 I.C.E.
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Medium Primitive
Armament:     
  2 Machine Guns
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Wheeled)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        35 I.C.E.                     0      2.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        5/5
   Rear:                      1          4
   Turret:                    1          5

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Machine Guns           Turret   0  200     3      2.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          4     10.00
Items & Tons Left:                           3       .00


Conversion Notes: a bit faster and a bit more ammo than the one in the XTRO, but otherwise identical.

Type/Model:    Primitive APC (Tracked)
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          10 tons
Power Plant:   50 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Tracked)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        50 I.C.E.                     0      3.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        5/5
   Rear:                      1          4
   Turret:                    1          5

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Conversion Notes: 1 less MG and 1 less 1/2 ton of ammo

Type/Model:    Primitive APC (Hover)
Tech:          Inner Sphere / Primitive
Config:        Hovercraft

Mass:          10 tons
Power Plant:   40 I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Hover)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        35 I.C.E.                     0      2.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Lift Equipment:                              0      1.50
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          4
   Left / Right Sides:        1        3/3
   Rear:                      1          2
   Turret:                    1          4

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Conversion Notes: A couple points more armor


Type/Model:    Stoat Scout Car
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle

Mass:          10 tons
Power Plant:   55 VOX Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Stoat Scout Car
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        55 Fusion                     0      1.50
Shielding & Transmission Equipment:          0      1.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   40 pts M. Primitive (BAR7)   0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          9
   Left / Right Sides:        1        8/8
   Rear:                      1          6
   Turret:                    1          9

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Communications Equipment Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Conversion Notes: 5t lighter

Type/Model:    Sand Devil Hover Tank
Tech:          Inner Sphere / Primitive
Config:        Hovercraft

Mass:          50 tons
Power Plant:   200 I.C.E.
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Light Primitive
Armament:     
  2 Medium Lasers
  2 Small Lasers
Manufacturer:  Cairo Enterprises
  Location:    Arkab
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Sand Devil Hover Tank
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        200 I.C.E.                    0     17.00
Power Amplifiers:                            0       .50
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:      8 Single                    0      8.00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      6.00
Turret Equipment:                            0       .50
Armor Factor:   60 pts L. Primitive (BAR5)   0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         14
   Left / Right Sides:        5      12/12
   Rear:                      5         10
   Turret:                    5         12

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Medium Lasers          Turret   6          2      2.00
2 Small Lasers           Turret   2          2      1.00
1 SRM 2                  Front    0   50     2      2.00   
--------------------------------------------------------
TOTALS:                           8          6     48.00
Items & Tons Left:                           9       .00


Conversion Notes: 6 points of Armor. Had 2 tons, so I added an SRM2 to give it a little hint of the Sabaku Kaze.

Type/Model:    Merkava Mk. VI Heavy Tank
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          75 tons
Power Plant:   270 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Autocannon/5
  1 LRM 10
  1 SRM 4
  2 Machine Guns
Manufacturer:  Leopard Armor
  Location:    Terra
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Merkava Mk. VI Heavy Tank
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Primitive              0      9.00
Engine:        270 I.C.E.                    0     29.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      6.50
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  144 pts M. Primitive (BAR7)   0      9.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         30
   Left / Right Sides:        8      30/30
   Rear:                      8         24
   Turret:                    8         30

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   20     2      9.00
1 LRM 10                 Turret   0   12     2      6.00
1 SRM 4                  Turret   0   25     2      3.00
1 Machine Gun            Turret   0  100     2      1.00
1 Machine Gun            Front    0          1       .50
--------------------------------------------------------
TOTALS:                           0          9     75.00
Items & Tons Left:                          11       .00


Conversion Notes: Much more armor, which mind you, puts its protection in line with other Age of War era MBTs, so it all works out.

Convential Fighters of XTRO Primitives I

Class/Model/Name:  Hurricane Conventional Fighter
Tech:              Inner Sphere / Primitive
Vessel Type:       Conventional Fighter

Mass:              25 tons
Power Plant:       150 Turbine
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Light Primitive
Armament:         
    3 Machine Guns
    1 Primitive RL 15
Manufacturer:   Martinson Armaments
  Location:     Terra
----------------------------------------------
Class/Model/Name:  Hurricane Conventional Fighter
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  180 Turbine                                               14.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:     0 Single                                            .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  4.00
Armor Type:    L. Primitive (BAR 5)  (25 total armor pts)                1.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  9
   Left/Right Wings:                     6/6
   Aft:                                   4

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Machine Guns             Nose         2     --     --     --    0      1.00
  Ammo (MG) 200            ---                                           1.00
1 Primitive RL 15          Nose         9      9     --     --    0      1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     25.00

Tons Left:                                                                .00



Conversion Notes: It trades some armor for an extra machine gun in the nose and a half-ton of ammo due to conventional fighter armor limits. A suggested modification to make it... well... combat effective would be to trade the second MG, extra ammo, and the Rocket Laucher for an SRM2 and a ton of ammo. Or trade all the weapons for an LRM5.
« Last Edit: 27 December 2013, 00:07:56 by Psyckosama »

Psyckosama

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XTRO Primitives II
« Reply #3 on: 08 December 2013, 03:37:35 »
Vehicles of XTRO Primitives II

Type/Model:    Strike Falcon Attack VTOL
Tech:          Inner Sphere / Primitive
Config:        V.T.O.L.

Mass:          30 tons
Power Plant:   85 I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Medium Primitive
Armament:     
  3 Machine Guns
  2 SRM 4s
Manufacturer:  Grand Union Battle Works
  Location:    Tikonov
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Strike Falcon Attack VTOL
Mass:          30 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Primitive              0      4.00
Engine:        85 I.C.E.                     0      5.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      4.00
Armor Factor:   32 pts M. Primitive (BAR7)   0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         10
   Left / Right Sides:        3        8/8
   Rear:                      3          4
   Rotor:                     3          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Front    0  100     2      1.00
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
2 SRM 4s                 Front    0   25     3      5.00
Infantry Bay             Body                1      5.00
--------------------------------------------------------
TOTALS:                           0          8     30.00
Items & Tons Left:                           3       .00


Conversion Notes: 1 less ton of infantry

Type/Model:    Randolph Support Vehicle
Tech:          Inner Sphere / Primitive
Config:        Tracked

Mass:          35 tons
Power Plant:   170 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Light Primitive
Armament:     
  3 Machine Guns
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Randolph Support Vehicle
Mass:          35 tons

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Primitive              0      4.50
Engine:        170 I.C.E.                    0     12.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.50
Crew: 3 Members                              0       .00
Armor Factor:   60 pts L. Primitive (BAR5)   0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     4         16
   Left / Right Sides:        4      15/15
   Rear:                      4         14

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Front    0  200     2      1.50
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1     10.00
--------------------------------------------------------
TOTALS:                           0          6     35.00
Items & Tons Left:                           6       .00


Conversion Notes: 1 more ton of Cargo

Type/Model:    Primitive Carrier AC/2
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Light Primitive
Armament:     
  4 Autocannon/2s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier AC/2
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        222 I.C.E.                    0     20.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   24 pts L. Primitive (BAR5)   0      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          6
   Left / Right Sides:        6        6/6
   Rear:                      6          6

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
4 Autocannon/2s          Front    0   90     5     26.00
--------------------------------------------------------
TOTALS:                           0          5     60.00
Items & Tons Left:                          12       .00


Conversion Notes: 5t Heaver to bring it in line with modern carriers, BAR/5 armor

Type/Model:    Primitive Carrier LRM
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Light Primitive
Armament:     
  3 LRM 15s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier LRM
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        222 I.C.E.                    0     20.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   24 pts L. Primitive (BAR5)   0      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          6
   Left / Right Sides:        6        6/6
   Rear:                      6          6

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 LRM 15s                Front    0   40     4     26.00
--------------------------------------------------------
TOTALS:                           0          4     60.00
Items & Tons Left:                          13       .00


Conversion Notes: 5t Heaver to bring it in line with modern carriers, BAR/5 armor

Type/Model:    Primitive Carrier SRM
Tech:          Inner Sphere / Primitive
Config:        Tracked

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Light Primitive
Armament:     
  9 SRM 4s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier SRM
Mass:          60 tons Vehicle

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        222 I.C.E.                    0     20.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   24 pts L. Primitive (BAR5)   0      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          6
   Left / Right Sides:        6        6/6
   Rear:                      6          6

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
9 SRM 4s                 Front    0  200    10     26.00
--------------------------------------------------------
TOTALS:                           0         10     60.00
Items & Tons Left:                           7       .00


Conversion Notes: 5t Heaver to bring it in line with modern carriers, BAR/5 armor


Convential Fighters of XTRO Primitives II

Class/Model/Name:  Mosquito Light Fighter
Tech:              Inner Sphere / Primitive
Vessel Type:       Conventional Fighter

Mass:              20 tons
Power Plant:       140 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Standard
Armament:         
    1 LRM 5
    2 Machine Gun
Manufacturer:   AeroTech Industries
  Location:     Andurien
------------------------------------------------------------------------------
Class/Model/Name:  Mosquito Light Fighter
Mass:              20 tons

Equipment:                                                              Mass
Power Plant:  140 Fusion                                                 5.00
Engine Shielding:                                                        2.50
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:     9 Single                                            .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  3.50
Armor Type:  L. Primitive (BAR 5)  (20 total armor pts)                  1.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  7
   Left/Right Wings:                   5/5
   Aft:                                   3

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 5                    Nose         3      3      3     --    0      2.00
  Ammo (LRM 5) 24          ---                                           1.00
1 Machine Gun              RW           2     --     --     --    0       .50
1 Machine Gun              LW           2     --     --     --    0       .50
  Ammo (MG) 100            ---                                            .50
1 cockpit                                                                1.50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     20.00
Tons Left:                                                                .00



Notes: Except for the armor, which had to be lowered due to max armor rules on conventionals... perfect.

Psyckosama

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  • Posts: 545
XTRO Primitives III
« Reply #4 on: 08 December 2013, 03:39:48 »
Vehicles of XTRO Primitives III

Type/Model:    Carter Medical Emergency Response Vehicle
Tech:          Inner Sphere / Primitive
Config:        Wheeled Vehicle

Mass:          25 tons
Power Plant:   100 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Medium Primitive
Armament:      None
Manufacturer:  Dortmein Wagons, Ltd.
  Location:    Arcturus
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Carter Medical Emergency Response Vehicle
Mass:          25 tons

Equipment:                                 Items    Mass
Int. Struct.:  12 pts Primitive              0      3.00
Engine:        130 I.C.E.                    0      8.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 2 Members                              0       .00
Armor Factor:   40 pts M. Primitive (BAR7)   0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     3         10
   Left / Right Sides:        3      10/10
   Rear:                      3         10

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
Cargo                    Body                1      2.00
2 Mash Theaters          Body                2      4.50
4 Paramedic Equipment    Body                4      1.00
--------------------------------------------------------
TOTALS:                           0          7     25.00
Items & Tons Left:                           5       .00


Notes: 12 points less armor.

Type/Model:    Korvin Tank KVR-2
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          50 tons
Power Plant:   240 Pitban Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    ProtecTech 1
Armament:     
  1 Wu Heavy Laser
  1 Browining Large Caliber Machine Gun
  1 Longbow LRM 5
Manufacturer:  Wu Industries
  Location:    Capricorn III
Communications System:  WuChat 1.3
Targeting & Tracking System:  WuSight 7.9

--------------------------------------------------------
Type/Model:    Korvin Tank KVR-2
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      6.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  120 pts M. Primitive (BAR7)   0      7.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         30
   Left / Right Sides:        5      26/26
   Rear:                      5         17
   Turret:                    5         21

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Laser            Turret   8          1      5.00
2 Machine Guns           Front    0  200     3      2.00
1 Machine Gun       Rear     0        1       .50
1 LRM 10                 Turret   0   12     2      6.00
--------------------------------------------------------
TOTALS:                           8          7     50.00
Items & Tons Left:                           7       .00


Note: This one was a bit of a bear to convert over due to the sheer size of the 300 SFE needed to give it a full 5/8 movement profile. Out of all the vehicles it is fartherest from the TRO and the ultimate proof that while these rules are pretty good, they ain't perfect. Statted as it is in the TRO, the tank would be a full 6 tons over the limit. As the other option was to strip it of most of its armor and weapons, I chose to bring its sets to be more in line with the advanced version. Compared to the other tanks of the era it is pretty powerful, but I guess in the land of ICE vehicles with BAR7 armor, the fast fusion tank with the 8 Damage Laser cannon is king!

Convential Fighters of XTRO Primitives III

Class/Model/Name:  Vendetta Medium Fighter
Tech:              Inner Sphere / Primitive
Vessel Type:       Conventional Fighter

Mass:              50 tons
Power Plant:       240 Fusion
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Standard
Armament:         
    1 Large Laser
    1 Small Laser
    2 Medium Laser
Manufacturer:   European Aerospace Consortium
  Location:     Terra
------------------------------------------------------------------------------
Class/Model/Name:  Vendetta Medium Fighter
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  240 Fusion                                                11.50
Engine Shielding:                                                        6.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 5                                                   .00
Total Heat Sinks:    18 Single                                           8.00
Fuel:                                                                    5.00
Cockpit, Avionics & Attitude Thrusters:                                  7.00
Armor Type:  M. Primitive  (50 total armor pts)                          3.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 14
   Left/Right Wings:                  13/13
   Aft:                                  10

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Laser              Nose         8      8     --     --    8      5.00
4 Small Laser              Nose         3     --     --     --    4      2.00
1 Medium Laser             RW           5     --     --     --    3      1.00
1 Medium Laser             LW           5     --     --     --    3      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 15     50.00
Tons Left:                                                                .00



Note: Well, this one tooksome work. First it had to be dropped in mass by 10 tons to be legal. Second, it had to lose a lot of mass due to the mass of the 300 Fusion engine. Then armor had to be removed, again, to make it legal. That left me with almost 5 tons to burn on something... so put it into small lasers. Not perfect but sometimes you do what you must.

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #5 on: 08 December 2013, 03:40:50 »
Vehicles of XTRO Retrotech


Type/Model:    HW1 Hwacha
Tech:          Inner Sphere / Primitive
Config:        Wheeled Vehicle

Mass:          50 tons
Power Plant:   155 Fuel Cell
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  3 MRM 20s
Manufacturer:  Hellespont 'Mech Works
  Location:    Betelgeuse
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    HW1 Hwacha
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        160 Fuel Cell                 0      7.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Turret Equipment:                            0      2.50
Armor Factor:   72 pts M. Primitive (BAR7)   0      4.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         15
   Left / Right Sides:        5      15/15
   Rear:                      5         12
   Turret:                    5         15

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 MRM 20s                Turret   0   48     4     26.00
--------------------------------------------------------
TOTALS:                           0          4     50.00
Items & Tons Left:                          11       .00


Conversion Notes: Just a half ton more armor and 2t less ammo

Type/Model:    Nike
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          90 tons
Power Plant:   325 Fuel Cell
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  2 LB 5-X ACs
  2 Light AC/2s
Manufacturer:  New Samarkand Metals of Xinyang
  Location:    Xinyang
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Nike
Mass:          90 tons

Equipment:                                 Items    Mass
Int. Struct.:  45 pts Primitive              0     11.00
Engine:        325 Fuel Cell                 0     28.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      7.50
Crew: 6 Members                              0       .00
Turret Equipment:                            0      2.50
Armor Factor:  136 pts M. Primitive (BAR7)   0      8.50

                          Internal    Armor
                          Structure   Value
   Front:                     9         34
   Left / Right Sides:        9      24/24
   Rear:                      9         20
   Turret:                    9         34

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LB 5-X ACs             Turret   0  100     3     21.00
2 Light AC/2s            Turret   0  135     3     11.00
--------------------------------------------------------
TOTALS:                           0          6     90.00
Items & Tons Left:                          17       .00


Conversion Notes: 2 less points of armor, significantly more Ammo. (Fuel Cells break the rules a bit. WAY too light)

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #6 on: 08 December 2013, 03:41:20 »
*reserved for future fighters and vehicles*

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #7 on: 08 December 2013, 03:41:47 »
Now that that block of text is out of the way, thoughts please?

Did I miss anything?

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #8 on: 18 December 2013, 18:34:44 »
Anyone? Anything?

I since the last posting I clarified the rules and added over a half dozen new Vees and conventional fighters...

Wereling

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #9 on: 18 December 2013, 21:29:48 »
I'll be interested to play with them. My sort of "home faction" is a planetary militia that uses home-built conventional vees, and this might work "better" for my purposes than the regular conventional combat vehicle rules. Have you playtested any of this? Discovered any balance issues?

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #10 on: 19 December 2013, 01:06:06 »
I'll be interested to play with them. My sort of "home faction" is a planetary militia that uses home-built conventional vees, and this might work "better" for my purposes than the regular conventional combat vehicle rules. Have you playtested any of this? Discovered any balance issues?

Haven't had the chance myself but others have, and the rules were specifically designed to try and get them as close as reasonably possible to the vehicles designated in the official rules.

Though I will admit, Fusion engines can break them a bit. In the smaller size classes they're too light and when you get larger that extra 20% rating can lead to some issues, like the Korvin.

Still, it does a rather good job about 80% of the time and in my book that's okay.

Davion_Boy_74

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #11 on: 19 December 2013, 02:10:35 »
I've read both your rules & looked at the TRO's & I'm very impressed at the hard work you've put into this  O0 , unfortunately I'm with out a gaming group / partner at present so I cannot give any gaming feed back which this really deserves.

Dave.

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #12 on: 19 December 2013, 23:25:27 »
I know the feeling on that one...

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #13 on: 22 December 2013, 11:33:43 »
Did I miss any?

truetanker

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #14 on: 26 December 2013, 22:31:34 »
Under Hurricane you have [/tt].

Is this a sign about or for me?

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #15 on: 27 December 2013, 00:08:34 »
Under Hurricane you have [/tt].

Is this a sign about or for me?

TT

[/tt] is the teletype formatting closing bracket. :p

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #16 on: 30 January 2014, 08:48:38 »
Quick question, anybody who's good with PDFs be willing to put this into a TRO format?

Trace Coburn

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #17 on: 30 May 2014, 22:46:17 »
Quick question, anybody who's good with PDFs be willing to put this into a TRO format?
  I don’t now about good  :-\, and it sure ain’t gonna be pretty, but I’m working on this now.  I’m finding a lot of things in the stats that make me say ‘ ??? ’, but they’re going into the document as you crafted them.
  That said, I don’t have a tool to create record sheets, so it’ll just be the text stat-blocks for the time being.  :(

Trace Coburn

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #18 on: 24 July 2015, 07:40:48 »
  I don’t now about good  :-\, and it sure ain’t gonna be pretty, but I’m working on this now.  I’m finding a lot of things in the stats that make me say ‘ ??? ’, but they’re going into the document as you crafted them.
  That said, I don’t have a tool to create record sheets, so it’ll just be the text stat-blocks for the time being.  :(
  I honestly meant to post this to the boards months ago, and I can’t offer any good reasons (or even bad excuses) for why it didn’t happen.  :-[  Nonetheless, here it is, in all its glory bare-bones useability.  ;)

Trace Coburn

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #19 on: 03 March 2016, 23:07:40 »
  Long time since this one saw any activity, huh?  :-\  Well, I’ve recently started chipping away at the remaining designs from the Primitives series, which has seen another volume since I posted the compiled pdf, and I might as well post them in this thread as I go.

FROM XTRO:PRIMITIVES II:

--------------------------------------------------
Type/Model:    LTV-2 Hovertank
Tech:          Inner Sphere / Primitive
Config:        Hovercraft

Mass:          50 tons
Power Plant:   140 ICE
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Large Laser
  1 SRM-4
  1 Vehicle Grenade Launcher
Manufacturer:  Lucas Technologies
  Location:    Terra?
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
--------------------------------------------------
Equipment:                                  Mass
Int. Struct.:  25 pts Primitive              6.00
Engine:        140 I.C.E.                   10.00
    Cruise MP:   7
     Flank MP:  11
Power Amplifiers:                            0.50
Heat Sinks:      8 Single                    8.00
Cockpit & Controls:                          4.50
Crew: 4 Members                               .00
Lift Equipment:                              6.00
Turret Equipment:                            1.00
--------------------------------------------------
Armor Factor:  88 pts M. Primitive (BAR7)    5.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         24
   Left / Right Sides:        5      16/16
   Rear:                      5         16
   Turret:                    5         16

Weapons/Equipment     Heat  Ammo   Items    Mass
--------------------------------------------------
1 Large Laser (Turret)   8          1       5.00
1 SRM-4 (Turret)         0   25     2       3.00
1 VGL (Front)            1          1       0.50
--------------------------------------------------
TOTALS:                  0          9      50.00



Conversion Notes: The LTV-4 appears to have been built under the standard CV rules (barring the ‘Prototype’-grade standard armour), so I decided I’d tackle the earlier version.
The fluff says the LTV-2’s older, softer armour was vulnerable to ‘most modern weapons’, so I considered going with BAR5 Light Primitive armour, but it would’ve given half-again the raw armour thickness.  The large laser was also mandated by the fluff.  The VGL is my own addition just to use up a stray half-ton, but I figure smoke grenades would’ve given crews some (welcome) added concealment against hostile gunners.


FROM XTRO:PRIMITIVES IV:

--------------------------------------------------
Type/Model:    Chi-Ha Infantry Combat Vehicle
Tech:          Inner Sphere / Primitive
Config:        Tracked

Mass:          22 tons
Power Plant:   110 ICE
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Medium Primitive
Armament:     
  3 Machine-guns
  1 Vehicle Grenade Launcher
Manufacturer:  Daisho MilWorks
  Location:    New Samarkand
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
--------------------------------------------------
Equipment:                                  Mass
Int. Struct.:  15 pts Primitive              3.00
Engine:        110 I.C.E.                    7.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                     .00
Cockpit & Controls:                          2.50
Crew: 2 Members                               .00
Turret Equipment:                            0.50
--------------------------------------------------
Armor Factor:  48 pts M. Primitive (BAR7)    3.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         11
   Left / Right Sides:        3      10/10
   Rear:                      3          6
   Turret:                    3         11

Weapons/Equipment    Heat  Ammo   Items    Mass
--------------------------------------------------
1 Machine-gun (Front)   0  200     2        1.50
1 VGL (Front)           0          1        0.50
2 Machine-guns (Turret) 0          2        1.00
Infantry bay (Body)                1        3.00
--------------------------------------------------
TOTALS:                 0          4       22.00



Conversion Notes: Matching the armour resulted in a higher BAR than the canonical design, but the same layout.  This is another case where I threw on a VGL to use up a ‘spare’ half-ton, but another MG would’ve worked just as well.
« Last Edit: 04 March 2016, 00:20:55 by Trace Coburn »

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #20 on: 03 April 2018, 17:36:33 »
I really need to bring in the newer Primitives XTRO vehicles.

Beyond them, are there any other new Retrotech designs that need covering?

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #21 on: 04 April 2018, 01:24:40 »
Convential Fighters of XTRO Primitives IV
Class/Model/Name:  Colt Medium Fighter
Tech:              Inner Sphere (Primitive)
Vessel Type:       Conventional Fighter
Mass:              40 tons

Power Plant:       240 Turbine
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Light Primitive (BAR5)
Armament:         
    2 LRM 5
Manufacturer:    Edasich Aerospace Corporation
  Location:      Edasich
------------------------------------------------------------------------------
Class/Model/Name:  Colt Medium Fighter
Mass:              40 tons

Equipment:                                                              Mass
Power Plant:  200 Turbine                                               24.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 5                                                   .00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  4.00
Armor Type:  Light Primitive (BAR5)   (40 total armor pts)               4.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 11
   Left/Right Wings:                  11/11
   Aft:                                   7

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 5                    RW           3      3      3     --    0      2.00
1 LRM 5                    LW           3      3      3     --    0      2.00
  Ammo (LRM 5) 24          ---                                           1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     40.00
Tons Left:                                                                .00


Class/Model/Name:  Colt Medium Fighter SRM
Tech:              Inner Sphere (Primitive)
Vessel Type:       Conventional Fighter
Mass:              40 tons

Power Plant:       240 Turbine
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Light Primitive (BAR5)
Armament:         
    2 SRM 4
Manufacturer:    Edasich Aerospace Corporation
  Location:      Edasich
------------------------------------------------------------------------------
Class/Model/Name:  Colt Medium Fighter SRM
Mass:              40 tons

Equipment:                                                              Mass
Power Plant:  200 Turbine                                               24.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 5                                                   .00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  4.00
Armor Type:  Light Primitive (BAR5)   (40 total armor pts)               4.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 11
   Left/Right Wings:                  11/11
   Aft:                                   7

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 SRM 4                    RW           6     --     --     --    0      2.00
1 SRM 4                    LW           6     --     --     --    0      2.00
  Ammo (SRM 4) 25          ---                                           1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     40.00
Tons Left:                                                                .00


Conversion Notes: Had to trim the fuel down by a half ton due to it coming in lots 1 ton, and the armor was reduced due to the Conventional rules, but hey, it can into bombs and drop tanks now so its not a total loss! :D

Included are both the SRM and LRM versions.

Convential Fighters of XTRO Primitives V
Class/Model/Name:  Mustang Fighter
Tech:              Inner Sphere (Primitive)
Vessel Type:       Conventional Fighter
Mass:              50 tons

Power Plant:       180 Turbine
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Light Primitive (BAR5)
Armament:         
    1 Autocannon/10
    4 SRM 2
Manufacturer:    Journey Aerospace
  Location:      Edwards
------------------------------------------------------------------------------
Class/Model/Name:  Mustang Fighter
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  180 Turbine                                               14.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 5                                                   .00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    6.00
Cockpit, Avionics & Attitude Thrusters:                                  7.50
Armor Type:  Light Primitive (BAR5)   (50 total armor pts)               2.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 18
   Left/Right Wings:                  12/12
   Aft:                                   8

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Prototype AC/10          Nose        10     10     --     --    0     12.00
  Ammo (PAC/10) 16         ---                                           2.00
2 SRM 2                    RW           2     --     --     --    0      2.00
2 SRM 2                    LW           2     --     --     --    0      2.00
  Ammo (SRM 2) 100         ---                                           2.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     50.00
Tons Left:                                                                .00


Conversion Notes: An 80 Ton Conventional Fighter? Seriously, what the f#&@, guys? The Vendetta being 10 tons over? Annoying but manageable. But seriously guys. Seriously. Normally these conversions end up within a couple tons of target, but this time... I had to trim 30 tons off it. First, it's speed suffered greatly. Which does fit the fluff as it was mentioned as being a piss poor dog fighter.  Second, had to take a chainsaw to the armor due to rules. Third, had to cut down the wing mounted racks from 4 racks to 2 racks.

« Last Edit: 04 April 2018, 14:55:10 by Psyckosama »

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #22 on: 04 April 2018, 14:54:31 »
oops

truetanker

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #23 on: 04 April 2018, 18:04:51 »
Nice job Psyckosama!

TT
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That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
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Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #24 on: 20 April 2019, 11:21:44 »
@Trace Coburn

Could you please post up your most updated PDF?

Trace Coburn

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #25 on: 26 April 2019, 22:15:57 »
  It needs a bit of polishing, but will do at first opportunity.

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #26 on: 04 May 2019, 17:02:15 »
Thank you.

Are there any primitive units I missed... outside TRO1945 which honestly would need its own rules.

EDIT: Looks like I need to do XTRO Primitives V...

I'll get right on it!
« Last Edit: 04 May 2019, 17:05:33 by Psyckosama »

Psyckosama

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Re: Primitive Vee and Convetional Fighters Creation Rules w/ TRO
« Reply #27 on: 29 June 2019, 16:46:00 »
Now that we have the Tortuga book along with TRO 1945, should I make a REALLY primitive Vee and Conventional Fighter Creation Rules set?

 

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